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876 lines
29 KiB
Python
876 lines
29 KiB
Python
"""
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A collection of monsters from D&D 5e's SRD
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This file was autogenerated by https://github.com/stravajiaxen/5e-srd-to-py
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"""
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from dungeonsheets.monsters.monsters import Monster
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from dungeonsheets.stats import Ability
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class Mage(Monster):
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"""
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Spellcasting.
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The mage is a 9th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 14, +6 to hit with spell attacks). The mage has the following wizard spells prepared:
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- Cantrips (at will): fire bolt, light, mage hand, prestidigitation
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- 1st level (4 slots): detect magic, mage armor, magic missile, shield
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- 2nd level (3 slots): misty step, suggestion
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- 3rd level (3 slots): counterspell, fireball, fly
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- 4th level (3 slots): greater invisibility, ice storm
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- 5th level (1 slot): cone of cold
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# Actions
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Dagger.
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Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 20/60
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ft., one target. Hit: 4 (1d4 + 2) piercing damage.
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"""
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name = 'Mage'
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description = 'Medium humanoid, any alignment'
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challenge_rating = 6
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armor_class = 12
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skills = 'Arcana +6, History +6'
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senses = 'Passive Perception 11'
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languages = 'any four languages'
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strength = Ability(9)
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dexterity = Ability(14)
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constitution = Ability(11)
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intelligence = Ability(17)
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wisdom = Ability(12)
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charisma = Ability(11)
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speed = 30
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swim_speed = 0
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fly_speed = 0
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climb_speed = 0
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burrow_speed = 0
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hp_max = 40
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hit_dice = '9d8 + 0'
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condition_immunities = ''
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damage_immunities = ''
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damage_resistances = ''
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damage_vulnerabilities = ''
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spells = ['fire bolt', 'light', 'mage hand', 'prestidigitation', 'detect magic', 'mage armor', 'magic missile', 'shield', 'misty step', 'suggestion', 'counterspell', 'fireball', 'fly', 'greater invisibility', 'ice storm', 'cone of cold']
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class MagmaMephit(Monster):
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"""
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Death Burst.
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When the mephit dies, it explodes in a burst of lava. Each creature
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within 5 ft. of it must make a DC 11 Dexterity saving throw, taking 7
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(2d6) fire damage on a failed save, or half as much damage on a
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successful one.
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False Appearance.
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While the mephit remains motionless, it is indistinguishable from an
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ordinary mound of magma.
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Innate Spellcasting.
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The mephit can innately cast heat metal (spell save DC 10), requiring
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no material components. Its innate spellcasting ability is Charisma.
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# Actions
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Claws.
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Melee Weapon Attack: +3 to hit, reach 5 ft ., one creature. Hit: 3
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(1d4 + 1) slashing damage plus 2 (1d4) fire damage.
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Fire Breath (Recharge 6).
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The mephit exhales a 15-foot cone of fire. Each creature in that area
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must make a DC 11 Dexterity saving throw, taking 7 (2d6) fire damage
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on a failed save, or half as much damage on a successful one.
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Variant: Summon Mephits.
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The mephit has a 25 percent chance of summoning 1d4 mephits of its
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kind. A summoned mephit appears in an unoccupied space within 60 feet
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of its summoner, acts as an ally of its summoner, and can't summon
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other mephits. It remains for 1 minute, until it or its summoner dies,
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or until its summoner dismisses it as an action.
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"""
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name = 'Magma Mephit'
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description = 'Small elemental, neutral evil'
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challenge_rating = 0.5
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armor_class = 11
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skills = 'Stealth +3'
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senses = 'Darkvision 60 ft., Passive Perception 10'
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languages = 'Ignan, Terran'
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strength = Ability(8)
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dexterity = Ability(12)
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constitution = Ability(12)
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intelligence = Ability(7)
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wisdom = Ability(10)
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charisma = Ability(10)
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speed = 30
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swim_speed = 0
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fly_speed = 30
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climb_speed = 0
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burrow_speed = 0
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hp_max = 22
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hit_dice = '5d6 + 5'
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condition_immunities = 'poisoned'
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damage_immunities = 'fire, poison'
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damage_resistances = ''
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damage_vulnerabilities = 'cold'
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spells = []
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class Magmin(Monster):
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"""
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Death Burst.
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When the magmin dies, it explodes in a burst of fire and magma. Each
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creature within 10 ft. of it must make a DC 11 Dexterity saving throw,
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taking 7 (2d6) fire damage on a failed save, or half as much damage on
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a successful one. Flammable objects that aren't being worn or carried
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in that area are ignited.
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Ignited Illumination.
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As a bonus action, the magmin can set itself ablaze or extinguish its
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flames. While ablaze, the magmin sheds bright light in a 10-foot
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radius and dim light for an additional 10 ft.
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# Actions
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Touch.
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Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 7 (2d6)
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fire damage. If the target is a creature or a flammable object, it
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ignites. Until a target takes an action to douse the fire, the target
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takes 3 (1d6) fire damage at the end of each of its turns.
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"""
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name = 'Magmin'
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description = 'Small elemental, chaotic neutral'
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challenge_rating = 0.5
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armor_class = 14
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skills = ''
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senses = 'Darkvision 60 ft., Passive Perception 10'
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languages = 'Ignan'
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strength = Ability(7)
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dexterity = Ability(15)
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constitution = Ability(12)
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intelligence = Ability(8)
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wisdom = Ability(11)
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charisma = Ability(10)
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speed = 30
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swim_speed = 0
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fly_speed = 0
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climb_speed = 0
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burrow_speed = 0
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hp_max = 9
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hit_dice = '2d6 + 2'
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condition_immunities = ''
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damage_immunities = 'fire'
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damage_resistances = 'bludgeoning, piercing, and slashing from nonmagical weapons'
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damage_vulnerabilities = ''
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spells = []
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class Mammoth(Monster):
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"""
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Trampling Charge.
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If the mammoth moves at least 20 ft. straight toward a creature and
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then hits it with a gore attack on the same turn, that target must
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succeed on a DC 18 Strength saving throw or be knocked prone. If the
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target is prone, the mammoth can make one stomp attack against it as a
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bonus action.
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# Actions
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Gore.
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Melee Weapon Attack: +10 to hit, reach 10 ft., one target. Hit: 25
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(4d8 + 7) piercing damage.
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Stomp.
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Melee Weapon Attack: +10 to hit, reach 5 ft., one prone creature. Hit:
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29 (4d10 + 7) bludgeoning damage.
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"""
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name = 'Mammoth'
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description = 'Huge beast, unaligned'
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challenge_rating = 6
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armor_class = 13
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skills = ''
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senses = 'Passive Perception 10'
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languages = ''
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strength = Ability(24)
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dexterity = Ability(9)
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constitution = Ability(21)
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intelligence = Ability(3)
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wisdom = Ability(11)
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charisma = Ability(6)
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speed = 40
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swim_speed = 0
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fly_speed = 0
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climb_speed = 0
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burrow_speed = 0
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hp_max = 126
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hit_dice = '11d12 + 55'
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condition_immunities = ''
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damage_immunities = ''
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damage_resistances = ''
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damage_vulnerabilities = ''
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spells = []
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class Manticore(Monster):
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"""
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Tail Spike Regrowth.
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The manticore has twenty-four tail spikes. Used spikes regrow when the
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manticore finishes a long rest.
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# Actions
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Multiattack.
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The manticore makes three attacks: one with its bite and two with its
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claws or three with its tail spikes.
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Bite.
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Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 +
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3) piercing damage.
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Claw.
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Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 +
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3) slashing damage.
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Tail Spike.
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Ranged Weapon Attack: +5 to hit, range 100/200 ft., one target. Hit: 7
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(1d8 + 3) piercing damage.
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"""
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name = 'Manticore'
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description = 'Large monstrosity, lawful evil'
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challenge_rating = 3
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armor_class = 14
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skills = ''
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senses = 'Darkvision 60 ft., Passive Perception 11'
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languages = ''
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strength = Ability(17)
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dexterity = Ability(16)
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constitution = Ability(17)
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intelligence = Ability(7)
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wisdom = Ability(12)
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charisma = Ability(8)
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speed = 30
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swim_speed = 0
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fly_speed = 50
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climb_speed = 0
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burrow_speed = 0
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hp_max = 68
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hit_dice = '8d10 + 24'
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condition_immunities = ''
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damage_immunities = ''
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damage_resistances = ''
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damage_vulnerabilities = ''
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spells = []
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class Marilith(Monster):
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"""
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Magic Resistance.
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The marilith has advantage on saving throws against spells and other
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magical effects.
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Magic Weapons.
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The marilith's weapon attacks are magical.
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Reactive.
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The marilith can take one reaction on every turn in combat.
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# Actions
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Multiattack.
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The marilith can make seven attacks: six with its longswords and one
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with its tail.
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Longsword.
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Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 13 (2d8
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+ 4) slashing damage.
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Tail.
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Melee Weapon Attack: +9 to hit, reach 10 ft., one creature. Hit: 15
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(2d10 + 4) bludgeoning damage. If the target is Medium or smaller, it
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is grappled (escape DC 19). Until this grapple ends, the target is
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restrained, the marilith can automatically hit the target with its
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tail, and the marilith can't make tail attacks against other targets.
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Teleport.
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The marilith magically teleports, along with any equipment it is
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wearing or carrying, up to 120 feet to an unoccupied space it can see.
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Variant: Summon Demon.
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The demon chooses what to summon and attempts a magical summoning.
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A marilith has a 50 percent chance of summoning 1d6 vrocks, 1d4
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hezrous, 1d3 glabrezus, 1d2 nalfeshnees, or one marilith.
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A summoned demon appears in an unoccupied space within 60 feet of its
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summoner, acts as an ally of its summoner, and can't summon other
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demons. It remains for 1 minute, until it or its summoner dies, or
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until its summoner dismisses it as an action.
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# Reactions
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Parry.
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The marilith adds 5 to its AC against one melee attack that would hit
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it. To do so, the marilith must see the attacker and be wielding a
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melee weapon.
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"""
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name = 'Marilith'
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description = 'Large fiend, chaotic evil'
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challenge_rating = 16
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armor_class = 18
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skills = ''
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senses = 'Truesight 120 ft., Passive Perception 13'
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languages = 'Abyssal, telepathy 120 ft.'
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strength = Ability(18)
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dexterity = Ability(20)
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constitution = Ability(20)
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intelligence = Ability(18)
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wisdom = Ability(16)
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charisma = Ability(20)
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speed = 40
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swim_speed = 0
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fly_speed = 0
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climb_speed = 0
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burrow_speed = 0
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hp_max = 189
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hit_dice = '18d10 + 90'
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condition_immunities = 'poisoned'
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damage_immunities = 'poison'
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damage_resistances = 'cold'
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damage_vulnerabilities = ''
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spells = []
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class Mastiff(Monster):
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"""
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Keen Hearing and Smell.
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The mastiff has advantage on Wisdom (Perception) checks that rely on
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hearing or smell.
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# Actions
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Bite.
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Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6 +
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1) piercing damage. If the target is a creature, it must succeed on a
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DC 11 Strength saving throw or be knocked prone.
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"""
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name = 'Mastiff'
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description = 'Medium beast, unaligned'
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challenge_rating = 0.125
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armor_class = 12
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skills = 'Perception +3'
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senses = 'Passive Perception 13'
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languages = ''
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strength = Ability(13)
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dexterity = Ability(14)
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constitution = Ability(12)
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intelligence = Ability(3)
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wisdom = Ability(12)
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charisma = Ability(7)
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speed = 40
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swim_speed = 0
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fly_speed = 0
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climb_speed = 0
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burrow_speed = 0
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hp_max = 5
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hit_dice = '1d8 + 1'
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condition_immunities = ''
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damage_immunities = ''
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damage_resistances = ''
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damage_vulnerabilities = ''
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spells = []
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class Medusa(Monster):
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"""
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Petrifying Gaze.
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When a creature that can see the medusa's eyes starts its turn within
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30 ft. of the medusa, the medusa can force it to make a DC 14
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Constitution saving throw if the medusa isn't incapacitated and can
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see the creature. If the saving throw fails by 5 or more, the creature
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is instantly petrified. Otherwise, a creature that fails the save
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begins to turn to stone and is restrained. The restrained creature
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must repeat the saving throw at the end of its next turn, becoming
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petrified on a failure or ending the effect on a success. The
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petrification lasts until the creature is freed by the greater
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restoration spell or other magic.
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Unless surprised, a creature can avert its eyes to avoid the saving
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throw at the start of its turn. If the creature does so, it can't see
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the medusa until the start of its next turn, when it can avert its
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eyes again. If the creature looks at the medusa in the meantime, it
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must immediately make the save.
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If the medusa sees itself reflected on a polished surface within 30
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ft. of it and in an area of bright light, the medusa is, due to its
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curse, affected by its own gaze.
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# Actions
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Multiattack.
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The medusa makes either three melee attacks--one with its snake hair
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and two with its shortsword--or two ranged attacks with its longbow.
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Snake Hair.
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Melee Weapon Attack: +5 to hit, reach 5 ft., one creature. Hit: 4 (1d4
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+ 2) piercing damage plus 14 (4d6) poison damage.
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Shortsword.
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Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 5 (1d6 +
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2) piercing damage.
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Longbow.
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Ranged Weapon Attack: +5 to hit, range 150/600 ft., one target. Hit: 6
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(1d8 + 2) piercing damage plus 7 (2d6) poison damage.
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"""
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name = 'Medusa'
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description = 'Medium monstrosity, lawful evil'
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challenge_rating = 6
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armor_class = 15
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skills = 'Deception +5, Insight +4, Perception +4, Stealth +5'
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senses = 'Darkvision 60 ft., Passive Perception 14'
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languages = 'Common'
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strength = Ability(10)
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dexterity = Ability(15)
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constitution = Ability(16)
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intelligence = Ability(12)
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wisdom = Ability(13)
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charisma = Ability(15)
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speed = 30
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swim_speed = 0
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fly_speed = 0
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climb_speed = 0
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burrow_speed = 0
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hp_max = 127
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hit_dice = '17d8 + 51'
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condition_immunities = ''
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damage_immunities = ''
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damage_resistances = ''
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damage_vulnerabilities = ''
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spells = []
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class Merfolk(Monster):
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"""
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Amphibious.
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The merfolk can breathe air and water.
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# Actions
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Spear.
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Melee or Ranged Weapon Attack: +2 to hit, reach 5 ft. or range 20/60
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ft., one target. Hit: 3 (1d6) piercing damage, or 4 (1d8) piercing
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damage if used with two hands to make a melee attack.
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"""
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name = 'Merfolk'
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description = 'Medium humanoid, neutral'
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challenge_rating = 0.125
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armor_class = 11
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skills = 'Perception +2'
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senses = 'Passive Perception 12'
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languages = 'Aquan, Common'
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strength = Ability(10)
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dexterity = Ability(13)
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constitution = Ability(12)
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intelligence = Ability(11)
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wisdom = Ability(11)
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charisma = Ability(12)
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speed = 10
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swim_speed = 40
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fly_speed = 0
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climb_speed = 0
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burrow_speed = 0
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hp_max = 11
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hit_dice = '2d8 + 2'
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condition_immunities = ''
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damage_immunities = ''
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damage_resistances = ''
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damage_vulnerabilities = ''
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spells = []
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class Merrow(Monster):
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"""
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Amphibious.
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The merrow can breathe air and water.
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# Actions
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Multiattack.
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The merrow makes two attacks: one with its bite and one with its claws
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or harpoon.
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Bite.
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Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 8 (1d8 +
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4) piercing damage.
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Claws.
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Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 9 (2d4 +
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4) slashing damage.
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Harpoon.
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Melee or Ranged Weapon Attack: +6 to hit, reach 5 ft. or range 20/60
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ft., one target. Hit: 11 (2d6 + 4) piercing damage. If the target is a
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Huge or smaller creature, it must succeed on a Strength contest
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against the merrow or be pulled up to 20 feet toward the merrow.
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"""
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name = 'Merrow'
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description = 'Large monstrosity, chaotic evil'
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challenge_rating = 2
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armor_class = 13
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skills = ''
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|
senses = 'Darkvision 60 ft., Passive Perception 10'
|
|
languages = 'Abyssal, Aquan'
|
|
strength = Ability(18)
|
|
dexterity = Ability(10)
|
|
constitution = Ability(15)
|
|
intelligence = Ability(8)
|
|
wisdom = Ability(10)
|
|
charisma = Ability(9)
|
|
speed = 10
|
|
swim_speed = 40
|
|
fly_speed = 0
|
|
climb_speed = 0
|
|
burrow_speed = 0
|
|
hp_max = 45
|
|
hit_dice = '6d10 + 12'
|
|
condition_immunities = ''
|
|
damage_immunities = ''
|
|
damage_resistances = ''
|
|
damage_vulnerabilities = ''
|
|
spells = []
|
|
|
|
|
|
class Mimic(Monster):
|
|
"""
|
|
|
|
Shapechanger.
|
|
The mimic can use its action to polymorph into an object or back into
|
|
its true, amorphous form. Its statistics are the same in each form.
|
|
Any equipment it is wearing or carrying isn 't transformed. It reverts
|
|
to its true form if it dies.
|
|
Adhesive (Object Form Only).
|
|
The mimic adheres to anything that touches it. A Huge or smaller
|
|
creature adhered to the mimic is also grappled by it (escape DC 13).
|
|
Ability checks made to escape this grapple have disadvantage.
|
|
False Appearance (Object Form Only).
|
|
While the mimic remains motionless, it is indistinguishable from an
|
|
ordinary object.
|
|
Grappler.
|
|
The mimic has advantage on attack rolls against any creature grappled
|
|
by it.
|
|
|
|
# Actions
|
|
|
|
Pseudopod.
|
|
Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 +
|
|
3) bludgeoning damage. If the mimic is in object form, the target is
|
|
subjected to its Adhesive trait.
|
|
Bite.
|
|
Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 +
|
|
3) piercing damage plus 4 (1d8) acid damage.
|
|
"""
|
|
name = 'Mimic'
|
|
description = 'Medium monstrosity, neutral'
|
|
challenge_rating = 2
|
|
armor_class = 12
|
|
skills = 'Stealth +5'
|
|
senses = 'Darkvision 60 ft., Passive Perception 11'
|
|
languages = ''
|
|
strength = Ability(17)
|
|
dexterity = Ability(12)
|
|
constitution = Ability(15)
|
|
intelligence = Ability(5)
|
|
wisdom = Ability(13)
|
|
charisma = Ability(8)
|
|
speed = 15
|
|
swim_speed = 0
|
|
fly_speed = 0
|
|
climb_speed = 0
|
|
burrow_speed = 0
|
|
hp_max = 58
|
|
hit_dice = '9d8 + 18'
|
|
condition_immunities = 'prone'
|
|
damage_immunities = 'acid'
|
|
damage_resistances = ''
|
|
damage_vulnerabilities = ''
|
|
spells = []
|
|
|
|
|
|
class Minotaur(Monster):
|
|
"""
|
|
|
|
Charge.
|
|
If the minotaur moves at least 10 ft. straight toward a target and
|
|
then hits it with a gore attack on the same turn, the target takes an
|
|
extra 9 (2d8) piercing damage. If the target is a creature, it must
|
|
succeed on a DC 14 Strength saving throw or be pushed up to 10 ft.
|
|
away and knocked prone.
|
|
Labyrinthine Recall.
|
|
The minotaur can perfectly recall any path it has traveled.
|
|
Reckless.
|
|
At the start of its turn, the minotaur can gain advantage on all melee
|
|
weapon attack rolls it makes during that turn, but attack rolls
|
|
against it have advantage until the start of its next turn.
|
|
|
|
# Actions
|
|
|
|
Greataxe.
|
|
Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 17 (2d12
|
|
+ 4) slashing damage.
|
|
Gore.
|
|
Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 13 (2d8
|
|
+ 4) piercing damage.
|
|
"""
|
|
name = 'Minotaur'
|
|
description = 'Large monstrosity, chaotic evil'
|
|
challenge_rating = 3
|
|
armor_class = 14
|
|
skills = 'Perception +7'
|
|
senses = 'Darkvision 60 ft., Passive Perception 17'
|
|
languages = 'Abyssal'
|
|
strength = Ability(18)
|
|
dexterity = Ability(11)
|
|
constitution = Ability(16)
|
|
intelligence = Ability(6)
|
|
wisdom = Ability(16)
|
|
charisma = Ability(9)
|
|
speed = 40
|
|
swim_speed = 0
|
|
fly_speed = 0
|
|
climb_speed = 0
|
|
burrow_speed = 0
|
|
hp_max = 76
|
|
hit_dice = '9d10 + 27'
|
|
condition_immunities = ''
|
|
damage_immunities = ''
|
|
damage_resistances = ''
|
|
damage_vulnerabilities = ''
|
|
spells = []
|
|
|
|
|
|
class MinotaurSkeleton(Monster):
|
|
"""
|
|
|
|
Charge.
|
|
If the skeleton moves at least 10 feet straight toward a target and
|
|
then hits it with a gore attack on the same turn, the target takes an
|
|
extra 9 (2d8) piercing damage. If the target is a creature, it must
|
|
succeed on a DC 14 Strength saving throw or be pushed up to 10 feet
|
|
away and knocked prone.
|
|
|
|
# Actions
|
|
|
|
Greataxe.
|
|
Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 17 (2d12
|
|
+ 4) slashing damage.
|
|
Gore.
|
|
Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 13 (2d8
|
|
+ 4) piercing damage.
|
|
"""
|
|
name = 'Minotaur Skeleton'
|
|
description = 'Large undead, lawful evil'
|
|
challenge_rating = 2
|
|
armor_class = 12
|
|
skills = ''
|
|
senses = 'Darkvision 60 ft., Passive Perception 9'
|
|
languages = "understands Abyssal but can't speak"
|
|
strength = Ability(18)
|
|
dexterity = Ability(11)
|
|
constitution = Ability(15)
|
|
intelligence = Ability(6)
|
|
wisdom = Ability(8)
|
|
charisma = Ability(5)
|
|
speed = 40
|
|
swim_speed = 0
|
|
fly_speed = 0
|
|
climb_speed = 0
|
|
burrow_speed = 0
|
|
hp_max = 67
|
|
hit_dice = '9d10 + 18'
|
|
condition_immunities = 'exhaustion, poisoned'
|
|
damage_immunities = 'poison'
|
|
damage_resistances = ''
|
|
damage_vulnerabilities = 'bludgeoning'
|
|
spells = []
|
|
|
|
|
|
class Mule(Monster):
|
|
"""
|
|
|
|
Beast of Burden.
|
|
The mule is considered to be a Large animal for the purpose of
|
|
determining its carrying capacity.
|
|
Sure-Footed.
|
|
The mule has advantage on Strength and Dexterity saving throws made
|
|
against effects that would knock it prone.
|
|
|
|
# Actions
|
|
|
|
Hooves.
|
|
Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 4 (1d4 +
|
|
2) bludgeoning damage.
|
|
"""
|
|
name = 'Mule'
|
|
description = 'Medium beast, unaligned'
|
|
challenge_rating = 0.125
|
|
armor_class = 10
|
|
skills = ''
|
|
senses = 'Passive Perception 10'
|
|
languages = ''
|
|
strength = Ability(14)
|
|
dexterity = Ability(10)
|
|
constitution = Ability(13)
|
|
intelligence = Ability(2)
|
|
wisdom = Ability(10)
|
|
charisma = Ability(5)
|
|
speed = 40
|
|
swim_speed = 0
|
|
fly_speed = 0
|
|
climb_speed = 0
|
|
burrow_speed = 0
|
|
hp_max = 11
|
|
hit_dice = '2d8 + 2'
|
|
condition_immunities = ''
|
|
damage_immunities = ''
|
|
damage_resistances = ''
|
|
damage_vulnerabilities = ''
|
|
spells = []
|
|
|
|
|
|
class Mummy(Monster):
|
|
"""
|
|
|
|
# Actions
|
|
|
|
Multiattack.
|
|
The mummy can use its Dreadful Glare and makes one attack with its
|
|
rotting fist.
|
|
Rotting Fist.
|
|
Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (2d6
|
|
+ 3) bludgeoning damage plus 10 (3d6) necrotic damage. If the target
|
|
is a creature, it must succeed on a DC 12 Constitution saving throw or
|
|
be cursed with mummy rot. The cursed target can't regain hit points,
|
|
and its hit point maximum decreases by 10 (3d6) for every 24 hours
|
|
that elapse. If the curse reduces the target's hit point maximum to 0,
|
|
the target dies, and its body turns to dust. The curse lasts until
|
|
removed by the remove curse spell or other magic.
|
|
Dreadful Glare.
|
|
The mummy targets one creature it can see within 60 ft. of it. If the
|
|
target can see the mummy, it must succeed on a DC 11 Wisdom saving
|
|
throw against this magic or become frightened until the end of the
|
|
mummy's next turn. If the target fails the saving throw by 5 or more,
|
|
it is also paralyzed for the same duration. A target that succeeds on
|
|
the saving throw is immune to the Dreadful Glare of all mummies (but
|
|
not mummy lords) for the next 24 hours.
|
|
"""
|
|
name = 'Mummy'
|
|
description = 'Medium undead, lawful evil'
|
|
challenge_rating = 3
|
|
armor_class = 11
|
|
skills = ''
|
|
senses = 'Darkvision 60 ft., Passive Perception 10'
|
|
languages = 'the languages it knew in life'
|
|
strength = Ability(16)
|
|
dexterity = Ability(8)
|
|
constitution = Ability(15)
|
|
intelligence = Ability(6)
|
|
wisdom = Ability(10)
|
|
charisma = Ability(12)
|
|
speed = 20
|
|
swim_speed = 0
|
|
fly_speed = 0
|
|
climb_speed = 0
|
|
burrow_speed = 0
|
|
hp_max = 58
|
|
hit_dice = '9d8 + 18'
|
|
condition_immunities = 'charmed, exhaustion, frightened, paralyzed, poisoned'
|
|
damage_immunities = 'necrotic, poison'
|
|
damage_resistances = 'bludgeoning, piercing, and slashing from nonmagical weapons'
|
|
damage_vulnerabilities = 'fire'
|
|
spells = []
|
|
|
|
|
|
class MummyLord(Monster):
|
|
"""
|
|
|
|
Magic Resistance.
|
|
The mummy lord has advantage on saving throws against spells and other
|
|
magical effects.
|
|
Rejuvenation.
|
|
A destroyed mummy lord gains a new body in 24 hours if its heart is
|
|
intact, regaining all its hit points and becoming active again. The
|
|
new body appears within 5 feet of the mummy lord's heart.
|
|
Spellcasting.
|
|
The mummy lord is a 10th-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 17, +9 to hit with spell attacks). The mummy lord has the following cleric spells prepared:
|
|
|
|
- Cantrips (at will): sacred flame, thaumaturgy
|
|
- 1st level (4 slots): command, guiding bolt, shield of faith
|
|
- 2nd level (3 slots): hold person, silence, spiritual weapon
|
|
- 3rd level (3 slots): animate dead, dispel magic
|
|
- 4th level (3 slots): divination, guardian of faith
|
|
- 5th level (2 slots): contagion, insect plague
|
|
- 6th level (1 slot): harm
|
|
|
|
# Actions
|
|
|
|
Multiattack.
|
|
The mummy can use its Dreadful Glare and makes one attack with its
|
|
rotting fist.
|
|
Rotting Fist.
|
|
Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 14 (3d6
|
|
+ 4) bludgeoning damage plus 21 (6d6) necrotic damage. If the target
|
|
is a creature, it must succeed on a DC 16 Constitution saving throw or
|
|
be cursed with mummy rot. The cursed target can't regain hit points,
|
|
and its hit point maximum decreases by 10 (3d6) for every 24 hours
|
|
that elapse. If the curse reduces the target's hit point maximum to 0,
|
|
the target dies, and its body turns to dust. The curse lasts until
|
|
removed by the remove curse spell or other magic.
|
|
Dreadful Glare.
|
|
The mummy lord targets one creature it can see within 60 feet of it.
|
|
If the target can see the mummy lord, it must succeed on a DC 16
|
|
Wisdom saving throw against this magic or become frightened until the
|
|
end of the mummy's next turn. If the target fails the saving throw by
|
|
5 or more, it is also paralyzed for the same duration. A target that
|
|
succeeds on the saving throw is immune to the Dreadful Glare of all
|
|
mummies and mummy lords for the next 24 hours.
|
|
|
|
# Legendary Actions
|
|
|
|
Attack.
|
|
The mummy lord makes one attack with its rotting fist or uses its
|
|
Dreadful Glare.
|
|
Blinding Dust.
|
|
Blinding dust and sand swirls magically around the mummy lord. Each
|
|
creature within 5 feet of the mummy lord must succeed on a DC 16
|
|
Constitution saving throw or be blinded until the end of the
|
|
creature's next turn.
|
|
Blasphemous Word (Costs 2 Actions).
|
|
The mummy lord utters a blasphemous word. Each non-undead creature
|
|
within 10 feet of the mummy lord that can hear the magical utterance
|
|
must succeed on a DC 16 Constitution saving throw or be stunned until
|
|
the end of the mummy lord's next turn.
|
|
Channel Negative Energy (Costs 2 Actions).
|
|
The mummy lord magically unleashes negative energy. Creatures within
|
|
60 feet of the mummy lord, including ones behind barriers and around
|
|
corners, can't regain hit points until the end of the mummy lord's
|
|
next turn.
|
|
Whirlwind of Sand (Costs 2 Actions).
|
|
The mummy lord magically transforms into a whirlwind of sand, moves up
|
|
to 60 feet, and reverts to its normal form. While in whirlwind form,
|
|
the mummy lord is immune to all damage, and it can't be grappled,
|
|
petrified, knocked prone, restrained, or stunned. Equipment worn or
|
|
carried by the mummy lord remain in its possession.
|
|
"""
|
|
name = 'Mummy Lord'
|
|
description = 'Medium undead, lawful evil'
|
|
challenge_rating = 15
|
|
armor_class = 17
|
|
skills = 'History +5, Religion +5'
|
|
senses = 'Darkvision 60 ft., Passive Perception 14'
|
|
languages = 'the languages it knew in life'
|
|
strength = Ability(18)
|
|
dexterity = Ability(10)
|
|
constitution = Ability(17)
|
|
intelligence = Ability(11)
|
|
wisdom = Ability(18)
|
|
charisma = Ability(16)
|
|
speed = 20
|
|
swim_speed = 0
|
|
fly_speed = 0
|
|
climb_speed = 0
|
|
burrow_speed = 0
|
|
hp_max = 97
|
|
hit_dice = '13d8 + 39'
|
|
condition_immunities = 'charmed, exhaustion, frightened, paralyzed, poisoned'
|
|
damage_immunities = 'necrotic, poison, bludgeoning, piercing, and slashing from nonmagical weapons'
|
|
damage_resistances = ''
|
|
damage_vulnerabilities = 'fire'
|
|
spells = ['sacred flame', 'thaumaturgy', 'command', 'guiding bolt', 'shield of faith', 'hold person', 'silence', 'spiritual weapon', 'animate dead', 'dispel magic', 'divination', 'guardian of faith', 'contagion', 'insect plague', 'harm']
|