mirror of
https://github.com/Threnklyn/dungeon-sheets.git
synced 2026-05-21 21:33:28 +02:00
477 lines
18 KiB
Python
477 lines
18 KiB
Python
__all__ = ('Barbarian', 'Bard', 'Cleric', 'Druid', 'Fighter', 'Monk',
|
|
'Paladin', 'Ranger', 'Rogue', 'Sorceror', 'Warlock', 'Wizard', )
|
|
|
|
from .stats import findattr
|
|
from . import (weapons, monsters, exceptions)
|
|
import math
|
|
import warnings
|
|
|
|
|
|
class CharClass():
|
|
"""
|
|
A generic Character Class (not to be confused with builtin class)
|
|
"""
|
|
class_name = ""
|
|
class_level = 1
|
|
hit_dice_faces = None
|
|
weapon_proficiencies = ()
|
|
_proficiencies_text = ()
|
|
multiclass_weapon_proficiencies = ()
|
|
_multiclass_proficiencies_text = ()
|
|
languages = ()
|
|
class_skill_choices = ()
|
|
num_skill_choices = 2
|
|
spellcasting_ability = None
|
|
spell_slots_by_level = None
|
|
subclass = None
|
|
class_features_by_level = {lvl: () for lvl in range(1, 21)}
|
|
|
|
def __init__(self, level, subclass=None, **params):
|
|
self.class_level = level
|
|
self.subclass = subclass
|
|
for k, v in params:
|
|
setattr(self, k, v)
|
|
|
|
@property
|
|
def class_features(self):
|
|
features = ()
|
|
for lvl in range(1, self.class_level+1):
|
|
features += tuple(self.class_features_by_level[lvl])
|
|
if self.subclass is not None:
|
|
features += tuple(self.subclass.features_by_level[lvl])
|
|
return features
|
|
|
|
@property
|
|
def is_spellcaster(self):
|
|
result = (self.spellcasting_ability is not None)
|
|
return result
|
|
|
|
def spell_slots(self, spell_level):
|
|
"""How many spells slots are available for this spell level."""
|
|
if self.spell_slots_by_level is None:
|
|
return 0
|
|
else:
|
|
return self.spell_slots_by_level[self.class_level][spell_level]
|
|
|
|
|
|
class Barbarian(CharClass):
|
|
class_name = 'Barbarian'
|
|
hit_dice_faces = 12
|
|
saving_throw_proficiencies = ('strength', 'constitution')
|
|
_proficiencies_text = ('light armor', 'medium armor', 'shields',
|
|
'simple weapons', 'martial weapons')
|
|
weapon_proficiencies = (weapons.simple_weapons + weapons.martial_weapons)
|
|
class_skill_choices = ('Animal Handling', 'Athletics',
|
|
'Intimidation', 'Nature', 'Perception', 'Survival')
|
|
|
|
|
|
class Bard(CharClass):
|
|
class_name = 'Bard'
|
|
hit_dice_faces = 8
|
|
saving_throw_proficiencies = ('dexterity', 'charisma')
|
|
_proficiencies_text = (
|
|
'Light armor', 'simple weapons', 'hand crossbows', 'longswords',
|
|
'rapiers', 'shortswords', 'three musical instruments of your choice')
|
|
weapon_proficiencies = ((weapons.HandCrossbow, weapons.Longsword,
|
|
weapons.Rapier, weapons.Shortsword) +
|
|
weapons.simple_weapons)
|
|
class_skill_choices = ('Acrobatics', 'Animal Handling', 'Arcana',
|
|
'Athletics', 'Deception', 'History', 'Insight',
|
|
'Intimidation', 'Investigation', 'Medicine',
|
|
'Nature', 'Perception', 'Performance', 'Persuasion',
|
|
'Religion', 'Sleight of Hand', 'Stealth',
|
|
'Survival')
|
|
num_skill_choices = 3
|
|
spellcasting_ability = 'charisma'
|
|
spell_slots_by_level = {
|
|
# char_lvl: (cantrips, 1st, 2nd, 3rd, ...)
|
|
1: (2, 2, 0, 0, 0, 0, 0, 0, 0, 0),
|
|
2: (2, 3, 0, 0, 0, 0, 0, 0, 0, 0),
|
|
3: (2, 4, 2, 0, 0, 0, 0, 0, 0, 0),
|
|
4: (3, 4, 3, 0, 0, 0, 0, 0, 0, 0),
|
|
5: (3, 4, 3, 2, 0, 0, 0, 0, 0, 0),
|
|
6: (3, 4, 3, 3, 0, 0, 0, 0, 0, 0),
|
|
7: (3, 4, 3, 3, 1, 0, 0, 0, 0, 0),
|
|
8: (3, 4, 3, 3, 2, 0, 0, 0, 0, 0),
|
|
9: (4, 4, 3, 3, 3, 1, 0, 0, 0, 0),
|
|
10: (4, 4, 3, 3, 3, 2, 0, 0, 0, 0),
|
|
11: (4, 4, 3, 3, 3, 2, 1, 0, 0, 0),
|
|
12: (4, 4, 3, 3, 3, 2, 1, 0, 0, 0),
|
|
13: (4, 4, 3, 3, 3, 2, 1, 1, 0, 0),
|
|
14: (4, 4, 3, 3, 3, 2, 1, 1, 0, 0),
|
|
15: (4, 4, 3, 3, 3, 2, 1, 1, 1, 0),
|
|
16: (4, 4, 3, 3, 3, 2, 1, 1, 1, 0),
|
|
17: (4, 4, 3, 3, 3, 2, 1, 1, 1, 1),
|
|
18: (4, 4, 3, 3, 3, 3, 1, 1, 1, 1),
|
|
19: (4, 4, 3, 3, 3, 3, 2, 1, 1, 1),
|
|
20: (4, 4, 3, 3, 3, 3, 2, 2, 1, 1),
|
|
}
|
|
|
|
|
|
class Cleric(CharClass):
|
|
class_name = 'Cleric'
|
|
hit_dice_faces = 8
|
|
saving_throw_proficiencies = ('wisdom', 'charisma')
|
|
_proficiencies_text = ('light armor', 'medium armor', 'shields',
|
|
'all simple weapons')
|
|
weapon_proficiencies = weapons.simple_weapons
|
|
class_skill_choices = ('History', 'Insight', 'Medicine',
|
|
'Persuasion', 'Religion')
|
|
spellcasting_ability = 'wisdom'
|
|
spell_slots_by_level = {
|
|
# char_lvl: (cantrips, 1st, 2nd, 3rd, ...)
|
|
1: (3, 2, 0, 0, 0, 0, 0, 0, 0, 0),
|
|
2: (3, 3, 0, 0, 0, 0, 0, 0, 0, 0),
|
|
3: (3, 4, 2, 0, 0, 0, 0, 0, 0, 0),
|
|
4: (4, 4, 3, 0, 0, 0, 0, 0, 0, 0),
|
|
5: (4, 4, 3, 2, 0, 0, 0, 0, 0, 0),
|
|
6: (4, 4, 3, 3, 0, 0, 0, 0, 0, 0),
|
|
7: (4, 4, 3, 3, 1, 0, 0, 0, 0, 0),
|
|
8: (4, 4, 3, 3, 2, 0, 0, 0, 0, 0),
|
|
9: (4, 4, 3, 3, 3, 1, 0, 0, 0, 0),
|
|
10: (5, 4, 3, 3, 3, 2, 0, 0, 0, 0),
|
|
11: (5, 4, 3, 3, 3, 2, 1, 0, 0, 0),
|
|
12: (5, 4, 3, 3, 3, 2, 1, 0, 0, 0),
|
|
13: (5, 4, 3, 3, 3, 2, 1, 1, 0, 0),
|
|
14: (5, 4, 3, 3, 3, 2, 1, 1, 0, 0),
|
|
15: (5, 4, 3, 3, 3, 2, 1, 1, 1, 0),
|
|
16: (5, 4, 3, 3, 3, 2, 1, 1, 1, 0),
|
|
17: (5, 4, 3, 3, 3, 2, 1, 1, 1, 1),
|
|
18: (5, 4, 3, 3, 3, 3, 1, 1, 1, 1),
|
|
19: (5, 4, 3, 3, 3, 3, 2, 1, 1, 1),
|
|
20: (5, 4, 3, 3, 3, 3, 2, 2, 1, 1),
|
|
}
|
|
|
|
|
|
class Druid(CharClass):
|
|
class_name = 'Druid'
|
|
circle = "" # Moon, land
|
|
_wild_shapes = ()
|
|
hit_dice_faces = 8
|
|
saving_throw_proficiencies = ('intelligence', 'wisdom')
|
|
spellcasting_ability = 'wisdom'
|
|
languages = 'Druidic'
|
|
_proficiencies_text = (
|
|
'Light armor', 'medium armor',
|
|
'shields (druids will not wear armor or use shields made of metal)',
|
|
'clubs', 'daggers', 'darts', 'javelins', 'maces', 'quarterstaffs',
|
|
'scimitars', 'sickles', 'slings', 'spears')
|
|
weapon_proficiencies = (weapons.Club, weapons.Dagger, weapons.Dart,
|
|
weapons.Javelin, weapons.Mace,
|
|
weapons.Quarterstaff, weapons.Scimitar,
|
|
weapons.Sickle, weapons.Sling, weapons.Spear)
|
|
class_skill_choices = ('Arcana', 'Animal Handling', 'Insight',
|
|
'Medicine', 'Nature', 'Perception', 'Religion',
|
|
'Survival')
|
|
spell_slots_by_level = {
|
|
1: (2, 2, 0, 0, 0, 0, 0, 0, 0, 0),
|
|
2: (2, 3, 0, 0, 0, 0, 0, 0, 0, 0),
|
|
3: (2, 4, 2, 0, 0, 0, 0, 0, 0, 0),
|
|
4: (3, 4, 3, 0, 0, 0, 0, 0, 0, 0),
|
|
5: (3, 4, 3, 2, 0, 0, 0, 0, 0, 0),
|
|
6: (3, 4, 3, 3, 0, 0, 0, 0, 0, 0),
|
|
7: (3, 4, 3, 3, 1, 0, 0, 0, 0, 0),
|
|
8: (3, 4, 3, 3, 2, 0, 0, 0, 0, 0),
|
|
9: (3, 4, 3, 3, 3, 1, 0, 0, 0, 0),
|
|
10: (4, 4, 3, 3, 3, 2, 0, 0, 0, 0),
|
|
11: (4, 4, 3, 3, 3, 2, 1, 0, 0, 0),
|
|
12: (4, 4, 3, 3, 3, 2, 1, 0, 0, 0),
|
|
13: (4, 4, 3, 3, 3, 2, 1, 1, 0, 0),
|
|
14: (4, 4, 3, 3, 3, 2, 1, 1, 0, 0),
|
|
15: (4, 4, 3, 3, 3, 2, 1, 1, 1, 0),
|
|
16: (4, 4, 3, 3, 3, 2, 1, 1, 1, 0),
|
|
17: (4, 4, 3, 3, 3, 2, 1, 1, 1, 1),
|
|
18: (4, 4, 3, 3, 3, 3, 1, 1, 1, 1),
|
|
19: (4, 4, 3, 3, 3, 3, 2, 1, 1, 1),
|
|
20: (4, 4, 3, 3, 3, 3, 2, 2, 1, 1),
|
|
}
|
|
|
|
@property
|
|
def all_wild_shapes(self):
|
|
"""Return all wild shapes, regardless of validity."""
|
|
return self._wild_shapes
|
|
|
|
@property
|
|
def wild_shapes(self):
|
|
"""Return a list of valid wild shapes for this Druid."""
|
|
valid_shapes = []
|
|
for shape in self._wild_shapes:
|
|
# Check if shape can be transformed into
|
|
if self.can_assume_shape(shape):
|
|
valid_shapes.append(shape)
|
|
return valid_shapes
|
|
|
|
@wild_shapes.setter
|
|
def wild_shapes(self, new_shapes):
|
|
actual_shapes = []
|
|
# Retrieve the actual monster classes if possible
|
|
for shape in new_shapes:
|
|
if isinstance(shape, monsters.Monster):
|
|
# Already a monster shape so just add it as is
|
|
new_shape = shape
|
|
else:
|
|
# Not already a monster so see if we can find one
|
|
try:
|
|
NewMonster = findattr(monsters, shape)
|
|
new_shape = NewMonster()
|
|
except AttributeError:
|
|
msg = f'Wild shape "{shape}" not found. Please add it to ``monsters.py``'
|
|
raise exceptions.MonsterError(msg)
|
|
actual_shapes.append(new_shape)
|
|
# Save the updated list for later
|
|
self._wild_shapes = actual_shapes
|
|
|
|
def can_assume_shape(self, shape: monsters.Monster)-> bool:
|
|
"""Determine if a given shape meets the requirements for transforming.
|
|
|
|
See Pg 66 of player's handbook.
|
|
|
|
Parameters
|
|
==========
|
|
shape
|
|
A monster that the Druid wishes to transform into.
|
|
|
|
Returns
|
|
=======
|
|
can_assume
|
|
True if the monster meets the C/R, swim and flying speed
|
|
restrictions.
|
|
|
|
"""
|
|
# Determine acceptable states based on druid level
|
|
if self.class_level < 2:
|
|
max_cr = -1
|
|
max_swim = 0
|
|
max_fly = 0
|
|
elif self.class_level < 4:
|
|
max_cr = 1/4
|
|
max_swim = 0
|
|
max_fly = 0
|
|
elif self.class_level < 8:
|
|
max_cr = 1/2
|
|
max_swim = None
|
|
max_fly = 0
|
|
else:
|
|
max_cr = 1
|
|
max_swim = None
|
|
max_fly = None
|
|
# Make adjustments for moon circle druids
|
|
if self.circle.lower() == "moon":
|
|
if 2 <= self.class_level < 6:
|
|
max_cr = 1
|
|
elif self.class_level >= 6:
|
|
max_cr = math.floor(self.class_level / 3)
|
|
# Check if the beast shape can be assumed
|
|
valid_cr = (max_cr is None or shape.challenge_rating <= max_cr)
|
|
valid_swim = (max_swim is None or shape.swim_speed <= max_swim)
|
|
valid_fly = (max_fly is None or shape.fly_speed <= max_fly)
|
|
can_assume = shape.is_beast and valid_cr and valid_swim and valid_fly
|
|
return can_assume
|
|
|
|
@property
|
|
def spells(self):
|
|
return tuple(S() for S in self.spells_prepared)
|
|
|
|
@spells.setter
|
|
def spells(self, val):
|
|
if len(val) > 0:
|
|
warnings.warn("Druids cannot learn spells, "
|
|
"use ``spells_prepared`` instead.",
|
|
RuntimeWarning)
|
|
|
|
|
|
class Fighter(CharClass):
|
|
class_name = 'Fighter'
|
|
hit_dice_faces = 10
|
|
saving_throw_proficiencies = ('strength', 'constitution')
|
|
_proficiencies_text = ('All armor', 'shields', 'simple weapons',
|
|
'martial weapons')
|
|
weapon_proficiencies = weapons.simple_weapons + weapons.martial_weapons
|
|
class_skill_choices = ('Acrobatics', 'Animal Handling',
|
|
'Athletics', 'History', 'Insight', 'Intimidation',
|
|
'Perception', 'Survival')
|
|
|
|
|
|
class Monk(CharClass):
|
|
class_name = 'Monk'
|
|
hit_dice_faces = 8
|
|
saving_throw_proficiencies = ('strength', 'dexterity')
|
|
_proficiencies_text = (
|
|
'simple weapons', 'shortswords',
|
|
"one type of artisan's tools or one musical instrument")
|
|
weapon_proficiencies = (weapons.Shortsword,) + weapons.simple_weapons
|
|
class_skill_choices = ('Acrobatics', 'Athletics', 'History', 'Insight',
|
|
'Religion', 'Stealth')
|
|
|
|
|
|
class Paladin(CharClass):
|
|
class_name = 'Paladin'
|
|
hit_dice_faces = 10
|
|
saving_throw_proficiencies = ('wisdom', 'charisma')
|
|
_proficiencies_text = ('All armor', 'shields', 'simple weapons',
|
|
'martial weapons')
|
|
weapon_proficiencies = weapons.simple_weapons + weapons.martial_weapons
|
|
class_skill_choices = ("Athletics", 'Insight', 'Intimidation',
|
|
'Medicine', 'Persuasion', 'Religion')
|
|
spellcasting_ability = 'charisma'
|
|
spell_slots_by_level = {
|
|
# char_lvl: (cantrips, 1st, 2nd, 3rd, ...)
|
|
1: (0, 0, 0, 0, 0, 0, 0, 0, 0, 0),
|
|
2: (0, 2, 0, 0, 0, 0, 0, 0, 0, 0),
|
|
3: (0, 3, 0, 0, 0, 0, 0, 0, 0, 0),
|
|
4: (0, 3, 0, 0, 0, 0, 0, 0, 0, 0),
|
|
5: (0, 4, 2, 0, 0, 0, 0, 0, 0, 0),
|
|
6: (0, 4, 2, 0, 0, 0, 0, 0, 0, 0),
|
|
7: (0, 4, 3, 0, 0, 0, 0, 0, 0, 0),
|
|
8: (0, 4, 3, 0, 0, 0, 0, 0, 0, 0),
|
|
9: (0, 4, 3, 2, 0, 0, 0, 0, 0, 0),
|
|
10: (0, 4, 3, 2, 0, 0, 0, 0, 0, 0),
|
|
11: (0, 4, 3, 3, 0, 0, 0, 0, 0, 0),
|
|
12: (0, 4, 3, 3, 0, 0, 0, 0, 0, 0),
|
|
13: (0, 4, 3, 3, 1, 0, 0, 0, 0, 0),
|
|
14: (0, 4, 3, 3, 1, 0, 0, 0, 0, 0),
|
|
15: (0, 4, 3, 3, 2, 0, 0, 0, 0, 0),
|
|
16: (0, 4, 3, 3, 2, 0, 0, 0, 0, 0),
|
|
17: (0, 4, 3, 3, 3, 1, 0, 0, 0, 0),
|
|
18: (0, 4, 3, 3, 3, 1, 0, 0, 0, 0),
|
|
19: (0, 4, 3, 3, 3, 2, 0, 0, 0, 0),
|
|
20: (0, 4, 3, 3, 3, 2, 0, 0, 0, 0),
|
|
}
|
|
|
|
|
|
class Ranger(CharClass):
|
|
class_name = 'Ranger'
|
|
hit_dice_faces = 10
|
|
saving_throw_proficiencies = ('strength', 'dexterity')
|
|
_proficiencies_text = ("light armor", "medium armor", "shields",
|
|
"simple weapons", "martial weapons")
|
|
weapon_proficiencies = weapons.simple_weapons + weapons.martial_weapons
|
|
class_skill_choices = ('Animal Handling', 'Athletics', 'Insight',
|
|
'Investigation', 'Nature', 'Perception', 'Stealth',
|
|
'Survival')
|
|
num_skill_choices = 3
|
|
spellcasting_ability = 'wisdom'
|
|
spell_slots_by_level = {
|
|
# char_lvl: (cantrips, 1st, 2nd, 3rd, ...)
|
|
1: (0, 0, 0, 0, 0, 0, 0, 0, 0, 0),
|
|
2: (0, 2, 0, 0, 0, 0, 0, 0, 0, 0),
|
|
3: (0, 3, 0, 0, 0, 0, 0, 0, 0, 0),
|
|
4: (0, 3, 0, 0, 0, 0, 0, 0, 0, 0),
|
|
5: (0, 4, 2, 0, 0, 0, 0, 0, 0, 0),
|
|
6: (0, 4, 2, 0, 0, 0, 0, 0, 0, 0),
|
|
7: (0, 4, 3, 0, 0, 0, 0, 0, 0, 0),
|
|
8: (0, 4, 3, 0, 0, 0, 0, 0, 0, 0),
|
|
9: (0, 4, 3, 2, 0, 0, 0, 0, 0, 0),
|
|
10: (0, 4, 3, 2, 0, 0, 0, 0, 0, 0),
|
|
11: (0, 4, 3, 3, 0, 0, 0, 0, 0, 0),
|
|
12: (0, 4, 3, 3, 0, 0, 0, 0, 0, 0),
|
|
13: (0, 4, 3, 3, 1, 0, 0, 0, 0, 0),
|
|
14: (0, 4, 3, 3, 1, 0, 0, 0, 0, 0),
|
|
15: (0, 4, 3, 3, 2, 0, 0, 0, 0, 0),
|
|
16: (0, 4, 3, 3, 2, 0, 0, 0, 0, 0),
|
|
17: (0, 4, 3, 3, 3, 1, 0, 0, 0, 0),
|
|
18: (0, 4, 3, 3, 3, 1, 0, 0, 0, 0),
|
|
19: (0, 4, 3, 3, 3, 2, 0, 0, 0, 0),
|
|
20: (0, 4, 3, 3, 3, 2, 0, 0, 0, 0),
|
|
}
|
|
|
|
|
|
class Rogue(CharClass):
|
|
class_name = 'Rogue'
|
|
hit_dice_faces = 8
|
|
saving_throw_proficiencies = ('dexterity', 'intelligence')
|
|
_proficiencies_text = (
|
|
'light armor', 'simple weapons', 'hand crossbows', 'longswords',
|
|
'rapiers', 'shortswords', "thieves' tools")
|
|
weapon_proficiencies = weapons.simple_weapons + (
|
|
weapons.HandCrossbow, weapons.Longsword, weapons.Rapier,
|
|
weapons.Shortsword)
|
|
class_skill_choices = ('Acrobatics', 'Athletics', 'Deception',
|
|
'Insight', 'Intimidation', 'Investigation',
|
|
'Perception', 'Performance', 'Persuasion',
|
|
'Sleight of Hand', 'Stealth')
|
|
|
|
|
|
class Sorceror(CharClass):
|
|
class_name = 'Sorceror'
|
|
hit_dice_faces = 6
|
|
saving_throw_proficiencies = ('constitution', 'charisma')
|
|
_proficiencies_text = ('daggers', 'darts', 'slings',
|
|
'quarterstaffs', 'light crossbows')
|
|
weapon_proficiencies = (weapons.Dagger, weapons.Dart,
|
|
weapons.Sling, weapons.Quarterstaff,
|
|
weapons.LightCrossbow)
|
|
class_skill_choices = ('Arcana', 'Deception', 'Insight',
|
|
'Intimidation', 'Persuasion', 'Religion')
|
|
|
|
|
|
class Warlock(CharClass):
|
|
class_name = 'Warlock'
|
|
hit_dice_faces = 8
|
|
saving_throw_proficiencies = ('wisdom', 'charisma')
|
|
_proficiencies_text = ("light Armor", "simple weapons")
|
|
class_skill_choices = ('Arcana', 'Deception', 'History',
|
|
'Intimidation', 'Investigation', 'Nature',
|
|
'Religion')
|
|
weapon_proficiencies = weapons.simple_weapons
|
|
spellcasting_ability = 'charisma'
|
|
spell_slots_by_level = {
|
|
1: (2, 1, 0, 0, 0, 0, 0, 0, 0, 0),
|
|
2: (2, 2, 0, 0, 0, 0, 0, 0, 0, 0),
|
|
3: (2, 0, 2, 0, 0, 0, 0, 0, 0, 0),
|
|
4: (3, 0, 2, 0, 0, 0, 0, 0, 0, 0),
|
|
5: (3, 0, 0, 3, 0, 0, 0, 0, 0, 0),
|
|
6: (3, 0, 0, 3, 0, 0, 0, 0, 0, 0),
|
|
7: (3, 0, 0, 0, 2, 0, 0, 0, 0, 0),
|
|
8: (3, 0, 0, 0, 2, 0, 0, 0, 0, 0),
|
|
9: (3, 0, 0, 0, 0, 2, 0, 0, 0, 0),
|
|
10: (4, 0, 0, 0, 0, 2, 0, 0, 0, 0),
|
|
11: (4, 0, 0, 0, 0, 3, 0, 0, 0, 0),
|
|
12: (4, 0, 0, 0, 0, 3, 0, 0, 0, 0),
|
|
13: (4, 0, 0, 0, 0, 3, 0, 0, 0, 0),
|
|
14: (4, 0, 0, 0, 0, 3, 0, 0, 0, 0),
|
|
15: (4, 0, 0, 0, 0, 3, 0, 0, 0, 0),
|
|
16: (4, 0, 0, 0, 0, 3, 0, 0, 0, 0),
|
|
17: (4, 0, 0, 0, 0, 4, 0, 0, 0, 0),
|
|
18: (4, 0, 0, 0, 0, 4, 0, 0, 0, 0),
|
|
19: (4, 0, 0, 0, 0, 4, 0, 0, 0, 0),
|
|
20: (4, 0, 0, 0, 0, 4, 0, 0, 0, 0),
|
|
}
|
|
|
|
|
|
class Wizard(CharClass):
|
|
class_name = 'Wizard'
|
|
hit_dice_faces = 6
|
|
saving_throw_proficiencies = ('intelligence', 'wisdom')
|
|
_proficiencies_text = ('daggers', 'darts', 'slings',
|
|
'quarterstaffs', 'light crossbows')
|
|
weapon_proficiencies = (weapons.Dagger, weapons.Dart,
|
|
weapons.Sling, weapons.Quarterstaff,
|
|
weapons.LightCrossbow)
|
|
class_skill_choices = ('Arcana', 'History', 'Investigation',
|
|
'Medicine', 'Religion')
|
|
spellcasting_ability = 'intelligence'
|
|
spell_slots_by_level = {
|
|
# char_lvl: (cantrips, 1st, 2nd, 3rd, ...)
|
|
1: (3, 2, 0, 0, 0, 0, 0, 0, 0, 0),
|
|
2: (3, 3, 0, 0, 0, 0, 0, 0, 0, 0),
|
|
3: (3, 4, 2, 0, 0, 0, 0, 0, 0, 0),
|
|
4: (4, 4, 3, 0, 0, 0, 0, 0, 0, 0),
|
|
5: (4, 4, 3, 2, 0, 0, 0, 0, 0, 0),
|
|
6: (4, 4, 3, 3, 0, 0, 0, 0, 0, 0),
|
|
7: (4, 4, 3, 3, 1, 0, 0, 0, 0, 0),
|
|
8: (4, 4, 3, 3, 2, 0, 0, 0, 0, 0),
|
|
9: (4, 4, 3, 3, 3, 1, 0, 0, 0, 0),
|
|
10: (5, 4, 3, 3, 3, 2, 0, 0, 0, 0),
|
|
11: (5, 4, 3, 3, 3, 2, 1, 0, 0, 0),
|
|
12: (5, 4, 3, 3, 3, 2, 1, 0, 0, 0),
|
|
13: (5, 4, 3, 3, 3, 2, 1, 1, 0, 0),
|
|
14: (5, 4, 3, 3, 3, 2, 1, 1, 0, 0),
|
|
15: (5, 4, 3, 3, 3, 2, 1, 1, 1, 0),
|
|
16: (5, 4, 3, 3, 3, 2, 1, 1, 1, 0),
|
|
17: (5, 4, 3, 3, 3, 2, 1, 1, 1, 1),
|
|
18: (5, 4, 3, 3, 3, 3, 1, 1, 1, 1),
|
|
19: (5, 4, 3, 3, 3, 3, 2, 1, 1, 1),
|
|
20: (5, 4, 3, 3, 3, 3, 2, 2, 1, 1),
|
|
}
|