Files
dungeon-sheets/dungeonsheets/readers.py
T
2022-06-24 20:39:03 -04:00

639 lines
23 KiB
Python

import importlib
import warnings
import json
import re
from functools import lru_cache
import logging
from typing import Union
from pathlib import Path
from dungeonsheets import exceptions
from dungeonsheets.magic_items import MagicItem
from dungeonsheets.content_registry import find_content
log = logging.getLogger(__file__)
def read_sheet_file(filename: Union[str, Path]) -> dict:
"""Create a character object from the given definition file.
The definition file should be an importable python file or a JSON
file following one of the supported formats, filled with variables
describing the character.
This function also resolves any *parent_sheets* attributes in the
given sheet, loading parent sheets and updating those attributes.
Parameters
----------
filename
The path to the file that will be imported.
Returns
-------
char_props
Dictionary with the import character properties.
"""
filename = Path(filename).resolve()
# Parse the file name
ext = filename.suffix
try:
reader = readers_by_extension[ext](filename=filename)
except KeyError:
raise ValueError(f"Character definition {filename} is not a known file type.")
else:
these_props = reader()
# Resolve parent_sheets
char_props = {}
parent_sheets = these_props.pop("parent_sheets", [])
for parent_sheet in parent_sheets:
parent_sheet = (filename.parent / parent_sheet).resolve()
if parent_sheet != filename:
parent_props = read_sheet_file(parent_sheet)
char_props.update(parent_props)
char_props.update(these_props)
# Remove imported dungeonsheets modules
char_props.pop("import_homebrew", None)
char_props.pop("mechanics", None)
# Remove private variables (start with a '_')
for attr in list(char_props.keys()):
if attr[0] == "_":
char_props.pop(attr)
return char_props
class BaseCharacterReader:
"""Callable to parse a generic character file. Meant to be subclassed."""
def __init__(self, filename: str):
"""
Parameters
----------
filename
The path to the file that will be imported.
"""
self.filename = filename
def __call__(self, filename):
"""
Parameters
----------
filename
The path to the file that will be imported.
"""
raise NotImplementedError()
def json_character_reader(filename: str):
"""Factory to create a JSON reader of the correct sub-type."""
# Try and extract the schema version to see if it's valid
json_reader = Roll20CharacterReader(filename)
try:
json_reader.schema_version
except KeyError:
# Assume it's a foundry file
json_reader = FoundryCharacterReader(filename)
return json_reader
class JSONCharacterReader(BaseCharacterReader):
"""Callable to parse a JSON character file from Roll20 VVTES.
The definition file should be a JSON file following one of the
supported formats, filled with variables describing the character.
"""
@lru_cache()
def json_data(self):
# Load the JSON data from disk
with open(self.filename, mode="r") as fp:
data = json.load(fp)
return data
def as_int(self, val):
try:
val = int(val)
except ValueError:
val = 0
return val
class Roll20CharacterReader(JSONCharacterReader):
@property
def schema_version(self):
return self.json_data()["schema_version"]
def get_attrib(self, key, which="current", default=None):
for obj in self.json_data()["attribs"]:
if obj["name"] == key:
val = obj[which]
return val
# No object was found
if default is not None:
return default
else:
raise KeyError(key)
def has_skill_proficiency(self, key):
false_profs = ["", "0"]
return self.get_attrib(key=f"{key}_prof") not in false_profs
def proficiencies(self, kind=None):
"""Iterator over the skills in which the character is proficient.
*kind* can be one of "weapon", "language", or None (all
proficiencies).
"""
prof_re = re.compile("repeating_proficiencies_([-0-9a-zA-Z]+)_name")
for obj in self.json_data()["attribs"]:
match = prof_re.match(obj["name"])
if match:
prof_id = match.group(1)
prof_type = self.get_attrib(
f"repeating_proficiencies_{prof_id}_prof_type"
)
if kind is None or prof_type == kind.upper():
yield self.get_attrib(
f"repeating_proficiencies_{prof_id}_name"
).lower()
def equipment(self, kind=None):
"""Iterator over items in the character's inventory."""
prof_re = re.compile("repeating_inventory_([-0-9a-zA-Z]+)_itemname")
for obj in self.json_data()["attribs"]:
match = prof_re.match(obj["name"])
if match:
item_id = match.group(1)
item_name = self.get_attrib(match.group(0))
item_count = int(
self.get_attrib(
f"repeating_inventory_{item_id}_itemcount", default=1
)
)
# item_weight = self.get_attrib(
# f"repeating_inventory_{item_id}_itemweight", default=0
# )
item_str = item_name.lower().strip()
if item_count > 1:
item_str += f" ({item_count})"
yield item_str
def weapons(self):
"""Iterator over the weapons the character is carrying in her inventory."""
item_re = re.compile("repeating_attack_([-0-9a-zA-Z]+)_atkname")
for obj in self.json_data()["attribs"]:
match = item_re.match(obj["name"])
if match:
weapon_name = self.get_attrib(match.group()).lower()
weapon_name = weapon_name.split("(")[0].strip()
weapon_name = weapon_name.split(",")[0].strip()
yield weapon_name
def spells(self, prepared: bool = False):
"""Iterator over the spells the character knows.
Parameters
==========
prepared
If true, only return prepared spells.
"""
# "name": "repeating_spell-cantrip_-MEzYWPA5cUZYd4ZOvMS_spellname",
prof_re = re.compile(
"repeating_spell-(cantrip|[0-9]+)_([-0-9a-zA-Z]+)_spellname"
)
for obj in self.json_data()["attribs"]:
match = prof_re.match(obj["name"])
if match:
level = match.group(1)
spell_id = match.group(2)
spell_name = self.get_attrib(
f"repeating_spell-{level}_{spell_id}_spellname"
)
is_prepared = self.as_int(
self.get_attrib(
f"repeating_spell-{level}_{spell_id}_spellprepared", default=0
)
)
if not prepared or is_prepared:
yield spell_name.lower()
def __call__(self):
"""Create a character property dictionary from the JSON file."""
# Verify the version compatibility
if self.schema_version != 2:
raise exceptions.JSONFormatError(
"Cannot parse JSON schema version: %s" % self.schema_version
)
# Parse the json tree to get character properties
char_props = {}
char_props["name"] = self.json_data()["name"]
char_props["level"] = self.as_int(self.get_attrib("base_level"))
char_props["classes"] = [self.get_attrib("class")]
char_props["background"] = self.get_attrib("background")
char_props["race"] = self.get_attrib("subrace")
char_props["alignment"] = self.get_attrib("alignment")
char_props["xp"] = self.as_int(self.get_attrib("experience", default=0))
# Attributes
attribute_names = [
"strength",
"dexterity",
"constitution",
"intelligence",
"wisdom",
"charisma",
]
for attr in attribute_names:
char_props[attr] = self.as_int(self.get_attrib(f"{attr}_base"))
# Skill proficiencies
skill_names = [
"acrobatics",
"animal_handling",
"arcana",
"athletics",
"deception",
"history",
"insight",
"intimidation",
"investigation",
"medicine",
"nature",
"perception",
"performance",
"persuasion",
"religion",
"sleight_of_hand",
"stealth",
"survival",
]
skill_profs = [
skill for skill in skill_names if self.has_skill_proficiency(skill)
]
char_props["skill_proficiencies"] = skill_profs
# Other proficiencies
char_props["weapon_proficiencies"] = self.proficiencies("weapon")
char_props["languages"] = ", ".join(self.proficiencies("language"))
# Tool proficiencies
prof_re = re.compile("repeating_tool_([-0-9a-zA-Z]+)_toolname")
tool_profs = []
for obj in self.json_data()["attribs"]:
match = prof_re.match(obj["name"])
if match:
tool_profs.append(self.get_attrib(match.group(0)))
char_props["proficiencies_text"] = tool_profs
# Combat stats
char_props["hp_max"] = self.as_int(self.get_attrib("hp", which="max"))
# Equipment
char_props["cp"] = self.as_int(self.get_attrib("cp", default=0))
char_props["sp"] = self.as_int(self.get_attrib("sp", default=0))
char_props["ep"] = self.as_int(self.get_attrib("ep", default=0))
char_props["gp"] = self.as_int(self.get_attrib("gp", default=0))
char_props["pp"] = self.as_int(self.get_attrib("pp", default=0))
char_props["weapons"] = self.weapons()
char_props["equipment"] = ", ".join(self.equipment())
# Personality, etc
char_props["personality_traits"] = self.get_attrib("personality_traits").strip()
char_props["flaws"] = self.get_attrib("flaws").strip()
char_props["ideals"] = self.get_attrib("ideals").strip()
char_props["bonds"] = self.get_attrib("bonds").strip()
# Spells
char_props["spells"] = self.spells()
char_props["spells_prepared"] = self.spells(prepared=True)
# Some unused values
warn_msg = (
"Importing the following traits from JSON is not yet supported: "
"magic_items, armor, shield, attacks_and_spellcasting, "
"infusions, wild_shapes"
)
warnings.warn(warn_msg)
log.warning(warn_msg)
char_props["magic_items"] = ()
char_props["armor"] = ""
char_props["shield"] = ""
char_props["attacks_and_spellcasting"] = ""
char_props["infusions"] = []
char_props["wild_shapes"] = []
return char_props
class FoundryCharacterReader(JSONCharacterReader):
# List of weapons to ignore, only for class features that get added automatically
_invalid_weapons = [
"unarmed strike (monk)",
"<no name>",
]
def _skill_proficiency_value(self, key: str) -> float:
proficiency_labels = {
"acrobatics": "acr",
"animal_handling": "ani",
"arcana": "arc",
"athletics": "ath",
"deception": "dec",
"history": "his",
"insight": "ins",
"intimidation": "itm",
"investigation": "inv",
"medicine": "med",
"nature": "nat",
"perception": "prc",
"performance": "prf",
"persuasion": "per",
"religion": "rel",
"sleight_of_hand": "slt",
"stealth": "ste",
"survival": "sur",
}
proficiency_value = float(
self.json_data()["data"]["skills"][proficiency_labels[key]]["value"]
)
return proficiency_value
def skill_proficiency(self, key: str) -> bool:
return self._skill_proficiency_value(key) >= 1.0
def skill_expertise(self, key: str) -> bool:
return self._skill_proficiency_value(key) > 1.0
def proficiencies(self, kind=None):
"""Iterator over the skills in which the character is proficient.
*kind* can be one of "weapon", "language", or None (all
proficiencies).
"""
yield_weapons = kind is None or kind == "weapon"
yield_languages = kind is None or kind == "language"
# Weapon proficiencies
if yield_weapons:
weapon_prof = self.json_data()["data"]["traits"]["weaponProf"]
# Simple and martial weapons
if "sim" in weapon_prof["value"]:
yield "simple weapons"
if "mar" in weapon_prof["value"]:
yield "martial weapons"
# Extra weapons
for weapon in weapon_prof["custom"].split(";"):
yield weapon.strip()
if yield_languages:
# Languages
lang_json = self.json_data()["data"]["traits"]["languages"]
languages = lang_json["value"]
languages.extend([s.strip() for s in lang_json["custom"].split(";")])
yield from languages
def weapons(self):
"""Iterator over the weapons the character is carrying in her inventory."""
items = self.json_data()["items"]
for item in items:
is_valid_weapon = (
item["type"] == "weapon"
and item["name"].lower() not in self._invalid_weapons
)
if is_valid_weapon:
yield item["name"].lower()
def armor(self):
items = self.json_data()["items"]
armor_types = ["light", "medium", "heavy"]
for item in items:
if (
item["type"] == "equipment"
and item["data"]["armor"]["type"] in armor_types
):
return item["name"].lower()
def shield(self):
items = self.json_data()["items"]
for item in items:
if (
item["type"] == "equipment"
and item["data"]["armor"]["type"] == "shield"
):
return item["name"].lower()
def equipment(self):
"""Iterator over the non-weapons the character is carrying in her
inventory.
"""
items = self.json_data()["items"]
item_types = ["consumable", "equipment", "tool", "backpack", "loot"]
for item in items:
if item["type"] in item_types:
item_name = item["name"]
quantity = self.as_int(item["data"]["quantity"])
if quantity != 1:
item_name += f"({quantity})"
yield item_name.lower()
def magic_items(self):
"""Loads magic items. If not defined, try to figure out its
properties.
"""
item_types = ["weapon", "armor", "equipment"]
items = [item for item in self.json_data()['items']
if item['type'] in item_types]
from pprint import pprint
magic_items = [item for item in items if item['data']['rarity'] not in ["Common", ""]]
# Convert magic items into classes
def make_magic_item(data):
try:
item = find_content(data['name'], valid_classes=[MagicItem])
except exceptions.ContentNotFound:
# Make a generic version based on the JSON attributes
item_name = data['name'].replace(' ', '')
item = type(item_name, (MagicItem,), {})
return item
magic_items = [make_magic_item(item) for item in magic_items]
return magic_items
def class_levels(self):
for item in self.json_data()["items"]:
if item["type"] == "class":
yield (item["name"], item["data"]["levels"])
def spells(self, prepared: bool = False):
"""Iterator over the spells the character knows.
Parameters
==========
prepared
If true, only return prepared spells.
"""
spells = (item for item in self.json_data()["items"] if item["type"] == "spell")
if prepared:
spells = (d for d in spells if d["data"]["preparation"]["prepared"])
spell_names = (d["name"] for d in spells)
yield from spell_names
def __call__(self):
"""Create a character property dictionary from the JSON file."""
# Parse the json tree to get character properties
char_props = {}
json_data = self.json_data()
details = json_data["data"]["details"]
char_props["name"] = json_data["name"]
char_props["background"] = details["background"]
char_props["race"] = details["race"]
char_props["alignment"] = details["alignment"]
char_props["xp"] = self.as_int(details["xp"]["value"])
classes, levels = zip(*self.class_levels())
char_props["levels"] = list(levels)
char_props["classes"] = list(classes)
# Attributes
attribute_names = {
"str": "strength",
"dex": "dexterity",
"con": "constitution",
"int": "intelligence",
"wis": "wisdom",
"cha": "charisma",
}
abilities = self.json_data()["data"]["abilities"]
save_proficiencies = []
for abbr, attr in attribute_names.items():
char_props[attr] = self.as_int(abilities[abbr]["value"])
# Check proficiency
is_proficient = bool(abilities[abbr]["proficient"])
if is_proficient:
save_proficiencies.append(attr)
char_props["saving_throw_proficiencies"] = save_proficiencies
# Skill proficiencies
skill_names = [
"acrobatics",
"animal_handling",
"arcana",
"athletics",
"deception",
"history",
"insight",
"intimidation",
"investigation",
"medicine",
"nature",
"perception",
"performance",
"persuasion",
"religion",
"sleight_of_hand",
"stealth",
"survival",
]
skill_profs = [skill for skill in skill_names if self.skill_proficiency(skill)]
char_props["skill_proficiencies"] = skill_profs
skill_expertise = [
skill for skill in skill_names if self.skill_expertise(skill)
]
char_props["skill_expertise"] = skill_expertise
# Other proficiencies
char_props["weapon_proficiencies"] = self.proficiencies("weapon")
char_props["languages"] = ", ".join(self.proficiencies("language"))
# Tool proficiencies
tool_labels = {
"art": "artisan's tools",
"disg": "disguise kit",
"forg": "forger's kit",
"game": "gaming set",
"herb": "herbalism kit",
"music": "musical instrument",
"navg": "navigator's tools",
"pois": "poisoner's kit",
"thief": "thieves' tools",
"vehicle": "vehicle (land or water)",
}
tool_profs = json_data["data"]["traits"]["toolProf"]["value"]
tool_profs = [tool_labels[prof] for prof in tool_profs]
custom_tool_profs = json_data["data"]["traits"]["toolProf"]["custom"]
tool_profs.extend([s.strip() for s in custom_tool_profs.split(";")])
char_props["proficiencies_text"] = tool_profs
# Combat stats
char_props["hp_max"] = self.as_int(json_data["data"]["attributes"]["hp"]["max"])
# Equipment
currency = json_data["data"]["currency"]
char_props["cp"] = currency["cp"]
char_props["sp"] = currency["sp"]
char_props["ep"] = currency["ep"]
char_props["gp"] = currency["gp"]
char_props["pp"] = currency["pp"]
char_props["weapons"] = list(self.weapons())
char_props["equipment"] = ", ".join(self.equipment())
char_props["armor"] = self.armor()
char_props["shield"] = self.shield()
# Magic items
char_props["magic_items"] = self.magic_items()
# Personality, etc
char_props["personality_traits"] = details["trait"].strip()
char_props["flaws"] = details["flaw"].strip()
char_props["ideals"] = details["ideal"].strip()
char_props["bonds"] = details["bond"].strip()
# Spells
char_props["spells"] = self.spells()
char_props["spells_prepared"] = self.spells(prepared=True)
# Some unused values
warn_msg = (
"Importing the following traits from JSON is not yet supported: "
"attacks_and_spellcasting, infusions, wild_shapes."
)
warnings.warn(warn_msg)
log.warning(warn_msg)
char_props["attacks_and_spellcasting"] = ""
char_props["infusions"] = []
char_props["wild_shapes"] = []
return char_props
class PythonCharacterReader(BaseCharacterReader):
def __call__(self):
"""Create a character object from the given definition file.
The definition file should be an importable python file, filled
with variables describing the character.
Parameters
----------
filename
The path to the file that will be imported.
"""
filename = self.filename
# Check if this file contains the version string
version_re = re.compile(r'dungeonsheets_version\s*=\s*[\'"]([0-9.]+)[\'"]')
with open(filename, mode="r") as f:
version = None
for line in f:
match = version_re.match(line)
if match:
version = match.group(1)
break
if version is None:
# Not a valid DND character file
raise exceptions.CharacterFileFormatError(
f"No ``dungeonsheets_version = `` entry in `{filename}`."
)
# Import the module to extract the information
spec = importlib.util.spec_from_file_location("module", filename)
module = importlib.util.module_from_spec(spec)
spec.loader.exec_module(module)
# Prepare a list of properties for this character
char_props = {}
for prop_name in dir(module):
if prop_name[0:2] != "__":
char_props[prop_name] = getattr(module, prop_name)
return char_props
readers_by_extension = {
".py": PythonCharacterReader,
".json": json_character_reader,
}