mirror of
https://github.com/Threnklyn/dungeon-sheets.git
synced 2026-05-25 15:18:28 +02:00
149 lines
4.7 KiB
Python
149 lines
4.7 KiB
Python
from pathlib import Path
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from functools import lru_cache
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import importlib.util
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from typing import Union, List, Optional
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from dungeonsheets import (
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weapons,
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monsters,
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race,
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background,
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armor,
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spells,
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infusions,
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magic_items,
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features,
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exceptions,
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)
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class ContentRegistry:
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modules = None
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def __init__(self):
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self.modules = []
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def add_module(self, new_module):
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if new_module not in self.modules:
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self.modules.append(new_module)
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def findattr(self, name, valid_classes=[]):
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"""Resolve the name of a piece of content to the corresponding Class.
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Similar to builtin getattr(obj, name) but more forgiving to
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whitespace and capitalization.
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valid_classes
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If given, only subclasses of classes in this list will be
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returned.
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"""
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# Come up with several options
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try:
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name = name.strip()
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except AttributeError as e:
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# Probably not a string
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raise ValueError('content "%s" is not a valid identifier string.' % name)
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# check for +X weapons, armor, shields
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bonus = 0
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for i in range(1, 11):
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if (f"+{i}" in name) or (f"+ {i}" in name):
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bonus = i
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name = name.replace(f"+{i}", "").replace(f"+ {i}", "")
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break
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py_name = (
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name.replace("-", "_").replace(" ", "_").replace("'", "").replace("/", "")
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)
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camel_case = "".join([s.capitalize() for s in py_name.split("_")])
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# Check each module in the registry
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found_attrs = []
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for module in self.modules:
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if hasattr(module, py_name):
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# Direct lookup
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found_attrs.append(getattr(module, py_name))
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elif hasattr(module, camel_case):
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# CamelCase lookup
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found_attrs.append(getattr(module, camel_case))
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# Filter by valid classes
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if len(valid_classes) > 0:
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is_valid = [False for attr in found_attrs]
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for cls in valid_classes:
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is_valid = [
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v
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or isinstance(attr, cls)
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or (isinstance(attr, type) and issubclass(attr, cls))
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for v, attr in zip(is_valid, found_attrs)
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]
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found_attrs = [attr for attr, v in zip(found_attrs, is_valid) if v]
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# Check that we found a valid, unique attribute
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if len(found_attrs) == 0:
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raise exceptions.ContentNotFound(f"Modules {self.modules} have no attribute {name}")
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elif len(found_attrs) > 1:
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raise exceptions.AmbiguousContent(f"Found multiple content entries for {name}")
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else:
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attr = found_attrs[0]
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# Apply weapon/etc. bonuses
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if bonus > 0:
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if (
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issubclass(attr, weapons.Weapon)
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or issubclass(attr, armor.Shield)
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or issubclass(attr, armor.Armor)
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):
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attr = attr.improved_version(bonus)
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return attr
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default_content_registry = ContentRegistry()
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default_content_registry.add_module(weapons)
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default_content_registry.add_module(monsters)
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default_content_registry.add_module(race)
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default_content_registry.add_module(background)
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default_content_registry.add_module(armor)
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default_content_registry.add_module(spells)
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default_content_registry.add_module(infusions)
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default_content_registry.add_module(magic_items)
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default_content_registry.add_module(features)
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def find_content(name: str, valid_classes: Optional[List] = None):
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"""Find content from a previously registered module.
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Parameters
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==========
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name
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The name of the item to find. Can be "CamelCase", "under_case",
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or "lower case".
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valid_classes
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A list of parent classes to look for. If ``None`` or ``[]``, all
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classes will be considered valid.
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"""
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if valid_classes is None:
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valid_classes = []
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return default_content_registry.findattr(name, valid_classes=valid_classes)
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@lru_cache()
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def import_homebrew(filepath: Union[str, Path]):
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"""Import a module file containing homebrew content.
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This is intended to be used in a character/GM sheet to load in
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homebrew content defined in an external file.
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Parameters
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==========
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filepath
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The location of the python file containing the homebrew content.
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Returns
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=======
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mod
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The imported module of homebrew content.
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"""
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spec = importlib.util.spec_from_file_location("module.name", filepath)
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mod = importlib.util.module_from_spec(spec)
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spec.loader.exec_module(mod)
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default_content_registry.add_module(mod)
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return mod
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