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dungeon-sheets/dungeonsheets/classes/cleric.py
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2018-12-21 12:44:11 -05:00

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from .. import (weapons, features)
from .classes import CharClass, SubClass
from collections import defaultdict
class KnowledgeDomain(SubClass):
"""The gods of knowledge—including Oghma, Boccob, Gilean, Aureon, and
Thoth—value learning and understanding above all. Some teach that knowledge
is to be gathered and shared in libraries and universities, or promote the
practical knowledge of craft and invention. Some deities hoard knowledge
and keep its secrets to themselves. And some promise their followers that
they will gain tremendous power if they unlock the secrets of the
multiverse. Followers of these gods study esoteric lore, collect old tomes,
delve into the secret places of the earth, and learn all they can. Some
gods of knowledge promote the practical knowledge of craft and invention,
including smith deities like Gond, Reorx, Onatar, Moradin, Hephaestus, and
Goibhniu.
"""
name = "Knowledge Domain"
features_by_level = defaultdict(list)
class LifeDomain(SubClass):
"""The Life domain focuses on the vibrant positive energy—one of the
fundamental forces of the universe— that sustains all life. The gods of
life promote vitality and health through healing the sick and wounded,
caring for those in need, and driving away the forces of death and
undeath. Almost any non-evil deity can claim influence over this domain,
particularly agricultural deities (such as Chauntea, Arawai, and Demeter),
sun gods (such as Lathander, Pelor, and Re-Horakhty), gods of healing or
endurance (such as Ilmater, Mishakal, Apollo, and Diancecht), and gods of
home and community (such as Hestia, Hathor, and Boldrei).
"""
name = "Life Domain"
features_by_level = defaultdict(list)
class LightDomain(SubClass):
"""Gods of light—including Helm, Lathander, Pholtus, Branchala, the Silver
Flame, Belenus, Apollo, and Re-Horakhty—promote the ideals of rebirth and
renewal, truth, vigilance, and beauty, often using the symbol of the
sun. Some of these gods are portrayed as the sun itself or as a charioteer
who guides the sun across the sky. Others are tireless sentinels whose eyes
pierce every shadow and see through every deception. Some are deities of
beauty and artistry, who teach that art is a vehicle for the soul's
improvement. Clerics of a god of light are enlightened souls infused with
radiance and the power of their gods discerning vision, charged with
chasing away lies and burning away darkness.
"""
name = "Light Domain"
features_by_level = defaultdict(list)
class NatureDomain(SubClass):
"""Gods of nature are as varied as the natural world itself, from inscrutable
gods of the deep forests (such as Silvanus, Obad-Hai, Chislev, Balinor, and
Pan) to friendly deities associated with particular springs and groves
(such as Eldath). Druids revere nature as a whole and might serve one of
these deities, practicing mysterious rites and reciting all-but-forgotten
prayers in their own secret tongue. But many of these gods have clerics as
well, champions who take a more active role in advancing the interests of
a particular nature god. These clerics might hunt the evil monstrosities
that despoil the woodlands, bless the harvest of the faithful, or wither
the crops of those who anger their gods.
"""
name = "Nature Domain"
features_by_level = defaultdict(list)
class TempestDomain(SubClass):
"""Gods whose portfolios include the Tempest domain - including Talos,
Umberlee, Kord, Zeboim, the Devourer, Zeus, and Thor — govern storms, sea,
and sky. They include gods of lightning and thunder, gods of earthquakes,
some fire gods, and certain gods of violence, physical strength, and
courage. In some pantheons, a god of this domain rules over other deities
and is known for swift justice delivered by thunderbolts. In the pantheons
of seafaring people, gods of this domain are ocean deities and the patrons
of sailors. Tempest gods send their clerics to inspire fear in the common
folk, either to keep those folk on the path of righteousness or to
encourage them to offer sacrifices of propitiation to ward off divine
wrath.
"""
name = "Tempest Domain"
features_by_level = defaultdict(list)
class TrickeryDomain(SubClass):
"""Gods of trickery—such as Tymora, Beshaba, Olidammara, the Traveler, Garl
Glittergold, and Loki—are mischief-makers and instigators who stand as a
constant challenge to the accepted order among both gods and
mortals. Theyre patrons of thieves, scoundrels, gamblers, rebels, and
liberators. Their clerics are a disruptive force in the world, puncturing
pride, mocking tyrants, stealing from the rich, freeing captives, and
flouting hollow traditions. They prefer subterfuge, pranks, deception, and
theft rather than direct confrontation.
"""
name = "Trickery Domain"
features_by_level = defaultdict(list)
class WarDomain(SubClass):
"""War has many manifestations. It can make heroes of ordinary people. It can
be desperate and horrific, with acts of cruelty and cowardice eclipsing
instances of excellence and courage. In either case, the gods of war watch
over warriors and reward them for their great deeds. The clerics of such
gods excel in battle, inspiring others to fight the good fight or offering
acts of violence as prayers. Gods of war include champions of honor and
chivalry (such as Torm, Heironeous, and KiriJolith) as well as gods of
destruction and pillage (such as Erythnul, the Fury, Gruumsh, and Ares) and
gods of conquest and domination (such as Bane, Hextor, and
Maglubiyet). Other war gods (such as Tempus, Nike, and Nuada) take a more
neutral stance, promoting war in all its manifestations and supporting
warriors in any circumstance.
"""
name = "War Domain"
features_by_level = defaultdict(list)
# SCAG
class ArcanaDomain(SubClass):
"""Magic is an energy that suffuses the multiverse and that fuels both
destruction and creation. Gods of the Arcana domain know the secrets and
potential of magic intimately. For some of these gods, magical knowledge
is a great responsibility that comes with a special understanding of the
nature of reality. Other gods of Arcana see magic as pure power, to be used
as its wielder sees fit.
The gods of this domain are often associated with knowledge, as learning
and arcane power tend to go hand-in-hand. In the Realms, deities of this
domain include Azuth and Mystra, as well as Corellon Larethian of the
elven pantheon. In other worlds, this domain includes Hecate, Math
Mathonwy, and Isis; the triple moon gods of Solinari , Lunitari, and
Nuitari of Krynn; and Boccob, Vecna, and WeeJas of Greyhawk.
"""
name = "Arcana Domain"
features_by_level = defaultdict(list)
# XGTE
class ForgeDomain(SubClass):
"""The gods of the forge are patrons of artisans who work with metal, from a
humble blacksmith who keeps a village in horseshoes and plow blades to the
mighty elf artisan whose diamond-tipped arrows of mithral have felled demon
lords. The gods of the forge teach that, with patience and hard work, even
the most intractable metal can be transformed from a lump of ore to a beau—
tifully wrought object. Clerics of these deities search for objects lost to
the forces of darkness, liberate mines overrun by ores, and uncover rare
and wondrous materials necessary to create potent magic items. Followers
of these gods take great pride in their work, and they are willing to craft
and use heavy armor and powerful weapons to protect them. Deities of this
domain include Gond, Reorx, Onatar, Moradin, Hephaestus, and Goibhniu.
"""
name = "Forge Domain"
features_by_level = defaultdict(list)
class GraveDomain(SubClass):
"""Gods of the grave watch over the line between life and death. To these
deities, death and the afterlife are a foundational part of the
multiverse. To desecrate the peace of the dead is an abomination. Deities
of the grave include Kelemvor, Wee jas, the ancestral spirits of the
Undying Court, Hades, Anubis, and Osiris. Followers of these deities seek
to put wandering spirits to rest, destroy the undead, and ease the
suffering of the dying. Their magic also allows them to stave off death for
a time. particularly for a person who still has some great work to
accomplish in the world. This is a delay of death, not a denial of it, for
death will eventually get its due.
"""
name = "Grave Domain"
features_by_level = defaultdict(list)
class Cleric(CharClass):
class_name = 'Cleric'
hit_dice_faces = 8
saving_throw_proficiencies = ('wisdom', 'charisma')
_proficiencies_text = ('light armor', 'medium armor', 'shields',
'all simple weapons')
weapon_proficiencies = weapons.simple_weapons
multiclass_weapon_proficiencies = ()
_multiclass_proficiencies_text = ('light armor', 'medium armor', 'shields')
class_skill_choices = ('History', 'Insight', 'Medicine',
'Persuasion', 'Religion')
features_by_level = defaultdict(list)
subclasses_available = (KnowledgeDomain, LifeDomain, LightDomain,
NatureDomain, TempestDomain, TrickeryDomain,
WarDomain, ArcanaDomain, ForgeDomain,
GraveDomain)
spellcasting_ability = 'wisdom'
spell_slots_by_level = {
# char_lvl: (cantrips, 1st, 2nd, 3rd, ...)
1: (3, 2, 0, 0, 0, 0, 0, 0, 0, 0),
2: (3, 3, 0, 0, 0, 0, 0, 0, 0, 0),
3: (3, 4, 2, 0, 0, 0, 0, 0, 0, 0),
4: (4, 4, 3, 0, 0, 0, 0, 0, 0, 0),
5: (4, 4, 3, 2, 0, 0, 0, 0, 0, 0),
6: (4, 4, 3, 3, 0, 0, 0, 0, 0, 0),
7: (4, 4, 3, 3, 1, 0, 0, 0, 0, 0),
8: (4, 4, 3, 3, 2, 0, 0, 0, 0, 0),
9: (4, 4, 3, 3, 3, 1, 0, 0, 0, 0),
10: (5, 4, 3, 3, 3, 2, 0, 0, 0, 0),
11: (5, 4, 3, 3, 3, 2, 1, 0, 0, 0),
12: (5, 4, 3, 3, 3, 2, 1, 0, 0, 0),
13: (5, 4, 3, 3, 3, 2, 1, 1, 0, 0),
14: (5, 4, 3, 3, 3, 2, 1, 1, 0, 0),
15: (5, 4, 3, 3, 3, 2, 1, 1, 1, 0),
16: (5, 4, 3, 3, 3, 2, 1, 1, 1, 0),
17: (5, 4, 3, 3, 3, 2, 1, 1, 1, 1),
18: (5, 4, 3, 3, 3, 3, 1, 1, 1, 1),
19: (5, 4, 3, 3, 3, 3, 2, 1, 1, 1),
20: (5, 4, 3, 3, 3, 3, 2, 2, 1, 1),
}