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https://github.com/Threnklyn/dungeon-sheets.git
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72af80f991
Pull-request https://github.com/canismarko/dungeon-sheets/pull/96 introduced some regressions in terms of the model between ``Character`` and ``Entity`` classes. These were cleaned up.
959 lines
32 KiB
Python
959 lines
32 KiB
Python
from dungeonsheets import spells, weapons
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from dungeonsheets.features.features import Feature
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class UnarmoredDefenseMonk(Feature):
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"""Beginning at 1st level, while you are wearing no armor and not
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wearing a shield, your AC equals 10 + your Dexterity modifier +
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your Wisdom modifier.
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This bonus is computed in the AC given on the Character Sheet
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above.
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"""
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name = "Unarmored Defense"
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source = "Monk"
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class MartialArts(Feature):
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"""At 1st level, your practice of martial arts gives you mastery of
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combat styles that use unarmed strikes and monk weapons, which are
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shortswords and any simple melee weapons that don't have the
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two-handed or heavy property. You gain the following benefits
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while you are unarmed or wielding only monk weapons and you aren't
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wearing armor or wielding a shield:
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- You can use Dexterity instead of Strength for the attack and
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damage rolls of your unarmed strikes and monk weapons.
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- You can roll a d4 in place of the normal damage of your unarmed
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strike or monk weapon. This die changes as you gain monk levels,
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as shown in the Martial Arts column of the Monk table.
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- When you use the Attack action with an unarmed strike or a monk
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weapon on your turn, you can make one unarmed strike as a bonus
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action. For example, if you take the Attack action and attack
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with a quarterstaff, you can also make an unarmed strike as a
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bonus action, assuming you haven't already taken a bonus action
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this turn.
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Certain monasteries use specializepd forms of the monk
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weapons. For example, you might use a club that is two lengths of
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w ood connected by a short chain (called a nunchaku) or a sickle
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with a shorter, straighter blade (called a kama). Whatever name
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you use for a monk weapon, you can use the game statistics
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provided for
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"""
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name = "Martial Arts"
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source = "Monk"
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die = "d4"
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def weapon_func(self, weapon: weapons.Weapon, **kwargs):
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"""Update increasing damage dice and DEX mod of Monk weapons"""
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is_monk_weapon = any([isinstance(weapon, w) for w in weapons.monk_weapons])
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level = self.owner.Monk.level
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if not is_monk_weapon:
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return weapon
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self.die = "d4"
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if level >= 5:
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self.die = "d6"
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if level >= 11:
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self.die = "d8"
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if level >= 17:
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self.die = "d10"
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# check if new damage is better than default
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if int(self.die[1:]) > int(weapon.base_damage.split("d")[-1]):
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weapon.base_damage = "1" + str(self.die)
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weapon.is_finesse = True
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class Ki(Feature):
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"""Starting at 2nd level, your training allows you to harness the
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mystic energy of ki. Your access to this energy is represented by
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a number of ki points. Your monk level determines the number of
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points you have, as shown in the Ki Points column of the Monk
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table. You can spend these points to fuel various ki features.
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You start knowing three such features: Flurry of Blows, Patient
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Defense, and Step of the Wind. You learn more ki features as you
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gain levels in this class. When you spend a ki point, it is
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unavailable until you finish a short or long rest, at the end of
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which you draw all of your expended ki back into yourself. You
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must spend at least 30 minutes of the rest meditating to regain
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your ki points.
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Some of your ki features require your target to make a saving
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throw to resist the feature's effects. The saving throw DC is
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calculated as follows: Ki save DC = 8 + your proficiency bonus +
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your Wisdom modifier
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"""
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_name = "Ki"
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source = "Monk"
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@property
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def name(self):
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num = self.owner.Monk.level
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DC = 8 + self.owner.proficiency_bonus + self.owner.wisdom.modifier
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return self._name + " ({:d} pts, DC={:d})".format(num, DC)
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class FlurryOfBlows(Feature):
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"""Immediately after you take the Attack action on your turn, you can spend 1
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ki point to make two unarmed strikes as a bonus action
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"""
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name = "Flurry of Blows"
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source = "Monk"
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class PatientDefense(Feature):
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"""You can spend 1 ki point to take the Dodge action as a bonus action on your
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turn
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"""
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name = "Patient Defense"
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source = "Monk"
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class StepOfTheWind(Feature):
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"""You can spend 1 ki point to take the Disengage or Dash action as a bonus
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action on your turn, and your jump distance is doubled for the turn
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"""
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name = "Step of the Wind"
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source = "Monk"
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class UnarmoredMovement(Feature):
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"""Starting at 2nd level, your speed increases by 10 feet while you are not
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wearing armor or wielding a shield. This bonus increases when you reach
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certain monk levels, as shown in the Monk table.
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At 9th level, you gain the ability to move along vertical surfaces and
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across liquids on your turn without falling during the move.
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"""
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name = "Unarmored Movement"
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source = "Monk"
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@property
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def speed_bonus(self):
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level = self.owner.Monk.level
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_speed_bonus = 10
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if level >= 6:
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_speed_bonus = 15
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if level >= 10:
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_speed_bonus = 20
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if level >= 14:
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_speed_bonus = 25
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if level >= 18:
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_speed_bonus = 30
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return _speed_bonus
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class DeflectMissiles(Feature):
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"""Starting at 3rd level, you can use your reaction to deflect or
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catch the missile when you are hit by a ranged weapon attack. When
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you do so, the damage you take from the attack is reduced by 1d10
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+ your Dexterity modifier + your monk level. If you reduce the
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damage to 0, you can catch the missile if it is small enough for
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you to hold in one hand and you have at least one hand free.
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If you catch a missile in this way, you can spend 1 ki point to
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make a ranged attack with the weapon or piece of ammunition you
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just caught, as part of the same reaction. You make this attack
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with proficiency, regardless of your weapon proficiencies, and the
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missile counts as a monk weapon for the attack
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"""
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_name = "Deflect Missiles"
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source = "Monk"
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@property
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def name(self):
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mod = self.owner.dexterity.modifier + self.owner.Monk.level
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return self._name + " (1d10+{:d})".format(mod)
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class SlowFall(Feature):
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"""Beginning at 4th level, you can use your reaction when you fall to
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reduce any falling damage you take by an amount equal to five
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times your monk level.
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"""
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name = "Slow Fall"
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source = "Monk"
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class ExtraAttackMonk(Feature):
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"""Beginning at 5th level, you can attack twice, instead of once,
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whenever you take the Attack action on your turn
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"""
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name = "Extra Attack (2x)"
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source = "Monk"
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class StunningStrike(Feature):
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"""Starting at 5th level, you can interfere with the flow of ki in an
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opponent's body. When you hit another creature with a melee weapon
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attack, you can spend 1 ki point to attempt a stunning strike. The
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target must succeed on a Constitution saving throw or be stunned
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until the end of your next turn
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"""
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name = "Stunning Strike"
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source = "Monk"
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class KiEmpoweredStrikes(Feature):
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"""Starting at 6th level, your unarmed strikes count as magical for
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the purpose of overcoming resistance and immunity to nonmagical
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attacks and damage
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"""
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name = "Ki-Empowered Strikes"
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source = "Monk"
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class StillnessOfMind(Feature):
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"""Starting at 7th level, you can use your action to end one effect on
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yourself that is causing you to be charmed or frightened
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"""
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name = "Stillness of Mind"
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source = "Monk"
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class PurityOfBody(Feature):
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"""At 10th level, your mastery of the ki flowing through you makes you
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immune to disease and poison.
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"""
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name = "Purity of Body"
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source = "Monk"
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class TongueOfTheSunAndMoon(Feature):
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"""Starting at 13th level, you learn to touch the ki of other minds so
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that you understand all spoken languages. Moreover, any creature
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that can understand a language can understand what you say.
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"""
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name = "Tongue of the Sun and Moon"
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source = "Monk"
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class DiamondSoul(Feature):
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"""Beginning at 14th level, your mastery of ki grants you proficiency
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in all saving throws. Additionally, whenever you make a saving
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throw and fail, you can spend 1 ki point to reroll it and take the
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second result.
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"""
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name = "Diamond Soul"
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source = "Monk"
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class TimelessBody(Feature):
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"""At 15th level, your ki sustains you so that you suffer none of the
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frailty of old age, and you can't be aged magically. You can still
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die of old age, however. In addition, you no longer need food or
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water.
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"""
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name = "Timeless Body"
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source = "Monk"
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class EmptyBody(Feature):
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"""Beginning at 18th level, you can use your action to spend 4 ki
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points to become invisible for 1 minute. During that time, you
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also have resistance to all damage but force damage. Additionally,
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you can spend 8 ki points to cast the astral projection spell,
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without needing material components. When you do so, you can't
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take any other creatures with you.
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"""
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name = "Empty Body"
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source = "Monk"
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class PerfectSelf(Feature):
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"""At 20th level, when you roll for initiative and have no ki points
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remaining, you regain 4 ki points.
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"""
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name = "Perfect Self"
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source = "Monk"
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# Way of the Open Hand
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class OpenHandTechnique(Feature):
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"""Starting when you choose this tradition at 3rd level, you can
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manipulate your enemy's ki when you harness your own. Whenever you
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hit a creature with one of the attacks granted by your *Flurry of
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Blows*, you can impose one of the following effects on that
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target:
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- It must succeed on a Dexterity saving throw or be knocked prone.
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- It must make a Strength saving throw. If it fails, you can push
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it up to 15 feet away from you.
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- It can't take reactions until the end of your next turn
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"""
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name = "Open Hand Technique"
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source = "Monk (Way of the Open Hand)"
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class WholenessOfBody(Feature):
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"""At 6th level, you gain the ability to heal yourself. As an action,
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you can regain hit points equal to three times your monk
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level. You must finish a long rest before you can use this feature
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again
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"""
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name = "Wholeness of Body"
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source = "Monk (Way of the Open Hand)"
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class Tranquility(Feature):
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"""Beginning at 11th level, you can enter a special meditation that
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surrounds you with an aura of peace. At the end of a long rest,
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you gain the effect of a sanctuary spell that lasts until the
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start of your next long rest (the spell can end early as
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normal). The saving throw DC for the spell equals 8 + your Wisdom
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modifier + your proficiency bonus
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"""
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name = "Tranquility"
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source = "Monk (Way of the Open Hand)"
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class QuiveringPalm(Feature):
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"""At 17th level, you gain the ability to set up lethal vibrations in
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someone's body. When you hit a creature with an unarmed strike,
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you can spend 3 ki points to start these imperceptible vibrations,
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which last for a number of days equal to your monk level. The
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vibrations are harmless unless you use your action to end them. To
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do so, you and the target must be on the same plane of
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existence. When you use this action, the creature must make a
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Constitution saving throw. If it fails, it is reduced to 0 hit
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points. If it succeeds, it takes 10d10 necrotic damage. You can
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have only one creature under the effect of this feature at a
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time. You can choose to end the vibrations harmlessly without
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using an action.
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"""
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name = "Quivering Palm"
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source = "Monk (Way of the Open Hand)"
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# Way of Shadow
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class ShadowArts(Feature):
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"""Starting when you choose this tradition at 3rd level, you can use
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your ki to duplicate the effects of certain spells. As an action,
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you can spend 2 ki points to cast darkness, darkvision, pass
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without trace, or silence, without providing material
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components. Additionally, you gain the minor illusion cantrip if
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you don't already know it.
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"""
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name = "Shadow Arts"
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source = "Monk (Way of Shadow)"
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class ShadowStep(Feature):
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"""At 6th level, you gain the ability to step from one shadow into
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another. When you are in dim light or darkness, as a bonus action
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you can teleport up to 60 feet to an unoccupied space you can see
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that is also in dim light or darkness. You then have advantage on
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the first melee attack you make before the end of the turn.
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"""
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name = "Shadow Step"
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source = "Monk (Way of Shadow)"
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class CloakOfShadows(Feature):
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"""By 11th level, you have learned to become one with the
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shadows. When you are in an area of dim light or darkness, you can
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use your action to become invisible. You remain invisible until
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you make an attack, cast a spell, or are in an area of bright
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light.
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"""
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name = "Cloak of Shadows"
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source = "Monk (Way of Shadow)"
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class Opportunist(Feature):
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"""At 17th level, you can exploit a creature's momentary distraction
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when it is hit by an attack. Whenever a creature within 5 feet of
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you is hit by an attack made by a creature other than you, you can
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use your reaction to make a melee attack against that creature.
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"""
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name = "Opportunist"
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source = "Monk (Way of Shadow)"
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# Way of the Four Elements
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class DiscipleOfTheElements(Feature):
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"""When you choose this tradition at 3rd level, you learn magical
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disciplines that harness the power of the four elements. A
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discipline requires you to spend ki points each time you use
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it. You know the Elemental Attunement discipline and one other
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elemental discipline of your choice, which are detailed in the
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"Elemental Disciplines" section below.
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You learn one additional elemental discipline of your choice at
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6th, 11th, and 17th level. Whenever you learn a new elemental
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discipline, you can also replace one elemental discipline that you
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already know with a different discipline.
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Add your chosen disciplines under "features" in your .py file
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**Casting Elemental Spells:** Some elemental disciplines allow you
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to cast spells. See chapter 10 for the general rules of
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spellcasting. To cast one o f these spells, you use its casting
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time and other rules, but you don't need to provide material
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components for it. Once you reach 5th level in this class, you can
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spend additional ki points to increase the level of an elemental
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discipline spell that you cast, provided that the spell has an
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enhanced effect at a higher level, as burning hands does. The
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spell's level increases by 1 for each additional ki point you
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spend. For example, if you are a 5th-level monk and use Sweeping
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Cinder Strike to cast burning hands, you can spend 3 ki points to
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cast it as a 2nd-level spell (the discipline's base cost of 2 ki
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points plus 1).
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The maximum number of ki points you can spend to cast a spell in
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this way (including its base ki point cost and any additional ki
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points you spend to increase its level) is determined by your monk
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level, as shown in the Spells and Ki Points table.
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Monk Levels 5-8 : 3 Ki points Max
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Monk Levels 9-12 : 4 Ki points Max
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Monk Levels 13-16 : 5 Ki points Max
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Monk Levels 17-20 : 6 Ki points Max
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"""
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name = "Disciple of the Elements"
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source = "Monk (Way of the Four Elements)"
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class ElementalAttunement(Feature):
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"""You can use your action to briefly control elemental forces nearby,
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causing one of the following effects of your choice:
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- Create a harmless, instantaneous sensory effect related to air,
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earth, fire, or water, such as a shower of sparks, a puff of
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wind, a spray o f light mist, or a gentle rumbling of stone.
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- Instantaneously light or snuff out a candle, a torch, or a small
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campfire.
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- Chill or warm up to 1 pound of nonliving material for up to 1
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hour.
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- Cause earth, fire, water, or mist that can fit within a 1-foot
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cube to shape itself into a crude form you desig nate for 1
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minute.
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"""
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name = "Elemental Attunement"
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source = "Monk (Way of the Four Elements)"
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class BreathOfWinter(Feature):
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"""You can spend 6 ki points to cast cone of cold.
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**Prerequisite:** 17th Level
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"""
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name = "Breath of Winter"
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source = "Monk (Way of the Four Elements)"
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spells_known = (spells.ConeOfCold,)
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class ClenchOfTheNorthWind(Feature):
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"""You can spend 3 ki points to cast hold person.
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**Prerequisite:** 6th Level
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"""
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name = "Clench of the North Wind"
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source = "Monk (Way of the Four Elements)"
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spells_known = (spells.HoldPerson,)
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class EternalMountainDefense(Feature):
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"""You can spend 5 ki points to cast stoneskin, targeting yourself.
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**Prerequisite:** 11th Level
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"""
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name = "Eternal Mountain Defense"
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source = "Monk (Way of the Four Elements)"
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spells_known = (spells.Stoneskin,)
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class FangsOfTheFireSnake(Feature):
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"""When you use the Attack action on your turn, you can spend 1 ki
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point to cause tendrils of flame to stretch out from your fists
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and feet. Your reach with your unarmed strikes increases by 10
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feet for that action, as well as the rest o f the turn. A hit with
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such an attack deals fire damage instead of bludgeoning damage,
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and if you spend 1 ki point when the attack hits, it also deals an
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extra 1d10 fire damage
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"""
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name = "Fangs of the Fire Snake"
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source = "Monk (Way of the Four Elements)"
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|
|
|
|
|
class FistOfFourThunders(Feature):
|
|
"""You can spend 2 ki points to cast thunderwave."""
|
|
|
|
name = "Fist of Four Thunders"
|
|
source = "Monk (Way of the Four Elements)"
|
|
spells_known = (spells.Thunderwave,)
|
|
|
|
|
|
class FistOfUnbrokenAir(Feature):
|
|
"""You can create a blast of compressed air that strikes like a mighty
|
|
fist. As an action, you can spend 2 ki points and choose a
|
|
creature within 30 feet of you. That creature must make a Strength
|
|
saving throw. On a failed save, the creature takes 3d10
|
|
bludgeoning damage, plus an extra 1d10 bludgeoning damage for each
|
|
additional ki point you spend, and you can push the creature up to
|
|
20 feet away from you and knock it prone. On a successful save,
|
|
the creature takes half as much damage, and you don't push it or
|
|
knock it prone.
|
|
|
|
"""
|
|
|
|
name = "Fist of Unbroken Air"
|
|
source = "Monk (Way of the Four Elements)"
|
|
|
|
|
|
class FlamesOfThePhoenix(Feature):
|
|
"""You can spend 4 ki points to cast fireball.
|
|
|
|
**Prerequisite:** 11th Level
|
|
|
|
"""
|
|
|
|
name = "Flames of the Phoenix"
|
|
source = "Monk (Way of the Four Elements)"
|
|
spells_known = (spells.Fireball,)
|
|
|
|
|
|
class GongOfTheSummit(Feature):
|
|
"""You can spend 3 ki points to cast shatter.
|
|
|
|
**Prerequisite:** 6th Level
|
|
|
|
"""
|
|
|
|
name = "Gong of the Summit"
|
|
source = "Monk (Way of the Four Elements)"
|
|
spells_known = (spells.Shatter,)
|
|
|
|
|
|
class MistStance(Feature):
|
|
"""You can spend 4 ki points to cast gaseous form, targeting yourself.
|
|
|
|
**Prerequisite:** 11th Level
|
|
|
|
"""
|
|
|
|
name = "Mist Stance"
|
|
source = "Monk (Way of the Four Elements)"
|
|
spells_known = (spells.GaseousForm,)
|
|
|
|
|
|
class RideTheWind(Feature):
|
|
"""You can spend 4 ki points to cast fly, targeting yourself
|
|
|
|
**Prerequisite:** 11th Level
|
|
|
|
"""
|
|
|
|
name = "Ride the Wind"
|
|
source = "Monk (Way of the Four Elements)"
|
|
spells_known = (spells.Fly,)
|
|
|
|
|
|
class RiverOfHungryFlame(Feature):
|
|
"""You can spend 5 ki points to cast wall of fire.
|
|
|
|
**Prerequisite:** 17th Level
|
|
|
|
"""
|
|
|
|
name = "River of Hungry Flame"
|
|
source = "Monk (Way of the Four Elements)"
|
|
spells_known = (spells.WallOfFire,)
|
|
|
|
|
|
class RushOfTheGaleSpirits(Feature):
|
|
"""You can spend 2 ki points to cast gust of wind."""
|
|
|
|
name = "Rush of the Gale Spirits"
|
|
source = "Monk (Way of the Four Elements)"
|
|
spells_known = (spells.GustOfWind,)
|
|
|
|
|
|
class ShapeTheFlowingRiver(Feature):
|
|
"""As an action, you can spend 1 ki point to choose an area of ice or
|
|
water no larger than 30 feet on a side within 120 feet o f
|
|
you. You can change water to ice within the area and vice versa,
|
|
and you can reshape ice in the area in any manner you choose. You
|
|
can raise or lower the ice's elevation, create or fill in a
|
|
trench, erect or flatten a wall, or form a pillar. The extent of
|
|
any such changes can't exceed half the area's largest
|
|
dimension. For example, if you affect a 30-foot square, you can
|
|
create a pillar up to 15 feet high, raise or lower the square's
|
|
elevation by up to 15 feet, dig a trench up to 15 feet deep, and
|
|
so on. You can't shape the ice to trap or injure a creature in the
|
|
area.
|
|
|
|
"""
|
|
|
|
name = "Shape the Flowing River"
|
|
source = "Monk (Way of the Four Elements)"
|
|
|
|
|
|
class SweepingCinderStrike(Feature):
|
|
"""You can spend 2 ki points to cast burning hands."""
|
|
|
|
name = "Sweeping Cinder Strike"
|
|
source = "Monk (Way of the Four Elements)"
|
|
spells_known = (spells.BurningHands,)
|
|
|
|
|
|
class WaterWhip(Feature):
|
|
"""You can spend 2 ki points as a bonus action to create a whip of
|
|
water that shoves and pulls a creature to unbalance it. A creature
|
|
that you can see that is within 30 feet of you must make a
|
|
Dexterity saving throw. On a failed save, the creature takes 3d10
|
|
bludgeoning damage, plus an extra 1d10 bludgeoning damage for each
|
|
additional ki point you spend, and you can either knock it prone
|
|
or pull it up to 25 feet closer to you. On a successful save, the
|
|
creature takes half as much damage, and you don't pull it or knock
|
|
it prone
|
|
|
|
"""
|
|
|
|
name = "Water Whip"
|
|
source = "Monk (Way of the Four Elements)"
|
|
|
|
|
|
class WaveOfRollingEarth(Feature):
|
|
"""You can spend 6 ki points to cast wall of stone
|
|
|
|
**Prerequisite:** 17th Level
|
|
|
|
"""
|
|
|
|
name = "Wave of Rolling Earth"
|
|
source = "Monk (Way of the Four Elements)"
|
|
spells_known = (spells.WallOfStone,)
|
|
|
|
|
|
# Way of the Long Death
|
|
class TouchOfDeath(Feature):
|
|
"""Starting when you choose this tradition at 3rd level, your study of death
|
|
allows you to extract vitality from an- other creature as it nears its
|
|
demise. When you reduce a creature within 5 feet of you to 0 hit points,
|
|
you gain temporary hit points equal to your Wisdom modifier + your monk
|
|
level (minimum of 1 temporary hit point)
|
|
|
|
"""
|
|
|
|
name = "Touch of Death"
|
|
source = "Monk (Way of the Sun Soul)"
|
|
|
|
|
|
class HourOfReaping(Feature):
|
|
"""At 6th level, you gain the ability to unsettle or terrify those around you
|
|
as an action, for your soul has been touched by the shadow of death. When
|
|
you take this ac- tion , each creature within 30 feet of you that can see
|
|
you must succeed on a Wisdom saving throw or be fright- ened of you until
|
|
the end of your next turn
|
|
|
|
"""
|
|
|
|
name = "Hour of Reaping"
|
|
source = "Monk (Way of the Sun Soul)"
|
|
|
|
|
|
class MasteryOfDeath(Feature):
|
|
"""Beginning at 11th level, you use your familiarity with death to escape its
|
|
grasp. When you are reduced to 0 hit points, you can expend 1 ki point (no
|
|
action required) to have 1 hit point instead
|
|
|
|
"""
|
|
|
|
name = "Mastery of Death"
|
|
source = "Monk (Way of the Sun Soul)"
|
|
|
|
|
|
class TouchOfTheLongDeath(Feature):
|
|
"""Starting at 17th level, your touch can channel the energy of death into a
|
|
creature. As an action, you touch one creature within 5 feet of you, and
|
|
you expend 1 to 10 ki points. The target must make a Constitution saving
|
|
throw, and it takes 2d10 necrotic damage per ki point spent on a failed
|
|
save, or half as much damage on a suc- cessful one
|
|
|
|
"""
|
|
|
|
name = "Touch of the Long Death"
|
|
source = "Monk (Way of the Sun Soul)"
|
|
|
|
|
|
# Way of the Sun Soul
|
|
class RadiantSunBolt(Feature):
|
|
"""Starting when you choose this tradition at 3rd level, you can hurl searing
|
|
bolts of magical radiance. You gain a ranged spell attack that you can use
|
|
with the Attack action. The attack has a range of 30 feet. You are
|
|
proficient with it, and you add your Dexterity modi- fier to its attack and
|
|
damage rolls. Its damage is radiant, and its damage die is a d4.
|
|
|
|
This die changes as you gain monk levels, as shown in the Martial Arts
|
|
column of the Monk table. When you use the Attack action on your turn to
|
|
use this special attack, you can spend 1 ki point to make two additional
|
|
attacks with it as a bonus action.
|
|
|
|
"""
|
|
|
|
name = "Radiant Sun Bolt"
|
|
source = "Monk (Way of the Sun Soul)"
|
|
|
|
def __init__(self, owner=None):
|
|
super().__init__(owner=owner)
|
|
self.owner.wield_weapon("sun bolt")
|
|
|
|
|
|
class SearingArcStrike(Feature):
|
|
"""At 6th level, you gain the ability to channel your ki into searing waves of
|
|
energy. Immediately after you take the Attack action on your turn, you can
|
|
spend 2 ki points to cast the 1st-level spell burning hands as a bonus
|
|
action. You can spend additional ki points to cast burning hands as a
|
|
higher level spell. Each additional ki point you spend increases the
|
|
spell's level by 1. The maximum number of ki points (2 plus any additional
|
|
points) that you can spend on the spell equals half your monk level (round
|
|
down)
|
|
|
|
"""
|
|
|
|
name = "Searing Arc Strike"
|
|
source = "Monk (Way of the Sun Soul)"
|
|
spells_known = (spells.BurningHands,)
|
|
|
|
|
|
class SearingSunburst(Feature):
|
|
"""At 11th level, you gain the ability to create an orb of light that erupts
|
|
into a devastating explosion. As an action, you create an orb and hurl it
|
|
at a point you choose within 150 feet, where it erupts into a sphere of
|
|
radiant light for a brief but deadly instant. Each creature in that
|
|
20-foot-radius sphere must succeed on a Constitution saving throw or take
|
|
2d6 radiant damage. A creature doesn't need to make the save if the
|
|
creature is behind total cover that is opaque. You can increase the
|
|
sphere's damage by spending ki points. Each point you spend, up to a
|
|
maximum of 3, increases the damage by 2d6.
|
|
|
|
"""
|
|
|
|
name = "Searing Sunburst"
|
|
source = "Monk (Way of the Sun Soul)"
|
|
|
|
|
|
class SunShield(Feature):
|
|
"""At 17th level, you become wreathed in a luminous aura. You shed bright
|
|
light in a 30-foot radius and dim light for an additional 30 feet. You can
|
|
extinguish or restore the light as a bonus action. If a creature hits you
|
|
with a melee attack while this light shines, you can use you r reaction to
|
|
deal radiant damage to the creature. The radiant damage equals 5 + your
|
|
Wisdom modifier
|
|
|
|
"""
|
|
|
|
name = "Sun Shield"
|
|
source = "Monk (Way of the Sun Soul)"
|
|
|
|
|
|
# Way of the Drunken Master
|
|
class DrunkenTechnique(Feature):
|
|
"""At 3rd level, you learn how to twist and turn quickly as part of your
|
|
Flurry of Blows. Whenever you use Flurry of Blows, you gain the benefit of
|
|
the Disengage action, and your walking speed increases by 10 feet until the
|
|
end of the current turn
|
|
|
|
"""
|
|
|
|
name = "Drunken Technique"
|
|
source = "Monk (Way of the Drunken Master)"
|
|
|
|
|
|
class TipsySway(Feature):
|
|
"""Starting at 6th level, you can move in sudden, swaying ways. You gain the
|
|
following benefits.
|
|
|
|
**Leap to Your Feet:** When you're prone, you can stand up
|
|
by spending 5 feet of movement, rather than half your speed.
|
|
|
|
**Redirect Attack:** When a creature misses you with a melee attack roll,
|
|
you can spend 1 ki point as a re- action to cause that attack to hit one
|
|
creature of your choice, other than the attacker, that you can see within 5
|
|
feet of you.
|
|
|
|
"""
|
|
|
|
name = "Tipsy Sway"
|
|
source = "Monk (Way of the Drunken Master)"
|
|
|
|
|
|
class DrunkardsLuck(Feature):
|
|
"""Starting at llth level, you always seem to get a lucky bounce at the right
|
|
moment. When you make an ability check, an attack roll, or a saving throw
|
|
and have disad- vantage on the roll, you can spend 2 ki points to cancel
|
|
the disadvantage for that roll
|
|
|
|
"""
|
|
|
|
name = "Drunkard's Luck"
|
|
source = "Monk (Way of the Drunken Master)"
|
|
|
|
|
|
class IntoxicatedFrenzy(Feature):
|
|
"""At 17th level, you gain the ability to make an overwhelm- ing number of
|
|
attacks against a group of enemies. When you use your Flurry of Blows, you
|
|
can make up to three additional attacks with it (up to a total of five
|
|
Flurry of Blows attacks), provided that each Flurry of Blows at- tack
|
|
targets a different creature this turn
|
|
|
|
"""
|
|
|
|
name = "Intoxicated Frenzy"
|
|
source = "Monk (Way of the Drunken Master)"
|
|
|
|
|
|
# Way of the Kensei
|
|
class PathOfTheKensei(Feature):
|
|
"""When you choose this tradition at 3rd level, your spe- cial martial arts
|
|
training leads you to master the use of certain weapons. This path also
|
|
includes instruction in the deft strokes of calligraphy or painting. You
|
|
gain the following benefits.
|
|
|
|
**Kensei Weapons:** Choose two types of weapons to be your kensei weapons:
|
|
one melee weapon and one ranged weapon. Each of these weapons can be any
|
|
sim- ple or martial weapon that lacks the heavy and special properties. The
|
|
longbow is also a valid choice. You gain proficiency with these weapons if
|
|
you don't already have it. Weapons of the chosen types are monk weapons for
|
|
you. Many of this tradition's features work only with your kensei
|
|
weapons. When you reach 6th, 11th, and 17th level in this class. you can
|
|
choose another type of weapon-either melee or ranged-to be a kensei weapon
|
|
for you. following the criteria above.
|
|
|
|
**Agile Parry:** If you make an unarmed strike as part of the Attack action
|
|
on your turn and are holding a kensei weapon, you can use it to defend
|
|
yourself if it is a melee weapon. You gain a +2 bonus to AC until the start
|
|
of your next turn, while the weapon is in your hand and you aren't
|
|
incapacitated.
|
|
|
|
**Kensei's Shot:** You can use a bonus action on your turn to make your
|
|
ranged attacks with a kensei weapon more deadly. When you do so, any target
|
|
you hit with a ranged attack using a kensei weapon takes an extra 1d4
|
|
damage of the weapons type. You retain this benefit un- til the end of the
|
|
current turn.
|
|
|
|
**Way ofthe Brush:** You gain proficiency with your choice of
|
|
calligrapher's supplies or painter's supplies
|
|
|
|
"""
|
|
|
|
name = "Path of the Kensei"
|
|
source = "Monk (Way of the Kensei)"
|
|
|
|
|
|
class OneWithTheBlade(Feature):
|
|
"""At 6th level, you extend your ki into your kensei weap- ons, granting you
|
|
the following benefits.
|
|
|
|
**Magic Kensei Weapons:** Your attacks with your kensei weapons count as
|
|
magical for the purpose of over- coming resistance and immunity to
|
|
nonmagical attacks and damage
|
|
|
|
**Deft Strike:** When you hit a target with a kensei weapon, you can spend
|
|
1 ki point to cause the weapon to deal extra damage to the target equal to
|
|
your Martial Arts die. You can use this feature only once on each of
|
|
your turns.
|
|
|
|
"""
|
|
|
|
name = "One with the Blade"
|
|
source = "Monk (Way of the Kensei)"
|
|
|
|
|
|
class SharpenTheBlade(Feature):
|
|
"""At 11th level, you gain the ability to augment your weap- ons further with
|
|
your ki. As a bonus action, you can expend up to 3 ki points to grant one
|
|
kensei weapon you touch a bonus to attack and damage rolls when you attack
|
|
with it. The bonus equals the number of ki points you spent. This bonus
|
|
lasts for 1 minute or until you use this feature again. This feature has no
|
|
effect on a magic weapon that already has a bonus to attack and damage
|
|
rolls
|
|
|
|
"""
|
|
|
|
name = "Sharpen the Blade"
|
|
source = "Monk (Way of the Kensei)"
|
|
|
|
|
|
class UnerringAccuracy(Feature):
|
|
"""At 17th level, your mastery of weapons grants you ex- traordinary
|
|
accuracy. Ifyou miss with an attack roll using a monk weapon on your turn,
|
|
you can reroll it. You can use this feature only once on each of your
|
|
turns.
|
|
|
|
"""
|
|
|
|
name = "Unerring Accuracy"
|
|
source = "Monk (Way of the Kensei)"
|