Files
dungeon-sheets/dungeonsheets/readers.py
T

281 lines
11 KiB
Python

import importlib
import warnings
import json
import re
from functools import lru_cache
import logging
from pathlib import Path
from dungeonsheets import exceptions
from dungeonsheets import spells
log = logging.getLogger(__file__)
def read_character_file(filename: str):
"""Create a character object from the given definition file.
The definition file should be an importable python file or a JSON
file following one of the supported formats, filled with variables
describing the character.
Parameters
----------
filename
The path to the file that will be imported.
"""
filename = Path(filename)
# Parse the file name
dir_ = filename.parent
fname = filename.name
ext = filename.suffix
try:
reader = readers_by_extension[ext]()
except KeyError:
raise ValueError(f"Character definition {filename} is not a known file type.")
else:
new_char = reader(filename=filename)
return new_char
class BaseCharacterReader():
"""Callable to parse a generic character file. Meant to be subclassed."""
def __call__(self, filename):
"""
Parameters
----------
filename
The path to the file that will be imported.
"""
raise NotImplementedError()
class JSONCharacterReader(BaseCharacterReader):
"""Callable to parse a JSON character file from Roll20 VVTES.
The definition file should be a JSON file following one of the
supported formats, filled with variables describing the character.
Parameters
----------
filename
The path to the file that will be imported.
"""
@lru_cache()
def json_data(self):
# Load the JSON data from disk
with open(self.filename, mode='r') as fp:
data = json.load(fp)
return data
def as_int(self, val):
try:
val = int(val)
except ValueError:
val = 0
return val
def get_attrib(self, key, which="current", default=None):
for obj in self.json_data()['attribs']:
if obj['name'] == key:
val = obj[which]
return val
# No object was found
if default is not None:
return default
else:
raise KeyError(key)
def has_skill_proficiency(self, key):
false_profs = ['', '0']
return self.get_attrib(key=f"{key}_prof") not in false_profs
def spells(self, prepared: bool=False):
"""Iterator over the spells the character knows.
Parameters
==========
prepared
If true, only return prepared spells.
"""
# "name": "repeating_spell-cantrip_-MEzYWPA5cUZYd4ZOvMS_spellname",
prof_re = re.compile("repeating_spell-(cantrip|[0-9]+)_([-0-9a-zA-Z]+)_spellname")
for obj in self.json_data()['attribs']:
match = prof_re.match(obj['name'])
if match:
level = match.group(1)
spell_id = match.group(2)
spell_name = self.get_attrib(f"repeating_spell-{level}_{spell_id}_spellname")
is_prepared = self.as_int(self.get_attrib(f"repeating_spell-{level}_{spell_id}_spellprepared", default=0))
if not prepared or is_prepared:
yield spell_name.lower()
def proficiencies(self, kind=None):
"""Iterator over the skills in which the character is proficient.
*kind* can be one of "weapon", "language", or None (all
proficiencies).
"""
prof_re = re.compile("repeating_proficiencies_([-0-9a-zA-Z]+)_name")
for obj in self.json_data()['attribs']:
match = prof_re.match(obj['name'])
if match:
prof_id = match.group(1)
prof_type = self.get_attrib(f"repeating_proficiencies_{prof_id}_prof_type")
if kind is None or prof_type == kind.upper():
yield self.get_attrib(f"repeating_proficiencies_{prof_id}_name").lower()
def equipment(self, kind=None):
"""Iterator over items in the character's inventory.
"""
prof_re = re.compile("repeating_inventory_([-0-9a-zA-Z]+)_itemname")
for obj in self.json_data()['attribs']:
match = prof_re.match(obj['name'])
if match:
item_id = match.group(1)
item_name = self.get_attrib(match.group(0))
item_count = int(self.get_attrib(f"repeating_inventory_{item_id}_itemcount", default=1))
item_weight = self.get_attrib(f"repeating_inventory_{item_id}_itemweight", default=0)
item_str = item_name.lower().strip()
if item_count > 1:
item_str += f" ({item_count})"
yield item_str
def weapons(self):
"""Iterator over the weapons the character is carrying in her inventory."""
item_re = re.compile("repeating_attack_([-0-9a-zA-Z]+)_atkname")
for obj in self.json_data()['attribs']:
match = item_re.match(obj['name'])
if match:
weapon_name = self.get_attrib(match.group()).lower()
if weapon_name[:3] == "i. ":
# Ignore artificer infusions
warnings.warn("Ignoring weapon infusion")
else:
weapon_name = weapon_name.split('(')[0].strip()
weapon_name = weapon_name.split(',')[0].strip()
yield weapon_name
def __call__(self, filename: str):
"""Create a character property dictionary from the JSON file."""
# Verify the version compatibility
self.filename = filename
version = self.json_data()['schema_version']
if version != 2:
raise exceptions.JSONFormatError("Cannot parse JSON schema version: %s" % version)
# Parse the json tree to get character properties
char_props = {}
char_props['name'] = self.json_data()['name']
char_props['level'] = self.as_int(self.get_attrib('base_level'))
char_props['classes'] = [self.get_attrib('class')]
char_props['background'] = self.get_attrib('background')
char_props['race'] = self.get_attrib('subrace')
char_props['alignment'] = self.get_attrib('alignment')
char_props['xp'] = self.as_int(self.get_attrib('experience', default=0))
# Attributes
attribute_names = ['strength', 'dexterity', 'constitution',
'intelligence', 'wisdom', 'charisma']
for attr in attribute_names:
char_props[attr] = self.as_int(self.get_attrib(f"{attr}_base"))
# Skill proficiencies
skill_names = ['acrobatics', 'animal_handling', 'arcana',
'athletics', 'deception', 'history', 'insight', 'intimidation',
'investigation', 'medicine', 'nature', 'perception',
'performance', 'persuasion', 'religion', 'sleight_of_hand',
'stealth', 'survival']
skill_profs = [skill for skill in skill_names if self.has_skill_proficiency(skill)]
char_props['skill_proficiencies'] = skill_profs
# Other proficiencies
char_props['weapon_proficiencies'] = self.proficiencies("weapon")
char_props['languages'] = ", ".join(self.proficiencies("language"))
# Tool proficiencies
prof_re = re.compile("repeating_tool_([-0-9a-zA-Z]+)_toolname")
tool_profs = []
for obj in self.json_data()['attribs']:
match = prof_re.match(obj['name'])
if match:
tool_profs.append(self.get_attrib(match.group(0)))
char_props['_proficiencies_text'] = tool_profs
# Combat stats
char_props['hp_max'] = self.as_int(self.get_attrib('hp', which="max"))
# Equipment
char_props['cp'] = self.as_int(self.get_attrib('cp', default=0))
char_props['sp'] = self.as_int(self.get_attrib('sp', default=0))
char_props['ep'] = self.as_int(self.get_attrib('ep', default=0))
char_props['gp'] = self.as_int(self.get_attrib('gp', default=0))
char_props['pp'] = self.as_int(self.get_attrib('pp', default=0))
char_props['weapons'] = self.weapons()
char_props['equipment'] = ", ".join(self.equipment())
# Personality, etc
char_props['personality_traits'] = self.get_attrib('personality_traits').strip()
char_props['flaws'] = self.get_attrib('flaws').strip()
char_props['ideals'] = self.get_attrib('ideals').strip()
char_props['bonds'] = self.get_attrib('bonds').strip()
# Spells
char_props["spells"] = self.spells()
char_props["spells_prepared"] = self.spells(prepared=True)
# Some unused values
warn_msg = ("Importing the following traits from JSON is not yet supported: "
"magic_items, armor, shield, attacks_and_spellcasting, "
"infusions, wild_shapes")
warnings.warn(warn_msg)
log.warning(warn_msg)
char_props['magic_items'] = ()
char_props['armor'] = ""
char_props["shield"] = ""
char_props["attacks_and_spellcasting"] = ""
char_props["infusions"] = []
char_props["wild_shapes"] = []
return char_props
class PythonCharacterReader(BaseCharacterReader):
def __call__(self, filename: str):
"""Create a character object from the given definition file.
The definition file should be an importable python file, filled
with variables describing the character.
Parameters
----------
filename
The path to the file that will be imported.
"""
# Check if this file contains the version string
version_re = re.compile(r'dungeonsheets_version\s*=\s*[\'"]([0-9.]+)[\'"]')
with open(filename, mode='r') as f:
version = None
for line in f:
match = version_re.match(line)
if match:
version = match.group(1)
break
if version is None:
# Not a valid DND character file
raise exceptions.CharacterFileFormatError(
f"No ``dungeonsheets_version = `` entry in `{filename}`.")
# Import the module to extract the information
spec = importlib.util.spec_from_file_location('module', filename)
module = importlib.util.module_from_spec(spec)
spec.loader.exec_module(module)
# Prepare a list of properties for this character
char_props = {}
for prop_name in dir(module):
if prop_name[0:2] != '__':
char_props[prop_name] = getattr(module, prop_name)
return char_props
readers_by_extension = {
'.py': PythonCharacterReader,
'.json': JSONCharacterReader,
}