Files
dungeon-sheets/dungeonsheets/create_character.py
T

855 lines
29 KiB
Python

#!/usr/bin/env python
"""Launch a system to interactively create a character."""
import logging
import math
import os
from random import randint
import subprocess
import npyscreen
from dungeonsheets import character, race, dice, background, classes, weapons, armor
log = logging.getLogger(__name__)
def read_version():
version = open(os.path.join(os.path.dirname(__file__), "../VERSION")).read()
version = version.replace("\n", "")
return version
char_classes = {c.name: c for c in classes.available_classes}
races = {r.name: r for r in race.available_races}
backgrounds = {b.name: b for b in background.available_backgrounds}
all_weapons = (
weapons.simple_melee_weapons
+ weapons.martial_melee_weapons
+ weapons.simple_ranged_weapons
+ weapons.martial_ranged_weapons
)
class LinkedListForm(npyscreen.ActionForm):
prev_page = None
this_page = None
next_page = None
def __init__(self, formid, *args, **kwargs):
self.this_page = formid
super().__init__(*args, **kwargs)
def to_next(self):
self.parentApp.setNextForm(self.next_page)
def to_prev(self):
self.parentApp.setNextForm(self.prev_page)
def add_next(self, next_name):
new_next = self.parentApp.getForm(next_name)
if self.next_page:
current_next = self.parentApp.getForm(self.next_page)
current_next.prev_page = next_name
new_next.next_page = self.next_page
new_next.prev_page = self.this_page
self.next_page = next_name
def add_prev(self, prev_name):
new_prev = self.parentApp.getForm(prev_name)
if self.prev_page:
current_prev = self.parentApp.getForm(self.prev_page)
current_prev.next_page = prev_name
new_prev.prev_page = self.prev_page
new_prev.next_page = self.this_page
self.prev_page = prev_name
def prune(self):
if self.next_page:
next_form = self.parentApp.getForm(self.next_page)
next_form.prev_page = self.prev_page
if self.prev_page:
prev_form = self.parentApp.getForm(self.prev_page)
prev_form.next_page = self.next_page
self.parentApp.removeForm(self.this_page)
class App(npyscreen.NPSAppManaged):
# STARTING_FORM = 'SKILLS'
character = None
n_classes = 1
def save_character(self):
# Save the file
filename = self.getForm("SAVE").filename.value
self.character.save(filename, template_file="empty_template.txt")
# Create the PDF character sheet
if self.getForm("SAVE").make_pdf.value:
log.debug("Creating PDF")
self.character.to_pdf(filename)
subprocess.call(["makesheets", filename])
def update_max_hp_roll(self):
abil = self.getForm("ABILITIES")
# Update max HP based on the class
hit_dice = [dice.read_dice_str(d) for d in self.character.hit_dice.split(" + ")]
const = int((int(abil.constitution.value) - 10) / 2)
hp_max = f"{hit_dice[0].faces + self.character.level*const}"
hds = {}
for i, hd in enumerate(hit_dice):
num = hd.num
if i == 0:
num -= 1
if hd.faces not in hds:
hds[hd.faces] = 0
hds[hd.faces] += num
for faces, num in hds.items():
hp_max += f" + {num}d{faces}"
abil.hp_roll_text.value = "Enter (or roll) your Max HP: " + hp_max
abil.display()
def reroll_max_hp(self):
abil = self.getForm("ABILITIES")
# Update max HP based on the class
hit_dice = [dice.read_dice_str(d) for d in self.character.hit_dice.split(" + ")]
const = int((int(abil.constitution.value) - 10) / 2)
# Assume first hd given is from primary class
hp_max = hit_dice[0].faces + const
for i, hd in enumerate(hit_dice):
num = hd.num
if i == 0:
num -= 1
for d in range(num):
hp_max += randint(1, hd.faces) + const
abil.hp_max.value = str(hp_max)
abil.display()
def set_default_hp_max(self):
abil = self.getForm("ABILITIES")
# Update max HP based on the class
hit_dice = [dice.read_dice_str(d) for d in self.character.hit_dice.split(" + ")]
const = int((int(abil.constitution.value) - 10) / 2)
# Assume first hd given is from primary class
hp_max = hit_dice[0].faces + const
for i, hd in enumerate(hit_dice):
num = hd.num
if i == 0:
num -= 1
for d in range(num):
hp_max += math.ceil(hd.faces / 2) + const
log.debug("Updating max hp: %d", hp_max)
abil.hp_max.value = str(hp_max)
abil.display()
def onStart(self):
self.character = character.Character()
self.character.class_list = []
self.addForm("MAIN", BasicInfoForm, name="Basic Info:", formid="MAIN")
self.addForm(
"RACE", RaceForm, name="Select your character's race:", formid="RACE"
)
self.addForm(
"CLASS1",
CharacterClassForm,
name="Select your character's primary class:",
formid="CLASS1",
)
self.addForm(
"BACKGROUND", BackgroundForm, name="Choose background:", formid="BACKGROUND"
)
self.addForm(
"ALIGNMENT",
AlignmentForm,
name="Select your character's alignment:",
formid="ALIGNMENT",
)
self.addForm(
"ABILITIES",
AbilityScoreForm,
name="Choose ability scores:",
formid="ABILITIES",
)
self.addForm(
"SKILLS", SkillForm, name="Choose skill proficiencies", formid="SKILLS"
)
self.addForm("WEAPONS", WeaponForm, name="Choose weapons", formid="WEAPONS")
self.addForm("ARMOR", ArmorForm, name="Choose armor", formid="ARMOR")
self.addForm(
"PERSONALITY",
PersonalityForm,
name="Describe your character",
formid="PERSONALITY",
)
self.addForm("SAVE", SaveForm, name="Save character:", formid="SAVE")
# Initialized the DoublyLinkedList
forms = [
"MAIN",
"RACE",
"CLASS1",
"BACKGROUND",
"ALIGNMENT",
"ABILITIES",
"SKILLS",
"WEAPONS",
"ARMOR",
"PERSONALITY",
"SAVE",
]
for i in range(len(forms) - 1):
form = self.getForm(forms[i])
form.add_next(forms[i + 1])
class BasicInfoForm(LinkedListForm):
def create(self):
self.name = self.add(
npyscreen.TitleText, name="Character Name:", use_two_lines=False
)
self.player_name = self.add(
npyscreen.TitleText, name="Player Name:", use_two_lines=False
)
def on_ok(self):
# Update the default filename
name = self.name.value or "New Character"
if name == "":
filename = "new_character.py"
else:
filename = f'{name.split(" ")[0].lower()}.py'
save_form = self.parentApp.getForm("SAVE")
save_form.filename.value = filename
self.parentApp.character.name = self.name.value
self.parentApp.character.player_name = self.player_name.value
super().to_next()
def on_cancel(self):
raise KeyboardInterrupt
class RaceForm(LinkedListForm):
def create(self):
self.race = self.add(
npyscreen.TitleSelectOne, name="Race:", values=tuple(races.keys())
)
def on_ok(self):
if len(self.race.get_selected_objects()) >= 1:
selected_race = self.race.get_selected_objects()[0]
SelectedRace = races[selected_race]
log.debug("Selected character race: %s", SelectedRace.name)
self.parentApp.character.race = SelectedRace
super().to_next()
def on_cancel(self):
super().to_prev()
class CharacterClassForm(LinkedListForm):
class_num = 1
def __init__(self, num=1, **kwargs):
self.class_num = num
self.class_options = list(char_classes.keys())
super().__init__(**kwargs)
@property
def subclass_page(self):
key = "SUBCLASS{:d}".format(self.class_num)
if key in self.parentApp._Forms:
return self.parentApp.getForm(key)
else:
return None
@property
def next_multiclass_page(self):
key = "CLASS{:d}".format(self.class_num + 1)
if key in self.parentApp._Forms:
return self.parentApp.getForm(key)
else:
return None
def update_options(self):
if len(self.parentApp.character.class_list) == 0:
return
else:
self.class_options = list(char_classes.keys())
for c in self.parentApp.character.class_list[: self.class_num - 1]:
self.class_options.remove(c.name)
self.character_class.values = sorted(tuple(self.class_options))
self.character_class.update()
def create(self):
if self.class_num > 1:
self.add(
npyscreen.FixedText,
editable=False,
value="Current Classes: {}".format(self.parentApp.character.name),
)
if self.class_num == 1:
t = "Primary Class:"
else:
t = "Class #{:d}:".format(self.class_num)
for c in self.parentApp.character.class_list:
self.class_options.remove(c.name)
if self.class_num == 1:
self.multiclass = self.add(
npyscreen.Checkbox,
name="Add Multiclass?",
value=False,
)
else:
self.multiclass = self.add(
npyscreen.Checkbox,
name="Add Class #{:d}?".format(self.class_num + 1),
value=False,
)
self.level = self.add(
npyscreen.TitleText, name="Level:", value="1", use_two_lines=False
)
self.character_class = self.add(
npyscreen.TitleSelectOne, name=t, values=tuple(self.class_options)
)
def add_multiclass_page(self):
new_name = "CLASS{:d}".format(self.class_num + 1)
new_form = self.parentApp.addForm(
new_name,
CharacterClassForm,
name="Select your character's Class #{:d}:".format(self.class_num + 1),
num=self.class_num + 1,
formid=new_name,
)
self.add_next(new_name)
return new_form
def add_subclass_page(self, newclass, level):
new_name = "SUBCLASS{:d}".format(self.class_num)
new_form = self.parentApp.addForm(
new_name,
SubclassForm,
name="Select your {:s} Subclass".format(newclass.name),
newclass=newclass,
level=level,
num=self.class_num,
formid=new_name,
)
self.add_next(new_name)
return new_form
def on_ok(self):
if len(self.character_class.get_selected_objects()) >= 1:
selected_class = self.character_class.get_selected_objects()[0]
selected_class = char_classes[selected_class]
log.debug("Selected character class %s", selected_class.name)
# replace later classes if we've backed up
self.parentApp.character.class_list = self.parentApp.character.class_list[
: self.class_num - 1
]
self.parentApp.character.add_class(
cls=selected_class, level=int(self.level.value), subclass=None
)
# add multiclass page if not exists yet
if self.multiclass.value:
if self.next_multiclass_page is None:
self.add_multiclass_page()
else:
self.next_multiclass_page.update_options()
else:
# in case returned a page, prune any future multiclasses
while self.next_page != "BACKGROUND":
f = self.parentApp.getForm(self.next_page)
f.prune()
if int(self.level.value) >= selected_class.subclass_select_level:
if not self.subclass_page:
self.add_subclass_page(
newclass=selected_class, level=int(self.level.value)
)
else:
if self.subclass_page is not None:
f = self.parentApp.getForm(self.next_page)
f.prune()
super().to_next()
def on_cancel(self):
super().to_prev()
class SubclassForm(LinkedListForm):
def __init__(self, newclass, level, num=1, **kwargs):
self.class_num = num
self.parent_class = newclass
if len(newclass.subclasses_available) > 0:
self.subclass_options = [sc.name for sc in newclass.subclasses_available]
else:
self.subclass_options = ("None",)
self.level = level
super().__init__(**kwargs)
def create(self):
self.subclass = self.add(
npyscreen.TitleSelectOne,
name="Subclass:",
values=tuple(self.subclass_options),
)
def on_ok(self):
if len(self.subclass.get_selected_objects()) >= 1:
sc = self.subclass.get_selected_objects()[0]
if sc in [None, "", "None"]:
sc = None
self.parentApp.character.class_list = self.parentApp.character.class_list[
: self.class_num - 1
]
self.parentApp.character.add_class(
cls=self.parent_class, level=self.level, subclass=sc
)
super().to_next()
def on_cancel(self):
super().to_prev()
class BackgroundForm(LinkedListForm):
def create(self):
self.background = self.add(
npyscreen.TitleSelectOne,
name="Background:",
values=tuple(backgrounds.keys()),
)
def on_ok(self):
if len(self.background.get_selected_objects()) >= 1:
selected_bg = self.background.get_selected_objects()[0]
Background = backgrounds[selected_bg]
self.parentApp.character.background = Background()
# Update the languages based on background and race
race_languages = self.parentApp.character.race.languages
languages = Background.languages + race_languages
self.parentApp.character.languages = ", ".join(languages)
log.debug("Selected character background: %s", Background.name)
super().to_next()
def on_cancel(self):
super().to_prev()
class AlignmentForm(LinkedListForm):
"""Choose your character's alignment."""
alignments = (
"Lawful good",
"Neutral good",
"Chaotic good",
"Lawful neutral",
"True neutral",
"Chaotic neutral",
"Lawful evil",
"Neutral evil",
"Chaotic evil",
)
def create(self):
self.alignment = self.add(
npyscreen.TitleSelectOne, name="Alignment:", values=self.alignments
)
def on_ok(self):
if len(self.alignment.get_selected_objects()) >= 1:
selected_alignment = self.alignment.get_selected_objects()[
0
] # values[self.alignment.value]
log.debug("Selected character alignment %s", selected_alignment)
self.parentApp.character.alignment = selected_alignment
# prep additions to abilities page
self.parentApp.getForm("ABILITIES").prep()
super().to_next()
def on_cancel(self):
super().to_prev()
class AbilityScoreForm(LinkedListForm):
num_rolls = 0
def roll_dice(self):
"""Get six ability scores that can then be assigned to abilities."""
def roll_score():
# Roll 4 dice and add the 3 highest
rolls = (randint(1, 6) for i in range(4))
score = sum(sorted(rolls)[-3:])
return score
scores = (roll_score() for i in range(6))
return tuple(sorted(scores, reverse=True))
def default_array(self):
return (15, 14, 13, 12, 10, 8)
def reroll(self, widget=None):
self.num_rolls += 1
new_scores = self.roll_dice()
self.score_options.value = str(new_scores)[1:-1]
self.score_options.update()
self.reroll_button.value = False
self.reroll_button.name = "Reroll"
self.reroll_button.update()
self.default_button.value = False
self.default_button.update()
def set_default(self, widget=None):
new_scores = self.default_array()
self.score_options.value = str(new_scores)[1:-1]
self.score_options.update()
self.default_button.value = True
self.default_button.update()
def reroll_hp(self, widget=None):
self.parentApp.reroll_max_hp()
self.parentApp.update_max_hp_roll()
def create(self):
self.roll_text = self.add(
npyscreen.FixedText,
editable=False,
value="Take the six rolls below and assign each one to an ability.",
)
self.score_options = self.add(
npyscreen.TitleFixedText,
name="Rolls:",
editable=False,
value=str(self.default_array())[1:-1],
)
self.default_button = self.add(
npyscreen.MiniButtonPress,
name="Use Default Rolls",
when_pressed_function=self.set_default,
)
self.reroll_button = self.add(
npyscreen.MiniButtonPress, name="Reroll", when_pressed_function=self.reroll
)
def prep(self):
attrs = (
"strength",
"dexterity",
"constitution",
"intelligence",
"wisdom",
"charisma",
)
self.class_text = self.add(
npyscreen.FixedText,
editable=False,
value="Key stats for your primary class {:s} are listed with **".format(
self.parentApp.character.primary_class.name
),
)
self.race_text = self.add(
npyscreen.FixedText,
editable=False,
value="Do not add racial bonuses, they will be added for you as listed.",
)
for attr in attrs:
if attr in self.parentApp.character.primary_class.primary_abilities:
name = "**" + attr
else:
name = "" + attr
race_bonus = getattr(self.parentApp.character.race, f"{attr}_bonus")
if race_bonus != 0:
name += "({:+d})".format(race_bonus)
name += ":"
new_fld = self.add(
npyscreen.TitleText, name=name, begin_entry_at=24, value="10"
)
setattr(self, attr, new_fld)
self.hp_roll_text = self.add(npyscreen.FixedText, editable=False, value="")
self.hp_reroll_buttom = self.add(
npyscreen.MiniButtonPress,
name="Reroll Max HP",
when_pressed_function=self.reroll_hp,
)
self.hp_max = self.add(npyscreen.TitleText, name="Max HP:")
self.parentApp.update_max_hp_roll()
self.parentApp.set_default_hp_max()
def on_ok(self):
attrs = (
"strength",
"dexterity",
"constitution",
"intelligence",
"wisdom",
"charisma",
"hp_max",
)
for attr in attrs:
fld = getattr(self, attr)
race_bonus = getattr(self.parentApp.character.race, f"{attr}_bonus", 0)
try:
val = int(float(fld.value))
except ValueError:
# Not an integer, so clear the field
val = 10
val += race_bonus
log.debug("Setting %s to %s", attr, str(val))
# Update the "character" with new values
setattr(self.parentApp.character, attr, val)
super().to_next()
def on_cancel(self):
super().to_prev()
class SkillForm(LinkedListForm):
def while_editing(self):
# Update the static skills for race and background
bg_skills = self.parentApp.character.background.skill_proficiencies
self.bg_skills.value = str(bg_skills)[1:-1].replace("'", "")
race_skills = self.parentApp.character.race.skill_proficiencies
self.race_skills.value = str(race_skills)[1:-1].replace("'", "")
# Now set the available discretionary choices
choices = (
self.parentApp.character.primary_class.class_skill_choices
+ self.parentApp.character.race.skill_choices
+ self.parentApp.character.background.skill_choices
)
static_skills = bg_skills + race_skills
choices = set([c for c in choices if c.lower() not in static_skills])
self.skill_proficiencies.set_values(sorted(tuple(choices)))
self.update_remaining()
def update_remaining(self, widget=None):
num_choices = (
self.parentApp.character.primary_class.num_skill_choices
+ self.parentApp.character.race.num_skill_choices
+ self.parentApp.character.background.num_skill_choices
)
num_selected = len(self.skill_proficiencies.value)
remaining = num_choices - num_selected
log.debug(f"Remaining: {remaining}")
self.remaining.value = str(remaining)
self.display()
def create(self):
self.bg_skills = self.add(
npyscreen.TitleText, name="Background:", value="", editable=False
)
self.race_skills = self.add(
npyscreen.TitleText, name="Racial:", value="", editable=False
)
self.remaining = self.add(
npyscreen.TitleText, name="Remaining:", value=0, editable=False
)
self.skill_proficiencies = self.add(
npyscreen.TitleMultiSelect,
name="Skill Proficiencies:",
values=(),
value_changed_callback=self.update_remaining,
)
def on_ok(self):
new_skills = self.skill_proficiencies.get_selected_objects()
if new_skills is not None:
new_skills = tuple(s.lower() for s in new_skills)
else:
new_skills = ()
bg_skills = tuple(self.parentApp.character.background.skill_proficiencies)
race_skills = tuple(self.parentApp.character.race.skill_proficiencies)
all_skills = new_skills + bg_skills + race_skills
self.parentApp.character.skill_proficiencies = all_skills
self.parentApp.getForm("WEAPONS").update_options()
log.debug(f"Skill proficiencies: {all_skills}")
super().to_next()
def on_cancel(self):
super().to_prev()
class WeaponForm(LinkedListForm):
def create(self):
self.instructions = self.add(
npyscreen.FixedText, editable=False, value="Please select your weapons."
)
self.remaining = self.add(
npyscreen.TitleText, name="Remaining:", value=3, editable=False
)
self.weapons = self.add(
npyscreen.TitleMultiSelect,
name="Weapons:",
values=tuple([wpn.name for wpn in all_weapons]),
value_changed_callback=self.update_remaining,
)
def on_ok(self):
new_weapons = self.weapons.get_selected_objects()
if new_weapons is not None:
new_weapons = tuple(s.lower() for s in new_weapons)
else:
new_weapons = ()
for wpn in new_weapons:
self.parentApp.character.wield_weapon(wpn)
log.debug(f"Weapons wielded: {new_weapons}")
super().to_next()
def update_remaining(self, widget=None):
num_choices = 3
num_selected = len(self.weapons.value)
remaining = num_choices - num_selected
log.debug(f"Remaining: {remaining}")
self.remaining.value = str(remaining)
self.display()
def update_options(self):
available_weapons = []
for wpn in all_weapons:
if self.parentApp.character.is_proficient(wpn()):
available_weapons.append(wpn.name)
self.weapons.values = available_weapons
self.parentApp.getForm("ARMOR").update_options()
self.display()
def on_cancel(self):
super().to_prev()
class ArmorForm(LinkedListForm):
def create(self):
self.instructions = self.add(
npyscreen.FixedText, editable=False, value="Please select your armor."
)
self.shield = self.add(npyscreen.Checkbox, name="Shield? ", value=False)
self.armor = self.add(
npyscreen.TitleSelectOne,
name="Armor:",
values=tuple([a.name for a in ([armor.NoArmor] + armor.all_armors)]),
)
def on_ok(self):
my_armor = self.armor.get_selected_objects()[0]
if my_armor.lower() != "no armor":
self.parentApp.character.wear_armor(my_armor)
if self.shield.value:
self.parentApp.character.wield_shield("shield")
super().to_next()
def update_options(self):
available_armors = [armor.NoArmor]
proficiencies = self.parentApp.character.proficiencies_text.lower()
if ("light armor" in proficiencies) or ("all armor" in proficiencies):
available_armors.extend(armor.light_armors)
if ("medium armor" in proficiencies) or ("all armor" in proficiencies):
available_armors.extend(armor.medium_armors)
if ("heavy armor" in proficiencies) or ("all armor" in proficiencies):
available_armors.extend(armor.heavy_armors)
self.armor.values = [a.name for a in available_armors]
self.display()
def on_cancel(self):
super().to_prev()
class PersonalityForm(LinkedListForm):
def create(self):
self.instructions = self.add(
npyscreen.FixedText,
editable=False,
value="Please describe your character's personality.",
)
self.add(npyscreen.FixedText, editable=False, value=" ")
self.pers_instr = self.add(
npyscreen.FixedText,
editable=False,
value="Describe how your character behaves/interacts with others?",
)
self.personality_traits = self.add(
npyscreen.TitleText, name="Personality Traits: ", begin_entry_at=24
)
self.add(npyscreen.FixedText, editable=False, value=" ")
self.ideal_instr = self.add(
npyscreen.FixedText,
editable=False,
value="Describe what values does your character believes in?",
)
self.ideals = self.add(npyscreen.TitleText, name="Ideals: ", begin_entry_at=24)
self.add(npyscreen.FixedText, editable=False, value=" ")
self.bond_instr = self.add(
npyscreen.FixedText,
editable=False,
value="Describe your character's commitments or ongoing quests.",
)
self.bonds = self.add(npyscreen.TitleText, name="Bonds: ", begin_entry_at=24)
self.add(npyscreen.FixedText, editable=False, value=" ")
self.flaw_instr = self.add(
npyscreen.FixedText,
editable=False,
value="Describe your character's interesting flaws.",
)
self.flaws = self.add(npyscreen.TitleText, name="Flaws: ", begin_entry_at=24)
self.add(npyscreen.FixedText, editable=False, value=" ")
self.feat_instr = self.add(
npyscreen.FixedText,
editable=False,
value="Describe any other notable features or abilities.",
)
self.features = self.add(
npyscreen.TitleText, name="Features: ", begin_entry_at=24
)
def on_ok(self):
if self.personality_traits.value:
self.parentApp.character.personality_traits = self.personality_traits.value
if self.ideals.value:
self.parentApp.character.ideals = self.ideals.value
if self.bonds.value:
self.parentApp.character.bonds = self.bonds.value
if self.flaws.value:
self.parentApp.character.flaws = self.flaws.value
if self.features.value:
self.parentApp.character.features_and_traits = self.features.value
super().to_next()
def on_cancel(self):
super().to_prev()
class SaveForm(LinkedListForm):
def create(self):
self.instructions = self.add(
npyscreen.FixedText,
editable=False,
value=(
"Your character will be saved in the file given below. "
"After saving, edit this file to finish your personality, "
"weapons, etc."
),
)
self.filename = self.add(npyscreen.TitleText, name="Filename:")
self.make_pdf = self.add(npyscreen.Checkbox, name="Create PDF:", value=True)
def on_ok(self):
super().to_next()
def on_cancel(self):
super().to_prev()
def main():
my_app = App()
try:
my_app.run()
except KeyboardInterrupt:
log.error("Aborted by user request")
else:
my_app.save_character()
if __name__ == "__main__":
main()