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dungeon-sheets/dungeonsheets/monsters/monsters_u.py
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2021-06-04 11:36:35 -05:00

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Python

"""
A collection of monsters from D&D 5e's SRD
This file was autogenerated by https://github.com/stravajiaxen/5e-srd-to-py
"""
from dungeonsheets.monsters.monsters import Monster
from dungeonsheets.stats import Ability
class Unicorn(Monster):
"""
**Charge**: If the unicorn moves at least 20 ft. straight toward a target and then hits it with a horn attack on the same turn, the target takes an extra 9 (2d8) piercing damage. If the target is a creature, it must succeed on a DC 15 Strength saving throw or be knocked prone.
**Innate Spellcasting**: The unicorn's innate spellcasting ability is Charisma (spell save DC 14). The unicorn can innately cast the following spells, requiring no components:
At will: detect evil and good, druidcraft, pass without trace
1/day each: calm emotions, dispel evil and good, entangle
**Magic Resistance**: The unicorn has advantage on saving throws against spells and other magical effects.
**Magic Weapons**: The unicorn's weapon attacks are magical.
**Multiattack**: The unicorn makes two attacks: one with its hooves and one with its horn.
**Hooves**: Melee Weapon Attack: +7 to hit, reach 5 ft ., one target. Hit: 11 (2d6 + 4) bludgeoning damage.
**Horn**: Melee Weapon Attack: +7 to hit, reach 5 ft ., one target. Hit: 8 (1d8 + 4) piercing damage.
**Healing Touch**: The unicorn touches another creature with its horn. The target magically regains 11 (2d8 + 2) hit points. In addition, the touch removes all diseases and neutralizes all poisons afflicting the target.
**Teleport**: The unicorn magically teleports itself and up to three willing creatures it can see within 5 ft. of it, along with any equipment they are wearing or carrying, to a location the unicorn is familiar with, up to 1 mile away.
"""
name = "Unicorn"
description = "Large celestial, lawful good"
challenge_rating = 5
armor_class = 12
skills = ""
senses = "Darkvision 60 ft., Passive Perception 13"
languages = "Celestial, Elvish, Sylvan, telepathy 60 ft."
strength = Ability(18)
dexterity = Ability(14)
constitution = Ability(15)
intelligence = Ability(11)
wisdom = Ability(17)
charisma = Ability(16)
speed = 50
swim_speed = 0
fly_speed = 0
climb_speed = 0
hp_max = 67
hit_dice = "9d10"