Files
dungeon-sheets/dungeonsheets/stats.py
T
2018-04-14 01:28:46 -05:00

92 lines
2.9 KiB
Python

import math
from collections import namedtuple
def findattr(obj, name):
"""Similar to builtin getattr(obj, name) but more forgiving to
whitespace and capitalization.
"""
# Come up with several options
py_name = name.replace('-', '_').replace(' ', '_').replace("'", "")
camel_case = "".join([s.capitalize() for s in py_name.split('_')])
if hasattr(obj, py_name):
# Direct lookup
attr = getattr(obj, py_name)
elif hasattr(obj, camel_case):
# CamelCase lookup
attr = getattr(obj, camel_case)
else:
raise AttributeError(f'{obj} has no attribute {name}')
return attr
def mod_str(modifier):
"""Converts a modifier to a string, eg 2 -> '+2'."""
if modifier > 0:
mod_str = '+' + str(modifier)
else:
mod_str = str(modifier)
return mod_str
AbilityScore = namedtuple('AbilityScore', ('value', 'modifier', 'saving_throw'))
class Ability():
ability_name = None
def __init__(self, default_value=10):
self.default_value = default_value
def __set_name__(self, character, name):
self.ability_name = name
def _check_dict(self, obj):
if not hasattr(obj, '_ability_scores'):
# No ability score dictionary exists
obj._ability_scores = {
self.ability_name: self.default_value
}
elif self.ability_name not in obj._ability_scores.keys():
# ability score dictionary exists but doesn't have this ability
obj._ability_scores[self.ability_name] = self.default_value
def __get__(self, character, Character):
self._check_dict(character)
score = character._ability_scores[self.ability_name]
modifier = math.floor((score - 10) / 2)
# Check for proficiency
saving_throw = modifier
if self.ability_name is not None:
is_proficient = (self.ability_name in character.saving_throw_proficiencies)
if is_proficient:
saving_throw += character.proficiency_bonus
# Create the named tuple
value = AbilityScore(modifier=modifier, value=score, saving_throw=saving_throw)
return value
def __set__(self, character, val):
self._check_dict(character)
character._ability_scores[self.ability_name] = val
self.value = val
class Skill():
"""An ability-based skill, such as athletics."""
def __init__(self, ability):
self.ability_name = ability
def __set_name__(self, character, name):
self.skill_name = name
self.character = character
def __get__(self, character, owner):
ability = getattr(character, self.ability_name)
modifier = ability.modifier
# Check for proficiency
is_proficient = self.skill_name in character.skill_proficiencies
if is_proficient:
modifier += character.proficiency_bonus
return modifier