Files
dungeon-sheets/dungeonsheets/create_character.py
T

535 lines
21 KiB
Python
Executable File

#!/usr/bin/env python
"""Launch a system to interactively create a character."""
import logging
# logging.basicConfig(filename='character_creater.log', level=logging.DEBUG)
log = logging.getLogger(__name__)
import math
import os
from random import randint
import subprocess
import npyscreen
import jinja2
from dungeonsheets import character, race, dice, background, classes
def read_version():
version = open(os.path.join(os.path.dirname(__file__), '../VERSION')).read()
version = version.replace('\n', '')
return version
char_classes = {c.class_name: c for c in classes.available_classes}
races = {r.name: r for r in race.available_races}
backgrounds = {b.name: b for b in background.available_backgrounds}
class App(npyscreen.NPSAppManaged):
# STARTING_FORM = 'SKILLS'
character = None
n_classes = 1
def save_character(self):
# Save the file
filename = self.getForm("SAVE").filename.value
self.character.save(filename, template_file='empty_template.tex')
# Create the PDF character sheet
if self.getForm('SAVE').make_pdf.value:
log.debug("Creating PDF")
self.character.to_pdf(filename, template_file='empty_template.tex')
subprocess.call(['makesheets', filename])
def update_max_hp(self):
# Update max HP based on the class
max_hp_fld = self.getForm('ABILITIES').max_hp
if max_hp_fld.value == '':
# Calculate the new value
hit_dice = [dice.read_dice_str(d)
for d in self.character.hit_dice.split(' + ')]
const = self.character.constitution.modifier
# Assume first hd given is from primary class
max_hp = math.floor(hit_dice[0].faces/2) + const
for hd in hit_dice:
for d in range(hd.num):
max_hp += math.ceil(hd.faces/2) + const
log.debug("Updating max hp: %d", max_hp)
max_hp_fld.value = str(max_hp)
def onStart(self):
self.character = character.Character()
self.addForm("MAIN", BasicInfoForm, name="Basic Info:")
self.addForm("RACE", RaceForm, name="Select your character's race:")
self.addForm("CLASS1", CharacterClassForm, name="Select your character's primary class:")
self.addForm("BACKGROUND", BackgroundForm, name="Choose background:")
self.addForm("ALIGNMENT", AlignmentForm, name="Select your character's alignment:")
self.addForm("ABILITIES", AbilityScoreForm, name="Choose ability scores:")
self.addForm("SKILLS", SkillForm, name="Choose skill proficiencies")
self.addForm("SAVE", SaveForm, name="Save character:")
class BasicInfoForm(npyscreen.ActionForm):
def create(self):
self.name = self.add(
npyscreen.TitleText, name="Character Name:", use_two_lines=False)
self.player_name = self.add(
npyscreen.TitleText, name="Player Name:", use_two_lines=False)
def on_ok(self):
# Update the default filename
name = self.name.value
if name == '':
filename = 'new_character.py'
else:
filename = f'{name.split(" ")[0].lower()}.py'
save_form = self.parentApp.getForm('SAVE')
save_form.filename.value = filename
self.parentApp.character.name = self.name.value
self.parentApp.character.player_name = self.player_name.value
# Move to the next form
self.parentApp.setNextForm('RACE')
def on_cancel(self):
raise KeyboardInterrupt
class RaceForm(npyscreen.ActionForm):
prev_page = 'MAIN'
this_page = 'RACE'
next_page = 'CLASS1'
def create(self):
self.race = self.add(
npyscreen.TitleSelectOne, name="Race:", values=tuple(races.keys()))
def on_ok(self):
if self.race.value is not None:
selected_race = self.race.get_selected_objects()[0]
SelectedRace = races[selected_race]
log.debug('Selected character race: %s', SelectedRace.name)
self.parentApp.character.race = SelectedRace()
self.parentApp.setNextForm(self.next_page)
def on_cancel(self):
self.parentApp.setNextForm(self.prev_page)
class CharacterClassForm(npyscreen.ActionForm):
prev_page = 'RACE'
this_page = 'CLASS1'
next_page = 'BACKGROUND'
class_num = 1
def __init__(self, num=1, **kwargs):
self.class_num = num
self.class_options = list(char_classes.keys())
super().__init__(**kwargs)
@property
def subclass_page(self):
key = "SUBCLASS{:d}".format(self.class_num)
if key in self.parentApp._Forms:
return self.parentApp.getForm(key)
else:
return None
@property
def next_multiclass_page(self):
key = "CLASS{:d}".format(self.class_num+1)
if key in self.parentApp._Forms:
return self.parentApp.getForm(key)
else:
return None
def update_options(self):
if len(self.parentApp.character.class_list) == 0:
return
else:
self.class_options = list(char_classes.keys())
for c in self.parentApp.character.class_list[:self.class_num-1]:
self.class_options.remove(c.class_name)
self.character_class.values = tuple(self.class_options)
self.character_class.update()
def create(self):
if self.class_num > 1:
self.add(npyscreen.FixedText, editable=False,
value="Current Classes: {}".format(
self.parentApp.character.class_name))
if self.class_num == 1:
t = 'Primary Class:'
else:
t = 'Class #{:d}:'.format(self.class_num)
for c in self.parentApp.character.class_list:
self.class_options.remove(c.class_name)
self.level = self.add(
npyscreen.TitleText, name='Level:', value="1", use_two_lines=False)
self.subclass = self.add(npyscreen.Checkbox, name="Choose a Subclass?", value=False)
if self.class_num == 1:
self.multiclass = self.add(npyscreen.Checkbox, name="Add Multiclass?".format(self.class_num + 1), value=False)
else:
self.multiclass = self.add(npyscreen.Checkbox, name="Add Class #{:d}?".format(self.class_num + 1), value=False)
self.this_page = 'CLASS{:d}'.format(self.class_num)
self.character_class = self.add(
npyscreen.TitleSelectOne, name=t, values=tuple(self.class_options))
def add_multiclass_page(self):
new_name = "CLASS{:d}".format(self.class_num + 1)
new_form = self.parentApp.addForm(new_name,
CharacterClassForm,
name="Select your character's Class #{:d}:".format(self.class_num + 1),
num=self.class_num+1)
self.parentApp.getForm(self.next_page).prev_page = new_name
new_form.next_page = self.next_page
new_form.prev_page = self.this_page
self.next_page = new_name
return new_form
def add_subclass_page(self, newclass, level):
new_name = 'SUBCLASS{:d}'.format(self.class_num)
new_form = self.parentApp.addForm(new_name,
SubclassForm,
name="Select your {:s} Subclass".format(newclass.class_name),
newclass=newclass,
level=level,
num=self.class_num)
self.parentApp.getForm(self.next_page).prev_page = new_name
new_form.next_page = self.next_page
new_form.prev_page = self.this_page
self.next_page = new_name
return new_form
def on_ok(self):
if self.character_class.value is not None:
selected_class = self.character_class.get_selected_objects()[0]
selected_class = char_classes[selected_class]
log.debug('Selected character class %s', selected_class.class_name)
new_class = selected_class(level=int(self.level.value),
subclass=None)
if len(self.parentApp.character.class_list) < self.class_num:
self.parentApp.character.class_list.append(new_class)
else:
# replace existing character if we've backed up
self.parentApp.character.class_list[self.class_num-1] = new_class
# add multiclass page if not exists yet
if self.multiclass.value:
if self.next_multiclass_page is None:
self.add_multiclass_page()
else:
self.next_multiclass_page.update_options()
else:
# in case returned a page, prune any future multiclasses
self.next_page = "BACKGROUND"
self.parentApp.getForm("BACKGROUND").prev_page = self.this_page
self.parentApp.character.class_list = self.parentApp.character.class_list[:self.class_num]
if self.subclass.value:
self.add_subclass_page(newclass=selected_class,
level=int(self.level.value))
self.parentApp.setNextForm(self.next_page)
def on_cancel(self):
self.parentApp.setNextForm(self.prev_page)
class SubclassForm(npyscreen.ActionForm):
prev_page = 'CLASS1'
next_page = 'BACKGROUND'
def __init__(self, newclass, level, num=1, **kwargs):
self.class_num = num
self.parent_class = newclass
if len(newclass.subclasses_available) > 0:
self.subclass_options = [sc.name for sc in newclass.subclasses_available]
else:
self.subclass_options = ('None',)
self.level = level
super().__init__(**kwargs)
def create(self):
self.subclass = self.add(
npyscreen.TitleSelectOne, name="Subclass:",
values=tuple(self.subclass_options))
def on_ok(self):
sc = self.subclass.get_selected_objects()[0]
if sc in [None, '', 'None']:
newclass = self.parent_class(level=self.level,
subclass=None)
else:
newclass = self.parent_class(level=self.level,
subclass=sc)
self.parentApp.character.class_list[self.class_num-1] = newclass
self.parentApp.setNextForm(self.next_page)
def on_cancel(self):
self.parentApp.setNextForm(self.prev_page)
class BackgroundForm(npyscreen.ActionForm):
prev_page = 'CLASS1'
this_page = 'BACKGROUND'
next_page = 'ALIGNMENT'
def create(self):
self.background = self.add(
npyscreen.TitleSelectOne,
name="Background:", values=tuple(backgrounds.keys()))
def on_ok(self):
if self.background.value is not None:
selected_bg = self.background.get_selected_objects()[0]
Background = backgrounds[selected_bg]
self.parentApp.character.background = Background()
# Update the languages based on background and race
race_languages = self.parentApp.character.race.languages
languages = Background.languages + race_languages
self.parentApp.character.languages = ', '.join(languages)
log.debug("Selected character background: %s", Background.name)
self.parentApp.setNextForm(self.next_page)
def on_cancel(self):
self.parentApp.setNextForm(self.prev_page)
class AlignmentForm(npyscreen.ActionForm):
"""Choose your character's alignment."""
alignments = ('Lawful good', 'Neutral good', 'Chaotic good',
'Lawful neutral', 'True neutral', 'Chaotic neutral',
'Lawful evil', 'Neutral evil', 'Chaotic evil', )
prev_page = 'BACKGROUND'
this_page = 'ALIGNMENT'
next_page = 'ABILITIES'
def create(self):
self.alignment = self.add(
npyscreen.TitleSelectOne, name="Alignment:", values=self.alignments)
def on_ok(self):
if self.alignment.value is not None:
selected_alignment = self.alignment.get_selected_objects()[0] # values[self.alignment.value]
log.debug('Selected character alignment %s', selected_alignment)
self.parentApp.character.alignment = selected_alignment
# prep additions to abilities page
abils = self.parentApp.getForm('ABILITIES')
abils.prep()
self.parentApp.setNextForm(self.next_page)
def on_cancel(self):
self.parentApp.setNextForm(self.prev_page)
class AbilityScoreForm(npyscreen.ActionForm):
prev_page = 'ALIGNMENT'
this_page = 'ABILITIES'
next_page = 'SKILLS'
num_rolls = 0
def roll_dice(self):
"""Get six ability scores that can then be assigned to abilities."""
def roll_score():
# Roll 4 dice and add the 3 highest
rolls = (randint(1, 6) for i in range(4))
score = sum(sorted(rolls)[-3:])
return score
scores = (roll_score() for i in range(6))
return tuple(sorted(scores, reverse=True))
def default_array(self):
return (15, 14, 13, 12, 10, 8)
def reroll(self, widget=None):
self.num_rolls += 1
new_scores = self.roll_dice()
self.score_options.value = str(new_scores)[1:-1]
self.score_options.update()
self.reroll_button.value = False
self.reroll_button.name = 'Reroll ({:d}x):'.format(self.num_rolls)
self.reroll_button.update()
self.default_button.value = False
self.default_button.update()
def set_default(self, widget=None):
new_scores = self.default_array()
self.score_options.value = str(new_scores)[1:-1]
self.score_options.update()
self.default_button.value = True
self.default_button.update()
def reset(self):
# Update the character in real time
attrs = ('strength', 'dexterity', 'constitution',
'intelligence', 'wisdom', 'charisma')
for attr in attrs:
getattr(self, attr).value = ''
def while_editing(self):
# Update the character in real time
attrs = ('strength', 'dexterity', 'constitution',
'intelligence', 'wisdom', 'charisma')
for attr in attrs:
fld = getattr(self, attr)
try:
race_bonus = getattr(self.parentApp.character.race,
f'{attr}_bonus')
val = int(float(fld.value))
except ValueError:
# Not an integer, so clear the field
fld.value = ''
else:
# Valid number, so process it
val += race_bonus
curr_val = getattr(self.parentApp.character, attr).value
if val != curr_val:
log.debug("Setting %s to %s", attr, str(val))
# Update the "character" with new values
setattr(self.parentApp.character, attr, val)
if attr == 'constitution':
self.parentApp.update_max_hp()
# Update the form display
self.display()
def create(self):
self.roll_text = self.add(npyscreen.FixedText, editable=False,
value="Take the six rolls below and assign each one to an ability.")
self.score_options = self.add(
npyscreen.TitleFixedText, name="Rolls:", editable=False,
value=str(self.default_array())[1:-1])
self.default_button = self.add(npyscreen.MiniButtonPress,
name="Use Default Rolls",
when_pressed_function=self.set_default)
self.reroll_button = self.add(npyscreen.MiniButtonPress,
name="Reroll (0x)",
when_pressed_function=self.reroll)
def prep(self):
attrs = ('strength', 'dexterity', 'constitution',
'intelligence', 'wisdom', 'charisma')
self.class_text = self.add(npyscreen.FixedText, editable=False,
value="Key stats for your primary class {:s} are listed with **".format(self.parentApp.character.primary_class.class_name))
self.race_text = self.add(npyscreen.FixedText, editable=False,
value="Do not add racial bonuses, they will be added for you as listed.")
for attr in attrs:
if attr in self.parentApp.character.saving_throw_proficiencies:
name = '**' + attr
else:
name = '' + attr
race_bonus = getattr(self.parentApp.character.race,
f'{attr}_bonus')
if race_bonus != 0:
name += '({:+d})'.format(race_bonus)
name += ':'
new_fld = self.add(npyscreen.TitleText, name=name,
begin_entry_at=24)
setattr(self, attr, new_fld)
self.add(npyscreen.FixedText, editable=False,
value="Maximum hit points initially determined by constitution.")
self.max_hp = self.add(npyscreen.TitleText, name="Max HP:")
def on_ok(self):
self.parentApp.setNextForm(self.next_page)
def on_cancel(self):
self.parentApp.setNextForm(self.prev_page)
class SkillForm(npyscreen.ActionForm):
prev_page = 'ABILITIES'
this_page = 'SKILLS'
next_page = 'SAVE'
def while_editing(self):
# Update the static skills for race and background
bg_skills = self.parentApp.character.background.skill_proficiencies
self.bg_skills.value = str(bg_skills)[1:-1].replace("'", "")
race_skills = self.parentApp.character.race.skill_proficiencies
self.race_skills.value = str(race_skills)[1:-1].replace("'", "")
# Now set the available discretionary choices
choices = (self.parentApp.character.primary_class.class_skill_choices +
self.parentApp.character.race.skill_choices +
self.parentApp.character.background.skill_choices)
static_skills = bg_skills + race_skills
choices = set([c for c in choices if c.lower() not in static_skills])
self.skill_proficiencies.set_values(tuple(choices))
self.update_remaining()
def update_remaining(self, widget=None):
num_choices = (self.parentApp.character.num_skill_choices +
self.parentApp.character.race.num_skill_choices +
self.parentApp.character.background.num_skill_choices)
num_selected = len(self.skill_proficiencies.value)
remaining = num_choices - num_selected
log.debug(f'Remaining: {remaining}')
self.remaining.value = str(remaining)
self.display()
def create(self):
self.bg_skills = self.add(
npyscreen.TitleText, name="Background:",
value="", editable=False)
self.race_skills = self.add(
npyscreen.TitleText, name="Racial:",
value="", editable=False)
self.remaining = self.add(
npyscreen.TitleText, name="Remaining:",
value=0, editable=False)
self.skill_proficiencies = self.add(
npyscreen.TitleMultiSelect, name="Skill Proficiencies:",
values=self.parentApp.character.class_skill_choices,
value_changed_callback=self.update_remaining)
def on_ok(self):
new_skills = self.skill_proficiencies.get_selected_objects()
if new_skills is not None:
new_skills = tuple(s.lower() for s in new_skills)
else:
new_skills = ()
bg_skills = tuple(self.parentApp.character.background.skill_proficiencies)
race_skills = tuple(self.parentApp.character.race.skill_proficiencies)
all_skills = new_skills + bg_skills + race_skills
self.parentApp.character.skill_proficiencies = all_skills
log.debug(f"Skill proficiencies: {all_skills}")
self.parentApp.setNextForm(self.next_page)
def on_cancel(self):
self.parentApp.setNextForm(self.prev_page)
class SaveForm(npyscreen.ActionForm):
prev_page = 'SKILLS'
this_page = 'SAVE'
next_page = None
def create(self):
self.filename = self.add(
npyscreen.TitleText, name='Filename:')
self.make_pdf = self.add(npyscreen.Checkbox, name="Create PDF:", value=True)
self.instructions = self.add(
npyscreen.FixedText, editbale=False,
value="After saving, edit this file to finish your personality, etc.")
def on_ok(self):
self.parentApp.setNextForm(self.next_page)
def on_cancel(self):
self.parentApp.setNextForm(self.prev_page)
def main():
my_app = App()
try:
my_app.run()
except KeyboardInterrupt:
log.error("Aborted by user request")
else:
my_app.save_character()
if __name__ == '__main__':
main()