Files
dungeon-sheets/tests/test_character.py
T

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6.2 KiB
Python

#!/usr/bin/env python
from unittest import TestCase
from dungeonsheets import race
from dungeonsheets.character import Character, Wizard
from dungeonsheets.weapons import Weapon, Shortsword
from dungeonsheets.armor import Armor, LightLeatherArmor, Shield
class TestCharacter(TestCase):
"""Tests for the generic character base class."""
def test_constructor(self):
char = Character(name="Inara")
def test_hit_dice(self):
# Test the getter
char = Character()
char.level = 2
char.hit_dice_faces = 10
self.assertEqual(char.hit_dice, '2d10')
def test_set_attrs(self):
char = Character()
char.set_attrs(name='Inara')
self.assertEqual(char.name, 'Inara')
# Check that the weapons get loaded as objects not string
char.set_attrs(weapons=['shortsword'])
self.assertEqual(len(char.weapons), 1)
self.assertTrue(isinstance(char.weapons[0], Shortsword))
# Check that armor and shield gets set_attrs
char.set_attrs(armor='light leather armor', shield='shield')
self.assertFalse(isinstance(char.armor, str))
self.assertFalse(isinstance(char.shield, str))
# Check that race gets set to an object
char.set_attrs(race='high elf')
self.assertIsInstance(char.race, race.HighElf)
def test_wield_weapon(self):
char = Character()
char.strength = 14
char.weapon_proficiencies = [Shortsword]
# Add a weapon
char.wield_weapon('shortsword')
self.assertEqual(len(char.weapons), 1)
sword = char.weapons[0]
self.assertTrue(isinstance(sword, Weapon))
self.assertTrue(isinstance(sword, Shortsword))
self.assertEqual(sword.attack_bonus, 4) # str + prof
self.assertEqual(sword.bonus_damage, 2) # str
# Check if dexterity is used if it's higher (Finesse weapon)
char.weapons = []
char.dexterity = 16
char.wield_weapon('shortsword')
sword = char.weapons[0]
self.assertEqual(sword.attack_bonus, 5) # dex + prof
# Check if race weapon proficiencies are considered
char.weapons = []
char.weapon_proficiencies = []
char.race = race.HighElf()
char.wield_weapon('shortsword')
sword = char.weapons[0]
self.assertEqual(sword.attack_bonus, 5)
def test_str(self):
char = Wizard(name="Inara")
self.assertEqual(str(char), 'Inara')
self.assertEqual(repr(char), '<Wizard: Inara>')
def test_is_proficient(self):
char = Character()
char.weapon_proficiencies
sword = Shortsword()
# Check for not-proficient weapon
self.assertFalse(char.is_proficient(sword))
# Check if we're proficient in the weapon
char.weapon_proficiencies = [Shortsword]
self.assertTrue(char.is_proficient(sword))
# Now try it with a racial proficiency
char.weapon_proficiencies = tuple()
char.race = race.HighElf()
self.assertTrue(char.is_proficient(sword))
def test_proficiencies_text(self):
char = Character()
char._proficiencies_text = ('hello', 'world')
self.assertEqual(char.proficiencies_text, 'Hello, world.')
# Check for extra proficiencies
char.proficiencies_extra = ("it's", "me")
self.assertEqual(char.proficiencies_text, "Hello, world, it's, me.")
# Check that race proficienceis are included
elf = race.HighElf()
char.race = elf
expected = "Hello, world, longswords, shortswords, shortbows, longbows, it's, me."
self.assertEqual(char.proficiencies_text, expected)
def test_proficiency_bonus(self):
char = Character()
char.level = 1
self.assertEqual(char.proficiency_bonus, 2)
char.level = 4
self.assertEqual(char.proficiency_bonus, 2)
char.level = 5
self.assertEqual(char.proficiency_bonus, 3)
char.level = 8
self.assertEqual(char.proficiency_bonus, 3)
char.level = 9
self.assertEqual(char.proficiency_bonus, 4)
char.level = 12
self.assertEqual(char.proficiency_bonus, 4)
char.level = 13
self.assertEqual(char.proficiency_bonus, 5)
char.level = 16
self.assertEqual(char.proficiency_bonus, 5)
char.level = 17
self.assertEqual(char.proficiency_bonus, 6)
char.level = 20
self.assertEqual(char.proficiency_bonus, 6)
def test_spell_slots(self):
char = Wizard()
# Wizard level 1
char.level = 1
self.assertEqual(char.spell_slots(spell_level=0), 3)
self.assertEqual(char.spell_slots(spell_level=1), 2)
self.assertEqual(char.spell_slots(spell_level=2), 0)
# Wizard level 2
char.level = 2
self.assertEqual(char.spell_slots(spell_level=0), 3)
self.assertEqual(char.spell_slots(spell_level=1), 3)
self.assertEqual(char.spell_slots(spell_level=2), 0)
def test_equip_armor(self):
char = Character(dexterity=16)
char.wear_armor('light leather armor')
self.assertTrue(isinstance(char.armor, Armor))
# Now make sure the armor class is correct
self.assertEqual(char.armor_class, 14)
# Try passing an Armor object directly
char.wear_armor(LightLeatherArmor)
self.assertEqual(char.armor_class, 14)
# Test equipped armor with max dexterity mod_str
char.armor.dexterity_mod_max = 1
self.assertEqual(char.armor_class, 12)
def test_wield_shield(self):
char = Character(dexterity=16)
char.wield_shield('shield')
self.assertTrue(isinstance(char.shield, Shield), msg=char.shield)
# Now make sure the armor class is correct
self.assertEqual(char.armor_class, 15)
# Try passing an Armor object directly
char.wield_shield(Shield)
self.assertEqual(char.armor_class, 15)
def test_speed(self):
# Check that the speed pulls from the character's race
char = Character(race='halfling')
self.assertEqual(char.speed, 25)
# Check that a character with no race defaults to 30 feet
char = Character()
char.race = None
self.assertEqual(char.speed, 30)