mirror of
https://github.com/Threnklyn/dungeon-sheets.git
synced 2026-05-18 20:23:27 +02:00
2c8492485e
- More reliable clean up of stray temporary files. - Typos in spell description. - Separate file for version number.
360 lines
15 KiB
Python
360 lines
15 KiB
Python
#!/usr/bin/env python
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import argparse
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import importlib.util
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import os
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import subprocess
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import warnings
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from fdfgen import forge_fdf
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from dungeonsheets import character
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from dungeonsheets.stats import mod_str
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"""Program to take character definitions and build a PDF of the
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character sheet."""
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def text_box(string):
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"""Format a string for displaying in a text box."""
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# Remove line breaks
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new_string = string.replace('\n', ' ').replace('\r', ' ')
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# Remove multiple whitespace
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new_string = ' '.join(new_string.split())
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return new_string
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def load_character_file(filename):
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"""Create a character object from the given definition file.
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The definition file should be an importable python file, filled
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with variables describing the character.
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Parameters
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----------
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filename : str
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The path to the file that will be imported.
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"""
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# Parse the file name
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dir_, fname = os.path.split(os.path.abspath(filename))
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module_name, ext = os.path.splitext(fname)
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if ext != '.py':
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raise ValueError(f"Character definition {filename} is not a python file.")
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# Import the module to extract the information
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spec = importlib.util.spec_from_file_location('module', filename)
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module = importlib.util.module_from_spec(spec)
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spec.loader.exec_module(module)
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# Prepare a list of properties for this character
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char_props = {}
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for prop_name in dir(module):
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if prop_name[0:2] != '__':
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char_props[prop_name] = getattr(module, prop_name)
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return char_props
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def create_spellbook_pdf(character, basename):
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from jinja2 import Environment, PackageLoader
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env = Environment(
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loader=PackageLoader('dungeonsheets', ''),
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block_start_string='[%',
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block_end_string='%]',
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variable_start_string='[[',
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variable_end_string=']]',
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)
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template = env.get_template('spellbook_template.tex')
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tex = template.render(character=character)
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# Create tex document
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tex_file = f'{basename}.tex'
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with open(tex_file, mode='w') as f:
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f.write(tex)
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# Compile the PDF
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pdf_file = f'{basename}.pdf'
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output_dir = os.path.dirname(pdf_file)
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result = subprocess.call(['pdflatex', '--output-directory',
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output_dir, tex_file],
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stdout=subprocess.DEVNULL)
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# Remove temporary files
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if result == 0:
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os.remove(tex_file)
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os.remove(f'{basename}.aux')
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os.remove(f'{basename}.log')
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def create_spells_pdf(character, basename, flatten=False):
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class_level = (character.class_name + ' ' + str(character.level))
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spell_level = lambda x : (x or '')
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fields = [
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('Spellcasting Class 2', class_level),
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("SpellcastingAbility 2", character.spellcasting_ability.capitalize()),
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('SpellSaveDC 2', character.spell_save_dc),
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('SpellAtkBonus 2', mod_str(character.spell_attack_bonus)),
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# Number of spell slots
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('SlotsTotal 19', spell_level(character.spell_slots(1))),
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('SlotsTotal 20', spell_level(character.spell_slots(2))),
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('SlotsTotal 21', spell_level(character.spell_slots(3))),
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('SlotsTotal 22', spell_level(character.spell_slots(4))),
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('SlotsTotal 23', spell_level(character.spell_slots(5))),
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('SlotsTotal 24', spell_level(character.spell_slots(6))),
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('SlotsTotal 25', spell_level(character.spell_slots(7))),
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('SlotsTotal 26', spell_level(character.spell_slots(8))),
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('SlotsTotal 27', spell_level(character.spell_slots(9))),
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]
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# Cantrips
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cantrip_fields = (f'Spells 10{i}' for i in (14, 16, 17, 18, 19, 20, 21, 22))
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cantrips = (spl for spl in character.spells if spl.level == 0)
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for spell, field_name in zip(cantrips, cantrip_fields):
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fields.append((field_name, str(spell)))
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# Spells for each level
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field_numbers = {
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1: (1015, 1023, 1024, 1025, 1026, 1027, 1028, 1029, 1030, 1031, 1032, 1033, ),
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2: (1046, 1034, 1035, 1036, 1037, 1038, 1039, 1040, 1041, 1042, 1043, 1044, 1045, ),
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3: (1048, 1047, 1049, 1050, 1051, 1052, 1053, 1054, 1055, 1056, 1057, 1058, 1059, ),
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4: (1061, 1060, 1062, 1063, 1064, 1065, 1066, 1067, 1068, 1069, 1070, 1071, 1072, ),
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5: (1074, 1073, 1075, 1076, 1077, 1078, 1079, 1080, 1081, ),
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6: (1083, 1082, 1084, 1085, 1086, 1087, 1088, 1089, 1090, ),
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7: (1092, 1091, 1093, 1094, 1095, 1096, 1097, 1098, 1099, ),
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8: (10101, 10100, 10102, 10103, 10104, 10105, 10106, ),
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9: (10108, 10107, 10109, 101010, 101011, 101012, 101013),
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}
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prep_numbers = {
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1: (251, 309, 3010, 3011, 3012, 3013, 3014, 3015, 3016, 3017, 3018, 3019, ),
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2: (313, 310, 3020, 3021, 3022, 3023, 3024, 3025, 3026, 3027, 3028, 3029, 3030, ),
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3: (315, 314, 3031, 3032, 3033, 3034, 3035, 3036, 3037, 3038, 3039, 3040, 3041, ),
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4: (317, 316, 3042, 3043, 3044, 3045, 3046, 3047, 3048, 3049, 3050, 3051, 3052, ),
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5: (319, 318, 3053, 3054, 3055, 3056, 3057, 3058, 3059, ),
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6: (321, 320, 3060, 3061, 3062, 3063, 3064, 3065, 3066, ),
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7: (323, 322, 3067, 3068, 3069, 3070, 3071, 3072, 3073, ),
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8: (325, 324, 3074, 3075, 3076, 3077, 3078, ),
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9: (327, 326, 3079, 3080, 3081, 3082, 3083, ),
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}
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for level in field_numbers.keys():
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spells = tuple(spl for spl in character.spells if spl.level == level)
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field_names = tuple(f'Spells {i}' for i in field_numbers[level])
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prep_names = tuple(f'Check Box {i}' for i in prep_numbers[level])
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for spell, field, chk_field in zip(spells, field_names, prep_names):
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fields.append((field, str(spell)))
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is_prepared = any([isinstance(spell, Spl) for Spl in character.spells_prepared])
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fields.append((chk_field, is_prepared))
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# # Uncomment to post field names instead:
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# for field in field_names:
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# fields.append((field, field))
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# Make the actual pdf
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dirname = os.path.dirname(os.path.abspath(__file__))
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src_pdf = os.path.join(dirname, 'blank-spell-sheet-default.pdf')
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make_pdf(fields, src_pdf=src_pdf, basename=basename, flatten=flatten)
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def create_character_pdf(character, basename, flatten=False):
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# Prepare the list of fields
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class_level = (character.class_name + ' ' + str(character.level))
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fields = [
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# Character description
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('CharacterName', character.name),
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('ClassLevel', class_level),
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('Background', character.background),
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('PlayerName', character.player_name),
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('Race ', str(character.race)),
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('Alignment', character.alignment),
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('XP', character.xp),
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# Abilities
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('ProfBonus', mod_str(character.proficiency_bonus)),
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('STRmod', str(character.strength.value)),
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('STR', mod_str(character.strength.modifier)),
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('DEXmod ', character.dexterity.value),
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('DEX', mod_str(character.dexterity.modifier)),
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('CONmod', character.constitution.value),
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('CON', mod_str(character.constitution.modifier)),
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('INTmod', character.intelligence.value),
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('INT', mod_str(character.intelligence.modifier)),
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('WISmod', character.wisdom.value),
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('WIS', mod_str(character.wisdom.modifier)),
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('CHamod', character.charisma.value),
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('CHA', mod_str(character.charisma.modifier)),
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('AC', character.armor_class),
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('Initiative', mod_str(character.dexterity.modifier)),
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('Speed', character.speed),
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('Passive', 10 + character.perception),
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# Saving throws (proficiencies handled later)
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('ST Strength', mod_str(character.strength.saving_throw)),
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('ST Dexterity', mod_str(character.dexterity.saving_throw)),
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('ST Constitution', mod_str(character.constitution.saving_throw)),
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('ST Intelligence', mod_str(character.intelligence.saving_throw)),
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('ST Wisdom', mod_str(character.wisdom.saving_throw)),
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('ST Charisma', mod_str(character.charisma.saving_throw)),
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# Skills (proficiencies handled below)
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('Acrobatics', mod_str(character.acrobatics)),
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('Animal', mod_str(character.animal_handling)),
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('Arcana', mod_str(character.arcana)),
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('Athletics', mod_str(character.athletics)),
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('Deception ', mod_str(character.deception)),
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('History ', mod_str(character.history)),
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('Insight', mod_str(character.insight)),
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('Intimidation', mod_str(character.intimidation)),
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('Investigation ', mod_str(character.investigation)),
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('Medicine', mod_str(character.medicine)),
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('Nature', mod_str(character.nature)),
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('Perception ', mod_str(character.perception)),
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('Performance', mod_str(character.performance)),
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('Persuasion', mod_str(character.persuasian)),
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('Religion', mod_str(character.religion)),
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('SleightofHand', mod_str(character.sleight_of_hand)),
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('Stealth ', mod_str(character.stealth)),
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('Survival', mod_str(character.survival)),
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# Hit points
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('HDTotal', character.hit_dice),
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('HPMax', character.hp_max),
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# Personality traits and other features
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('PersonalityTraits ', text_box(character.personality_traits)),
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('Ideals', text_box(character.ideals)),
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('Bonds', text_box(character.bonds)),
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('Flaws', text_box(character.flaws)),
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('Features and Traits', text_box(character.features_and_traits)),
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# Inventory
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('CP', character.cp),
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('SP', character.sp),
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('EP', character.ep),
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('GP', character.gp),
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('PP', character.pp),
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('Equipment', text_box(character.equipment)),
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]
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# Check boxes for proficiencies
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ST_boxes = {
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'strength': 'Check Box 11',
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'dexterity': 'Check Box 18',
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'constitution': 'Check Box 19',
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'intelligence': 'Check Box 20',
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'wisdom': 'Check Box 21',
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'charisma': 'Check Box 22',
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}
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for ability in character.saving_throw_proficiencies:
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fields.append((ST_boxes[ability], 'Yes'))
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skill_boxes = {
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'acrobatics': 'Check Box 23',
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'animal_handling': 'Check Box 24',
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'arcana': 'Check Box 25',
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'athletics': 'Check Box 26',
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'deception': 'Check Box 27',
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'history': 'Check Box 28',
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'insight': 'Check Box 29',
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'intimidation': 'Check Box 30',
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'investigation': 'Check Box 31',
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'medicine': 'Check Box 32',
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'nature': 'Check Box 33',
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'perception': 'Check Box 34',
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'performance': 'Check Box 35',
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'persuasian': 'Check Box 36',
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'religion': 'Check Box 37',
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'sleight_of_hand': 'Check Box 38',
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'stealth': 'Check Box 39',
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'survival': 'Check Box 40',
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}
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# Add skill proficienies
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for skill in character.skill_proficiencies:
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fields.append((skill_boxes[skill.replace(' ', '_')], 'Yes'))
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# Add weapons
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weapon_fields = [('Wpn Name', 'Wpn1 AtkBonus', 'Wpn1 Damage'),
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('Wpn Name 2', 'Wpn2 AtkBonus ', 'Wpn2 Damage '),
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('Wpn Name 3', 'Wpn3 AtkBonus ', 'Wpn3 Damage '),]
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for _fields, weapon in zip(weapon_fields, character.weapons):
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name_field, atk_field, dmg_field = _fields
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fields.append((name_field, weapon.name))
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fields.append((atk_field, mod_str(weapon.attack_bonus)))
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fields.append((dmg_field, f'{weapon.damage} {weapon.damage_type}'))
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# Other attack information
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attack_str = f'Armor: {character.armor}'
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attack_str += f'Shield: {character.shield}\n\n'
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attack_str += character.attacks_and_spellcasting
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fields.append(('AttacksSpellcasting', text_box(attack_str)))
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# Other proficiencies and languages
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prof_text = "Proficiencies:\n" + text_box(character.proficiencies_text)
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prof_text += "\n\nLanguages:\n" + text_box(character.languages)
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fields.append(('ProficienciesLang', prof_text))
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# Prepare the actual PDF
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dirname = os.path.dirname(os.path.abspath(__file__))
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src_pdf = os.path.join(dirname, 'blank-character-sheet-default.pdf')
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return make_pdf(fields, src_pdf=src_pdf, basename=basename, flatten=flatten)
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def make_pdf(fields, src_pdf, basename, flatten=False):
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# Create the actual FDF file
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fdfname = basename + '.fdf'
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fdf = forge_fdf("", fields, [], [], [])
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fdf_file = open(fdfname, "wb")
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fdf_file.write(fdf)
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fdf_file.close()
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# Build the final flattened PDF documents
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dest_pdf = basename + '.pdf'
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popenargs = [
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'pdftk', src_pdf, 'fill_form', fdfname, 'output', dest_pdf,
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]
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if flatten:
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popenargs.append('flatten')
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subprocess.call(popenargs)
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# Clean up temporary files
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os.remove(fdfname)
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def make_sheet(character_file, flatten=False):
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"""Prepare a PDF character sheet from the given character file.
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Parameters
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----------
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flatten : bool, optional
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If true, the resulting PDF will not be a fillable form.
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"""
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# Create a character from the character definition
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char_props = load_character_file(character_file)
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class_name = char_props.pop('character_class').lower().capitalize()
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CharClass = getattr(character, class_name)
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char = CharClass(**char_props)
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# Set the fields in the FDF
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char_base = os.path.splitext(character_file)[0] + '_char'
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sheets = [char_base + '.pdf']
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create_character_pdf(character=char, basename=char_base, flatten=flatten)
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if char.is_spellcaster:
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# Create spell sheet
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spell_base = os.path.splitext(character_file)[0] + '_spells'
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create_spells_pdf(character=char, basename=spell_base, flatten=flatten)
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sheets.append(spell_base + '.pdf')
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# Create spell book
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spellbook_base = os.path.splitext(character_file)[0] + '_spellbook'
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create_spellbook_pdf(character=char, basename=spellbook_base)
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sheets.append(spellbook_base + '.pdf')
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# Combine sheets into final pdf
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final_pdf = os.path.splitext(character_file)[0] + '.pdf'
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popenargs = ('pdftk', *sheets, 'cat', 'output', final_pdf)
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subprocess.call(popenargs)
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# Remove temporary files
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for sheet in sheets:
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os.remove(sheet)
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def main():
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# Prepare an argument parser
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parser = argparse.ArgumentParser(
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description='Prepare Dungeons and Dragons character sheets as PDFs')
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parser.add_argument('filename', type=str, nargs="?",
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help="Python file with character definition")
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parser.add_argument('--editable', '-e', action="store_true",
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help="Keep the PDF fields in place once processed.")
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args = parser.parse_args()
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# Process the requested files
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if args.filename is None:
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filenames = [f for f in os.listdir('.') if os.path.splitext(f)[1] == '.py']
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else:
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filenames = [args.filename]
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for filename in filenames:
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print(f"Processing {os.path.splitext(filename)[0]}...", end='')
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try:
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make_sheet(character_file=filename, flatten=(not args.editable))
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except Exception as e:
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print('failed')
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raise
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else:
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print("done")
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if __name__ == '__main__':
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main()
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