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dungeon-sheets/dungeonsheets/spells/spells_v_z.py
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from .spells import Spell
class VampiricTouch(Spell):
"""The touch of your shadow-wreathed hand can siphon life force from
others to heal your wounds. Make a melee spell attack against a
creature within your reach. On a hit, the target takes 3d6
necrotic damage, and you regain hit points equal to half the
amount of necrotic damage dealt. Until the spell ends, you can
make the attack again on each of your turns as an action.
**At Higher Levels.** When you cast this spell using a spell slot
of 4th level or higher, the damage increases by 1d6 for each slot
level above 3rd.
"""
name = "Vampiric Touch"
level = 3
casting_time = "1 action"
casting_range = "Self"
components = ('V', 'S', )
materials = ""
duration = "Concentration (1 minute)"
magic_school = "Necromancy"
classes = ('Warlock', 'Wizard', )
class WallOfFire(Spell):
"""You create a wall of fire on a solid surface within range. You can
make the wall up to 60 feet long, 20 feet high, and 1 foot thick,
or a ringed wall up to 20 feet in diameter, 20 feet high, and 1
foot thick. The wall is opaque and lasts for the duration. When
the wall appears, each creature within its area must make a
Dexterity saving throw. On a failed save, a creature takes 5d8
fire damage, or half as much damage on a successful save. One side
of the wall, selected by you when you cast this spell, deals 5d8
fire damage to each creature that ends its turn within 10 feet of
that side or inside the wall. A creature takes the same damage
when it enters the wall for the first time on a turn or ends its
turn there. The other side of the wall deals no damage. At Higher
Levels. When you cast this spell using a spell slot of 5th level
or higher, the damage increases by 1d8 for each slot level above
4th.
"""
name = "Wall of Fire"
level = 4
casting_time = "1 action"
components = ('V', 'S', 'M')
materials = "a small piece of phosphorus"
duration = "Concentration, up to 1 minute"
magic_school = "Evocation"
classes = ()
class WallOfStone(Spell):
"""A nonmagical wall of solid stone springs into existence at a point
you choose within range. The wall is 6 inches thick and is
composed of ten 10-foot-by-10-foot panels. Each panel must be
contiguous with at least one other panel. Alternatively, you can
create 10-foot-by-20-foot panels that are only 3 inches thick. If
the wall cuts through a creatures space when it appears, the
creature is pushed to one side of the wall (your choice). If a
creature would be surrounded on all sides by the wall (or the wall
and another solid surface), that creature can make a Dexterity
saving throw. On a success, it can use its reaction to move up to
its speed so that it is no longer enclosed by the wall. The wall
can have any shape you desire, though it cant occupy the same
space as a creature or object. The wall doesnt need to be
vertical or rest on any firm foundation. It must, however, merge
with and be solidly supported by existing stone. Thus, you can use
this spell to bridge a chasm or create a ramp. If you create a
span greater than 20 feet in length, you must halve the size of
each panel to create supports. You can crudely shape the wall to
create crenellations, battlements, and so on. The wall is an
object made of stone that can be damaged and thus breached. Each
panel has AC 15 and 30 hit points per inch of thickness. Reducing
a panel to 0 hit points destroys it and might cause connected
panels to collapse at the DMs discretion. If you maintain your
concentration on this spell for its whole duration, the wall
becomes permanent and cant be dispelled. Otherwise, the wall
disappears when the spell ends.
"""
name = "Wall of Stone"
level = 5
casting_time = "1 action"
components = ('V', 'S', 'M')
materials = "a small block of granite"
duration = "Concentration, up to 10 minutes"
magic_school = "Evocation"
classes = ()
class WardingBond(Spell):
"""This spell wards a willing creature you touch and creates a mystic
connection between you and the target until the spell ends. While
the target is within 60 feet of you, it gains a +1 bonus to AC and
saving throws, and it has resistance to all damage. Also, each
time it takes damage, you take the same amount of damage. The
spell ends if you drop to 0 hit points or if you and the target
become separated by more than 60 feet. It also ends if the spell
is cast again on either of the connected creatures. You can also
dismiss the spell as an action.
"""
name = "Warding Bond"
level = 2
casting_time = "1 action"
components = ('V', 'S', 'M')
materials = "a pair of platinum rings worth at least 50 gp each, which you and the target must wear for the duration"
duration = "1 hour"
magic_school = "Abjuration"
classes = ()
class Web(Spell):
"""You conjure a mass of thick, sticky webbing at a point of your
choice within range. The webs fill a 20-foot cube from that point
for the duration. The webs are difficult terrain and lightly
obscure their area. If the webs arent anchored between two solid
masses (such as walls or trees) or layered across a floor, wall,
or ceiling, the conjured web collapses on itself, and the spell
ends at the start of your next turn. Webs layered over a flat
surface have a depth of 5 feet. Each creature that starts its turn
in the webs or that enters them during its turn must make a
Dexterity saving throw. On a failed save, the creature is
restrained as long as it remains in the webs or until it breaks
free. A creature restrained by the webs can use its action to make
a Strength check against your spell save DC. If it succeeds, it is
no longer restrained. The webs are flammable. Any 5-foot cube of
webs exposed to fire burns away in 1 round, dealing 2d4 fire
damage to any creature that starts its turn in the fire.
"""
name = "Web"
level = 2
casting_time = "1 action"
components = ('V', 'S', 'M')
materials = "a bit of spiderweb"
duration = "Concentration, up to 1 hour"
magic_school = "Conjuration"
classes = ()