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144 lines
6.3 KiB
Python
144 lines
6.3 KiB
Python
from .spells import Spell
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class VampiricTouch(Spell):
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"""The touch of your shadow-wreathed hand can siphon life force from
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others to heal your wounds. Make a melee spell attack against a
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creature within your reach. On a hit, the target takes 3d6
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necrotic damage, and you regain hit points equal to half the
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amount of necrotic damage dealt. Until the spell ends, you can
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make the attack again on each of your turns as an action.
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**At Higher Levels.** When you cast this spell using a spell slot
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of 4th level or higher, the damage increases by 1d6 for each slot
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level above 3rd.
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"""
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name = "Vampiric Touch"
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level = 3
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casting_time = "1 action"
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casting_range = "Self"
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components = ('V', 'S', )
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materials = ""
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duration = "Concentration (1 minute)"
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magic_school = "Necromancy"
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classes = ('Warlock', 'Wizard', )
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class WallOfFire(Spell):
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"""You create a wall of fire on a solid surface within range. You can
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make the wall up to 60 feet long, 20 feet high, and 1 foot thick,
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or a ringed wall up to 20 feet in diameter, 20 feet high, and 1
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foot thick. The wall is opaque and lasts for the duration. When
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the wall appears, each creature within its area must make a
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Dexterity saving throw. On a failed save, a creature takes 5d8
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fire damage, or half as much damage on a successful save. One side
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of the wall, selected by you when you cast this spell, deals 5d8
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fire damage to each creature that ends its turn within 10 feet of
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that side or inside the wall. A creature takes the same damage
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when it enters the wall for the first time on a turn or ends its
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turn there. The other side of the wall deals no damage. At Higher
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Levels. When you cast this spell using a spell slot of 5th level
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or higher, the damage increases by 1d8 for each slot level above
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4th.
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"""
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name = "Wall of Fire"
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level = 4
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casting_time = "1 action"
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components = ('V', 'S', 'M')
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materials = "a small piece of phosphorus"
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duration = "Concentration, up to 1 minute"
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magic_school = "Evocation"
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classes = ()
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class WallOfStone(Spell):
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"""A nonmagical wall of solid stone springs into existence at a point
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you choose within range. The wall is 6 inches thick and is
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composed of ten 10-foot-by-10-foot panels. Each panel must be
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contiguous with at least one other panel. Alternatively, you can
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create 10-foot-by-20-foot panels that are only 3 inches thick. If
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the wall cuts through a creature’s space when it appears, the
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creature is pushed to one side of the wall (your choice). If a
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creature would be surrounded on all sides by the wall (or the wall
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and another solid surface), that creature can make a Dexterity
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saving throw. On a success, it can use its reaction to move up to
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its speed so that it is no longer enclosed by the wall. The wall
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can have any shape you desire, though it can’t occupy the same
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space as a creature or object. The wall doesn’t need to be
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vertical or rest on any firm foundation. It must, however, merge
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with and be solidly supported by existing stone. Thus, you can use
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this spell to bridge a chasm or create a ramp. If you create a
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span greater than 20 feet in length, you must halve the size of
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each panel to create supports. You can crudely shape the wall to
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create crenellations, battlements, and so on. The wall is an
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object made of stone that can be damaged and thus breached. Each
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panel has AC 15 and 30 hit points per inch of thickness. Reducing
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a panel to 0 hit points destroys it and might cause connected
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panels to collapse at the DM’s discretion. If you maintain your
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concentration on this spell for its whole duration, the wall
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becomes permanent and can’t be dispelled. Otherwise, the wall
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disappears when the spell ends.
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"""
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name = "Wall of Stone"
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level = 5
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casting_time = "1 action"
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components = ('V', 'S', 'M')
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materials = "a small block of granite"
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duration = "Concentration, up to 10 minutes"
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magic_school = "Evocation"
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classes = ()
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class WardingBond(Spell):
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"""This spell wards a willing creature you touch and creates a mystic
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connection between you and the target until the spell ends. While
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the target is within 60 feet of you, it gains a +1 bonus to AC and
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saving throws, and it has resistance to all damage. Also, each
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time it takes damage, you take the same amount of damage. The
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spell ends if you drop to 0 hit points or if you and the target
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become separated by more than 60 feet. It also ends if the spell
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is cast again on either of the connected creatures. You can also
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dismiss the spell as an action.
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"""
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name = "Warding Bond"
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level = 2
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casting_time = "1 action"
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components = ('V', 'S', 'M')
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materials = "a pair of platinum rings worth at least 50 gp each, which you and the target must wear for the duration"
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duration = "1 hour"
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magic_school = "Abjuration"
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classes = ()
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class Web(Spell):
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"""You conjure a mass of thick, sticky webbing at a point of your
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choice within range. The webs fill a 20-foot cube from that point
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for the duration. The webs are difficult terrain and lightly
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obscure their area. If the webs aren’t anchored between two solid
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masses (such as walls or trees) or layered across a floor, wall,
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or ceiling, the conjured web collapses on itself, and the spell
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ends at the start of your next turn. Webs layered over a flat
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surface have a depth of 5 feet. Each creature that starts its turn
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in the webs or that enters them during its turn must make a
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Dexterity saving throw. On a failed save, the creature is
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restrained as long as it remains in the webs or until it breaks
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free. A creature restrained by the webs can use its action to make
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a Strength check against your spell save DC. If it succeeds, it is
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no longer restrained. The webs are flammable. Any 5-foot cube of
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webs exposed to fire burns away in 1 round, dealing 2d4 fire
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damage to any creature that starts its turn in the fire.
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"""
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name = "Web"
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level = 2
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casting_time = "1 action"
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components = ('V', 'S', 'M')
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materials = "a bit of spiderweb"
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duration = "Concentration, up to 1 hour"
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magic_school = "Conjuration"
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classes = ()
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