mirror of
https://github.com/Threnklyn/dungeon-sheets.git
synced 2026-05-19 20:43:28 +02:00
115 lines
3.7 KiB
Python
115 lines
3.7 KiB
Python
from collections import defaultdict
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class CharClass():
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"""
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A generic Character Class (not to be confused with builtin class)
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"""
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class_name = ""
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class_level = 1
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hit_dice_faces = None
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weapon_proficiencies = ()
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_proficiencies_text = ()
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multiclass_weapon_proficiencies = ()
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_multiclass_proficiencies_text = ()
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languages = ()
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class_skill_choices = ()
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num_skill_choices = 2
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spellcasting_ability = None
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spell_slots_by_level = None
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spells_known = ()
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spells_prepared = ()
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subclass = None
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subclasses_available = ()
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features_by_level = defaultdict(list)
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def __init__(self, level, subclass=None, **params):
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self.class_level = level
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# Instantiate the features
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self.features_by_level = defaultdict(list)
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cls = type(self)
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for i in range(1, 21):
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fs = [f() for f in cls.features_by_level[i]]
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self.features_by_level[i] = fs
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for k, v in params.items():
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setattr(self, k, v)
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# Apply subclass
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self.subclass = self.select_subclass(subclass)
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if isinstance(self.subclass, SubClass):
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self.apply_subclass()
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def select_subclass(self, subclass_str):
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"""
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Return a SubClass object corresponding to given string.
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Intended to be replaced by classes so they can
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define their own methods of picking subclass by string.
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"""
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if subclass_str in ['', 'None', 'none', None]:
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return None
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for sc in self.subclasses_available:
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if subclass_str.lower() in sc.name.lower():
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return sc(level=self.class_level)
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return None
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def apply_subclass(self):
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if self.subclass is None:
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return
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for i in range(1, 21):
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self.features_by_level[i] += ([f() for f in
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self.subclass.features_by_level[i]])
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for attr in ('weapon_proficiencies', '_proficiencies_text',
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'spells_known', 'spells_prepared'):
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new_list = getattr(self, attr, ()) + getattr(self.subclass, attr, ())
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setattr(self, attr, new_list)
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self.multiclass_weapon_proficiencies += (self.subclass.weapon_proficiencies)
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self._multiclass_proficiencies_text += (self._proficiencies_text)
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self.spellcasting_ability = (self.spellcasting_ability or
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self.subclass.spellcasting_ability)
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self.spell_slots_by_level = (self.spell_slots_by_level or
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self.subclass.spell_slots_by_level)
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@property
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def features(self):
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features = ()
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for lvl in range(1, self.class_level+1):
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features += tuple(self.features_by_level[lvl])
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return features
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@property
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def is_spellcaster(self):
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result = (self.spellcasting_ability is not None)
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return result
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def spell_slots(self, spell_level):
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"""How many spells slots are available for this spell level."""
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if self.spell_slots_by_level is None:
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return 0
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else:
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return self.spell_slots_by_level[self.class_level][spell_level]
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class SubClass():
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"""
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A generic subclass object. Add more detail in the __doc__ attribute.
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"""
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name = ''
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features_by_level = defaultdict(list)
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weapon_proficiencies = ()
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_proficiencies_text = ()
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spellcasting_ability = None
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spell_slots_by_level = None
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spells_known = ()
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spells_prepared = ()
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def __init__(self, level):
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self.__doc__ = self.__doc__ or SubClass.__doc__
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self.class_level = level
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def __str__(self):
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return self.name
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def __repr__(self):
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return "\"{:s}\"".format(self.name)
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