mirror of
https://github.com/Threnklyn/dungeon-sheets.git
synced 2026-05-19 04:33:26 +02:00
1239 lines
52 KiB
Python
1239 lines
52 KiB
Python
from .spells import Spell
|
||
|
||
|
||
class MaddeningDarkness(Spell):
|
||
"""Magical darkness spreads from a point you choose within range to fill a
|
||
60-foot-radius sphere until the spell ends. The darkness spreads around corners.
|
||
A creature with darkvision can't see through this darkness. Nonmagical light,
|
||
as well as light created by spells of 8th level or lower, can't illuminate the
|
||
area. Shrieks, gibbering, and mad laughter can be heard within the sphere.
|
||
Whenever a creature starts its turn in the sphere, it must make a Wisdom saving
|
||
throw, taking 8d8 psychic damage on a failed save, or half as much damage on a
|
||
successful one.
|
||
"""
|
||
name = "Maddening Darkness"
|
||
level = 8
|
||
casting_time = "1 action"
|
||
casting_range = "150 feet"
|
||
components = ('V', 'M')
|
||
materials = """A drop of pitch mixed with a drop of mercury"""
|
||
duration = "Concentration, up to 10 minutes"
|
||
ritual = False
|
||
magic_school = "Evocation"
|
||
classes = ('Warlock', 'Wizard')
|
||
|
||
|
||
class Maelstrom(Spell):
|
||
"""(paper or leaf in the shape of a funnel)
|
||
A mass of 5-foot-deep water appears and
|
||
swirls in a 30-foot radius centered on a point you can see within range. The
|
||
point must be on ground or in a body of water. Until the spell ends, that area
|
||
is difficult terrain, and any creature that starts its turn there must succeed
|
||
on a Strength saving throw or take 6d6 bludgeoning damage and be pulled 10 feet
|
||
toward the center.
|
||
"""
|
||
name = "Maelstrom"
|
||
level = 5
|
||
casting_time = "1 action"
|
||
casting_range = "120 feet"
|
||
components = ('V', 'S', 'M')
|
||
materials = """"""
|
||
duration = "Concentration, up to 1 minute"
|
||
ritual = False
|
||
magic_school = "Evocation"
|
||
classes = ('Druid',)
|
||
|
||
|
||
class MageArmor(Spell):
|
||
"""You touch a willing creature who isn't wearing armor, and a protective magical
|
||
force surrounds it until the spell ends. The target's base AC becomes 13 + its
|
||
Dexterity modifier. The spell ends it if the target dons armor or if you dismiss
|
||
the spell as an action.
|
||
"""
|
||
name = "Mage Armor"
|
||
level = 1
|
||
casting_time = "1 action"
|
||
casting_range = "Touch"
|
||
components = ('V', 'S', 'M')
|
||
materials = """A piece of cured leather"""
|
||
duration = "8 hours"
|
||
ritual = False
|
||
magic_school = "Abjuration"
|
||
classes = ('Sorcerer', 'Wizard')
|
||
|
||
|
||
class MageHand(Spell):
|
||
"""A spectral, floating hand appears at a point you choose within range.
|
||
The hand
|
||
lasts for the duration or until you dismiss it as an action. The hand vanishes
|
||
if it is ever more than 30 feet away from you or if you cast this spell again.
|
||
|
||
|
||
You can use your action to control the hand. You can use the hand to manipulate
|
||
an object, open an unlocked door or container, stow or retrieve an item from an
|
||
open container, or pour the contents out of a vial. You can move the hand up to
|
||
30 feet each time you use it.
|
||
|
||
The hand can't attack, activate magical items, or
|
||
carry more than 10 pounds.
|
||
"""
|
||
name = "Mage Hand"
|
||
level = 0
|
||
casting_time = "1 action"
|
||
casting_range = "30 feet"
|
||
components = ('V', 'S')
|
||
materials = """"""
|
||
duration = "1 minute"
|
||
ritual = False
|
||
magic_school = "Conjuration"
|
||
classes = ('Bard', 'Sorcerer', 'Warlock', 'Wizard')
|
||
|
||
|
||
class MagicCircle(Spell):
|
||
"""You create a 10-foot-radius, 20-foot-tall cylinder of magical energy centered on
|
||
a point on the ground that you can see within range. Glowing runes appear
|
||
wherever the cylinder intersects with the floor or other surface.
|
||
|
||
Choose one or
|
||
more of the following types of creatures: celestials, elementals, fey, fiends,
|
||
or undead. The circle affects a creature of the chosen type in the following
|
||
ways:
|
||
|
||
* The creature can't willingly enter the cylinder by nonmagical means. If
|
||
the creature tries to use teleportation or interplanar travel to do so, it must
|
||
first succeed on a Charisma saving throw.
|
||
* The creature has disadvantage on
|
||
attack rolls against targets within the cylinder.
|
||
* Targets within the cylinder
|
||
can't be charmed, frightened, or possessed by the creature.
|
||
|
||
When you cast this
|
||
spell, you can elect to cause its magic to operate in the reverse direction,
|
||
preventing a creature of the specified type from leaving the cylinder and
|
||
protecting targets outside it.
|
||
|
||
At Higher Levels: When you cast this spell using
|
||
a spell slot of 4th level or higher, the duration increases by 1 hour for each
|
||
slot level above 3rd.
|
||
"""
|
||
name = "Magic Circle"
|
||
level = 3
|
||
casting_time = "1 minute"
|
||
casting_range = "10 feet"
|
||
components = ('V', 'S', 'M')
|
||
materials = """Holy water or powdered silver and iron worth at least 100 gp, which the spell consumes"""
|
||
duration = "1 hour"
|
||
ritual = False
|
||
magic_school = "Abjuration"
|
||
classes = ('Cleric', 'Paladin', 'Warlock', 'Wizard')
|
||
|
||
|
||
class MagicJar(Spell):
|
||
"""Your body falls into a catatonic state as your soul leaves it and enters the
|
||
container you used for the spell's material component. While your soul inhabits
|
||
the container, you are aware of your surroundings as if you were in the
|
||
container's space. You can't move or use reactions. The only action you can take
|
||
is to project your soul up to 100 feet out of the container, either returning
|
||
to your living body (and ending the spell) or attempting to possess a humanoids
|
||
body.
|
||
|
||
You can attempt to possess any humanoid within 100 feet of you that you
|
||
can see (creatures warded by a protection from evil and good or magic circle
|
||
spells can't be possessed). The target must make a Charisma saving throw. On a
|
||
failure, your soul moves into the target's body, and the target's soul becomes
|
||
trapped in the container. On a success, the target resists your efforts to
|
||
possess it, and you can't attempt to possess it again for 24 hours.
|
||
|
||
Once you
|
||
possess a creature's body, you control it. Your game statistics are replaced by
|
||
the statistics of the creature though you retain your alignment and your
|
||
Intelligence, Wisom, and Charisma scores. You retain the benefit of your own
|
||
class feature. If the target has any class levels, you can't use any of its
|
||
class features.
|
||
|
||
Meanwhile, the possessed creature's soul can perceive from the
|
||
container using its own senses, but it can't move or take actions at all.
|
||
|
||
While
|
||
possessing a body, you can use your action to return from the host body to the
|
||
container if it is within 100 feet of you, returning the host creature's soul to
|
||
its body. If the host body dies while you're in it, the creature dies, and you
|
||
must make a Charisma saving throw against your own spellcasting DC. On a
|
||
success, you return to the container if it is within 100 feet of you. Otherwise,
|
||
you die.
|
||
|
||
If the container is destroyed or the spell ends, your soul
|
||
immediately returns to your body. If your body is more than 100 feet away from
|
||
you, or if your body is dead when you attempt to return to it, you die. If
|
||
another creature's soul is in the container when it is destroyed, the creature's
|
||
soul returns to its body if the body is alive and within 100 feet. Otherwise,
|
||
that creature dies.
|
||
|
||
When the spell ends, the container is destroyed.
|
||
"""
|
||
name = "Magic Jar"
|
||
level = 6
|
||
casting_time = "1 minute"
|
||
casting_range = "Self"
|
||
components = ('V', 'S', 'M')
|
||
materials = """A gem, crystal, reliquary, or some other ornamental container worth at least 500 gp"""
|
||
duration = "Until dispelled"
|
||
ritual = False
|
||
magic_school = "Necromancy"
|
||
classes = ('Wizard',)
|
||
|
||
|
||
class MagicMissile(Spell):
|
||
"""You create three glowing darts of magical force. Each dart hits a creature of
|
||
your choice that you can see within range. A dart deals 1d4 + 1 force damage to
|
||
its target. The darts all strike simultaneously and you can direct them to hit
|
||
one creature or several.
|
||
|
||
At Higher Levels: When you cast this spell using a
|
||
spell slot of 2nd level or higher, the spell creates one more dart for each slot
|
||
level above 1st.
|
||
"""
|
||
name = "Magic Missile"
|
||
level = 1
|
||
casting_time = "1 action"
|
||
casting_range = "120 feet"
|
||
components = ('V', 'S')
|
||
materials = """"""
|
||
duration = "Instantaneous"
|
||
ritual = False
|
||
magic_school = "Evocation"
|
||
classes = ('Sorcerer', 'Wizard')
|
||
|
||
|
||
class MagicMouth(Spell):
|
||
"""You implant a message within an object in range, a message that is uttered when
|
||
a trigger condition is met.
|
||
Choose an object that you can see and that isn't
|
||
being worn or carried by another creature. Then speak the message, which must be
|
||
25 words or less, though it can be delivered over as long as 10 minutes.
|
||
Finally, determine the circumstance that will trigger the spell to deliver your
|
||
message.
|
||
|
||
When that circumstance occurs, a magical mouth appears on the object
|
||
and recites the message in your voice and at the same volume you spoke. If the
|
||
object you chose has a mouth or something that looks like a mouth (for example,
|
||
the mouth of a statue), the magical mouth appears there so that words appear to
|
||
come from the object's mouth. When you cast this spell, you can have the spell
|
||
end after it delivers its message, or it can remain and repeats its message
|
||
whenever the trigger occurs.
|
||
|
||
The triggering circumstance can be as general or
|
||
as detailed as you like, though it must be based on visual or audible conditions
|
||
that occur within 30 feet of the object. For example, you could instruct the
|
||
mouth to speak when any creature moves within 30 feet of the object or when a
|
||
silver bell rings within 30 feet of it.
|
||
"""
|
||
name = "Magic Mouth"
|
||
level = 2
|
||
casting_time = "1 minute"
|
||
casting_range = "30 feet"
|
||
components = ('V', 'S', 'M')
|
||
materials = """A small bit of honeycomb and jade dust worth at least 10 gp, which the spell consumes"""
|
||
duration = "Until dispelled"
|
||
ritual = True
|
||
magic_school = "Illusion"
|
||
classes = ('Bard', 'Wizard')
|
||
|
||
|
||
class MagicStone(Spell):
|
||
"""You touch one to three pebbles and imbue them with magic. You or someone else
|
||
can make a ranged spell attack with one of the pebbles by throwing it or hurling
|
||
it with a sling. If thrown, a pebble has a range of 60 feet. If someone else
|
||
attacks with a pebble, that attacker adds your spellcasting ability modifier,
|
||
not the attacker's, to the attack roll. On a hit, the target takes bludgeoning
|
||
damage equal to 1d6 + your spellcasting ability modifier. Whether the attack
|
||
hits or misses, the spell then ends on the stone.
|
||
If you cast this spell again,
|
||
the spell ends on any pebbles still affected by your previous casting.
|
||
"""
|
||
name = "Magic Stone"
|
||
level = 0
|
||
casting_time = "1 bonus action"
|
||
casting_range = "Touch"
|
||
components = ('V', 'S')
|
||
materials = """"""
|
||
duration = "1 minute"
|
||
ritual = False
|
||
magic_school = "Transmutation"
|
||
classes = ('Druid', 'Warlock')
|
||
|
||
|
||
class MagicWeapon(Spell):
|
||
"""You touch a nonmagical weapon. Until the spell ends, that weapon becomes a magic
|
||
weapon with a +1 bonus to attack rolls and damage rolls.
|
||
|
||
At Higher Levels:
|
||
When you cast this spell using a spell slot of 4th level or higher, the bonus
|
||
increases to +2.
|
||
When you use a spell slot of 6th level or higher, the bonus
|
||
increases to +3.
|
||
"""
|
||
name = "Magic Weapon"
|
||
level = 2
|
||
casting_time = "1 bonus action"
|
||
casting_range = "Touch"
|
||
components = ('V', 'S')
|
||
materials = """"""
|
||
duration = "Concentration, up to 1 hour"
|
||
ritual = False
|
||
magic_school = "Transmutation"
|
||
classes = ('Paladin', 'Wizard')
|
||
|
||
|
||
class MajorImage(Spell):
|
||
"""You create the image of an object, a creature, or some other visible phenomenon
|
||
that is no larger than a 20-foot cube.
|
||
The image appears at a spot that you can
|
||
see within range and lasts for the duration. It seems completely real, including
|
||
sounds, smells, and temperature appropriate to the thing depicted. You can't
|
||
create sufficient heat or cold to cause damage, a sound loud enough to deal
|
||
thunder damage or deafen a creature, or a smell that might sicken a creature
|
||
(like a troglodyte's stench).
|
||
|
||
As long as you are within range of the illusion,
|
||
you can use your action to cause the image to move to any other spot within
|
||
range. As the image changes location, you can alter its appearance so that its
|
||
movements appear natural for the image. For example, if you create an image of a
|
||
creature and move it, you can alter the image so that it appears to be walking.
|
||
Similarly, you can cause the illusion to make different sounds at different
|
||
times, even making it carry on a conversation, for example.
|
||
|
||
Physical
|
||
interaction with the image reveals it to be an illusion, because things can pass
|
||
through it. A creature that uses its action to examine the image can determine
|
||
that it is an illusion with a successful Intelligence (Investigation) check
|
||
against your spell save DC. If a creature discerns the illusion for what it is,
|
||
the creature can see through the image, and its other sensory qualities become
|
||
faint to the creature.
|
||
|
||
At Higher Levels: When you cast this spell using a spell
|
||
slot of 6th level or higher, the spell lasts until dispelled, without requiring
|
||
your concentration.
|
||
"""
|
||
name = "Major Image"
|
||
level = 3
|
||
casting_time = "1 action"
|
||
casting_range = "120 feet"
|
||
components = ('V', 'S', 'M')
|
||
materials = """A bit of fleece"""
|
||
duration = "Concentration, up to 10 minutes"
|
||
ritual = False
|
||
magic_school = "Illusion"
|
||
classes = ('Bard', 'Sorcerer', 'Warlock', 'Wizard')
|
||
|
||
|
||
class MassCureWounds(Spell):
|
||
"""A wave of healing energy washes out from a point of your choice within range.
|
||
|
||
Choose up to six creatures in a 30-foot-radius sphere centered on that point.
|
||
Each target regains hit points equal to 3d8 + your spellcasting ability
|
||
modifier. This spell has no effect on undead or constructs.
|
||
|
||
At Higher Levels:
|
||
When you cast this spell using a spell slot of 6th level or higher, the healing
|
||
increases by 1d8 for each slot level above 5th.
|
||
"""
|
||
name = "Mass Cure Wounds"
|
||
level = 5
|
||
casting_time = "1 action"
|
||
casting_range = "60 feet"
|
||
components = ('V', 'S')
|
||
materials = """"""
|
||
duration = "Instantaneous"
|
||
ritual = False
|
||
magic_school = "Evocation"
|
||
classes = ('Bard', 'Cleric', 'Druid')
|
||
|
||
|
||
class MassHeal(Spell):
|
||
"""A flood of healing energy flows from you into injured creatures around you. You
|
||
restore up to 700 hit points, divided as you choose among any number of
|
||
creatures that you can see within range. Creatures healed by this spell are also
|
||
cured of all diseases and any effect making them blinded or deafened. This
|
||
spell has no effect on undead or constructs.
|
||
"""
|
||
name = "Mass Heal"
|
||
level = 9
|
||
casting_time = "1 action"
|
||
casting_range = "60 feet"
|
||
components = ('V', 'S')
|
||
materials = """"""
|
||
duration = "Instantaneous"
|
||
ritual = False
|
||
magic_school = "Evocation"
|
||
classes = ('Cleric',)
|
||
|
||
|
||
class MassHealingWord(Spell):
|
||
"""As you call out words of restoration, up to six creatures of your choice that
|
||
you can see within range regain hit points equal to 1d4 + your spellcasting
|
||
ability modifier. This spell has no effect on undead or constructs.
|
||
|
||
At Higher
|
||
Levels: When you cast this spell using a spell slot of 4th level or higher, the
|
||
healing increases by 1d4 for each slot level above 3rd.
|
||
"""
|
||
name = "Mass Healing Word"
|
||
level = 3
|
||
casting_time = "1 bonus action"
|
||
casting_range = "60 feet"
|
||
components = ('V',)
|
||
materials = """"""
|
||
duration = "Instantaneous"
|
||
ritual = False
|
||
magic_school = "Evocation"
|
||
classes = ('Cleric',)
|
||
|
||
|
||
class MassPolymorph(Spell):
|
||
"""You transform up to ten creatures of your choice that you can see within range.
|
||
An unwilling target must succeed on a Wisdom saving throw to resist the
|
||
transformation. An unwilling shapechanger automatically succeeds on the save.
|
||
|
||
Each target assumes a beast form of your choice, and you can choose the same
|
||
form or different ones for each target. The new form can be any beast you have
|
||
seen whose challenge rating is equal to or less than the target's (or half the
|
||
target's level, if the target doesn't have a challenge rating). The target's
|
||
game statistics, including mental ability scores, are replaced by the statistics
|
||
of the chosen beast, but the target retains its hit points, alignment, and
|
||
personality.
|
||
Each target gains a number of temporary hit points equal to the hit
|
||
points of its new form. These temporary hit points can't be replaced by
|
||
temporary hit points from another source. A target reverts to its normal form
|
||
when it has no more temporary hit points or it dies. If the spell ends before
|
||
then, the creature loses all its temporary hit points and reverts to its normal
|
||
form.
|
||
The creature is limited in the actions it can perform by the nature of its
|
||
new form. It can't speak, cast spells, or do anything else that requires hands
|
||
or speech. The target's gear melds into the new form.
|
||
The target can't activate,
|
||
use, wield, or otherwise benefit from any of its equipment.
|
||
"""
|
||
name = "Mass Polymorph"
|
||
level = 9
|
||
casting_time = "1 action"
|
||
casting_range = "120 feet"
|
||
components = ('V.S', 'M')
|
||
materials = """A caterpillar cocoon"""
|
||
duration = "Concentration, up to 1 hour"
|
||
ritual = False
|
||
magic_school = "Transmutation"
|
||
classes = ('Sorcerer', 'Wizard', 'Bard')
|
||
|
||
|
||
class MassSuggestion(Spell):
|
||
"""You suggest a course of activity (limited to a sentence or two) and magically
|
||
influence up to twelve creatures of your choice that you can see within range
|
||
and that can hear and understand you.
|
||
Creatures that can't be charmed are immune
|
||
to this effect. The suggestion must be worded in such a manner as to make the
|
||
course of action sound reasonable. Asking the creature to stab itself, throw
|
||
itself onto a spear, immolate itself, or do some other obviously harmful act
|
||
automatically negates the effect of the spell.
|
||
|
||
Each target must make a Wisdom
|
||
saving throw. On a failed save, it pursues the course of action you described to
|
||
the best of its ability. The suggested course of action can continue for the
|
||
entire duration. If the suggested activity can be completed in a shorter time,
|
||
the spell ends when the subject finishes what it was asked to do.
|
||
|
||
You can also
|
||
specify conditions that will trigger a special activity during the duration. For
|
||
example, you might suggest that a group of soldiers give all their money to the
|
||
first beggar they meet. If the condition isn't met before the spell ends, the
|
||
activity isn't performed.
|
||
|
||
If you or any of your companions damage a creature
|
||
affected by this spell, the spell ends for that creature.
|
||
|
||
At Higher Levels:
|
||
When you cast this spell using a 7th-level spell slot, the duration is 10 days.
|
||
|
||
When you use an 8th-level spell slot, the duration is 30 days.
|
||
When you use a
|
||
9th-level spell slot, the duration is a year and a day.
|
||
"""
|
||
name = "Mass Suggestion"
|
||
level = 6
|
||
casting_time = "1 action"
|
||
casting_range = "60 feet"
|
||
components = ('V', 'M')
|
||
materials = """A snake's tongue and either a bit of honeycomb or a drop of sweet oil"""
|
||
duration = "24 hours"
|
||
ritual = False
|
||
magic_school = "Enchantment"
|
||
classes = ('Bard', 'Sorcerer', 'Warlock', 'Wizard')
|
||
|
||
|
||
class MaximiliansEarthenGrasp(Spell):
|
||
"""You choose a 5-foot-square unoccupied space on the ground that you can see
|
||
within range. A Medium hand made from compacted soil rises there and reaches
|
||
for
|
||
one creature you can see within 5 feet of it. The target must make a Strength
|
||
saving throw. On a failed save, the target takes 2d6 bludgeoning damage and is
|
||
restrained for the spell's duration.
|
||
As an action, you can cause the hand to
|
||
crush the restrained target, who must make a Strength saving throw. It takes 2d6
|
||
bludgeoning damage on a failed save, or half as much damage on a successful
|
||
one.
|
||
To break out, the restrained target can make a Strength check against your
|
||
spell save DC. On a success, the target escapes and is no longer restrained by
|
||
the hand.
|
||
As an action, you can cause the hand to reach for a different creature
|
||
or to move to a different unoccupied space within range. The hand releases a
|
||
restrained target if you do either.
|
||
"""
|
||
name = "Maximilians Earthen Grasp"
|
||
level = 2
|
||
casting_time = "1 action"
|
||
casting_range = "30 feet"
|
||
components = ('V', 'S', 'M')
|
||
materials = """A miniature hand sculpted from clay"""
|
||
duration = "Concentration, up to 1 minute"
|
||
ritual = False
|
||
magic_school = "Transmutation"
|
||
classes = ('Sorcerer', 'Wizard')
|
||
|
||
|
||
class Maze(Spell):
|
||
"""You banish a creature that you can see within range into a labyrinthine
|
||
demiplane. The target remains there for the duration or until it escapes the
|
||
maze.
|
||
|
||
The target can use its action to attempt to escape. When it does so, it
|
||
makes a DC 20 Intelligence check. If it succeeds, it escapes, and the spell ends
|
||
(a minotaur or goristro demon automatically succeeds).
|
||
|
||
When the spell ends,
|
||
the target reappears in the space it left or, if that space is occupied, in the
|
||
nearest unoccupied space.
|
||
"""
|
||
name = "Maze"
|
||
level = 8
|
||
casting_time = "1 action"
|
||
casting_range = "60 feet"
|
||
components = ('V', 'S')
|
||
materials = """"""
|
||
duration = "Concentration, up to 10 minutes"
|
||
ritual = False
|
||
magic_school = "Conjuration"
|
||
classes = ('Wizard',)
|
||
|
||
|
||
class MeldIntoStone(Spell):
|
||
"""You step into a stone object or surface large enough to fully contain your body,
|
||
melding yourself and all the equipment you carry with the stone for the
|
||
duration.
|
||
Using your movement, you step into the stone at a point you can touch.
|
||
Nothing of your presence remains visible or otherwise detectable by nonmagical
|
||
senses.
|
||
|
||
While merged with the stone, you can't see what occurs outside it, and
|
||
any Wisdom (Perception) checks you make to hear sounds outside it are made with
|
||
disadvantage. You remain aware of the passage of time and can cast spells on
|
||
yourself while merged in the stone. You can use your movement to leave the stone
|
||
where you entered it, which ends the spell. You otherwise can't move.
|
||
|
||
Minor
|
||
physical damage to the stone doesn't harm you, but its partial destruction or a
|
||
change in its shape (to the extent that you no longer fit within it) expels you
|
||
and deals 6d6 bludgeoning damage to you. The stone's complete destruction (or
|
||
transmutation into a different substance) expels you and deals 50 bludgeoning
|
||
damage to you. If expelled, you fall prone in an unoccupied space closest to
|
||
where you first entered.
|
||
"""
|
||
name = "Meld Into Stone"
|
||
level = 3
|
||
casting_time = "1 action"
|
||
casting_range = "Touch"
|
||
components = ('V', 'S')
|
||
materials = """"""
|
||
duration = "8 hours"
|
||
ritual = True
|
||
magic_school = "Transmutation"
|
||
classes = ('Cleric', 'Druid')
|
||
|
||
|
||
class MelfsAcidArrow(Spell):
|
||
"""A shimmering green arrow streaks toward a target within range and bursts in a
|
||
spray of acid.
|
||
Make a ranged spell attack against the target. On a hit, the
|
||
target takes 4d4 acid damage immediately and 2d4 acid damage at the end of its
|
||
next turn. On a miss, the arrow splashes the target with acid for half as much
|
||
of the initial damage and no damage at the end of its next turn.
|
||
|
||
At Higher
|
||
Levels: When you cast this spell using a spell slot of 3rd level or higher, the
|
||
damage (both initial and later) increases by 1d4 for each slot level above 2nd.
|
||
"""
|
||
name = "Melfs Acid Arrow"
|
||
level = 2
|
||
casting_time = "1 action"
|
||
casting_range = "90 feet"
|
||
components = ('V', 'S', 'M')
|
||
materials = """Powdered rhubarb leaf and an adder's stomach"""
|
||
duration = "Instantaneous"
|
||
ritual = False
|
||
magic_school = "Evocation"
|
||
classes = ('Wizard',)
|
||
|
||
|
||
class MelfsMinuteMeteors(Spell):
|
||
"""(niter, sulfur, and pine tar formed into a bead)
|
||
You create six tiny meteors in
|
||
your space. They float in the air and orbit you for the spell's duration. When
|
||
you cast the spell-and as a bonus action on each of your turns thereafter-you
|
||
can expend one or two of the meteors, sending them streaking toward a point or
|
||
points you choose within 120 feet of you. Once a meteor reaches its destination
|
||
or impacts against a solid surface, the meteor explodes. Each creature within 5
|
||
feet of the point where the meteor explodes must make a Dexterity saving throw.
|
||
A creature takes 2d6 fire damage on a failed save, or half as much damage on a
|
||
successful one.
|
||
At Higher Levels. When you cast this spell using a spell slot of
|
||
4th level or higher, the number of meteors created increases by two for each
|
||
slot level above 3rd.
|
||
"""
|
||
name = "Melfs Minute Meteors"
|
||
level = 3
|
||
casting_time = "1 action"
|
||
casting_range = "Self"
|
||
components = ('V', 'S', 'M')
|
||
materials = """"""
|
||
duration = "Concentration, up to 10 minutes"
|
||
ritual = False
|
||
magic_school = "Evocation"
|
||
classes = ('Sorcerer', 'Wizard')
|
||
|
||
|
||
class Mending(Spell):
|
||
"""This spell repairs a single break or tear in an object you touch, such as broken
|
||
chain link, two halves of a broken key, a torn cloack, or a leaking wineskin.
|
||
|
||
As long as the break or tear is no larger than 1 foot in any dimension, you mend
|
||
it, leaving no trace of the former damage.
|
||
|
||
This spell can physically repair a
|
||
magic item or construct, but the spell can't restore magic to such an object.
|
||
"""
|
||
name = "Mending"
|
||
level = 0
|
||
casting_time = "1 minute"
|
||
casting_range = "Touch"
|
||
components = ('V', 'S', 'M')
|
||
materials = """Two lodestones"""
|
||
duration = "Instantaneous"
|
||
ritual = False
|
||
magic_school = "Transmutation"
|
||
classes = ('Bard', 'Cleric', 'Druid', 'Sorcerer', 'Wizard')
|
||
|
||
|
||
class MentalPrison(Spell):
|
||
"""You attempt to bind a creature within an illusory cell that only it perceives.
|
||
One creature you can see within range must make an Intelligence saving throw.
|
||
The target succeeds automatically if it is immune to being charmed. On a
|
||
successful save, the target takes 5d10 psychic damage, and the spell ends. On a
|
||
failed save, the target takes 5d10 psychic damage, and you make the area
|
||
immediately around the target's space appear dangerous to it in some way. You
|
||
might cause the target to perceive itself as being surrounded by fire, floating
|
||
razors, or hideous maws filled with dripping teeth. Whatever form the illusion
|
||
takes, the target can't see or hear anything beyond it and is restrained for the
|
||
spell's duration. If the target is moved out of the illusion, makes a melee
|
||
attack through it, or reaches any part of its body through it, the target takes
|
||
10d10 psychic damage, and the spell ends.
|
||
"""
|
||
name = "Mental Prison"
|
||
level = 6
|
||
casting_time = "1 action"
|
||
casting_range = "60 feet"
|
||
components = ('S',)
|
||
materials = """"""
|
||
duration = "Concentration, up to 1 minute"
|
||
ritual = False
|
||
magic_school = "Illusion"
|
||
classes = ('Sorcerer', 'Warlock', 'Wizard')
|
||
|
||
|
||
class Message(Spell):
|
||
"""You point your finger toward a creature within range and whisper a message.
|
||
The
|
||
target (and only the target) hears the message and can reply in a whisper that
|
||
only you can hear.
|
||
|
||
You can cast this spell through solid objects if you are
|
||
familiar with the target and know it is beyond the barrier. Magical silence, 1
|
||
foot of stone, 1 inch of common metal, a thin sheet of lead, or 3 feet of wood
|
||
blocks the spell. The spell doesn't have to follow a straight line and can
|
||
travel freely around corners or through openings.
|
||
"""
|
||
name = "Message"
|
||
level = 0
|
||
casting_time = "1 action"
|
||
casting_range = "120 feet"
|
||
components = ('V', 'S', 'M')
|
||
materials = """A short piece of copper wire"""
|
||
duration = "1 round"
|
||
ritual = False
|
||
magic_school = "Transmutation"
|
||
classes = ('Bard', 'Sorcerer', 'Wizard')
|
||
|
||
|
||
class MeteorSwarm(Spell):
|
||
"""Blazing orbs of fire plummet to the ground at four different points you can see
|
||
within range.
|
||
Each creature in a 40-foot-radius sphere centered on each point
|
||
you choose must make a Dexterity saving throw. The sphere spreads around
|
||
corners. A creature takes 20d6 fire damage and 20d6 bludgeoning damage on a
|
||
failed save, or half as much damage on a sucessful one. A creature in the area
|
||
of more than one fiery burst is affected only once.
|
||
|
||
The spell damages objects
|
||
in the area and ignites flammable objects that aren't being worn or carried.
|
||
"""
|
||
name = "Meteor Swarm"
|
||
level = 9
|
||
casting_time = "1 action"
|
||
casting_range = "1 mile"
|
||
components = ('V', 'S')
|
||
materials = """"""
|
||
duration = "Instantaneous"
|
||
ritual = False
|
||
magic_school = "Evocation"
|
||
classes = ('Sorcerer', 'Wizard')
|
||
|
||
|
||
class MightyFortress(Spell):
|
||
"""A fortress of stone erupts from a square area of ground of your choice that you
|
||
can see within range. The area is 120 feet on each side, and it must not have
|
||
any buildings or other structures on it. Any creatures in the area are
|
||
harmlessly lifted up as the fortress rises.
|
||
The fortress has four turrets with
|
||
square bases, each one 20 feet on a side and 30 feet tall, with one turret on
|
||
each corner. The turrets are connected to each other by stone walls that are
|
||
each 80 feet long, creating an enclosed area. Each wall is 1 foot thick and is
|
||
composed of panels that are 10 feet wide and 20 feet tall. Each panel is
|
||
contiguous with two other panels or one other panel and a turret. You can place
|
||
up to four stone doors in the fortress's outer wall.
|
||
A small keep stands inside
|
||
the enclosed area. The keep has a square base that is 50 feet on each side, and
|
||
it has three floors with 10-foot-high ceilings. Each of the floors can be
|
||
divided into as many rooms as you like, provided each room is at least 5 feet on
|
||
each side. The floors of the keep are connected by stone staircases, its walls
|
||
are 6 inches thick, and interior rooms can have stone doors or open archways as
|
||
you choose. The keep is furnished and decorated however you like, and it
|
||
contains sufficient food to serve a nine-course banquet for up to 100 people
|
||
each day. Furnishings, food, and other objects created by this spell crumble to
|
||
dust if removed from the fortress.
|
||
A staff of one hundred invisible servants
|
||
obeys anycommand given to them by creatures you designate when you cast the
|
||
spell. Each servant functions as if created by the unseen servant spell.
|
||
The
|
||
walls, turrets, and keep are all made of stone that can be damaged. Each
|
||
10-foot-bya10-foot section of stone has AC 15 and 30 hit points per inch of
|
||
thickness. It is immune to poison and psychic damage. Reducing a section of
|
||
stone to 0 hit points destroys it and might cause connected sections to buckle
|
||
and collapse at the DM's discretion.
|
||
After 7 days or when you cast this spell
|
||
somewhere else, the fortress harmlessly crumbles and sinks back into the ground,
|
||
leaving any creatures that were inside it safely on the ground.
|
||
Casting this
|
||
spell on the same spot once every 7 days for a year makes the fortress
|
||
permanent.
|
||
"""
|
||
name = "Mighty Fortress"
|
||
level = 8
|
||
casting_time = "1 minute"
|
||
casting_range = "1 mile"
|
||
components = ('V', 'S', 'M')
|
||
materials = """A diamond worth at least 500 gp, which the spell consumes"""
|
||
duration = "Instantaneous"
|
||
ritual = False
|
||
magic_school = "Conjuration"
|
||
classes = ('Wizard',)
|
||
|
||
|
||
class MindBlank(Spell):
|
||
"""Until the spell ends, one willing creature you touch is immune to psychic
|
||
damage, any effect that would sense its emotions or read its thoughts,
|
||
divination spells, and the charmed condition. The spell even foils wish spells
|
||
and spells or effects of similar power used to affect the target's mind or to
|
||
gain information about the target.
|
||
"""
|
||
name = "Mind Blank"
|
||
level = 8
|
||
casting_time = "1 action"
|
||
casting_range = "Touch"
|
||
components = ('V', 'S')
|
||
materials = """"""
|
||
duration = "24 hours"
|
||
ritual = False
|
||
magic_school = "Abjuration"
|
||
classes = ('Bard', 'Wizard')
|
||
|
||
|
||
class MindSpike(Spell):
|
||
"""You reach into the mind of one creature you can see within range. The target
|
||
must make a Wisdom saving throw, taking 3d8 psychic damage on a failed save, or
|
||
half as much damage on a successful one. On a failed save, you also always know
|
||
the target's location until the spell ends, but only while the two of you are on
|
||
the same plane of existence. While you have this knowledge, the target can't
|
||
become hidden from you, and if it's invisible, it gains no benefit from that
|
||
condition against you.
|
||
|
||
At Higher Levels: When you cast this spell using a spell
|
||
slot of 3rd level or higher, the damage increases by 1d8 for each slot level
|
||
above 2nd.
|
||
"""
|
||
name = "Mind Spike"
|
||
level = 2
|
||
casting_time = "1 action"
|
||
casting_range = "60 feet"
|
||
components = ('S',)
|
||
materials = """"""
|
||
duration = "Concentration, up to 1 hour"
|
||
ritual = False
|
||
magic_school = "Divination"
|
||
classes = ('Sorcerer', 'Warlock', 'Wizard')
|
||
|
||
|
||
class MinorIllusion(Spell):
|
||
"""You create a sound or an image of an object within range that lasts for the
|
||
duration. The illusion also ends if you dismiss it as an action or cast this
|
||
spell again.
|
||
|
||
If you create a sound, its volume can range from a whisper to a
|
||
scream. It can be your voice, someone else's voice, a lion's roar, a beating of
|
||
drums, or any other sound you choose. The sound continues unabated throughout
|
||
the duration, or you can make discrete sounds at different times before the
|
||
spell ends.
|
||
|
||
If you create an image of an object such as a chair, muddy
|
||
footprints, or a small chest it must be no larger than a 5-foot cube. The image
|
||
can't create sound, light, smell, or any other sensory effect. Physical
|
||
interaction with the image reveals it to be an illusion, because things can pass
|
||
through it.
|
||
|
||
If a creature uses its action to examine the sound or image, the
|
||
creature can determine that it is an illusion with a successful Intelligence
|
||
(Investigation) check against your spell save DC. If a creature discerns the
|
||
illusion for what it is, the illusion becomes faint to the creature.
|
||
"""
|
||
name = "Minor Illusion"
|
||
level = 0
|
||
casting_time = "1 action"
|
||
casting_range = "30 feet"
|
||
components = ('S', 'M')
|
||
materials = """A bit of fleece"""
|
||
duration = "1 minute"
|
||
ritual = False
|
||
magic_school = "Illusion"
|
||
classes = ('Bard', 'Sorcerer', 'Warlock', 'Wizard')
|
||
|
||
|
||
class MirageArcane(Spell):
|
||
"""You make terrain in an area up to 1 mile square look, sound, smell, and even
|
||
feel like some other sort of terrain.
|
||
The terrain's general shape remains the
|
||
same, however. Open fields or a road could be made to resemble a swamp, hill,
|
||
crevasse, or some other difficult or impassable terrain. A pond can be made to
|
||
seem like a grassy meadow, a precipice like a gentle slope, or a rock-strewn
|
||
gully like a wide and smooth road.
|
||
|
||
Similarly, you can alter the appearance of
|
||
structures, or add them where none are present. The spell doesn't disguise,
|
||
conceal, or add creatures.
|
||
|
||
The illusion includes audible, visual, tactile, and
|
||
olfactory elements, so it can turn clear ground into difficult terrain (or vice
|
||
versa) or otherwise impede movement through the area. Any piece of the illusory
|
||
terrain (such as a rock or stick) that is removed from the spell's area
|
||
disappears immediately.
|
||
|
||
Creatures with truesight can see through the illusion
|
||
to the terrain's true form however, all other elements of the illusion remain,
|
||
so while the creature is aware of the illusion's presence, the creature can
|
||
still physically interact with the illusion.
|
||
"""
|
||
name = "Mirage Arcane"
|
||
level = 7
|
||
casting_time = "10 minutes"
|
||
casting_range = "Sight"
|
||
components = ('V', 'S')
|
||
materials = """"""
|
||
duration = "10 days"
|
||
ritual = False
|
||
magic_school = "Illusion"
|
||
classes = ('Bard', 'Druid', 'Wizard')
|
||
|
||
|
||
class MirrorImage(Spell):
|
||
"""Three illusory duplicates of yourself appear in your space.
|
||
Until the spell
|
||
ends, the duplicates move with you and mimic your actions, shifting position so
|
||
it's impossible to track which image is real. You can use your action to dismiss
|
||
the illusory duplicates.
|
||
|
||
Each time a creature targets you with an attack
|
||
during the spell's duration, roll a d20 to determine whether the attack instead
|
||
targets one of your duplicates.
|
||
|
||
If you have three duplicates, you must roll a 6
|
||
or higher to change the attack's target to a duplicate. With two duplicates,
|
||
you must roll an 8 or higher. With one duplicate, you must roll an 11 or higher.
|
||
|
||
|
||
A duplicate's AC equals 10 + your Dexterity modifier. If an attack hits a
|
||
duplicate, the duplicate is destroyed. A duplicate can be destroyed only by an
|
||
attack that hits it. It ignores all other damage and effects. The spell ends
|
||
when all three duplicates are destroyed.
|
||
|
||
A creature is unaffected by this spell
|
||
if it can't see, if it relies on senses other than sight, such as blindsight,
|
||
or if it can perceive illusions as false, as with truesight.
|
||
"""
|
||
name = "Mirror Image"
|
||
level = 2
|
||
casting_time = "1 action"
|
||
casting_range = "Self"
|
||
components = ('V', 'S')
|
||
materials = """"""
|
||
duration = "1 minute"
|
||
ritual = False
|
||
magic_school = "Illusion"
|
||
classes = ('Sorcerer', 'Warlock', 'Wizard')
|
||
|
||
|
||
class Mislead(Spell):
|
||
"""You become invisible at the same time that an illusory double of you appears
|
||
where you are standing. The double lasts for the duration, but the invisibility
|
||
ends if you attack or cast a spell.
|
||
|
||
You can use your action to move your
|
||
illusory double up to twice your speed and make it gesture, speak, and behave in
|
||
whatever way you choose.
|
||
|
||
You can see through its eyes and hear through its
|
||
ears as if you were located where it is. On each of your turns as a bonus
|
||
action, you can switch from using its senses to using your own, or back again.
|
||
While you are using its senses, you are blinded and deafened in regard to your
|
||
own surroundings.
|
||
"""
|
||
name = "Mislead"
|
||
level = 5
|
||
casting_time = "1 action"
|
||
casting_range = "Self"
|
||
components = ('S',)
|
||
materials = """"""
|
||
duration = "Concentration, up to 1 hour"
|
||
ritual = False
|
||
magic_school = "Illusion"
|
||
classes = ('Bard', 'Wizard')
|
||
|
||
|
||
class MistyStep(Spell):
|
||
"""Briefly surrounded by silvery mist, you teleport up to 30 feet to an unoccupied
|
||
space that you can see.
|
||
"""
|
||
name = "Misty Step"
|
||
level = 2
|
||
casting_time = "1 bonus action"
|
||
casting_range = "Self"
|
||
components = ('V',)
|
||
materials = """"""
|
||
duration = "Instantaneous"
|
||
ritual = False
|
||
magic_school = "Conjuration"
|
||
classes = ('Sorcerer', 'Warlock', 'Wizard')
|
||
|
||
|
||
class ModifyMemory(Spell):
|
||
"""You attempt to reshape another creature's memories.
|
||
One creature that you can
|
||
see must make a Wisdom saving throw. If you are fighting the creature, it has
|
||
advantage on the saving throw. On a failed save, the target becomes charmed by
|
||
you for the duration. The charmed target is incapacitated and unaware of its
|
||
surroundings, though it can still hear you. If it takes any damage or is
|
||
targeted by another spell, this spell ends, and none of the target's memories
|
||
are modified.
|
||
|
||
While this charm lasts, you can affect the target's memory of an
|
||
event that it experienced within the last 24 hours and that lasted no more than
|
||
10 minutes. You can permanently eliminate all memory of the event, allow the
|
||
target to recall the event with perfect clarity and exacting detail, change its
|
||
memory of the details of the event, or create a memory of some other event.
|
||
|
||
You
|
||
must speak to the target to describe how its memories are affected, and it must
|
||
be able to understand your language for the modified memories to take root. Its
|
||
mind fills in any gaps in the details of your description. If the spell ends
|
||
before you have finished describing the modified memories, the creature's memory
|
||
isn't altered. Otherwise, the modified memories take hold when the spell ends.
|
||
|
||
|
||
A modified memory doesn't necessarily affect how a creature behaves,
|
||
particularly if the memory contradicts the creature's natural inclinations,
|
||
alignment, or beliefs. An illogical modified memory, such as implanting a memory
|
||
of how much the creature enjoyed dousing itself in acid, is dismissed, perhaps
|
||
as a bad dream. The DM might deem a modified memory too nonsensical to affect a
|
||
creature in a significant manner.
|
||
|
||
A remove curse or greater restoration spell
|
||
cast on the target restores the creature's true memory.
|
||
|
||
At Higher Levels: If
|
||
you cast this spell using a spell slot of 6th level or higher, you can alter the
|
||
target's memories of an event that took place up to 7 days ago (6th level), 30
|
||
days ago (7th level), 1 year ago (8th level), or any time in the creature's past
|
||
(9th level).
|
||
"""
|
||
name = "Modify Memory"
|
||
level = 5
|
||
casting_time = "1 action"
|
||
casting_range = "30 feet"
|
||
components = ('V', 'S')
|
||
materials = """"""
|
||
duration = "Concentration, up to 1 minute"
|
||
ritual = False
|
||
magic_school = "Enchantment"
|
||
classes = ('Bard', 'Wizard')
|
||
|
||
|
||
class MoldEarth(Spell):
|
||
"""You choose a portion of dirt or stone that you can see within range and that
|
||
fits within a 5-foot cube. You manipulate it in one of the following ways:
|
||
- If
|
||
you target an area of loose earth, you can instantaneously excavate it, move it
|
||
along the ground, and deposit it up to 5 feet away. This movement doesn't have
|
||
enough force to cause damage.
|
||
- You cause shapes, colors, or both to appear on
|
||
the dirt or stone, spelling out words, creating images, or shaping patterns. The
|
||
changes last for 1 hour.
|
||
- If the dirt or stone you target is on the ground,
|
||
you cause it to become difficult terrain. Alternatively, you can cause the
|
||
ground to become normal terrain if it is already difficult terrain. This change
|
||
lasts for 1 hour. If you cast this spell multiple times, you can have no more
|
||
than two of its non-instantaneous effects active at a time, and you can dismiss
|
||
such an effect as an action.
|
||
"""
|
||
name = "Mold Earth"
|
||
level = 0
|
||
casting_time = "1 action"
|
||
casting_range = "30 feet"
|
||
components = ('S',)
|
||
materials = """"""
|
||
duration = "Instantaneous or 1 hour"
|
||
ritual = False
|
||
magic_school = "Transmutation"
|
||
classes = ('Druid', 'Sorcerer', 'Wizard')
|
||
|
||
|
||
class Moonbeam(Spell):
|
||
"""A silvery beam of pale light shines down in a 5-footradius, 40-foot-high
|
||
cylinder centered on a point within range. Until the spell ends, dim light fills
|
||
the cylinder.
|
||
|
||
|
||
When a creature enters the spell's area for the first time on a
|
||
turn or starts its turn there, it is engulfed in ghostly flames that cause
|
||
searing pain, and it must make a Constitution saving throw. It takes 2d10
|
||
radiant damage on a failed save, or half as much damage on a successful one.
|
||
|
||
A
|
||
shapechanger makes its saving throw with disadvantage. If it fails, it also
|
||
instantly reverts to its original form and can't assume a different form until
|
||
it leaves the spell's light.
|
||
|
||
On each of your turns after you cast this spell,
|
||
you can use an action to move the beam 60 feet in any direction.
|
||
|
||
At Higher
|
||
Levels: When you cast this spell using aspell slot of 3rd level or higher, the
|
||
damage increases by 1d1O for each slot level above 2nd.
|
||
"""
|
||
name = "Moonbeam"
|
||
level = 2
|
||
casting_time = "1 action"
|
||
casting_range = "120 feet"
|
||
components = ('V', 'S', 'M')
|
||
materials = """Several seeds of any moonseed plant and a piece of opalescent feldspar"""
|
||
duration = "Concentration, up to 1 minute"
|
||
ritual = False
|
||
magic_school = "Evocation"
|
||
classes = ('Druid',)
|
||
|
||
|
||
class MordenkainensFaithfulHound(Spell):
|
||
"""You conjure a phantom watchdog in an unoccupied space that you can see within
|
||
range, where it remains for the duration, until you dismiss it as an action, or
|
||
until you move more than 100 feet away from it.
|
||
|
||
The hound is invisible to all
|
||
creatures except you and can't be harmed. When a Small or larger creature comes
|
||
within 30 feet of it without first speaking the password that you specify when
|
||
you cast this spell, the hound starts barking loudly. The hound sees invisible
|
||
creatures and can see into the Ethereal Plane. It ignores illusions.
|
||
|
||
At the
|
||
start of each of your turns, the hound attempts to bite one creature within 5
|
||
feet of it that is hostile to you. The hound's attack bonus is equal to your
|
||
spellcasting ability modifier + your proficiency bonus. On a hit, it deals 4d8
|
||
piercing damage.
|
||
"""
|
||
name = "Mordenkainens Faithful Hound"
|
||
level = 4
|
||
casting_time = "1 action"
|
||
casting_range = "30 feet"
|
||
components = ('V', 'S', 'M')
|
||
materials = """A tiny silver whistle, a piece of bone, and a thread"""
|
||
duration = "8 hours"
|
||
ritual = False
|
||
magic_school = "Conjuration"
|
||
classes = ('Wizard',)
|
||
|
||
|
||
class MordenkainensMagnificentMansion(Spell):
|
||
"""You conjure an extradimensional dwelling in range that lasts for the duration.
|
||
|
||
You choose where its one entrance is located. The entrance shimmers faintly and
|
||
is 5 feet w ide and 10 feet tall. You and any creature you designate when you
|
||
cast the spell can enter the extradimensional dwelling as long as the portal
|
||
remains open. You can open or close the portal if you are within 30 feet of it.
|
||
While closed, the portal is invisible.
|
||
|
||
Beyond the portal is a magnificent foyer
|
||
with numerous chambers beyond. The atmosphere is clean, fresh, and warm.
|
||
|
||
You
|
||
can create any floor plan you like, but the space can't exceed 50 cubes, each
|
||
cube being 10 feet on each side. The place is furnished and decorated as you
|
||
choose. It contains sufficient food to serve a ninecourse banquet for up to 100
|
||
people. A staff of 100 near-transparent servants attends all who enter. You
|
||
decide the visual appearance of these servants and their attire. They are
|
||
completely obedient to your orders. Each servant can perform any task a normal
|
||
human servant could perform, but they can't attack or take any action that would
|
||
directly harm another creature. Thus the servants can fetch things, clean,
|
||
mend, fold clothes, light fires, serve food, pour wine, and so on. The servants
|
||
can go anywhere in the mansion but can't leave it. Furnishings and other objects
|
||
created by this spell dissipate into smoke if removed from the mansion. When
|
||
the spell ends, any creatures inside the extradimensional space are expelled
|
||
into the open spaces nearest to the entrance.
|
||
"""
|
||
name = "Mordenkainens Magnificent Mansion"
|
||
level = 7
|
||
casting_time = "1 minute"
|
||
casting_range = "300 feet"
|
||
components = ('V', 'S', 'M')
|
||
materials = """A miniature portal carved from ivory, a small piece of polished marble, and a tiny silver spoon, each item worth at least 5 gp"""
|
||
duration = "24 hours"
|
||
ritual = False
|
||
magic_school = "Conjuration"
|
||
classes = ('Bard', 'Wizard')
|
||
|
||
|
||
class MordenkainensPrivateSanctum(Spell):
|
||
"""You make an area within range magically secure.
|
||
The area is a cube that can be
|
||
as small as 5 feet to as large as 100 feet on each side. The spell lasts for the
|
||
duration or until you use an action to dismiss it.
|
||
|
||
When you cast the spell,
|
||
you decide what sort of security the spell provides, choosing any or all of the
|
||
following properties:
|
||
* Sound can't pass through the barrier at the edge of the
|
||
warded area.
|
||
* The barrier of the warded area appears dark and foggy, preventing
|
||
vision (including darkvision) through it.
|
||
* Sensors created by divination
|
||
spells can't appear inside the protected area or pass through the barrier at its
|
||
perimeter.
|
||
* Creatures in the area can't be targeted by divination spells.
|
||
*
|
||
Nothing can teleport into or out of the warded area.
|
||
* Planar travel is blocked
|
||
within the warded area.
|
||
|
||
Casting this spell on the same spot every day for a
|
||
year makes this effect permanent.
|
||
|
||
At Higher Levels: When you cast this spell
|
||
using a spell slot of 5th level or higher, you can increase the size of the cube
|
||
by 100 feet for each slot level beyond 4th. Thus you could protect a cube that
|
||
can be up to 200 feet on one side by using a spell slot o f 5th level.
|
||
"""
|
||
name = "Mordenkainens Private Sanctum"
|
||
level = 4
|
||
casting_time = "10 minutes"
|
||
casting_range = "120 feet"
|
||
components = ('V', 'S', 'M')
|
||
materials = """A thin sheet of lead, a piece of opaque glass, a wad of cotton or cloth, and powdered chrysolite"""
|
||
duration = "24 hours"
|
||
ritual = False
|
||
magic_school = "Abjuration"
|
||
classes = ('Wizard',)
|
||
|
||
|
||
class MordenkainensSword(Spell):
|
||
"""You create a sword-shaped plane of force that hovers within range. It lasts for
|
||
the duration.
|
||
|
||
When the sword appears, you make a melee spell attack against a
|
||
target of your choice within 5 feet of the sword. On a hit. the target takes
|
||
3d10 force damage. Until the spell ends, you can use a bonus action on each of
|
||
your turns to move the sword up to 20 feet to a spot you can see and repeat this
|
||
attack against the same target or a different one.
|
||
"""
|
||
name = "Mordenkainens Sword"
|
||
level = 7
|
||
casting_time = "1 action"
|
||
casting_range = "60 feet"
|
||
components = ('V', 'S', 'M')
|
||
materials = """A miniature platinum sword with a grip and pommel of copper and zinc, worth 250 gp"""
|
||
duration = "Concentration, up to 1 minute"
|
||
ritual = False
|
||
magic_school = "Evocation"
|
||
classes = ('Bard', 'Wizard')
|
||
|
||
|
||
class MoveEarth(Spell):
|
||
"""Choose an area of terrain no larger than 40 feet on a side within range. You can
|
||
reshape dirt, sand, or clay in the area in any manner you choose for the
|
||
duration. You can raise or lower the area's elevation, create or fill in a
|
||
trench, erect or flatten a wall, or form a pillar. The extent of any such
|
||
changes can't exceed half the area's largest dimension. So, if you affect a
|
||
40-foot square, you can create a pillar up to 20 feet high, raise or lower the
|
||
square's elevation by up to 20 feet, dig a trench up to 20 feet deep, and so on.
|
||
It takes 10 minutes for these changes to complete.
|
||
|
||
At the end of every 10
|
||
minutes you spend concentrating on the spell, you can choose a new area of
|
||
terrain to affect.
|
||
|
||
Because the terrain's transformation occurs slowly,
|
||
creatures in the area can't usually be trapped or injured by the ground's
|
||
movement.
|
||
|
||
This spell can't manipulate natural stone or stone construction.
|
||
Rocks and structures shift to accommodate the new terrain. If the way you shape
|
||
the terrain would make a structure unstable, it might collapse.
|
||
|
||
Similarly, this
|
||
spell doesn't directly affect plant growth. The moved earth carries any plants
|
||
along with it.
|
||
"""
|
||
name = "Move Earth"
|
||
level = 6
|
||
casting_time = "1 action"
|
||
casting_range = "120 feet"
|
||
components = ('V', 'S', 'M')
|
||
materials = """An iron blade and a small bag containing a mixture of soils-clay, loam, and sand"""
|
||
duration = "Concentration, up to 2 hours"
|
||
ritual = False
|
||
magic_school = "Transmutation"
|
||
classes = ('Druid', 'Sorcerer', 'Wizard')
|
||
|
||
|