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dungeon-sheets/dungeonsheets/monsters/monsters_f.py
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"""
A collection of monsters from D&D 5e's SRD
This file was autogenerated by https://github.com/stravajiaxen/5e-srd-to-py
"""
from dungeonsheets.monsters.monsters import Monster
from dungeonsheets.stats import Ability
class FireElemental(Monster):
"""
Fire Form.
The elemental can move through a space as narrow as 1 inch wide
without squeezing. A creature that touches the elemental or hits it
with a melee attack while within 5 ft. of it takes 5 (1d10) fire
damage. In addition, the elemental can enter a hostile creature's
space and stop there. The first time it enters a creature's space on a
turn, that creature takes 5 (1d10) fire damage and catches fire; until
someone takes an action to douse the fire, the creature takes 5 (1d10)
fire damage at the start of each of its turns.
Illumination.
The elemental sheds bright light in a 30-foot radius and dim light in
an additional 30 ft..
Water Susceptibility.
For every 5 ft. the elemental moves in water, or for every gallon of
water splashed on it, it takes 1 cold damage.
# Actions
Multiattack.
The elemental makes two touch attacks.
Touch.
Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 10 (2d6
+ 3) fire damage. If the target is a creature or a flammable object,
it ignites. Until a creature takes an action to douse the fire, the
target takes 5 (1d10) fire damage at the start of each of its turns.
"""
name = 'Fire Elemental'
description = 'Large elemental, neutral'
challenge_rating = 5
armor_class = 13
skills = ''
senses = 'Darkvision 60 ft., Passive Perception 10'
languages = 'Ignan'
strength = Ability(10)
dexterity = Ability(17)
constitution = Ability(16)
intelligence = Ability(6)
wisdom = Ability(10)
charisma = Ability(7)
speed = 50
swim_speed = 0
fly_speed = 0
climb_speed = 0
burrow_speed = 0
hp_max = 102
hit_dice = '12d10 + 36'
condition_immunities = 'exhaustion, grappled, paralyzed, petrified, poisoned, prone, restrained, unconscious'
damage_immunities = 'fire, poison'
damage_resistances = 'bludgeoning, piercing, and slashing from nonmagical weapons'
damage_vulnerabilities = ''
spells = []
class FireGiant(Monster):
"""
# Actions
Multiattack.
The giant makes two greatsword attacks.
Greatsword.
Melee Weapon Attack: +11 to hit, reach 10 ft., one target. Hit: 28
(6d6 + 7) slashing damage.
Rock.
Ranged Weapon Attack: +11 to hit, range 60/240 ft., one target. Hit:
29 (4d10 + 7) bludgeoning damage.
"""
name = 'Fire Giant'
description = 'Huge giant, lawful evil'
challenge_rating = 9
armor_class = 18
skills = 'Athletics +11, Perception +6'
senses = 'Passive Perception 16'
languages = 'Giant'
strength = Ability(25)
dexterity = Ability(9)
constitution = Ability(23)
intelligence = Ability(10)
wisdom = Ability(14)
charisma = Ability(13)
speed = 30
swim_speed = 0
fly_speed = 0
climb_speed = 0
burrow_speed = 0
hp_max = 162
hit_dice = '13d12 + 78'
condition_immunities = ''
damage_immunities = 'fire'
damage_resistances = ''
damage_vulnerabilities = ''
spells = []
class FleshGolem(Monster):
"""
Berserk.
Whenever the golem starts its turn with 40 hit points or fewer, roll a
d6. On a 6, the golem goes berserk. On each of its turns while
berserk, the golem attacks the nearest creature it can see. If no
creature is near enough to move to and attack, the golem attacks an
object, with preference for an object smaller than itself. Once the
golem goes berserk, it continues to do so until it is destroyed or
regains all its hit points.
The golem's creator, if within 60 feet of the berserk golem, can try
to calm it by speaking firmly and persuasively. The golem must be able
to hear its creator, who must take an action to make a DC 15 Charisma
(Persuasion) check. If the check succeeds, the golem ceases being
berserk. If it takes damage while still at 40 hit points or fewer, the
golem might go berserk again.
Aversion of Fire.
If the golem takes fire damage, it has disadvantage on attack rolls
and ability checks until the end of its next turn.
Immutable Form.
The golem is immune to any spell or effect that would alter its form.
Lightning Absorption.
Whenever the golem is subjected to lightning damage, it takes no
damage and instead regains a number of hit points equal to the
lightning damage dealt.
Magic Resistance.
The golem has advantage on saving throws against spells and other
magical effects.
Magic Weapons.
The golem's weapon attacks are magical.
# Actions
Multiattack.
The golem makes two slam attacks.
Slam.
Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 13 (2d8
+ 4) bludgeoning damage.
"""
name = 'Flesh Golem'
description = 'Medium construct, neutral'
challenge_rating = 5
armor_class = 9
skills = ''
senses = 'Darkvision 60 ft., Passive Perception 10'
languages = "understands the languages of its creator but can't speak"
strength = Ability(19)
dexterity = Ability(9)
constitution = Ability(18)
intelligence = Ability(6)
wisdom = Ability(10)
charisma = Ability(5)
speed = 30
swim_speed = 0
fly_speed = 0
climb_speed = 0
burrow_speed = 0
hp_max = 93
hit_dice = '11d8 + 44'
condition_immunities = 'charmed, exhaustion, frightened, paralyzed, petrified, poisoned'
damage_immunities = "lightning, poison, bludgeoning, piercing, and slashing from nonmagical weapons that aren't adamantine"
damage_resistances = ''
damage_vulnerabilities = ''
spells = []
class FlyingSnake(Monster):
"""
Flyby.
The snake doesn't provoke opportunity attacks when it flies out of an
enemy's reach.
# Actions
Bite.
Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 1
piercing damage plus 7 (3d4) poison damage.
"""
name = 'Flying Snake'
description = 'Tiny beast, unaligned'
challenge_rating = 0.125
armor_class = 14
skills = ''
senses = 'Blindsight 10 ft., Passive Perception 11'
languages = ''
strength = Ability(4)
dexterity = Ability(18)
constitution = Ability(11)
intelligence = Ability(2)
wisdom = Ability(12)
charisma = Ability(5)
speed = 30
swim_speed = 30
fly_speed = 60
climb_speed = 0
burrow_speed = 0
hp_max = 5
hit_dice = '2d4 + 0'
condition_immunities = ''
damage_immunities = ''
damage_resistances = ''
damage_vulnerabilities = ''
spells = []
class FlyingSword(Monster):
"""
Antimagic Susceptibility.
The sword is incapacitated while in the area of an antimagic field. If
targeted by dispel magic, the sword must succeed on a Constitution
saving throw against the caster's spell save DC or fall unconscious
for 1 minute.
False Appearance.
While the sword remains motionless and isn't flying, it is
indistinguishable from a normal sword.
# Actions
Longsword.
Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 5 (1d8 +
1) slashing damage.
"""
name = 'Flying Sword'
description = 'Small construct, unaligned'
challenge_rating = 0.25
armor_class = 17
skills = ''
senses = 'Blindsight 60 ft. (blind beyond this radius), Passive Perception 7'
languages = ''
strength = Ability(12)
dexterity = Ability(15)
constitution = Ability(11)
intelligence = Ability(1)
wisdom = Ability(5)
charisma = Ability(1)
speed = 0
swim_speed = 0
fly_speed = 50
climb_speed = 0
burrow_speed = 0
hp_max = 17
hit_dice = '5d6 + 0'
condition_immunities = 'blinded, charmed, blinded, frightened, paralyzed, petrified, poisoned'
damage_immunities = 'poison, psychic'
damage_resistances = ''
damage_vulnerabilities = ''
spells = []
class Frog(Monster):
"""
Amphibious.
The frog can breathe air and water
Standing Leap.
The frog's long jump is up to 10 ft. and its high jump is up to 5 ft.,
with or without a running start.
"""
name = 'Frog'
description = 'Tiny beast, unaligned'
challenge_rating = 0
armor_class = 11
skills = 'Perception +1, Stealth +3'
senses = 'Darkvision 30 ft., Passive Perception 11'
languages = ''
strength = Ability(1)
dexterity = Ability(13)
constitution = Ability(8)
intelligence = Ability(1)
wisdom = Ability(8)
charisma = Ability(3)
speed = 20
swim_speed = 20
fly_speed = 0
climb_speed = 0
burrow_speed = 0
hp_max = 1
hit_dice = '1d4 + -1'
condition_immunities = ''
damage_immunities = ''
damage_resistances = ''
damage_vulnerabilities = ''
spells = []
class FrostGiant(Monster):
"""
# Actions
Multiattack.
The giant makes two greataxe attacks.
Greataxe.
Melee Weapon Attack: +9 to hit, reach 10 ft., one target. Hit: 25
(3d12 + 6) slashing damage.
Rock.
Ranged Weapon Attack: +9 to hit, range 60/240 ft., one target. Hit: 28
(4d10 + 6) bludgeoning damage.
"""
name = 'Frost Giant'
description = 'Huge giant, neutral evil'
challenge_rating = 8
armor_class = 15
skills = 'Athletics +9, Perception +3'
senses = 'Passive Perception 13'
languages = 'Giant'
strength = Ability(23)
dexterity = Ability(9)
constitution = Ability(21)
intelligence = Ability(9)
wisdom = Ability(10)
charisma = Ability(12)
speed = 40
swim_speed = 0
fly_speed = 0
climb_speed = 0
burrow_speed = 0
hp_max = 138
hit_dice = '12d12 + 60'
condition_immunities = ''
damage_immunities = 'cold'
damage_resistances = ''
damage_vulnerabilities = ''
spells = []