mirror of
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336 lines
10 KiB
Python
336 lines
10 KiB
Python
"""
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A collection of monsters from D&D 5e's SRD
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This file was autogenerated by https://github.com/stravajiaxen/5e-srd-to-py
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"""
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from dungeonsheets.monsters.monsters import Monster
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from dungeonsheets.stats import Ability
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class FireElemental(Monster):
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"""
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Fire Form.
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The elemental can move through a space as narrow as 1 inch wide
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without squeezing. A creature that touches the elemental or hits it
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with a melee attack while within 5 ft. of it takes 5 (1d10) fire
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damage. In addition, the elemental can enter a hostile creature's
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space and stop there. The first time it enters a creature's space on a
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turn, that creature takes 5 (1d10) fire damage and catches fire; until
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someone takes an action to douse the fire, the creature takes 5 (1d10)
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fire damage at the start of each of its turns.
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Illumination.
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The elemental sheds bright light in a 30-foot radius and dim light in
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an additional 30 ft..
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Water Susceptibility.
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For every 5 ft. the elemental moves in water, or for every gallon of
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water splashed on it, it takes 1 cold damage.
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# Actions
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Multiattack.
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The elemental makes two touch attacks.
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Touch.
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Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 10 (2d6
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+ 3) fire damage. If the target is a creature or a flammable object,
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it ignites. Until a creature takes an action to douse the fire, the
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target takes 5 (1d10) fire damage at the start of each of its turns.
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"""
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name = 'Fire Elemental'
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description = 'Large elemental, neutral'
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challenge_rating = 5
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armor_class = 13
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skills = ''
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senses = 'Darkvision 60 ft., Passive Perception 10'
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languages = 'Ignan'
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strength = Ability(10)
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dexterity = Ability(17)
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constitution = Ability(16)
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intelligence = Ability(6)
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wisdom = Ability(10)
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charisma = Ability(7)
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speed = 50
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swim_speed = 0
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fly_speed = 0
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climb_speed = 0
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burrow_speed = 0
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hp_max = 102
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hit_dice = '12d10 + 36'
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condition_immunities = 'exhaustion, grappled, paralyzed, petrified, poisoned, prone, restrained, unconscious'
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damage_immunities = 'fire, poison'
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damage_resistances = 'bludgeoning, piercing, and slashing from nonmagical weapons'
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damage_vulnerabilities = ''
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spells = []
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class FireGiant(Monster):
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"""
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# Actions
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Multiattack.
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The giant makes two greatsword attacks.
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Greatsword.
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Melee Weapon Attack: +11 to hit, reach 10 ft., one target. Hit: 28
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(6d6 + 7) slashing damage.
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Rock.
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Ranged Weapon Attack: +11 to hit, range 60/240 ft., one target. Hit:
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29 (4d10 + 7) bludgeoning damage.
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"""
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name = 'Fire Giant'
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description = 'Huge giant, lawful evil'
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challenge_rating = 9
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armor_class = 18
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skills = 'Athletics +11, Perception +6'
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senses = 'Passive Perception 16'
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languages = 'Giant'
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strength = Ability(25)
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dexterity = Ability(9)
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constitution = Ability(23)
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intelligence = Ability(10)
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wisdom = Ability(14)
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charisma = Ability(13)
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speed = 30
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swim_speed = 0
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fly_speed = 0
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climb_speed = 0
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burrow_speed = 0
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hp_max = 162
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hit_dice = '13d12 + 78'
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condition_immunities = ''
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damage_immunities = 'fire'
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damage_resistances = ''
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damage_vulnerabilities = ''
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spells = []
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class FleshGolem(Monster):
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"""
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Berserk.
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Whenever the golem starts its turn with 40 hit points or fewer, roll a
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d6. On a 6, the golem goes berserk. On each of its turns while
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berserk, the golem attacks the nearest creature it can see. If no
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creature is near enough to move to and attack, the golem attacks an
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object, with preference for an object smaller than itself. Once the
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golem goes berserk, it continues to do so until it is destroyed or
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regains all its hit points.
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The golem's creator, if within 60 feet of the berserk golem, can try
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to calm it by speaking firmly and persuasively. The golem must be able
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to hear its creator, who must take an action to make a DC 15 Charisma
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(Persuasion) check. If the check succeeds, the golem ceases being
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berserk. If it takes damage while still at 40 hit points or fewer, the
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golem might go berserk again.
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Aversion of Fire.
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If the golem takes fire damage, it has disadvantage on attack rolls
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and ability checks until the end of its next turn.
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Immutable Form.
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The golem is immune to any spell or effect that would alter its form.
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Lightning Absorption.
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Whenever the golem is subjected to lightning damage, it takes no
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damage and instead regains a number of hit points equal to the
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lightning damage dealt.
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Magic Resistance.
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The golem has advantage on saving throws against spells and other
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magical effects.
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Magic Weapons.
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The golem's weapon attacks are magical.
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# Actions
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Multiattack.
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The golem makes two slam attacks.
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Slam.
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Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 13 (2d8
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+ 4) bludgeoning damage.
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"""
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name = 'Flesh Golem'
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description = 'Medium construct, neutral'
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challenge_rating = 5
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armor_class = 9
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skills = ''
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senses = 'Darkvision 60 ft., Passive Perception 10'
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languages = "understands the languages of its creator but can't speak"
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strength = Ability(19)
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dexterity = Ability(9)
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constitution = Ability(18)
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intelligence = Ability(6)
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wisdom = Ability(10)
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charisma = Ability(5)
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speed = 30
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swim_speed = 0
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fly_speed = 0
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climb_speed = 0
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burrow_speed = 0
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hp_max = 93
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hit_dice = '11d8 + 44'
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condition_immunities = 'charmed, exhaustion, frightened, paralyzed, petrified, poisoned'
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damage_immunities = "lightning, poison, bludgeoning, piercing, and slashing from nonmagical weapons that aren't adamantine"
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damage_resistances = ''
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damage_vulnerabilities = ''
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spells = []
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class FlyingSnake(Monster):
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"""
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Flyby.
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The snake doesn't provoke opportunity attacks when it flies out of an
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enemy's reach.
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# Actions
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Bite.
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Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 1
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piercing damage plus 7 (3d4) poison damage.
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"""
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name = 'Flying Snake'
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description = 'Tiny beast, unaligned'
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challenge_rating = 0.125
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armor_class = 14
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skills = ''
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senses = 'Blindsight 10 ft., Passive Perception 11'
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languages = ''
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strength = Ability(4)
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dexterity = Ability(18)
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constitution = Ability(11)
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intelligence = Ability(2)
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wisdom = Ability(12)
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charisma = Ability(5)
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speed = 30
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swim_speed = 30
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fly_speed = 60
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climb_speed = 0
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burrow_speed = 0
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hp_max = 5
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hit_dice = '2d4 + 0'
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condition_immunities = ''
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damage_immunities = ''
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damage_resistances = ''
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damage_vulnerabilities = ''
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spells = []
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class FlyingSword(Monster):
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"""
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Antimagic Susceptibility.
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The sword is incapacitated while in the area of an antimagic field. If
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targeted by dispel magic, the sword must succeed on a Constitution
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saving throw against the caster's spell save DC or fall unconscious
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for 1 minute.
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False Appearance.
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While the sword remains motionless and isn't flying, it is
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indistinguishable from a normal sword.
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# Actions
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Longsword.
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Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 5 (1d8 +
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1) slashing damage.
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"""
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name = 'Flying Sword'
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description = 'Small construct, unaligned'
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challenge_rating = 0.25
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armor_class = 17
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skills = ''
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senses = 'Blindsight 60 ft. (blind beyond this radius), Passive Perception 7'
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languages = ''
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strength = Ability(12)
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dexterity = Ability(15)
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constitution = Ability(11)
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intelligence = Ability(1)
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wisdom = Ability(5)
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charisma = Ability(1)
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speed = 0
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swim_speed = 0
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fly_speed = 50
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climb_speed = 0
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burrow_speed = 0
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hp_max = 17
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hit_dice = '5d6 + 0'
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condition_immunities = 'blinded, charmed, blinded, frightened, paralyzed, petrified, poisoned'
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damage_immunities = 'poison, psychic'
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damage_resistances = ''
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damage_vulnerabilities = ''
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spells = []
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class Frog(Monster):
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"""
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Amphibious.
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The frog can breathe air and water
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Standing Leap.
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The frog's long jump is up to 10 ft. and its high jump is up to 5 ft.,
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with or without a running start.
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"""
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name = 'Frog'
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description = 'Tiny beast, unaligned'
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challenge_rating = 0
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armor_class = 11
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skills = 'Perception +1, Stealth +3'
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senses = 'Darkvision 30 ft., Passive Perception 11'
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languages = ''
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strength = Ability(1)
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dexterity = Ability(13)
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constitution = Ability(8)
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intelligence = Ability(1)
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wisdom = Ability(8)
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charisma = Ability(3)
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speed = 20
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swim_speed = 20
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fly_speed = 0
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climb_speed = 0
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burrow_speed = 0
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hp_max = 1
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hit_dice = '1d4 + -1'
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condition_immunities = ''
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damage_immunities = ''
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damage_resistances = ''
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damage_vulnerabilities = ''
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spells = []
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class FrostGiant(Monster):
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"""
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# Actions
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Multiattack.
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The giant makes two greataxe attacks.
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Greataxe.
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Melee Weapon Attack: +9 to hit, reach 10 ft., one target. Hit: 25
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(3d12 + 6) slashing damage.
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Rock.
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Ranged Weapon Attack: +9 to hit, range 60/240 ft., one target. Hit: 28
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(4d10 + 6) bludgeoning damage.
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"""
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name = 'Frost Giant'
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description = 'Huge giant, neutral evil'
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challenge_rating = 8
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armor_class = 15
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skills = 'Athletics +9, Perception +3'
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senses = 'Passive Perception 13'
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languages = 'Giant'
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strength = Ability(23)
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dexterity = Ability(9)
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constitution = Ability(21)
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intelligence = Ability(9)
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wisdom = Ability(10)
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charisma = Ability(12)
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speed = 40
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swim_speed = 0
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fly_speed = 0
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climb_speed = 0
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burrow_speed = 0
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hp_max = 138
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hit_dice = '12d12 + 60'
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condition_immunities = ''
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damage_immunities = 'cold'
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damage_resistances = ''
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damage_vulnerabilities = ''
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spells = []
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