#!/usr/bin/env python """Launch a system to interactively create a character.""" import logging # logging.basicConfig(filename='character_creater.log', level=logging.DEBUG) log = logging.getLogger(__name__) import math import os from random import randint import subprocess import npyscreen import jinja2 from dungeonsheets import character, race, dice, background def read_version(): version = open(os.path.join(os.path.dirname(__file__), '../VERSION')).read() version = version.replace('\n', '') return version char_classes = { 'Barbarian': character.Barbarian, 'Bard': character.Bard, 'Cleric': character.Cleric, 'Druid': character.Druid, 'Fighter': character.Fighter, 'Monk': character.Monk, 'Paladin': character.Paladin, 'Ranger': character.Ranger, 'Rogue': character.Rogue, 'Sorceror': character.Sorceror, 'Warlock': character.Warlock, 'Wizard': character.Wizard } races = { 'Hill Dwarf': race.HillDwarf, 'Mountain Dwarf': race.MountainDwarf, 'High Elf': race.HighElf, 'Wood Elf': race.WoodElf, 'Dark Elf': race.DarkElf, 'Lightfoot Halfling': race.LightfootHalfling, 'Stout Halfling': race.StoutHalfling, 'Human': race.Human, 'Dragonborn': race.Dragonborn, 'Gnome': race.Gnome, 'Forest Gnome': race.ForestGnome, 'Rock Gnome': race.RockGnome, 'Half-Elf': race.HalfElf, 'Half-Orc': race.HalfOrc, 'Tiefling': race.Tiefling, 'Fallen Aasimar': race.FallenAasimar, } backgrounds = (background.Acolyte, background.Charlatan, background.Criminal, background.Spy, background.Entertainer, background.Gladiator, background.FolkHero, background.GuildArtisan, background.GuildMerchant, background.Hermit, background.Noble, background.Knight, background.Outlander, background.Sage, background.Sailor, background.Pirate, background.Soldier, background.Urchin) backgrounds = {bg.name: bg for bg in backgrounds} class App(npyscreen.NPSAppManaged): # STARTING_FORM = 'SKILLS' character = None def save_character(self): # Create the template context context = dict( char=self.character, dungeonsheets_version=read_version(), ) # Render the template src_path = os.path.dirname(__file__) src_filename = 'character_template.txt' text = jinja2.Environment( loader=jinja2.FileSystemLoader(src_path or './') ).get_template(src_filename).render(context) # Save the file filename = self.getForm("SAVE").filename.value with open(filename, mode='w') as f: f.write(text) # Create the PDF character sheet if self.getForm('SAVE').make_pdf.value: log.debug("Creating PDF") subprocess.call(['makesheets', filename]) @property def character_class(self, *args, **kwargs): return self.character_class @character_class.setter def character_class(self, NewClass): log.debug("Replacing character") basic_info = self.getForm('MAIN') self.character = NewClass( name=basic_info.name.value, player_name=basic_info.player_name.value, level=int(basic_info.level.value), strength=-1, dexterity=-1, constitution=-1, intelligence=-1, wisdom=-1, charisma=-1) self.update_max_hp() # Reset form widgets log.debug("Resetting forms") self.getForm('ABILITIES').reset() def update_max_hp(self): # Update max HP based on the class max_hp_fld = self.getForm('ABILITIES').max_hp if max_hp_fld.value == '': # Calculate the new value hit_dice = dice.read_dice_str(self.character.hit_dice) const = self.character.constitution.modifier max_hp = hit_dice.faces + const for d in range(hit_dice.num - 1): max_hp += math.ceil(hit_dice.faces/2) + const log.debug("Updating max hp: %d", max_hp) max_hp_fld.value = str(max_hp) def onStart(self): self.character = character.Character() self.addForm("MAIN", BasicInfoForm, name="Basic Info:") self.addForm("CLASS", CharacterClassForm, name="Select your character's class:") self.addForm("RACE", RaceForm, name="Select your character's race:") self.addForm("ALIGNMENT", AlignmentForm, name="Select your character's alignment:") self.addForm("ABILITIES", AbilityScoreForm, name="Choose ability scores:") self.addForm("BACKGROUND", BackgroundForm, name="Choose background:") self.addForm("SKILLS", SkillForm, name="Choose skill proficiencies") self.addForm("SAVE", SaveForm, name="Save character:") class SkillForm(npyscreen.ActionForm): def while_editing(self): # Update the static skills for race and background bg_skills = self.parentApp.character.background.skill_proficiencies self.bg_skills.value = str(bg_skills)[1:-1].replace("'", "") race_skills = self.parentApp.character.race.skill_proficiencies self.race_skills.value = str(race_skills)[1:-1].replace("'", "") # Now set the available discretionary choices choices = self.parentApp.character.class_skill_choices static_skills = bg_skills + race_skills choices = (c for c in choices if c.lower() not in static_skills) self.skill_proficiencies.set_values(tuple(choices)) self.update_remaining() def update_remaining(self, widget=None): num_choices = self.parentApp.character.num_skill_choices num_selected = len(self.skill_proficiencies.value) remaining = num_choices - num_selected log.debug(f'Remaining: {remaining}') self.remaining.value = str(remaining) self.display() def create(self): self.bg_skills = self.add( npyscreen.TitleText, name="Background:", value="", editable=False) self.race_skills = self.add( npyscreen.TitleText, name="Racial:", value="", editable=False) self.remaining = self.add( npyscreen.TitleText, name="Remaining:", value=0, editable=False) self.skill_proficiencies = self.add( npyscreen.TitleMultiSelect, name="Skill Proficiencies:", values=self.parentApp.character.class_skill_choices, value_changed_callback=self.update_remaining) def on_ok(self): new_skills = self.skill_proficiencies.get_selected_objects() if new_skills is not None: new_skills = tuple(s.lower() for s in new_skills) else: new_skills = () bg_skills = tuple(self.parentApp.character.background.skill_proficiencies) race_skills = tuple(self.parentApp.character.race.skill_proficiencies) all_skills = new_skills + bg_skills + race_skills self.parentApp.character.skill_proficiencies = all_skills log.debug(f"Skill proficiencies: {all_skills}") self.parentApp.setNextForm('SAVE') def on_cancel(self): self.parentApp.setNextForm('BACKGROUND') class AbilityScoreForm(npyscreen.ActionForm): def roll_dice(self): """Get six ability scores that can then be assigned to abilities.""" def roll_score(): # Roll 4 dice and add the 3 highest rolls = (randint(1, 6) for i in range(4)) score = sum(sorted(rolls)[-3:]) return score scores = (roll_score() for i in range(6)) return tuple(sorted(scores, reverse=True)) def reset(self): # Update the character in real time attrs = ('strength', 'dexterity', 'constitution', 'intelligence', 'wisdom', 'charisma') for attr in attrs: getattr(self, attr).value = '' def while_editing(self): # Update the character in real time attrs = ('strength', 'dexterity', 'constitution', 'intelligence', 'wisdom', 'charisma') for attr in attrs: fld = getattr(self, attr) try: race_bonus = getattr(self.parentApp.character.race, f'{attr}_bonus') val = int(float(fld.value)) except ValueError: # Not an integer, so clear the field fld.value = '' else: # Valid number, so process it curr_val = getattr(self.parentApp.character, attr).value if val != curr_val: log.debug("Setting %s to %s", attr, str(val)) setattr(self.parentApp.character, attr, val) # Update the "character" with new values if attr == 'constitution': self.parentApp.update_max_hp() fld.value = str(val) # Update the form display self.display() def create(self): self.score_options = self.add( npyscreen.TitleFixedText, name="Rolls:", editable=False, value=str(self.roll_dice())[1:-1]) self.add(npyscreen.FixedText, editable=False, value="Take the six rolls and assign each one to an ability.") self.add(npyscreen.FixedText, editable=False, value="Do not add racial bonuses, they will be added for you.") self.strength = self.add(npyscreen.TitleText, name="Strength:") self.dexterity = self.add(npyscreen.TitleText, name="Dexterity:") self.constitution = self.add(npyscreen.TitleText, name="Constitution:") self.intelligence = self.add(npyscreen.TitleText, name="Intelligence:") self.wisdom = self.add(npyscreen.TitleText, name="Wisdom:") self.charisma = self.add(npyscreen.TitleText, name="Charisma:") self.add(npyscreen.FixedText, editable=False, value="Maximum hit points initially determined by constitution.") self.max_hp = self.add(npyscreen.TitleText, name="Max HP:") def on_ok(self): self.parentApp.setNextForm('BACKGROUND') def on_cancel(self): self.parentApp.setNextForm('ALIGNMENT') class CharacterClassForm(npyscreen.ActionForm): def create(self): self.character_class = self.add( npyscreen.TitleMultiLine, name="Class:", values=tuple(char_classes.keys())) def on_ok(self): if self.character_class.value is not None: selected_class = self.character_class.values[self.character_class.value] selected_class = char_classes[selected_class] log.debug('Selected character class %s', selected_class.class_name) self.parentApp.character_class = selected_class self.parentApp.setNextForm('RACE') def on_cancel(self): self.parentApp.setNextForm('MAIN') class BackgroundForm(npyscreen.ActionForm): def create(self): self.background = self.add( npyscreen.TitleMultiLine, name="Background:", values=tuple(backgrounds.keys())) def on_ok(self): if self.background.value is not None: selected_bg = self.background.values[self.background.value] Background = backgrounds[selected_bg] self.parentApp.character.background = Background() # Update the languages based on background and race race_languages = self.parentApp.character.race.languages languages = Background.languages + race_languages self.parentApp.character.languages = ', '.join(languages) log.debug("Selected character background: %s", Background.name) self.parentApp.setNextForm('SKILLS') def on_cancel(self): self.parentApp.setNextForm('ABILITIES') class RaceForm(npyscreen.ActionForm): def create(self): self.race = self.add( npyscreen.TitleMultiLine, name="Race:", values=tuple(races.keys())) def on_ok(self): if self.race.value is not None: selected_race = self.race.values[self.race.value] SelectedRace = races[selected_race] log.debug('Selected character race: %s', SelectedRace.name) self.parentApp.character.race = SelectedRace() self.parentApp.setNextForm('ALIGNMENT') def on_cancel(self): self.parentApp.setNextForm('CLASS') class AlignmentForm(npyscreen.ActionForm): """Choose your character's alignment.""" alignments = ('Lawful good', 'Neutral good', 'Chaotic good', 'Lawful neutral', 'True neutral', 'Chaotic neutral', 'Lawful evil', 'Neutral evil', 'Chaotic evil', ) def create(self): self.alignment = self.add( npyscreen.TitleMultiLine, name="Alignment:", values=self.alignments) def on_ok(self): if self.alignment.value is not None: selected_alignment = self.alignment.values[self.alignment.value] log.debug('Selected character alignment %s', selected_alignment) self.parentApp.character.alignment = selected_alignment self.parentApp.setNextForm('ABILITIES') def on_cancel(self): self.parentApp.setNextForm('RACE') class BasicInfoForm(npyscreen.ActionForm): def create(self): self.name = self.add( npyscreen.TitleText, name="Character Name:", use_two_lines=False) self.player_name = self.add( npyscreen.TitleText, name="Player Name:", use_two_lines=False) self.level = self.add( npyscreen.TitleText, name='Level:', value="1") def on_ok(self): # Update the default filename name = self.name.value if name == '': filename = 'new_character.py' else: filename = f'{name.split(" ")[0].lower()}.py' save_form = self.parentApp.getForm('SAVE') save_form.filename.value = filename # Move to the next form self.parentApp.setNextForm('CLASS') def on_cancel(self): raise KeyboardInterrupt class SaveForm(npyscreen.ActionForm): def create(self): self.filename = self.add( npyscreen.TitleText, name='Filename:') self.make_pdf = self.add(npyscreen.Checkbox, name="Create PDF:", value=True) self.instructions = self.add( npyscreen.FixedText, editbale=False, value="After saving, edit this file to finish your personality, etc.") def on_ok(self): self.parentApp.setNextForm(None) def on_cancel(self): self.parentApp.setNextForm('SKILLS') def main(): my_app = App() try: my_app.run() except KeyboardInterrupt: log.error("Aborted by user request") else: my_app.save_character() if __name__ == '__main__': main()