from dungeonsheets.spells.spells import Spell class ZephyrStrike(Spell): """You move like the wind. Until the spell ends, your movement doesn't provoke opportunity attacks. Once before the spell ends, you can give yourself advantage on one weapon attack roll on your turn. That attack deals an extra 1d8 force damage on a hit. Whether you hit or miss, your walking speed increases by 30 feet until the end of that turn. """ name = "Zephyr Strike" level = 1 casting_time = "1 bonus action" casting_range = "Self" components = ("V",) materials = "" duration = "Concentration, up to 1 minute" ritual = False magic_school = "Transmutation" classes = ("Ranger",) class ZoneOfTruth(Spell): """You create a magical zone that guards against deception in a 15-foot-radius sphere centered on a point of your choice within range. Until the spell ends, a creature that enters the spell's area for the first time on a turn or starts its turn there must make a Charisma saving throw. On a failed save, a creature can't speak a deliberate lie while in the radius. You know whether each creature succeeds or fails on its saving throw. An affected creature is aware of the spell and can thus avoid answering questions to which it would normally respond with a lie. Such creatures can be evasive in its answers as long as it remains within the boundaries of the truth. """ name = "Zone Of Truth" level = 2 casting_time = "1 action" casting_range = "60 feet" components = ("V", "S") materials = "" duration = "10 minutes" ritual = False magic_school = "Enchantment" classes = ("Bard", "Cleric", "Paladin")