#!/usr/bin/env python """Launch a system to interactively create a character.""" import logging logging.basicConfig(filename='character_creater.log', level=logging.DEBUG) log = logging.getLogger(__name__) import math import npyscreen from random import randint from dungeonsheets import character, race, dice char_classes = { 'Barbarian': character.Barbarian, 'Bard': character.Bard, 'Cleric': character.Cleric, 'Druid': character.Druid, 'Fighter': character.Fighter, 'Monk': character.Monk, 'Paladin': character.Paladin, 'Ranger': character.Ranger, 'Rogue': character.Rogue, 'Sorceror': character.Sorceror, 'Warlock': character.Warlock, 'Wizard': character.Wizard } races = { 'Hill Dwarf': race.HillDwarf, 'Mountain Dwarf': race.MountainDwarf, 'High Elf': race.HighElf, 'Wood Elf': race.WoodElf, 'Dark Elf': race.DarkElf, 'Lightfoot Halfling': race.LightfootHalfling, 'Stout Halfling': race.StoutHalfling, 'Human': race.Human, 'Dragonborn': race.Dragonborn, 'Gnome': race.Gnome, 'Forest Gnome': race.ForestGnome, 'Rock Gnome': race.RockGnome, 'Half-Elf': race.HalfElf, 'Half-Orc': race.HalfOrc, 'Tiefling': race.Tiefling, } class App(npyscreen.NPSAppManaged): # STARTING_FORM = 'CLASS' character = None def save_character(self): pass @property def character_class(self, *args, **kwargs): return self.character_class @character_class.setter def character_class(self, NewClass): log.debug("Replacing character") basic_info = self.getForm('MAIN') self.character = NewClass( name=basic_info.name.value, player_name=basic_info.player_name.value, level=int(basic_info.level.value), strength=-1, dexterity=-1, constitution=-1, intelligence=-1, wisdom=-1, charisma=-1) self.update_max_hp() # Reset form widgets log.debug("Resetting forms") self.getForm('ABILITIES').reset() def update_max_hp(self): # Update max HP based on the class max_hp_fld = self.getForm('ABILITIES').max_hp if max_hp_fld.value == '': # Calculate the new value hit_dice = dice.read_dice_str(self.character.hit_dice) const = self.character.constitution.modifier max_hp = hit_dice.faces + const for d in range(hit_dice.num - 1): max_hp += math.ceil(hit_dice.faces/2) + const log.debug("Updating max hp: %d", max_hp) max_hp_fld.value = str(max_hp) def onStart(self): self.addForm("MAIN", BasicInfoForm, name="Basic Info:") self.addForm("CLASS", CharacterClassForm, name="Select your character's class:") self.addForm("RACE", RaceForm, name="Select your character's race:") self.addForm("ALIGNMENT", AlignmentForm, name="Select your character's alignment:") self.addForm("ABILITIES", AbilityScoreForm, name="Choose ability scores:") self.addForm("BACKGROUND", BackgroundForm, name="Choose background:") self.addForm("SAVE", SaveForm, name="Save character:") class AbilityScoreForm(npyscreen.ActionForm): def roll_dice(self): """Get six ability scores that can then be assigned to abilities.""" def roll_score(): # Roll 4 dice and add the 3 highest rolls = (randint(1, 6) for i in range(4)) score = sum(sorted(rolls)[-3:]) return score scores = (roll_score() for i in range(6)) return tuple(sorted(scores, reverse=True)) def reset(self): # Update the character in real time attrs = ('strength', 'dexterity', 'constitution', 'intelligence', 'wisdom', 'charisma') for attr in attrs: getattr(self, attr).value = '' def while_editing(self): # Update the character in real time attrs = ('strength', 'dexterity', 'constitution', 'intelligence', 'wisdom', 'charisma') for attr in attrs: fld = getattr(self, attr) try: race_bonus = getattr(self.parentApp.character.race, f'{attr}_bonus') val = int(float(fld.value)) except ValueError: # Not an integer, so clear the field fld.value = '' else: # Valid number, so process it curr_val = getattr(self.parentApp.character, attr).value if val != curr_val: log.debug("Setting %s to %s", attr, str(val)) setattr(self.parentApp.character, attr, val) # Update the "character" with new values if attr == 'constitution': self.parentApp.update_max_hp() fld.value = str(val) # Update the form display self.display() def create(self): self.score_options = self.add( npyscreen.TitleFixedText, name="Rolls:", editable=False, value=str(self.roll_dice())[1:-1]) self.add(npyscreen.FixedText, editable=False, value="Take the six rolls and assign each one to an ability.") self.add(npyscreen.FixedText, editable=False, value="Do not add racial bonuses, they will be added for you.") self.strength = self.add(npyscreen.TitleText, name="Strength:") self.dexterity = self.add(npyscreen.TitleText, name="Dexterity:") self.constitution = self.add(npyscreen.TitleText, name="Constitution:") self.intelligence = self.add(npyscreen.TitleText, name="Intelligence:") self.wisdom = self.add(npyscreen.TitleText, name="Wisdom:") self.charisma = self.add(npyscreen.TitleText, name="Charisma:") self.add(npyscreen.FixedText, editable=False, value="Maximum hit points initially determined by constitution.") self.max_hp = self.add(npyscreen.TitleText, name="Max HP:") def on_ok(self): self.parentApp.setNextForm('BACKGROUND') def on_cancel(self): self.parentApp.setNextForm('ALIGNMENT') class CharacterClassForm(npyscreen.ActionForm): def create(self): self.character_class = self.add( npyscreen.TitleMultiLine, name="Class:", values=tuple(char_classes.keys())) def on_ok(self): if self.character_class.value is not None: selected_class = self.character_class.values[self.character_class.value] selected_class = char_classes[selected_class] log.debug('Selected character class %s', selected_class.class_name) self.parentApp.character_class = selected_class self.parentApp.setNextForm('RACE') def on_cancel(self): self.parentApp.setNextForm('MAIN') class BackgroundForm(npyscreen.ActionForm): backgrounds = ('Acolyte', 'Charlatan', 'Criminal', 'Entertainer', 'Folk hero', 'Guild Artison', 'Hermit', 'Noble', 'Knight', 'Outlander', 'Pirate', 'Sage', 'Sailor', 'Soldier', 'Urchin',) def create(self): self.background = self.add(npyscreen.TitleMultiLine, name="Background:", values=self.backgrounds) def on_ok(self): if self.background.value is not None: background = self.backgrounds[self.background.value] self.parentApp.character.background = background log.debug("Selected character background: %s", background) self.parentApp.setNextForm('SAVE') def on_cancel(self): self.parentApp.setNextForm('ABILITIES') class RaceForm(npyscreen.ActionForm): def create(self): self.race = self.add( npyscreen.TitleMultiLine, name="Race:", values=tuple(races.keys())) def on_ok(self): if self.race.value is not None: selected_race = self.race.values[self.race.value] SelectedRace = races[selected_race] log.debug('Selected character race: %s', SelectedRace.name) self.parentApp.character.race = SelectedRace() self.parentApp.setNextForm('ALIGNMENT') def on_cancel(self): self.parentApp.setNextForm('CLASS') class AlignmentForm(npyscreen.ActionForm): """Choose your character's alignment.""" alignments = ('Lawful good', 'Neutral good', 'Chaotic good', 'Lawful neutral', 'True neutral', 'Chaotic neutral', 'Lawful evil', 'Neutral evil', 'Chaotic evil', ) def create(self): self.alignment = self.add( npyscreen.TitleMultiLine, name="Alignment:", values=self.alignments) def on_ok(self): if self.alignment.value is not None: selected_alignment = self.alignment.values[self.alignment.value] log.debug('Selected character alignment %s', selected_alignment) self.parentApp.setNextForm('ABILITIES') def on_cancel(self): self.parentApp.setNextForm('RACE') class BasicInfoForm(npyscreen.ActionForm): def create(self): self.name = self.add( npyscreen.TitleText, name="Character Name:", use_two_lines=False) self.player_name = self.add( npyscreen.TitleText, name="Player Name:", use_two_lines=False) self.level = self.add( npyscreen.TitleText, name='Level:', value="1") def on_ok(self): # Update the default filename name = self.name.value if name == '': filename = 'new_character.py' else: filename = f'{name.split(" ")[0].lower()}.py' save_form = self.parentApp.getForm('SAVE') save_form.filename.value = filename # Move to the next form self.parentApp.setNextForm('CLASS') def on_cancel(self): self.parentApp.setNextForm('SAVE') class SaveForm(npyscreen.ActionForm): def create(self): self.filename = self.add( npyscreen.TitleText, name='Filename:') self.make_pdf = self.add(npyscreen.Checkbox, name="Create PDF:", value=True) def on_ok(self): self.parentApp.setNextForm(None) def on_cancel(self): self.parentApp.setNextForm('BACKGROUND') my_app = App() try: my_app.run() except KeyboardInterrupt: log.error("Aborted by user request") else: my_app.save_character()