""" A collection of monsters from D&D 5e's SRD This file was autogenerated by https://github.com/stravajiaxen/5e-srd-to-py """ from dungeonsheets.monsters.monsters import Monster from dungeonsheets.stats import Ability class Unicorn(Monster): """ **Charge**: If the unicorn moves at least 20 ft. straight toward a target and then hits it with a horn attack on the same turn, the target takes an extra 9 (2d8) piercing damage. If the target is a creature, it must succeed on a DC 15 Strength saving throw or be knocked prone. **Innate Spellcasting**: The unicorn's innate spellcasting ability is Charisma (spell save DC 14). The unicorn can innately cast the following spells, requiring no components: At will: detect evil and good, druidcraft, pass without trace 1/day each: calm emotions, dispel evil and good, entangle **Magic Resistance**: The unicorn has advantage on saving throws against spells and other magical effects. **Magic Weapons**: The unicorn's weapon attacks are magical. **Multiattack**: The unicorn makes two attacks: one with its hooves and one with its horn. **Hooves**: Melee Weapon Attack: +7 to hit, reach 5 ft ., one target. Hit: 11 (2d6 + 4) bludgeoning damage. **Horn**: Melee Weapon Attack: +7 to hit, reach 5 ft ., one target. Hit: 8 (1d8 + 4) piercing damage. **Healing Touch**: The unicorn touches another creature with its horn. The target magically regains 11 (2d8 + 2) hit points. In addition, the touch removes all diseases and neutralizes all poisons afflicting the target. **Teleport**: The unicorn magically teleports itself and up to three willing creatures it can see within 5 ft. of it, along with any equipment they are wearing or carrying, to a location the unicorn is familiar with, up to 1 mile away. """ name = "Unicorn" description = "Large celestial, lawful good" challenge_rating = 5 armor_class = 12 skills = "" senses = "Darkvision 60 ft., Passive Perception 13" languages = "Celestial, Elvish, Sylvan, telepathy 60 ft." strength = Ability(18) dexterity = Ability(14) constitution = Ability(15) intelligence = Ability(11) wisdom = Ability(17) charisma = Ability(16) speed = 50 swim_speed = 0 fly_speed = 0 climb_speed = 0 hp_max = 67 hit_dice = "9d10"