Doug Woos
842a76cfd0
Add a field to armor to ignore dexterity
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The dexterity modifier, whether it's a bonus or a penalty, should be ignored
entirely when computing AC for heavy armor.
2021-08-08 11:24:36 -07:00
Mark Wolfman
1c0c13df72
Register content by module name, to avoid circular imports.
2021-08-07 22:51:44 -05:00
Mark Wolfman
30369ce1d4
Ran flake8 and black linters, and other cleanup-related fixes.
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Project now passes flake8 and black linter (also including more rst
cleanup). Moved latex related things to dedicated ``latex.py`` module,
and removed the ``makesheets -dF`` call from travis.
2021-04-16 11:10:17 -05:00
Ben Cook
9f608288cf
added ALL spells; can add magic weapons/armor/shields using +X in name
2019-03-21 16:32:18 -04:00
Ben Cook
575d7ee703
added new spells and weapons
2019-03-11 17:13:22 -04:00
Ben Cook
a80fa81993
updated create-character to include weapons and armor
2019-01-02 17:55:22 -05:00
Ben Cook
6c4589d03f
added primary ability and new AC and speed calculations
2018-12-23 01:45:04 -05:00
Ben Cook
2b1f5981b4
save function now works for a character... need to add defaults if options dont exist
2018-12-20 10:35:50 -05:00
Ben Cook
0ed7262fc8
first features implemented
2018-12-19 16:56:04 -05:00
Mark Wolfman
0e543deee9
Added Druid wild shapes, tweaked armor, and fixed some bugs.
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Druid's can now add ``wild_shapes = `` to their character file. "Light
leather armor" is now just "Leather Armor".
2018-10-21 02:09:15 -05:00
Mark Wolfman
c9bcaac18d
Added armor and shields to calculate armor class.
2018-04-14 01:28:46 -05:00