Commit Graph

11 Commits

Author SHA1 Message Date
Doug Woos 842a76cfd0 Add a field to armor to ignore dexterity
The dexterity modifier, whether it's a bonus or a penalty, should be ignored
entirely when computing AC for heavy armor.
2021-08-08 11:24:36 -07:00
Mark Wolfman 1c0c13df72 Register content by module name, to avoid circular imports. 2021-08-07 22:51:44 -05:00
Mark Wolfman 30369ce1d4 Ran flake8 and black linters, and other cleanup-related fixes.
Project now passes flake8 and black linter (also including more rst
cleanup). Moved latex related things to dedicated ``latex.py`` module,
and removed the ``makesheets -dF`` call from travis.
2021-04-16 11:10:17 -05:00
Ben Cook 9f608288cf added ALL spells; can add magic weapons/armor/shields using +X in name 2019-03-21 16:32:18 -04:00
Ben Cook 575d7ee703 added new spells and weapons 2019-03-11 17:13:22 -04:00
Ben Cook a80fa81993 updated create-character to include weapons and armor 2019-01-02 17:55:22 -05:00
Ben Cook 6c4589d03f added primary ability and new AC and speed calculations 2018-12-23 01:45:04 -05:00
Ben Cook 2b1f5981b4 save function now works for a character... need to add defaults if options dont exist 2018-12-20 10:35:50 -05:00
Ben Cook 0ed7262fc8 first features implemented 2018-12-19 16:56:04 -05:00
Mark Wolfman 0e543deee9 Added Druid wild shapes, tweaked armor, and fixed some bugs.
Druid's can now add ``wild_shapes = `` to their character file. "Light
leather armor" is now just "Leather Armor".
2018-10-21 02:09:15 -05:00
Mark Wolfman c9bcaac18d Added armor and shields to calculate armor class. 2018-04-14 01:28:46 -05:00