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Merge branch 'master' of https://github.com/jeromkiller/dungeon-sheets into jeromkiller-master
This commit is contained in:
@@ -311,6 +311,30 @@ class GraveDomain(ClericDomain):
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features_by_level[8] = [features.PotentSpellcasting]
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features_by_level[8] = [features.PotentSpellcasting]
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features_by_level[17] = [features.KeeperOfSouls]
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features_by_level[17] = [features.KeeperOfSouls]
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class DeathDomain(ClericDomain):
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"""The Death domain is concerned with the forces that cause death, as
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well as the negative energy that gives rise to undead creatures.
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Deities such as Chemosh, Myrkul, and Wee Jas are patrons of necromancers,
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death knights, liches, mummy lords, and vampires. Gods of the Death
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domain also embody murder (Anubis, Bhaal, and Pyremius), pain
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(Iuz or Loviatar), disease or poison (Incabulos, Talona, or Morgion),
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and the underworld (Hades and Hel)..
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"""
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name = "Death Domain"
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_domain_spells = {1: [spells.FalseLife, spells.RayOfSickness],
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3: [spells.BlindnessDeafness, spells.RayOfEnfeeblement],
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5: [spells.AnimateDead, spells.VampiricTouch],
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7: [spells.Blight, spells.DeathWard],
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9: [spells.AntilifeShell, spells.Cloudkill]}
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weapon_proficiencies = (weapons.MartialWeapon,)
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_proficiencies_text = ('martial weapons',)
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features_by_level = defaultdict(list)
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features_by_level[1] = [features.Reaper]
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features_by_level[2] = [features.TouchOfDeathCleric] #a different one though
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features_by_level[6] = [features.InescapableDestruction]
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features_by_level[8] = [features.DivineStrikeDeath]
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features_by_level[17] = [features.ImprovedReaper]
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class Cleric(CharClass):
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class Cleric(CharClass):
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name = 'Cleric'
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name = 'Cleric'
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@@ -332,7 +356,7 @@ class Cleric(CharClass):
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subclasses_available = (KnowledgeDomain, LifeDomain, LightDomain,
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subclasses_available = (KnowledgeDomain, LifeDomain, LightDomain,
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NatureDomain, TempestDomain, TrickeryDomain,
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NatureDomain, TempestDomain, TrickeryDomain,
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WarDomain, ArcanaDomain, ForgeDomain,
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WarDomain, ArcanaDomain, ForgeDomain,
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GraveDomain)
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GraveDomain, DeathDomain)
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spellcasting_ability = 'wisdom'
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spellcasting_ability = 'wisdom'
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spell_slots_by_level = {
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spell_slots_by_level = {
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# char_lvl: (cantrips, 1st, 2nd, 3rd, ...)
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# char_lvl: (cantrips, 1st, 2nd, 3rd, ...)
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@@ -779,3 +779,51 @@ class KeeperOfSouls(Feature):
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name = "Keeper of Souls"
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name = "Keeper of Souls"
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source = "Cleric (Grave Domain)"
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source = "Cleric (Grave Domain)"
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class Reaper(Feature):
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"""At 1st level, you learn one necromancy cantrip of your choice from any
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spell list. When you cast a necromancy cantrip that normally targets only
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one creature, the spell can instead target two creatures within range and
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within 5 feet of each other.
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"""
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name = "Reaper"
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source = "Cleric (Death Domain)"
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class TouchOfDeathCleric(Feature):
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"""Starting at 2nd level, you can use Channel Divinity to destroy another
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creature's life force by touch. When you hit a creature with a melee
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attack, you can use Channel Divinity to deal extra necrotic damage to
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the target. The damage equals 5 + twice your cleric level.
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"""
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name = "Channel Divinity: Touch of Death"
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source = "Cleric (Death Domain)"
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class InescapableDestruction(Feature):
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"""Starting at 6th level, your ability to channel negative energy becomes
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more potent. Necrotic damage dealt by your cleric spells and Channel
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Divinity options ignores resistance to necrotic damage
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"""
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name = "Inescapable Destruction"
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source = "Cleric (Death Domain)"
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class DivineStrikeDeath(DivineStrike):
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"""At 8th level, you gain the ability to infuse your weapon strikes with
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necrotic energy. Once on each of your turns when you hit a creature with
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a weapon attack, you can cause the attack to deal an a 1d8 necrotic
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damage to the target. When you reach 14th level, the extra damage
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increases to 2d8.
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"""
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source = "Cleric (Death Domain)"
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class ImprovedReaper(Feature):
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"""Starting at 17th level, when you cast a necromancy spell of 1st through
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5th level that targets only one creature, the spell can instead target two
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creatures within range and within 5 feet of each other. If the spell
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consumes its material components, you must provide them for each target.
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"""
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name = "Improved Reaper"
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source = "Cleric (Death Domain)"
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@@ -762,3 +762,115 @@ class SeveredFromDreams(Feature):
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"""
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"""
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name = "Severed from Dreams"
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name = "Severed from Dreams"
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source = "Race (Kalashtar)"
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source = "Race (Kalashtar)"
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#monsterous races
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#bugbear
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class LongLimbed(Feature):
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""" When you make a melee attack on your turn, your reach for it is 5 feet greater than normal.
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"""
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name = "Long-Limbed"
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source = "Race (BugBear)"
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class SupriseAttack(Feature):
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""" If you surprise a creature and hit it with an attack on your first turn
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in combat, the attack deals an extra 2d6 damage to it. You can use this trait
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only once per combat.
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"""
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name = "Suprise Attack"
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source = "Race (BugBear)"
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#goblin
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class FuryOfTheSmall(Feature):
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"""When you damage a creature with an attack or a spell and the creature's size
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is larger than yours, you can cause the attack or spell to deal extra damage to
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the creature. The extra damage equals your level. Once you use this trait, you
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can't use it again until you finish a short or long rest.
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"""
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name = "Fury of the Small"
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source = "Race (Goblin)"
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class NimbleEscape(Feature):
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""" You can take the Disengage or Hide action as a bonus action on each of your turns.
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"""
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name = "Nimble Escape"
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source = "Race (Goblin)"
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#HobGoblin
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class SavingFace(Feature):
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"""Hobgoblins are careful not to show weakness in front of their allies, for fear
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of losing status. If you miss with an attack roll or fail an ability check or a
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saving throw, you can gain a bonus to the roll equal to the number of allies you
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can see within 30 feet of you (maximum bonus of +5). Once you use this trait, you
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can't use it again until you finish a short or long rest.
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"""
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name = "Saving Face"
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source = "Race (HobGoblin)"
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class MartialTraining(Feature): #you have to add the weapons of choice to your sheet
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"""You are proficient with two martial weapons of your choice and with light armor.
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"""
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name = "Martial Training"
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source = "Race (HobGoblin)"
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#kobold
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class GrovelCowerAndBeg(Feature):
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""" As an action on your turn, you can cower pathetically to
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distract nearby foes. Until the end of your next turn, your
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allies gain advantage on attack rolls against enemies
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within 10 feet of you that can see you. Once you use this
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trait, you can't use it again until you finish a short
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or long rest
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"""
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name = "Grovel Cower and Beg"
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source = "Race (Kobold)"
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class PackTactics(Feature):
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"""You have advantage on an attack roll against a creature
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if at least one of your allies is within 5 feet of the
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creature and the ally isn't incapacitated.
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"""
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name = "Pack Tactics"
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source = "Race (Kobold)"
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class Aggressive(Feature):
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""" As a bonus action, you can move up to your speed
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toward an enemy of your choice that you can see or hear.
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You must end this move closer to the enemy than you started.
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"""
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name = "Aggressive"
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source = "Race (Orc)"
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#yuan-ti pureblood
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class InnateSpellcasting(Feature):
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"""You know the poison spray cantrip. You can cast animal
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friendship an unlimited number of times with this trait,
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but you can target only snakes with it. Starting at 3rd level,
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you can also cast suggestion with this trait. Once you cast it,
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you can't do so again until you finish a long rest. Charisma is
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your spellcasting ability for these spells.
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"""
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name = "Innate Spellcasting"
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source = "Race (Yuan-Ti Pureblood)"
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class MagicResistance(Feature):
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""" You have advantage on saving throws against spells and other magical effects.
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"""
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name = "Magic Resistance"
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source = "Race (Yuan_Ti Pureblood)"
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class PoisonImmunity(Feature):
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"""You are immune to poison damage and the poi~oned condition.
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"""
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name = "Poison Immunity"
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source = "Race (Yuan_Ti Pureblood)"
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+68
-2
@@ -428,6 +428,70 @@ class Kalashtar(Race):
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languages = ("Common", "Quori",) # Not sure how to have a "+1 language of your choice" - naviabbot
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languages = ("Common", "Quori",) # Not sure how to have a "+1 language of your choice" - naviabbot
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features = (feats.DualMind, feats.MentalDiscipline, feats.MindLink, feats.SeveredFromDreams)
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features = (feats.DualMind, feats.MentalDiscipline, feats.MindLink, feats.SeveredFromDreams)
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class BugBear(Race):
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name = "BugBear"
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strength_bonus = 2
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dexterity_bonus = 1
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size = 'medium'
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speed = 30
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features = (feats.Darkvision, feats.LongLimbed,
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feats.PowerfulBuild, feats.SupriseAttack)
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skill_proficiencies = ("stealth", )
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languages = ("Common", "Goblin")
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class Goblin(Race):
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name = "Goblin"
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dexterity_bonus = 2
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constitution_bonus = 1
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size = 'small'
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speed = 30
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features = (feats.Darkvision, feats.FuryOfTheSmall,
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feats.NimbleEscape)
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languages = ("Common", "Goblin")
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class HobGoblin(Race):
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name = "HobGoblin"
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constitution_bonus = 2
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intelligence_bonus = 1
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size = 'medium'
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speed = 30
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features = (feats.Darkvision, feats.SavingFace)
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proficiencies_text = ('light armor', '[Chose two martial melee weapons]')
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languages = ("Common", "Goblin")
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class Kobold(Race):
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name = "Kobold"
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dexterity_bonus = 2
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strength_bonus = -2
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size = 'small'
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speed = 30
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features = (feats.Darkvision, feats.PackTactics,
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feats.GrovelCowerAndBeg, feats.SunlightSensitivity)
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languages = ("Common", "Draconic")
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class Orc(Race):
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name = "Orc"
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strength_bonus = 2
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constitution_bonus = 1
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intelligence_bonus = -2
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size = 'medium'
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speed = 30
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skill_proficiencies = ('intimidation',)
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features = (feats.Darkvision, feats.Aggressive,
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feats.PowerfulBuild)
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languages = ("Common", "Orc")
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class PureBlood(Race):
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name = "Yuan-Ti Pureblood"
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charisma_bonus = 2
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intelligence_bonus = 1
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size = 'medium'
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speed = 30
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features = (feats.Darkvision, feats.InnateSpellcasting,
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feats.MagicResistance, feats.PoisonImmunity)
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spells_known = (spells.PoisonSpray,)
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languages = ("Common", "Abyssal", "Draconic")
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PHB_races = [HillDwarf, MountainDwarf, HighElf, WoodElf, DarkElf,
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PHB_races = [HillDwarf, MountainDwarf, HighElf, WoodElf, DarkElf,
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LightfootHalfling, StoutHalfling, Rashemi, Dragonborn,
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LightfootHalfling, StoutHalfling, Rashemi, Dragonborn,
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@@ -439,9 +503,11 @@ VOLO_races = [ProtectorAasimar, ScourgeAasimar, FallenAasimar,
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EE_races = [Aarakocra, DeepGnome, AirGenasi, FireGenasi, EarthGenasi,
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EE_races = [Aarakocra, DeepGnome, AirGenasi, FireGenasi, EarthGenasi,
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WaterGenasi]
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WaterGenasi]
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MONSTER_races = [BugBear, Goblin, HobGoblin, Kobold, Orc, PureBlood]
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RFTLW_races = [Kalashtar]
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RFTLW_races = [Kalashtar]
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available_races = PHB_races + VOLO_races + EE_races + RFTLW_races
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available_races = PHB_races + VOLO_races + EE_races + MONSTER_races + RFTLW_races
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__all__ = tuple([r.name for r in available_races]) + (
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__all__ = tuple([r.name for r in available_races]) + (
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'available_races', 'PHB_races', 'VOLO_races', 'EE_races, RFTLW_races')
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'available_races', 'PHB_races', 'VOLO_races', 'EE_races', 'MONSTER_races', 'RFTLW_races')
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Binary file not shown.
+1
-1
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# Be sure to list Primary class first
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# Be sure to list Primary class first
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classes = ['Cleric'] # ex: ['Wizard'] or ['Rogue', 'Fighter']
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classes = ['Cleric'] # ex: ['Wizard'] or ['Rogue', 'Fighter']
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levels = [20] # ex: [10] or [3, 2]
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levels = [20] # ex: [10] or [3, 2]
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subclasses = ["War Domain"] # ex: ['Necromacy'] or ['Thief', None]
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subclasses = ["Death Domain"] # ex: ['Necromacy'] or ['Thief', None]
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background = "Gladiator"
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background = "Gladiator"
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race = "Lightfoot Halfling"
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race = "Lightfoot Halfling"
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alignment = "Chaotic good"
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alignment = "Chaotic good"
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Reference in New Issue
Block a user