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add Cloak of Displacement to magic items
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@@ -59,7 +59,7 @@ class DecanterOfEndlessWater(MagicItem):
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class ToothOfAnimalFriendship(MagicItem):
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"""While holding this wolf's tooth, you can expend it's one charge to cast
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Animal Friendship (DC 13) or Speak With Animals.
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Animal Friendship (DC 13) or Speak With Animals.
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The charge resets at the next Dawn.
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"""
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@@ -74,7 +74,19 @@ class CloakOfBillowing(MagicItem):
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"""
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name = "Cloak of Billowing"
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rarity = "Common"
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class CloakOfDisplacement(MagicItem):
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"""While you wear this cloak, it projects an illusion that makes you appear
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to be standing in a place near your actual location, causing any creature
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to have disadvantage on attack rolls against you. If you take damage, the
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property ceases to function until the start of your next turn. This
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property is suppressed while you are incapacitated, restrained, or
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otherwise unable to move.
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"""
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name = "Cloak of Displacement"
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rarity = "Rare"
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class CapeOfTheMountebank(MagicItem):
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"""This cape smells faintly of brimstone. While wearing it, you can use it to
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@@ -137,7 +149,7 @@ class CoinsOfCommunication(MagicItem):
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name = "Coins of Communication"
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rarity = "Uncommon"
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class FlameTongue(MagicItem):
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"""You can use a Bonus Action to speak this magic sword's Command Word, causing
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flames to erupt from the blade. These flames shed bright light in a 40-foot
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@@ -169,23 +181,23 @@ class SpearOfLightning(MagicItem):
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requires_attunement = True
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name = "Lightning Spear"
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class AmuletOfTheEel(MagicItem):
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"""While holding this amulet, you can breath water and air, and have a
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swimming speed of 20'."""
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name = "Amulet of the Eel"
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class BracersOfMagnetism(MagicItem):
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"""When wearing these bracers, you can use a bonus action to speak their
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command word, causing them to become magnetically attractive to each other.
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While active, the wearer's arms are secured together, requiring a succesful DC 25
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STR (Athletics) check to separate them by six inches. The wearer has advantage
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While active, the wearer's arms are secured together, requiring a succesful DC 25
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STR (Athletics) check to separate them by six inches. The wearer has advantage
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on all STR (Athletics) checks made to grapple, but disadvantage on all
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weapon attacks and DEX (Sleight of Hand) checks.
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weapon attacks and DEX (Sleight of Hand) checks.
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The wearer can use another bonus action to speak the command word and
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The wearer can use another bonus action to speak the command word and
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deactivate the magnetic effect.
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The magnetic effect fails if the bracers are more than 10' apart.
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