add Cloak of Displacement to magic items

This commit is contained in:
Robert Kubosz
2020-05-01 00:12:15 +02:00
parent 9faa294b9e
commit e778dd79d5
+21 -9
View File
@@ -59,7 +59,7 @@ class DecanterOfEndlessWater(MagicItem):
class ToothOfAnimalFriendship(MagicItem):
"""While holding this wolf's tooth, you can expend it's one charge to cast
Animal Friendship (DC 13) or Speak With Animals.
Animal Friendship (DC 13) or Speak With Animals.
The charge resets at the next Dawn.
"""
@@ -74,7 +74,19 @@ class CloakOfBillowing(MagicItem):
"""
name = "Cloak of Billowing"
rarity = "Common"
class CloakOfDisplacement(MagicItem):
"""While you wear this cloak, it projects an illusion that makes you appear
to be standing in a place near your actual location, causing any creature
to have disadvantage on attack rolls against you. If you take damage, the
property ceases to function until the start of your next turn. This
property is suppressed while you are incapacitated, restrained, or
otherwise unable to move.
"""
name = "Cloak of Displacement"
rarity = "Rare"
class CapeOfTheMountebank(MagicItem):
"""This cape smells faintly of brimstone. While wearing it, you can use it to
@@ -137,7 +149,7 @@ class CoinsOfCommunication(MagicItem):
name = "Coins of Communication"
rarity = "Uncommon"
class FlameTongue(MagicItem):
"""You can use a Bonus Action to speak this magic sword's Command Word, causing
flames to erupt from the blade. These flames shed bright light in a 40-foot
@@ -169,23 +181,23 @@ class SpearOfLightning(MagicItem):
requires_attunement = True
name = "Lightning Spear"
class AmuletOfTheEel(MagicItem):
"""While holding this amulet, you can breath water and air, and have a
swimming speed of 20'."""
name = "Amulet of the Eel"
class BracersOfMagnetism(MagicItem):
"""When wearing these bracers, you can use a bonus action to speak their
command word, causing them to become magnetically attractive to each other.
While active, the wearer's arms are secured together, requiring a succesful DC 25
STR (Athletics) check to separate them by six inches. The wearer has advantage
While active, the wearer's arms are secured together, requiring a succesful DC 25
STR (Athletics) check to separate them by six inches. The wearer has advantage
on all STR (Athletics) checks made to grapple, but disadvantage on all
weapon attacks and DEX (Sleight of Hand) checks.
weapon attacks and DEX (Sleight of Hand) checks.
The wearer can use another bonus action to speak the command word and
The wearer can use another bonus action to speak the command word and
deactivate the magnetic effect.
The magnetic effect fails if the bracers are more than 10' apart.