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add new druid subclass: circle of spores
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@@ -99,6 +99,33 @@ class ShepherdCircle(SubClass):
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features_by_level[14] = [features.FaithfulSummons]
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#GGTR
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class SporesCircle(SubClass):
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"""Druids of the Circle of Spores find beauty in decay. They see within
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mold and other fungi the ability to transform lifeless material into
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abundant, ableit somewhat strange, life.
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These druids believe that life and death are parts of a grand cycle, with
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one leading to the other and then back again. Death isn't the end of life,
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but instead a change of state that sees life shift into a new form.
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Druids of this circle have a complex relationship with the undead. Unlike
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most other druids, they see nothing inherently wrong with undeath, which
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they consider to be a companion to life and death. But these druids believe
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that the natural cycle is heathiest when each segment of it is vibrant and
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changing. Undead that seek to replace all life with undeath, or that try to
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avoid passing to a final rest, violate the cycle and must be thwarted.
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"""
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name = "Circle of Spores"
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circle = "spores"
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features_by_level = defaultdict(list)
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features_by_level[2] = [features.CircleSpells, features.HaloOfSpores, features.SymbioticEntity]
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features_by_level[6] = [features.FungalInfestation]
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features_by_level[10] = [features.SpreadingSpores]
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features_by_level[14] = [features.FungalBody]
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class Druid(CharClass):
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name = 'Druid'
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_wild_shapes = ()
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@@ -129,7 +156,7 @@ class Druid(CharClass):
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features_by_level[18] = [features.TimelessBody, features.BeastSpells]
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features_by_level[20] = [features.Archdruid]
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subclasses_available = (LandCircle, MoonCircle, DreamsCircle,
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ShepherdCircle)
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ShepherdCircle, SporesCircle)
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spellcasting_ability = 'wisdom'
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spell_slots_by_level = {
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1: (2, 2, 0, 0, 0, 0, 0, 0, 0, 0),
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@@ -281,6 +281,22 @@ class UnderdarkSpells(_CircleSpells):
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9: [spells.Cloudkill, spells.InsectPlague]}
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class SporesSpells(_CircleSpells):
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"""Your symbiotic link do fungus and your ability to tap into the cycle of
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life and death grants you access to certain spells.
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These spells are included in your Spell Sheet.
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"""
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_name = 'Spores'
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_spells = {2: [spells.ChillTouch],
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3: [spells.Blindnessdeafness, spells.GentleRepose],
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5: [spells.AnimateDead, spells.GaseousForm],
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7: [spells.Blight, spells.Confusion],
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9: [spells.Cloudkill, spells.Contagion]}
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class CircleSpells(FeatureSelector, _CircleSpells):
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"""
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Select a land where you became a druid in feature_choices in your .py file:
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@@ -301,6 +317,8 @@ class CircleSpells(FeatureSelector, _CircleSpells):
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underdark
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spores
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"""
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options = {'arctic': ArcticSpells,
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'coast': CoastSpells,
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@@ -309,9 +327,10 @@ class CircleSpells(FeatureSelector, _CircleSpells):
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'grassland': GrasslandSpells,
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'mountain': MountainSpells,
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'swamp': SwampSpells,
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'underdark': UnderdarkSpells}
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'underdark': UnderdarkSpells,
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'spores': SporesSpells}
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name = "Circle Spells (Select One)"
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source = "Druid (Circle of the Land)"
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source = "Druid (Circle of the Land/Spores)"
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class LandsStride(Feature):
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@@ -585,3 +604,91 @@ class FaithfulSummons(Feature):
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source = "Druid (Circle of the Shepherd)"
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#Circle of Spores
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class HaloOfSpores(Feature):
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"""Starting at 2nd level, you are surrounded by invisible, necrotic spores
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that are harmless until you unleash them on a creature nearby. When a
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creature you can see moves into a space within 10 feet of you or starts its
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turn there, you can use your reaction to deal 1d4 necrotic damage to that
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creature unless it succeeds on a Constitution saving throw against your
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spell save DC. The necrotic damage increases to 1d6 at 6th level, 1d8 at
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10th level, and 1d10 at 14th level
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"""
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name = "Halo of Spores"
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source = "Druid (Cirlce of Spores)"
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class SymbioticEntity(Feature):
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"""At 2nd level, you gain the ability to channel magic into your spores. As
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an action, you can expend a use of your Wild Shape feature to awaken those
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spores, rather than transforming into a beast form, and you gain 4
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temporary hit points for each level you have in this class. While this
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feature is active, you gain the following benefits:
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-- When you deal your Halo of Spores damage, roll the damage die a second
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time and add it to the total.
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-- Your melee weapon attacks deal an extra 1d6 poison damage to any target
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they hit.
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These benefits last for 10 minutes, until you lose all these temporary hit
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points, or until you use your Wild Shape again.
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"""
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name = "Symbiotic Entity"
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source = "Druid (Circle of Spores)"
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class FungalInfestation(Feature):
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"""At 6th level, your spores gain the ability to infest a corpse and
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animate it. If a beast or a humanoid that ist Small or Medium dies within
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10 feet of you, you can use your reaction to animate it, causing it to
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stand up immediately with 1 hit point. The creature uses the zombie stat
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block in the _Monster Manual_. It remains animate for 1 hour, after which
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time it collapses and dies.
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In combat, the zombie's turn comes immediately after yours. It obeys your
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mental commands, and the only action it can take is the Attack action,
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making one melee attack.
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You can use this feature a number of times equal to your Wisdom modifier
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(minimum of once), and you regain all expended uses of it when you finish a
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long rest.
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"""
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name = "Fungal Infestation"
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source = "Druid (Circle of Spores)"
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class SpreadingSpores(Feature):
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"""At 10th level, you gain the ability to seed an area with deadly spores.
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As a bonus action while your Symbiotic Entity feature is active, you can
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hurl spores up to 30 feet away, where they swirl in a 10-foot cube for 1
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minute. The spores disappear early if you use this feature again, if you
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dismiss them as a bonus action, or if your Symbiotic Entity feature is no
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longer active.
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Whenever a creature moves into the cube or starts its turn there, that
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creature takes your Halo of Spores damage, unless the creature succeeds on
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a Constitution saving throw against your spell save DC. A creature can take
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this damage nbo mre than once per turn.
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While the cube of sproes persists, you can't use your Halo of Spores
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reaction.
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"""
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name = "Spreading Spores"
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source = "Druid (Circle of Spores)"
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class FungalBody(Feature):
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"""At 14th level, the fungal spores in your body alter you: you can't be
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blinded, deafened, frightened, or poisoned, and any critical hit against
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you counts as a normal hit instead, unless you're incapacitated.
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"""
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name = "Fungal Body"
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source = "Druid (Circle of Spores)"
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