mirror of
https://github.com/Threnklyn/dungeon-sheets.git
synced 2026-06-07 13:15:53 +02:00
Updated SRD monsters with proper hit dice and damage vulnerabilites/etc.
This commit is contained in:
@@ -88,7 +88,6 @@ class Monster(Creature, metaclass=SpellFactory):
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saving_throws = ""
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# TODO: Consider refactoring stats.Speed to consider all of these
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# just like we do stats.Ability
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swim_speed = 0
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fly_speed = 0
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climb_speed = 0
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File diff suppressed because it is too large
Load Diff
File diff suppressed because it is too large
Load Diff
@@ -10,17 +10,20 @@ from dungeonsheets.stats import Ability
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class Camel(Monster):
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"""
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# Actions
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Bite.
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Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 2 (1d4)
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bludgeoning damage.
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"""
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name = "Camel"
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description = "Large beast, unaligned"
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name = 'Camel'
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description = 'Large beast, unaligned'
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challenge_rating = 0.125
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armor_class = 9
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skills = ""
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senses = "Passive Perception 9"
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languages = ""
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skills = ''
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senses = 'Passive Perception 9'
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languages = ''
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strength = Ability(16)
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dexterity = Ability(8)
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constitution = Ability(14)
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@@ -31,27 +34,36 @@ class Camel(Monster):
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swim_speed = 0
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fly_speed = 0
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climb_speed = 0
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burrow_speed = 0
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hp_max = 15
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hit_dice = "2d10"
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hit_dice = '2d10 + 4'
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condition_immunities = ''
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damage_immunities = ''
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damage_resistances = ''
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damage_vulnerabilities = ''
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spells = []
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class Cat(Monster):
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"""
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Keen Smell.
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The cat has advantage on Wisdom (Perception) checks that rely on
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smell.
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# Actions
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Claws.
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Melee Weapon Attack: +0 to hit, reach 5 ft., one target. Hit: 1
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slashing damage.
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"""
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name = "Cat"
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description = "Tiny beast, unaligned"
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name = 'Cat'
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description = 'Tiny beast, unaligned'
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challenge_rating = 0
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armor_class = 12
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skills = "Perception +3, Stealth +4"
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senses = "Passive Perception 13"
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languages = ""
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skills = 'Perception +3, Stealth +4'
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senses = 'Passive Perception 13'
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languages = ''
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strength = Ability(3)
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dexterity = Ability(15)
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constitution = Ability(10)
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@@ -62,17 +74,26 @@ class Cat(Monster):
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swim_speed = 0
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fly_speed = 0
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climb_speed = 30
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burrow_speed = 0
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hp_max = 2
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hit_dice = "1d4"
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hit_dice = '1d4 + 0'
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condition_immunities = ''
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damage_immunities = ''
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damage_resistances = ''
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damage_vulnerabilities = ''
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spells = []
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class Centaur(Monster):
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"""
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Charge.
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If the centaur moves at least 30 ft. straight toward a target and then
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hits it with a pike attack on the same turn, the target takes an extra
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10 (3d6) piercing damage.
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# Actions
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Multiattack.
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The centaur makes two attacks: one with its pike and one with its
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hooves or two with its longbow.
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@@ -86,13 +107,13 @@ class Centaur(Monster):
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Ranged Weapon Attack: +4 to hit, range 150/600 ft., one target. Hit: 6
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(1d8 + 2) piercing damage.
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"""
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name = "Centaur"
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description = "Large monstrosity, neutral good"
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name = 'Centaur'
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description = 'Large monstrosity, neutral good'
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challenge_rating = 2
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armor_class = 12
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skills = "Athletics +6, Perception +3, Survival +3"
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senses = "Passive Perception 13"
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languages = "Elvish, Sylvan"
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skills = 'Athletics +6, Perception +3, Survival +3'
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senses = 'Passive Perception 13'
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languages = 'Elvish, Sylvan'
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strength = Ability(18)
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dexterity = Ability(14)
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constitution = Ability(14)
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@@ -103,18 +124,27 @@ class Centaur(Monster):
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swim_speed = 0
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fly_speed = 0
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climb_speed = 0
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burrow_speed = 0
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hp_max = 45
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hit_dice = "6d10"
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hit_dice = '6d10 + 12'
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condition_immunities = ''
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damage_immunities = ''
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damage_resistances = ''
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damage_vulnerabilities = ''
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spells = []
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class ChainDevil(Monster):
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"""
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Devil's Sight.
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Magical darkness doesn't impede the devil's darkvision.
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Magic Resistance.
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The devil has advantage on saving throws against spells and other
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magical effects.
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# Actions
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Multiattack.
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The devil makes two attacks with its chains.
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Chain.
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@@ -135,14 +165,23 @@ class ChainDevil(Monster):
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creature of its own but can't make attacks while grappling. An
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animated chain reverts to its inanimate state if reduced to 0 hit
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points or if the devil is incapacitated or dies.
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# Reactions
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Unnerving Mask.
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When a creature the devil can see starts its turn within 30 feet of
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the devil, the devil can create the illusion that it looks like one of
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the creature's departed loved ones or bitter enemies. If the creature
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can see the devil, it must succeed on a DC 14 Wisdom saving throw or
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be frightened until the end of its turn.
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"""
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name = "Chain Devil"
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description = "Medium fiend, lawful evil"
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name = 'Chain Devil'
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description = 'Medium fiend, lawful evil'
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challenge_rating = 8
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armor_class = 16
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skills = ""
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senses = "Darkvision 120 ft., Passive Perception 11"
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languages = "Infernal, telepathy 120 ft."
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skills = ''
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senses = 'Darkvision 120 ft., Passive Perception 11'
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languages = 'Infernal, telepathy 120 ft.'
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strength = Ability(18)
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dexterity = Ability(15)
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constitution = Ability(18)
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@@ -153,13 +192,21 @@ class ChainDevil(Monster):
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swim_speed = 0
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fly_speed = 0
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climb_speed = 0
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burrow_speed = 0
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hp_max = 85
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hit_dice = "10d8"
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hit_dice = '10d8 + 40'
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condition_immunities = 'poisoned'
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damage_immunities = 'fire, poison'
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damage_resistances = 'cold'
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damage_vulnerabilities = ''
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spells = []
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class Chimera(Monster):
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"""
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# Actions
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Multiattack.
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The chimera makes three attacks: one with its bite, one with its
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horns, and one with its claws. When its fire breath is available, it
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@@ -178,12 +225,12 @@ class Chimera(Monster):
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area must make a DC 15 Dexterity saving throw, taking 31 (7d8) fire
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damage on a failed save, or half as much damage on a successful one.
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"""
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name = "Chimera"
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description = "Large monstrosity, chaotic evil"
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name = 'Chimera'
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description = 'Large monstrosity, chaotic evil'
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challenge_rating = 6
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armor_class = 14
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skills = "Perception +8"
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senses = "Darkvision 60 ft., Passive Perception 18"
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skills = 'Perception +8'
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senses = 'Darkvision 60 ft., Passive Perception 18'
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languages = "understands Draconic but can't speak"
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strength = Ability(19)
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dexterity = Ability(11)
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@@ -195,18 +242,27 @@ class Chimera(Monster):
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swim_speed = 0
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fly_speed = 60
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climb_speed = 0
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burrow_speed = 0
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hp_max = 114
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hit_dice = "12d10"
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hit_dice = '12d10 + 48'
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condition_immunities = ''
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damage_immunities = ''
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damage_resistances = ''
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damage_vulnerabilities = ''
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spells = []
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class Chuul(Monster):
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"""
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Amphibious.
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The chuul can breathe air and water.
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Sense Magic.
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The chuul senses magic within 120 feet of it at will. This trait
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otherwise works like the detect magic spell but isn't itself magical.
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# Actions
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Multiattack.
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The chuul makes two pincer attacks. If the chuul is grappling a
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creature, the chuul can also use its tentacles once.
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@@ -222,12 +278,12 @@ class Chuul(Monster):
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throw at the end of each of its turns, ending the effect on itself on
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a success.
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"""
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name = "Chuul"
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description = "Large aberration, chaotic evil"
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name = 'Chuul'
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description = 'Large aberration, chaotic evil'
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challenge_rating = 4
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armor_class = 16
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skills = "Perception +4"
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senses = "Darkvision 60 ft., Passive Perception 14"
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skills = 'Perception +4'
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senses = 'Darkvision 60 ft., Passive Perception 14'
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languages = "understands Deep Speech but can't speak"
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strength = Ability(19)
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dexterity = Ability(10)
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@@ -239,13 +295,19 @@ class Chuul(Monster):
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swim_speed = 30
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fly_speed = 0
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climb_speed = 0
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burrow_speed = 0
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hp_max = 93
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hit_dice = "11d10"
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hit_dice = '11d10 + 33'
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condition_immunities = 'poisoned'
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damage_immunities = 'poison'
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damage_resistances = ''
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damage_vulnerabilities = ''
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spells = []
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class ClayGolem(Monster):
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"""
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Acid Absorption.
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Whenever the golem is subjected to acid damage, it takes no damage and
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instead regains a number of hit points equal to the acid damage dealt.
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@@ -264,6 +326,9 @@ class ClayGolem(Monster):
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magical effects.
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Magic Weapons.
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The golem's weapon attacks are magical.
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# Actions
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Multiattack.
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The golem makes two slam attacks.
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Slam.
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@@ -278,12 +343,12 @@ class ClayGolem(Monster):
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to its AC, has advantage on Dexterity saving throws, and can use its
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slam attack as a bonus action.
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"""
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name = "Clay Golem"
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description = "Large construct, unaligned"
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name = 'Clay Golem'
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description = 'Large construct, unaligned'
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challenge_rating = 9
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armor_class = 14
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skills = ""
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senses = "Darkvision 60 ft., Passive Perception 9"
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skills = ''
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senses = 'Darkvision 60 ft., Passive Perception 9'
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languages = "understands the languages of its creator but can't speak"
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strength = Ability(20)
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dexterity = Ability(9)
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@@ -295,13 +360,19 @@ class ClayGolem(Monster):
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swim_speed = 0
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fly_speed = 0
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climb_speed = 0
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burrow_speed = 0
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hp_max = 133
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hit_dice = "14d10"
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hit_dice = '14d10 + 56'
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condition_immunities = 'charmed, exhaustion, frightened, paralyzed, petrified, poisoned'
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damage_immunities = "acid, poison, psychic, bludgeoning, piercing, and slashing from nonmagical weapons that aren't adamantine"
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damage_resistances = ''
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damage_vulnerabilities = ''
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spells = []
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class Cloaker(Monster):
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"""
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Damage Transfer.
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While attached to a creature, the cloaker takes only half the damage
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dealt to it (rounded down). and that creature takes the other half.
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@@ -311,6 +382,9 @@ class Cloaker(Monster):
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Light Sensitivity.
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While in bright light, the cloaker has disadvantage on attack rolls
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and Wisdom (Perception) checks that rely on sight.
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# Actions
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Multiattack.
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The cloaker makes two attacks: one with its bite and one with its
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tail.
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@@ -351,13 +425,13 @@ class Cloaker(Monster):
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attack hits a duplicate, or if a duplicate fails a saving throw
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against an effect that deals damage, the duplicate disappears.
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"""
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name = "Cloaker"
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description = "Large aberration, chaotic neutral"
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name = 'Cloaker'
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description = 'Large aberration, chaotic neutral'
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challenge_rating = 8
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armor_class = 14
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skills = "Stealth +5"
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senses = "Darkvision 60 ft., Passive Perception 11"
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languages = "Deep Speech, Undercommon"
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skills = 'Stealth +5'
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senses = 'Darkvision 60 ft., Passive Perception 11'
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languages = 'Deep Speech, Undercommon'
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strength = Ability(17)
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dexterity = Ability(15)
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constitution = Ability(12)
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@@ -368,13 +442,19 @@ class Cloaker(Monster):
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swim_speed = 0
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fly_speed = 40
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climb_speed = 0
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burrow_speed = 0
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hp_max = 78
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hit_dice = "12d10"
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hit_dice = '12d10 + 12'
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condition_immunities = ''
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damage_immunities = ''
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damage_resistances = ''
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damage_vulnerabilities = ''
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spells = []
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class CloudGiant(Monster):
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"""
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Keen Smell.
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The giant has advantage on Wisdom (Perception) checks that rely on
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smell.
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@@ -389,6 +469,9 @@ class CloudGiant(Monster):
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3/day each: feather fall, fly, misty step, telekinesis
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1/day each: control weather, gaseous form
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# Actions
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Multiattack.
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The giant makes two morningstar attacks.
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Morningstar.
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@@ -398,13 +481,13 @@ class CloudGiant(Monster):
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Ranged Weapon Attack: +12 to hit, range 60/240 ft., one target. Hit:
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30 (4d10 + 8) bludgeoning damage.
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"""
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name = "Cloud Giant"
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description = "Huge giant, neutral good (50%) or neutral evil (50%)"
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name = 'Cloud Giant'
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description = 'Huge giant, neutral good (50%) or neutral evil (50%)'
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challenge_rating = 9
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armor_class = 14
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skills = "Insight +7, Perception +7"
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senses = "Passive Perception 17"
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languages = "Common, Giant"
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skills = 'Insight +7, Perception +7'
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senses = 'Passive Perception 17'
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languages = 'Common, Giant'
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strength = Ability(27)
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dexterity = Ability(10)
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constitution = Ability(22)
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@@ -415,13 +498,21 @@ class CloudGiant(Monster):
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swim_speed = 0
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fly_speed = 0
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climb_speed = 0
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burrow_speed = 0
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hp_max = 200
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hit_dice = "16d12"
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hit_dice = '16d12 + 96'
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condition_immunities = ''
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damage_immunities = ''
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damage_resistances = ''
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damage_vulnerabilities = ''
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spells = []
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class Cockatrice(Monster):
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"""
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# Actions
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Bite.
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Melee Weapon Attack: +3 to hit, reach 5 ft., one creature. Hit: 3 (1d4
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+ 1) piercing damage, and the target must succeed on a DC 11
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@@ -431,13 +522,13 @@ class Cockatrice(Monster):
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success, the effect ends. On a failure, the creature is petrified for
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24 hours.
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"""
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name = "Cockatrice"
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description = "Small monstrosity, unaligned"
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name = 'Cockatrice'
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description = 'Small monstrosity, unaligned'
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challenge_rating = 0.5
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armor_class = 11
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skills = ""
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senses = "Darkvision 60 ft., Passive Perception 11"
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languages = ""
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||||
skills = ''
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senses = 'Darkvision 60 ft., Passive Perception 11'
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languages = ''
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strength = Ability(6)
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dexterity = Ability(12)
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constitution = Ability(12)
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@@ -448,24 +539,32 @@ class Cockatrice(Monster):
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swim_speed = 0
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fly_speed = 40
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climb_speed = 0
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burrow_speed = 0
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hp_max = 27
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hit_dice = "6d6"
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hit_dice = '6d6 + 6'
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condition_immunities = ''
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damage_immunities = ''
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damage_resistances = ''
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damage_vulnerabilities = ''
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spells = []
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class Commoner(Monster):
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"""
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# Actions
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Club.
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Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 2 (1d4)
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bludgeoning damage.
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||||
"""
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name = "Commoner"
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description = "Medium humanoid, any alignment"
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name = 'Commoner'
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||||
description = 'Medium humanoid, any alignment'
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||||
challenge_rating = 0
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armor_class = 10
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skills = ""
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senses = "Passive Perception 10"
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languages = "any one language (usually Common)"
|
||||
skills = ''
|
||||
senses = 'Passive Perception 10'
|
||||
languages = 'any one language (usually Common)'
|
||||
strength = Ability(10)
|
||||
dexterity = Ability(10)
|
||||
constitution = Ability(10)
|
||||
@@ -476,13 +575,21 @@ class Commoner(Monster):
|
||||
swim_speed = 0
|
||||
fly_speed = 0
|
||||
climb_speed = 0
|
||||
burrow_speed = 0
|
||||
hp_max = 4
|
||||
hit_dice = "1d8"
|
||||
hit_dice = '1d8 + 0'
|
||||
condition_immunities = ''
|
||||
damage_immunities = ''
|
||||
damage_resistances = ''
|
||||
damage_vulnerabilities = ''
|
||||
spells = []
|
||||
|
||||
|
||||
class ConstrictorSnake(Monster):
|
||||
"""
|
||||
|
||||
# Actions
|
||||
|
||||
Bite.
|
||||
Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 5 (1d6
|
||||
+ 2) piercing damage.
|
||||
@@ -492,13 +599,13 @@ class ConstrictorSnake(Monster):
|
||||
Until this grapple ends, the creature is restrained, and the snake
|
||||
can't constrict another target.
|
||||
"""
|
||||
name = "Constrictor Snake"
|
||||
description = "Large beast, unaligned"
|
||||
name = 'Constrictor Snake'
|
||||
description = 'Large beast, unaligned'
|
||||
challenge_rating = 0.25
|
||||
armor_class = 12
|
||||
skills = ""
|
||||
senses = "Blindsight 10 ft., Passive Perception 10"
|
||||
languages = ""
|
||||
skills = ''
|
||||
senses = 'Blindsight 10 ft., Passive Perception 10'
|
||||
languages = ''
|
||||
strength = Ability(15)
|
||||
dexterity = Ability(14)
|
||||
constitution = Ability(12)
|
||||
@@ -509,13 +616,21 @@ class ConstrictorSnake(Monster):
|
||||
swim_speed = 30
|
||||
fly_speed = 0
|
||||
climb_speed = 0
|
||||
burrow_speed = 0
|
||||
hp_max = 13
|
||||
hit_dice = "2d10"
|
||||
hit_dice = '2d10 + 2'
|
||||
condition_immunities = ''
|
||||
damage_immunities = ''
|
||||
damage_resistances = ''
|
||||
damage_vulnerabilities = ''
|
||||
spells = []
|
||||
|
||||
|
||||
class CopperDragonWyrmling(Monster):
|
||||
"""
|
||||
|
||||
# Actions
|
||||
|
||||
Bite.
|
||||
Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 7 (1d10
|
||||
+ 2) piercing damage.
|
||||
@@ -536,13 +651,13 @@ class CopperDragonWyrmling(Monster):
|
||||
can repeat the saving throw at the end of each of its turns, ending
|
||||
the effect on itself with a successful save.
|
||||
"""
|
||||
name = "Copper Dragon Wyrmling"
|
||||
description = "Medium dragon, chaotic good"
|
||||
name = 'Copper Dragon Wyrmling'
|
||||
description = 'Medium dragon, chaotic good'
|
||||
challenge_rating = 1
|
||||
armor_class = 16
|
||||
skills = "Perception +4, Stealth +3"
|
||||
senses = "Blindsight 10 ft., Darkvision 60 ft., Passive Perception 14"
|
||||
languages = "Draconic"
|
||||
skills = 'Perception +4, Stealth +3'
|
||||
senses = 'Blindsight 10 ft., Darkvision 60 ft., Passive Perception 14'
|
||||
languages = 'Draconic'
|
||||
strength = Ability(15)
|
||||
dexterity = Ability(12)
|
||||
constitution = Ability(13)
|
||||
@@ -553,13 +668,19 @@ class CopperDragonWyrmling(Monster):
|
||||
swim_speed = 0
|
||||
fly_speed = 60
|
||||
climb_speed = 30
|
||||
burrow_speed = 0
|
||||
hp_max = 22
|
||||
hit_dice = "4d8"
|
||||
hit_dice = '4d8 + 4'
|
||||
condition_immunities = ''
|
||||
damage_immunities = 'acid'
|
||||
damage_resistances = ''
|
||||
damage_vulnerabilities = ''
|
||||
spells = []
|
||||
|
||||
|
||||
class Couatl(Monster):
|
||||
"""
|
||||
|
||||
Innate Spellcasting.
|
||||
The couatl's spellcasting ability is Charisma (spell save DC 14). It
|
||||
can innately cast the following spells, requiring only verbal
|
||||
@@ -578,6 +699,9 @@ class Couatl(Monster):
|
||||
Shielded Mind.
|
||||
The couatl is immune to scrying and to any effect that would sense its
|
||||
emotions, read its thoughts, or detect its location.
|
||||
|
||||
# Actions
|
||||
|
||||
Bite.
|
||||
Melee Weapon Attack: +8 to hit, reach 5 ft., one creature. Hit: 8 (1d6
|
||||
+ 5) piercing damage, and the target must succeed on a DC 13
|
||||
@@ -603,13 +727,13 @@ class Couatl(Monster):
|
||||
and lair actions) that the new form has but that it lacks. If the new
|
||||
form has a bite attack, the couatl can use its bite in that form.
|
||||
"""
|
||||
name = "Couatl"
|
||||
description = "Medium celestial, lawful good"
|
||||
name = 'Couatl'
|
||||
description = 'Medium celestial, lawful good'
|
||||
challenge_rating = 4
|
||||
armor_class = 19
|
||||
skills = ""
|
||||
senses = "Truesight 120 ft., Passive Perception 15"
|
||||
languages = "all, telepathy 120 ft."
|
||||
skills = ''
|
||||
senses = 'Truesight 120 ft., Passive Perception 15'
|
||||
languages = 'all, telepathy 120 ft.'
|
||||
strength = Ability(16)
|
||||
dexterity = Ability(20)
|
||||
constitution = Ability(17)
|
||||
@@ -620,26 +744,35 @@ class Couatl(Monster):
|
||||
swim_speed = 0
|
||||
fly_speed = 90
|
||||
climb_speed = 0
|
||||
burrow_speed = 0
|
||||
hp_max = 97
|
||||
hit_dice = "13d8"
|
||||
hit_dice = '13d8 + 39'
|
||||
condition_immunities = ''
|
||||
damage_immunities = 'psychic, bludgeoning, piercing, and slashing from nonmagical weapons'
|
||||
damage_resistances = 'radiant'
|
||||
damage_vulnerabilities = ''
|
||||
spells = []
|
||||
|
||||
|
||||
class Crab(Monster):
|
||||
"""
|
||||
|
||||
Amphibious.
|
||||
The crab can breathe air and water.
|
||||
|
||||
# Actions
|
||||
|
||||
Claw.
|
||||
Melee Weapon Attack: +0 to hit, reach 5 ft., one target. Hit: 1
|
||||
bludgeoning damage.
|
||||
"""
|
||||
name = "Crab"
|
||||
description = "Tiny beast, unaligned"
|
||||
name = 'Crab'
|
||||
description = 'Tiny beast, unaligned'
|
||||
challenge_rating = 0
|
||||
armor_class = 11
|
||||
skills = "Stealth +2"
|
||||
senses = "Blindsight 30 ft., Passive Perception 9"
|
||||
languages = ""
|
||||
skills = 'Stealth +2'
|
||||
senses = 'Blindsight 30 ft., Passive Perception 9'
|
||||
languages = ''
|
||||
strength = Ability(2)
|
||||
dexterity = Ability(11)
|
||||
constitution = Ability(10)
|
||||
@@ -650,28 +783,37 @@ class Crab(Monster):
|
||||
swim_speed = 20
|
||||
fly_speed = 0
|
||||
climb_speed = 0
|
||||
burrow_speed = 0
|
||||
hp_max = 2
|
||||
hit_dice = "1d4"
|
||||
hit_dice = '1d4 + 0'
|
||||
condition_immunities = ''
|
||||
damage_immunities = ''
|
||||
damage_resistances = ''
|
||||
damage_vulnerabilities = ''
|
||||
spells = []
|
||||
|
||||
|
||||
class Crocodile(Monster):
|
||||
"""
|
||||
|
||||
Hold Breath.
|
||||
The crocodile can hold its breath for 15 minutes.
|
||||
|
||||
# Actions
|
||||
|
||||
Bite.
|
||||
Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 7
|
||||
(1d10 + 2) piercing damage, and the target is grappled (escape DC 12).
|
||||
Until this grapple ends, the target is restrained, and the crocodile
|
||||
can't bite another target
|
||||
"""
|
||||
name = "Crocodile"
|
||||
description = "Large beast, unaligned"
|
||||
name = 'Crocodile'
|
||||
description = 'Large beast, unaligned'
|
||||
challenge_rating = 0.5
|
||||
armor_class = 12
|
||||
skills = "Stealth +2"
|
||||
senses = "Passive Perception 10"
|
||||
languages = ""
|
||||
skills = 'Stealth +2'
|
||||
senses = 'Passive Perception 10'
|
||||
languages = ''
|
||||
strength = Ability(15)
|
||||
dexterity = Ability(10)
|
||||
constitution = Ability(13)
|
||||
@@ -682,41 +824,44 @@ class Crocodile(Monster):
|
||||
swim_speed = 20
|
||||
fly_speed = 0
|
||||
climb_speed = 0
|
||||
burrow_speed = 0
|
||||
hp_max = 19
|
||||
hit_dice = "3d10"
|
||||
hit_dice = '3d10 + 3'
|
||||
condition_immunities = ''
|
||||
damage_immunities = ''
|
||||
damage_resistances = ''
|
||||
damage_vulnerabilities = ''
|
||||
spells = []
|
||||
|
||||
|
||||
class CultFanatic(Monster):
|
||||
"""
|
||||
|
||||
Dark Devotion.
|
||||
The fanatic has advantage on saving throws against being charmed or
|
||||
frightened.
|
||||
Spellcasting.
|
||||
The fanatic is a 4th-level spellcaster. Its spell casting ability is
|
||||
Wisdom (spell save DC 11, +3 to hit with spell attacks). The fanatic
|
||||
has the following cleric spells prepared:
|
||||
|
||||
|
||||
The fanatic is a 4th-level spellcaster. Its spell casting ability is Wisdom (spell save DC 11, +3 to hit with spell attacks). The fanatic has the following cleric spells prepared:
|
||||
|
||||
Cantrips (at will): light, sacred flame, thaumaturgy
|
||||
|
||||
- 1st level (4 slots): command, inflict wounds, shield of faith
|
||||
|
||||
- 2nd level (3 slots): hold person, spiritual weapon
|
||||
|
||||
# Actions
|
||||
|
||||
Multiattack.
|
||||
The fanatic makes two melee attacks.
|
||||
Dagger.
|
||||
Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 20/60
|
||||
ft., one creature. Hit: 4 (1d4 + 2) piercing damage.
|
||||
"""
|
||||
name = "Cult Fanatic"
|
||||
description = "Medium humanoid, any non-good alignment"
|
||||
name = 'Cult Fanatic'
|
||||
description = 'Medium humanoid, any non-good alignment'
|
||||
challenge_rating = 2
|
||||
armor_class = 13
|
||||
skills = "Deception +4, Persuasion +4, Religion +2"
|
||||
senses = "Passive Perception 11"
|
||||
languages = "any one language (usually Common)"
|
||||
skills = 'Deception +4, Persuasion +4, Religion +2'
|
||||
senses = 'Passive Perception 11'
|
||||
languages = 'any one language (usually Common)'
|
||||
strength = Ability(11)
|
||||
dexterity = Ability(14)
|
||||
constitution = Ability(12)
|
||||
@@ -727,27 +872,36 @@ class CultFanatic(Monster):
|
||||
swim_speed = 0
|
||||
fly_speed = 0
|
||||
climb_speed = 0
|
||||
burrow_speed = 0
|
||||
hp_max = 22
|
||||
hit_dice = "6d8"
|
||||
spells = ["light", "sacred flame", "thaumaturgy", "command", "inflict wounds", "shield of faith", "hold person", "spiritual weapon"]
|
||||
hit_dice = '6d8 + -5'
|
||||
condition_immunities = ''
|
||||
damage_immunities = ''
|
||||
damage_resistances = ''
|
||||
damage_vulnerabilities = ''
|
||||
spells = ['light', 'sacred flame', 'thaumaturgy', 'command', 'inflict wounds', 'shield of faith', 'hold person', 'spiritual weapon']
|
||||
|
||||
|
||||
class Cultist(Monster):
|
||||
"""
|
||||
|
||||
Dark Devotion.
|
||||
The cultist has advantage on saving throws against being charmed or
|
||||
frightened.
|
||||
|
||||
# Actions
|
||||
|
||||
Scimitar.
|
||||
Melee Weapon Attack: +3 to hit, reach 5 ft., one creature. Hit: 4 (1d6
|
||||
+ 1) slashing damage.
|
||||
"""
|
||||
name = "Cultist"
|
||||
description = "Medium humanoid, any non-good alignment"
|
||||
name = 'Cultist'
|
||||
description = 'Medium humanoid, any non-good alignment'
|
||||
challenge_rating = 0.125
|
||||
armor_class = 12
|
||||
skills = "Deception +2, Religion +2"
|
||||
senses = "Passive Perception 10"
|
||||
languages = "any one language (usually Common)"
|
||||
skills = 'Deception +2, Religion +2'
|
||||
senses = 'Passive Perception 10'
|
||||
languages = 'any one language (usually Common)'
|
||||
strength = Ability(11)
|
||||
dexterity = Ability(12)
|
||||
constitution = Ability(10)
|
||||
@@ -758,6 +912,11 @@ class Cultist(Monster):
|
||||
swim_speed = 0
|
||||
fly_speed = 0
|
||||
climb_speed = 0
|
||||
burrow_speed = 0
|
||||
hp_max = 9
|
||||
hit_dice = "2d8"
|
||||
hit_dice = '2d8 + 0'
|
||||
condition_immunities = ''
|
||||
damage_immunities = ''
|
||||
damage_resistances = ''
|
||||
damage_vulnerabilities = ''
|
||||
spells = []
|
||||
|
||||
@@ -42,15 +42,15 @@ class Dao(Monster):
|
||||
check or be knocked prone.
|
||||
|
||||
"""
|
||||
name = "Dao"
|
||||
description = "Large elemental, neutral evil"
|
||||
name = 'Dao'
|
||||
description = 'Large elemental, neutral evil'
|
||||
challenge_rating = 11
|
||||
armor_class = 18
|
||||
skills = ""
|
||||
saving_throws = "Int +5, Wis +5, Cha +6"
|
||||
condition_immunities = "petrified"
|
||||
senses = "darkvision 120ft., passive Perception 11"
|
||||
languages = "Terran"
|
||||
skills = ''
|
||||
saving_throws = 'Int +5, Wis +5, Cha +6'
|
||||
condition_immunities = 'petrified'
|
||||
senses = 'darkvision 120ft., passive Perception 11'
|
||||
languages = 'Terran'
|
||||
strength = Ability(23)
|
||||
dexterity = Ability(12)
|
||||
constitution = Ability(24)
|
||||
@@ -63,21 +63,21 @@ class Dao(Monster):
|
||||
climb_speed = 0
|
||||
burrow_speed = 30
|
||||
hp_max = 187
|
||||
hit_dice = "15d10 + 105"
|
||||
spells = ["detect evil and good", "detect magic", "stone shape",
|
||||
"passwall", "move earth", "tongues",
|
||||
"conjure elemental", "gaseous form",
|
||||
"invisibility", "phantasmal killer", "plane shift",
|
||||
"wall of stone"]
|
||||
hit_dice = '15d10 + 105'
|
||||
spells = ['detect evil and good', 'detect magic', 'stone shape', 'passwall', 'move earth', 'tongues', 'conjure elemental', 'gaseous form', 'invisibility', 'phantasmal killer', 'plane shift', 'wall of stone']
|
||||
|
||||
|
||||
class Darkmantle(Monster):
|
||||
"""
|
||||
|
||||
Echolocation.
|
||||
The darkmantle can't use its blindsight while deafened.
|
||||
False Appearance.
|
||||
While the darkmantle remains motionless, it is indistinguishable from
|
||||
a cave formation such as a stalactite or stalagmite.
|
||||
|
||||
# Actions
|
||||
|
||||
Crush.
|
||||
Melee Weapon Attack: +5 to hit, reach 5 ft., one creature. Hit: 6 (1d6
|
||||
+ 3) bludgeoning damage, and the darkmantle attaches to the target. If
|
||||
@@ -103,13 +103,13 @@ class Darkmantle(Monster):
|
||||
overlaps with an area of light created by a spell of 2nd level or
|
||||
lower, the spell creating the light is dispelled.
|
||||
"""
|
||||
name = "Darkmantle"
|
||||
description = "Small monstrosity, unaligned"
|
||||
name = 'Darkmantle'
|
||||
description = 'Small monstrosity, unaligned'
|
||||
challenge_rating = 0.5
|
||||
armor_class = 11
|
||||
skills = "Stealth +3"
|
||||
senses = "Blindsight 60 ft., Passive Perception 10"
|
||||
languages = ""
|
||||
skills = 'Stealth +3'
|
||||
senses = 'Blindsight 60 ft., Passive Perception 10'
|
||||
languages = ''
|
||||
strength = Ability(16)
|
||||
dexterity = Ability(12)
|
||||
constitution = Ability(13)
|
||||
@@ -120,17 +120,26 @@ class Darkmantle(Monster):
|
||||
swim_speed = 0
|
||||
fly_speed = 30
|
||||
climb_speed = 0
|
||||
burrow_speed = 0
|
||||
hp_max = 22
|
||||
hit_dice = "5d6"
|
||||
hit_dice = '5d6 + 5'
|
||||
condition_immunities = ''
|
||||
damage_immunities = ''
|
||||
damage_resistances = ''
|
||||
damage_vulnerabilities = ''
|
||||
spells = []
|
||||
|
||||
|
||||
class DeathDog(Monster):
|
||||
"""
|
||||
|
||||
Two-Headed.
|
||||
The dog has advantage on Wisdom (Perception) checks and on saving
|
||||
throws against being blinded, charmed, deafened, frightened, stunned,
|
||||
or knocked unconscious.
|
||||
|
||||
# Actions
|
||||
|
||||
Multiattack.
|
||||
The dog makes two bite attacks.
|
||||
Bite.
|
||||
@@ -142,13 +151,13 @@ class DeathDog(Monster):
|
||||
(1d10) on a failure. This reduction lasts until the disease is cured.
|
||||
The creature dies if the disease reduces its hit point maximum to 0.
|
||||
"""
|
||||
name = "Death Dog"
|
||||
description = "Medium monstrosity, neutral evil"
|
||||
name = 'Death Dog'
|
||||
description = 'Medium monstrosity, neutral evil'
|
||||
challenge_rating = 1
|
||||
armor_class = 12
|
||||
skills = "Perception +5, Stealth +4"
|
||||
senses = "Darkvision 120 ft., Passive Perception 15"
|
||||
languages = ""
|
||||
skills = 'Perception +5, Stealth +4'
|
||||
senses = 'Darkvision 120 ft., Passive Perception 15'
|
||||
languages = ''
|
||||
strength = Ability(15)
|
||||
dexterity = Ability(14)
|
||||
constitution = Ability(14)
|
||||
@@ -159,13 +168,19 @@ class DeathDog(Monster):
|
||||
swim_speed = 0
|
||||
fly_speed = 0
|
||||
climb_speed = 0
|
||||
burrow_speed = 0
|
||||
hp_max = 39
|
||||
hit_dice = "6d8"
|
||||
hit_dice = '6d8 + 12'
|
||||
condition_immunities = ''
|
||||
damage_immunities = ''
|
||||
damage_resistances = ''
|
||||
damage_vulnerabilities = ''
|
||||
spells = []
|
||||
|
||||
|
||||
class DeepGnomeSvirfneblin(Monster):
|
||||
"""
|
||||
|
||||
Stone Camouflage.
|
||||
The gnome has advantage on Dexterity (Stealth) checks made to hide in
|
||||
rocky terrain.
|
||||
@@ -180,6 +195,9 @@ class DeepGnomeSvirfneblin(Monster):
|
||||
At will: nondetection (self only)
|
||||
|
||||
1/day each: blindness/deafness, blur, disguise self
|
||||
|
||||
# Actions
|
||||
|
||||
War Pick.
|
||||
Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d8 +
|
||||
2) piercing damage.
|
||||
@@ -190,13 +208,13 @@ class DeepGnomeSvirfneblin(Monster):
|
||||
repeat the saving throw at the end of each of its turns, ending the
|
||||
effect on itself on a success
|
||||
"""
|
||||
name = "Deep Gnome (Svirfneblin)"
|
||||
description = "Small humanoid, neutral good"
|
||||
name = 'Deep Gnome (Svirfneblin)'
|
||||
description = 'Small humanoid, neutral good'
|
||||
challenge_rating = 0.5
|
||||
armor_class = 15
|
||||
skills = "Investigation +3, Perception +2, Stealth +4"
|
||||
senses = "Darkvision 120 ft., Passive Perception 12"
|
||||
languages = "Gnomish, Terran, Undercommon"
|
||||
skills = 'Investigation +3, Perception +2, Stealth +4'
|
||||
senses = 'Darkvision 120 ft., Passive Perception 12'
|
||||
languages = 'Gnomish, Terran, Undercommon'
|
||||
strength = Ability(15)
|
||||
dexterity = Ability(14)
|
||||
constitution = Ability(14)
|
||||
@@ -207,74 +225,32 @@ class DeepGnomeSvirfneblin(Monster):
|
||||
swim_speed = 0
|
||||
fly_speed = 0
|
||||
climb_speed = 0
|
||||
burrow_speed = 0
|
||||
hp_max = 16
|
||||
hit_dice = "3d6"
|
||||
hit_dice = '3d6 + 6'
|
||||
condition_immunities = ''
|
||||
damage_immunities = ''
|
||||
damage_resistances = ''
|
||||
damage_vulnerabilities = ''
|
||||
spells = []
|
||||
|
||||
|
||||
class DeepGnomeSvirfneblin(Monster):
|
||||
"""Stone Camouflage.
|
||||
The gnome has advantage on Dexterity (Stealth) checks made to
|
||||
hide in rocky terrain.
|
||||
Gnome Cunning.
|
||||
The gnome has advantage on Intelligence, Wisdom, and Charisma
|
||||
saving throws against magic.
|
||||
Innate Spellcasting.
|
||||
The gnome's innate spellcasting ability is Intelligence (spell
|
||||
save DC 11). It can innately cast the following spells,
|
||||
requiring no material components:
|
||||
|
||||
- At will: nondetection (self only)
|
||||
- 1/day each: blindness/deafness, blur, disguise self
|
||||
|
||||
War Pick
|
||||
Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6
|
||||
(1d8 + 2) piercing damage.
|
||||
Poisoned Dart
|
||||
Ranged Weapon Attack: +4 to hit, range 30/120 ft., one
|
||||
creature. Hit: 4 (1d4 + 2) piercing damage, and the target must
|
||||
succeed on a DC 12 Constitution saving throw or be poisoned for
|
||||
1 minute. The target can repeat the saving throw at the end of
|
||||
each of its turns, ending the effect on itself on a success
|
||||
|
||||
"""
|
||||
name = "Deep Gnome (Svirfneblin)"
|
||||
description = "Small humanoid, neutral good"
|
||||
challenge_rating = 0.5
|
||||
armor_class = 15
|
||||
skills = "Investigation +3, Perception +2, Stealth +4"
|
||||
senses = "Darkvision 120 ft., Passive Perception 12"
|
||||
languages = "Gnomish, Terran, Undercommon"
|
||||
strength = Ability(15)
|
||||
dexterity = Ability(14)
|
||||
constitution = Ability(14)
|
||||
intelligence = Ability(12)
|
||||
wisdom = Ability(10)
|
||||
charisma = Ability(9)
|
||||
speed = 20
|
||||
swim_speed = 0
|
||||
fly_speed = 0
|
||||
climb_speed = 0
|
||||
hp_max = 16
|
||||
hit_dice = "3d6"
|
||||
|
||||
|
||||
DeepGnome = DeepGnomeSvirfneblin
|
||||
|
||||
|
||||
class Deer(Monster):
|
||||
"""
|
||||
|
||||
# Actions
|
||||
|
||||
Bite.
|
||||
Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 2 (1d4)
|
||||
piercing damage.
|
||||
"""
|
||||
name = "Deer"
|
||||
description = "Medium beast, unaligned"
|
||||
name = 'Deer'
|
||||
description = 'Medium beast, unaligned'
|
||||
challenge_rating = 0
|
||||
armor_class = 13
|
||||
skills = ""
|
||||
senses = "Passive Perception 12"
|
||||
languages = ""
|
||||
skills = ''
|
||||
senses = 'Passive Perception 12'
|
||||
languages = ''
|
||||
strength = Ability(11)
|
||||
dexterity = Ability(16)
|
||||
constitution = Ability(11)
|
||||
@@ -285,13 +261,19 @@ class Deer(Monster):
|
||||
swim_speed = 0
|
||||
fly_speed = 0
|
||||
climb_speed = 0
|
||||
burrow_speed = 0
|
||||
hp_max = 4
|
||||
hit_dice = "1d8"
|
||||
hit_dice = '1d8 + 0'
|
||||
condition_immunities = ''
|
||||
damage_immunities = ''
|
||||
damage_resistances = ''
|
||||
damage_vulnerabilities = ''
|
||||
spells = []
|
||||
|
||||
|
||||
class Deva(Monster):
|
||||
"""
|
||||
|
||||
Angelic Weapons.
|
||||
The deva's weapon attacks are magical. When the deva hits with any
|
||||
weapon, the weapon deals an extra 4d8 radiant damage (included in the
|
||||
@@ -307,6 +289,9 @@ class Deva(Monster):
|
||||
Magic Resistance.
|
||||
The deva has advantage on saving throws against spells and other
|
||||
magical effects.
|
||||
|
||||
# Actions
|
||||
|
||||
Multiattack.
|
||||
The deva makes two melee attacks.
|
||||
Mace.
|
||||
@@ -329,13 +314,13 @@ class Deva(Monster):
|
||||
statistics and capabilities (except class features, legendary actions,
|
||||
and lair actions) that the new form has but that it lacks.
|
||||
"""
|
||||
name = "Deva"
|
||||
description = "Medium celestial, lawful good"
|
||||
name = 'Deva'
|
||||
description = 'Medium celestial, lawful good'
|
||||
challenge_rating = 10
|
||||
armor_class = 17
|
||||
skills = "Insight +9, Perception +9"
|
||||
senses = "Darkvision 120 ft., Passive Perception 19"
|
||||
languages = "all, telepathy 120 ft."
|
||||
skills = 'Insight +9, Perception +9'
|
||||
senses = 'Darkvision 120 ft., Passive Perception 19'
|
||||
languages = 'all, telepathy 120 ft.'
|
||||
strength = Ability(18)
|
||||
dexterity = Ability(18)
|
||||
constitution = Ability(18)
|
||||
@@ -346,13 +331,19 @@ class Deva(Monster):
|
||||
swim_speed = 0
|
||||
fly_speed = 90
|
||||
climb_speed = 0
|
||||
burrow_speed = 0
|
||||
hp_max = 136
|
||||
hit_dice = "16d8"
|
||||
hit_dice = '16d8 + 64'
|
||||
condition_immunities = 'charmed, exhaustion, frightened'
|
||||
damage_immunities = ''
|
||||
damage_resistances = 'radiant'
|
||||
damage_vulnerabilities = ''
|
||||
spells = []
|
||||
|
||||
|
||||
class DireWolf(Monster):
|
||||
"""
|
||||
|
||||
Keen Hearing and Smell.
|
||||
The wolf has advantage on Wisdom (Perception) checks that rely on
|
||||
hearing or smell.
|
||||
@@ -360,18 +351,21 @@ class DireWolf(Monster):
|
||||
The wolf has advantage on an attack roll against a creature if at
|
||||
least one of the wolf's allies is within 5 ft. of the creature and the
|
||||
ally isn't incapacitated.
|
||||
|
||||
# Actions
|
||||
|
||||
Bite.
|
||||
Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (2d6
|
||||
+ 3) piercing damage. If the target is a creature, it must succeed on
|
||||
a DC 13 Strength saving throw or be knocked prone.
|
||||
"""
|
||||
name = "Dire Wolf"
|
||||
description = "Large beast, unaligned"
|
||||
name = 'Dire Wolf'
|
||||
description = 'Large beast, unaligned'
|
||||
challenge_rating = 1
|
||||
armor_class = 14
|
||||
skills = "Perception +3, Stealth +4"
|
||||
senses = "Passive Perception 13"
|
||||
languages = ""
|
||||
skills = 'Perception +3, Stealth +4'
|
||||
senses = 'Passive Perception 13'
|
||||
languages = ''
|
||||
strength = Ability(17)
|
||||
dexterity = Ability(15)
|
||||
constitution = Ability(15)
|
||||
@@ -382,13 +376,19 @@ class DireWolf(Monster):
|
||||
swim_speed = 0
|
||||
fly_speed = 0
|
||||
climb_speed = 0
|
||||
burrow_speed = 0
|
||||
hp_max = 37
|
||||
hit_dice = "5d10"
|
||||
hit_dice = '5d10 + 10'
|
||||
condition_immunities = ''
|
||||
damage_immunities = ''
|
||||
damage_resistances = ''
|
||||
damage_vulnerabilities = ''
|
||||
spells = []
|
||||
|
||||
|
||||
class Djinni(Monster):
|
||||
"""
|
||||
|
||||
Elemental Demise.
|
||||
If the djinni dies, its body disintegrates into a warm breeze, leaving
|
||||
behind only equipment the djinni was wearing or carrying.
|
||||
@@ -440,6 +440,9 @@ class Djinni(Monster):
|
||||
nature, the genie might try to pervert the intent of the wish by
|
||||
exploiting the wish's poor wording. The perversion of the wording is
|
||||
usually crafted to be to the genie's benefit.
|
||||
|
||||
# Actions
|
||||
|
||||
Multiattack.
|
||||
The djinni makes three scimitar attacks.
|
||||
Scimitar.
|
||||
@@ -461,13 +464,13 @@ class Djinni(Monster):
|
||||
If the check succeeds, the creature is no longer restrained and moves
|
||||
to the nearest space outside the whirlwind.
|
||||
"""
|
||||
name = "Djinni"
|
||||
description = "Large elemental, chaotic good"
|
||||
name = 'Djinni'
|
||||
description = 'Large elemental, chaotic good'
|
||||
challenge_rating = 11
|
||||
armor_class = 17
|
||||
skills = ""
|
||||
senses = "Darkvision 120 ft., Passive Perception 13"
|
||||
languages = "Auran"
|
||||
skills = ''
|
||||
senses = 'Darkvision 120 ft., Passive Perception 13'
|
||||
languages = 'Auran'
|
||||
strength = Ability(21)
|
||||
dexterity = Ability(15)
|
||||
constitution = Ability(22)
|
||||
@@ -478,13 +481,19 @@ class Djinni(Monster):
|
||||
swim_speed = 0
|
||||
fly_speed = 90
|
||||
climb_speed = 0
|
||||
burrow_speed = 0
|
||||
hp_max = 161
|
||||
hit_dice = "14d10"
|
||||
hit_dice = '14d10 + 84'
|
||||
condition_immunities = ''
|
||||
damage_immunities = 'lightning, thunder'
|
||||
damage_resistances = ''
|
||||
damage_vulnerabilities = ''
|
||||
spells = []
|
||||
|
||||
|
||||
class Doppelganger(Monster):
|
||||
"""
|
||||
|
||||
Shapechanger.
|
||||
The doppelganger can use its action to polymorph into a Small or
|
||||
Medium humanoid it has seen, or back into its true form. Its
|
||||
@@ -498,6 +507,9 @@ class Doppelganger(Monster):
|
||||
If the doppelganger surprises a creature and hits it with an attack
|
||||
during the first round of combat, the target takes an extra 10 (3d6)
|
||||
damage from the attack.
|
||||
|
||||
# Actions
|
||||
|
||||
Multiattack.
|
||||
The doppelganger makes two melee attacks.
|
||||
Slam.
|
||||
@@ -514,13 +526,13 @@ class Doppelganger(Monster):
|
||||
(Insight) and Charisma (Deception, Intimidation, and Persuasion)
|
||||
checks against the target.
|
||||
"""
|
||||
name = "Doppelganger"
|
||||
description = "Medium monstrosity, unaligned"
|
||||
name = 'Doppelganger'
|
||||
description = 'Medium monstrosity, unaligned'
|
||||
challenge_rating = 3
|
||||
armor_class = 14
|
||||
skills = "Deception +6, Insight +3"
|
||||
senses = "Darkvision 60 ft., Passive Perception 11"
|
||||
languages = "Common"
|
||||
skills = 'Deception +6, Insight +3'
|
||||
senses = 'Darkvision 60 ft., Passive Perception 11'
|
||||
languages = 'Common'
|
||||
strength = Ability(11)
|
||||
dexterity = Ability(18)
|
||||
constitution = Ability(14)
|
||||
@@ -531,24 +543,32 @@ class Doppelganger(Monster):
|
||||
swim_speed = 0
|
||||
fly_speed = 0
|
||||
climb_speed = 0
|
||||
burrow_speed = 0
|
||||
hp_max = 52
|
||||
hit_dice = "8d8"
|
||||
hit_dice = '8d8 + 16'
|
||||
condition_immunities = 'charmed'
|
||||
damage_immunities = ''
|
||||
damage_resistances = ''
|
||||
damage_vulnerabilities = ''
|
||||
spells = []
|
||||
|
||||
|
||||
class DraftHorse(Monster):
|
||||
"""
|
||||
|
||||
# Actions
|
||||
|
||||
Hooves.
|
||||
Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 9 (2d4 +
|
||||
4) bludgeoning damage.
|
||||
"""
|
||||
name = "Draft Horse"
|
||||
description = "Large beast, unaligned"
|
||||
name = 'Draft Horse'
|
||||
description = 'Large beast, unaligned'
|
||||
challenge_rating = 0.25
|
||||
armor_class = 10
|
||||
skills = ""
|
||||
senses = "Passive Perception 10"
|
||||
languages = ""
|
||||
skills = ''
|
||||
senses = 'Passive Perception 10'
|
||||
languages = ''
|
||||
strength = Ability(18)
|
||||
dexterity = Ability(10)
|
||||
constitution = Ability(12)
|
||||
@@ -559,15 +579,24 @@ class DraftHorse(Monster):
|
||||
swim_speed = 0
|
||||
fly_speed = 0
|
||||
climb_speed = 0
|
||||
burrow_speed = 0
|
||||
hp_max = 19
|
||||
hit_dice = "3d10"
|
||||
hit_dice = '3d10 + 3'
|
||||
condition_immunities = ''
|
||||
damage_immunities = ''
|
||||
damage_resistances = ''
|
||||
damage_vulnerabilities = ''
|
||||
spells = []
|
||||
|
||||
|
||||
class DragonTurtle(Monster):
|
||||
"""
|
||||
|
||||
Amphibious.
|
||||
The dragon turtle can breathe air and water.
|
||||
|
||||
# Actions
|
||||
|
||||
Multiattack.
|
||||
The dragon turtle makes three attacks: one with its bite and two with
|
||||
its claws. It can make one tail attack in place of its two claw
|
||||
@@ -590,13 +619,13 @@ class DragonTurtle(Monster):
|
||||
on a successful one. Being underwater doesn't grant resistance against
|
||||
this damage.
|
||||
"""
|
||||
name = "Dragon Turtle"
|
||||
description = "Gargantuan dragon, neutral"
|
||||
name = 'Dragon Turtle'
|
||||
description = 'Gargantuan dragon, neutral'
|
||||
challenge_rating = 17
|
||||
armor_class = 20
|
||||
skills = ""
|
||||
senses = "Darkvision 120 ft., Passive Perception 11"
|
||||
languages = "Aquan, Draconic"
|
||||
skills = ''
|
||||
senses = 'Darkvision 120 ft., Passive Perception 11'
|
||||
languages = 'Aquan, Draconic'
|
||||
strength = Ability(25)
|
||||
dexterity = Ability(10)
|
||||
constitution = Ability(20)
|
||||
@@ -607,13 +636,21 @@ class DragonTurtle(Monster):
|
||||
swim_speed = 40
|
||||
fly_speed = 0
|
||||
climb_speed = 0
|
||||
burrow_speed = 0
|
||||
hp_max = 341
|
||||
hit_dice = "22d20"
|
||||
hit_dice = '22d20 + 110'
|
||||
condition_immunities = ''
|
||||
damage_immunities = ''
|
||||
damage_resistances = 'fire'
|
||||
damage_vulnerabilities = ''
|
||||
spells = []
|
||||
|
||||
|
||||
class Dretch(Monster):
|
||||
"""
|
||||
|
||||
# Actions
|
||||
|
||||
Multiattack.
|
||||
The dretch makes two attacks: one with its bite and one with its
|
||||
claws.
|
||||
@@ -632,13 +669,13 @@ class Dretch(Monster):
|
||||
poisoned in this way, the target can take either an action or a bonus
|
||||
action on its turn, not both, and can't take reactions.
|
||||
"""
|
||||
name = "Dretch"
|
||||
description = "Small fiend, chaotic evil"
|
||||
name = 'Dretch'
|
||||
description = 'Small fiend, chaotic evil'
|
||||
challenge_rating = 0.25
|
||||
armor_class = 11
|
||||
skills = ""
|
||||
senses = "Darkvision 60 ft., Passive Perception 9"
|
||||
languages = "Abyssal, telepathy 60 ft. (works only with creatures that understand Abyssal)"
|
||||
skills = ''
|
||||
senses = 'Darkvision 60 ft., Passive Perception 9'
|
||||
languages = 'Abyssal, telepathy 60 ft. (works only with creatures that understand Abyssal)'
|
||||
strength = Ability(11)
|
||||
dexterity = Ability(11)
|
||||
constitution = Ability(12)
|
||||
@@ -649,13 +686,19 @@ class Dretch(Monster):
|
||||
swim_speed = 0
|
||||
fly_speed = 0
|
||||
climb_speed = 0
|
||||
burrow_speed = 0
|
||||
hp_max = 18
|
||||
hit_dice = "4d6"
|
||||
hit_dice = '4d6 + 4'
|
||||
condition_immunities = 'poisoned'
|
||||
damage_immunities = 'poison'
|
||||
damage_resistances = 'cold'
|
||||
damage_vulnerabilities = ''
|
||||
spells = []
|
||||
|
||||
|
||||
class Drider(Monster):
|
||||
"""
|
||||
|
||||
Fey Ancestry.
|
||||
The drider has advantage on saving throws against being charmed, and
|
||||
magic can't put the drider to sleep.
|
||||
@@ -675,6 +718,9 @@ class Drider(Monster):
|
||||
well as on Wisdom (Perception) checks that rely on sight.
|
||||
Web Walker.
|
||||
The drider ignores movement restrictions caused by webbing.
|
||||
|
||||
# Actions
|
||||
|
||||
Multiattack.
|
||||
The drider makes three attacks, either with its longsword or its
|
||||
longbow. It can replace one of those attacks with a bite attack.
|
||||
@@ -689,13 +735,13 @@ class Drider(Monster):
|
||||
Ranged Weapon Attack: +6 to hit, range 150/600 ft., one target. Hit: 7
|
||||
(1d8 + 3) piercing damage plus 4 (1d8) poison damage.
|
||||
"""
|
||||
name = "Drider"
|
||||
description = "Large monstrosity, chaotic evil"
|
||||
name = 'Drider'
|
||||
description = 'Large monstrosity, chaotic evil'
|
||||
challenge_rating = 6
|
||||
armor_class = 19
|
||||
skills = "Perception +5, Stealth +9"
|
||||
senses = "Darkvision 120 ft., Passive Perception 15"
|
||||
languages = "Elvish, Undercommon"
|
||||
skills = 'Perception +5, Stealth +9'
|
||||
senses = 'Darkvision 120 ft., Passive Perception 15'
|
||||
languages = 'Elvish, Undercommon'
|
||||
strength = Ability(16)
|
||||
dexterity = Ability(16)
|
||||
constitution = Ability(18)
|
||||
@@ -706,13 +752,19 @@ class Drider(Monster):
|
||||
swim_speed = 0
|
||||
fly_speed = 0
|
||||
climb_speed = 30
|
||||
burrow_speed = 0
|
||||
hp_max = 123
|
||||
hit_dice = "13d10"
|
||||
hit_dice = '13d10 + 52'
|
||||
condition_immunities = ''
|
||||
damage_immunities = ''
|
||||
damage_resistances = ''
|
||||
damage_vulnerabilities = ''
|
||||
spells = []
|
||||
|
||||
|
||||
class Drow(Monster):
|
||||
"""
|
||||
|
||||
Fey Ancestry.
|
||||
The drow has advantage on saving throws against being charmed, and
|
||||
magic can't put the drow to sleep.
|
||||
@@ -726,6 +778,9 @@ class Drow(Monster):
|
||||
Sunlight Sensitivity.
|
||||
While in sunlight, the drow has disadvantage on attack rolls, as well
|
||||
as on Wisdom (Perception) checks that rely on sight.
|
||||
|
||||
# Actions
|
||||
|
||||
Shortsword.
|
||||
Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 +
|
||||
2) piercing damage.
|
||||
@@ -737,13 +792,13 @@ class Drow(Monster):
|
||||
poisoned in this way. The target wakes up if it takes damage or if
|
||||
another creature takes an action to shake it awake.
|
||||
"""
|
||||
name = "Drow"
|
||||
description = "Medium humanoid, neutral evil"
|
||||
name = 'Drow'
|
||||
description = 'Medium humanoid, neutral evil'
|
||||
challenge_rating = 0.25
|
||||
armor_class = 15
|
||||
skills = "Perception +2, Stealth +4"
|
||||
senses = "Darkvision 120 ft., Passive Perception 12"
|
||||
languages = "Elvish, Undercommon"
|
||||
skills = 'Perception +2, Stealth +4'
|
||||
senses = 'Darkvision 120 ft., Passive Perception 12'
|
||||
languages = 'Elvish, Undercommon'
|
||||
strength = Ability(10)
|
||||
dexterity = Ability(14)
|
||||
constitution = Ability(10)
|
||||
@@ -754,38 +809,40 @@ class Drow(Monster):
|
||||
swim_speed = 0
|
||||
fly_speed = 0
|
||||
climb_speed = 0
|
||||
burrow_speed = 0
|
||||
hp_max = 13
|
||||
hit_dice = "3d8"
|
||||
hit_dice = '3d8 + 0'
|
||||
condition_immunities = ''
|
||||
damage_immunities = ''
|
||||
damage_resistances = ''
|
||||
damage_vulnerabilities = ''
|
||||
spells = []
|
||||
|
||||
|
||||
class Druid(Monster):
|
||||
"""
|
||||
|
||||
Spellcasting.
|
||||
The druid is a 4th-level spellcaster. Its spellcasting ability is
|
||||
Wisdom (spell save DC 12, +4 to hit with spell attacks). It has the
|
||||
following druid spells prepared:
|
||||
|
||||
|
||||
The druid is a 4th-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 12, +4 to hit with spell attacks). It has the following druid spells prepared:
|
||||
|
||||
- Cantrips (at will): druidcraft, produce flame, shillelagh
|
||||
|
||||
- 1st level (4 slots): entangle, longstrider, speak with animals,
|
||||
thunderwave
|
||||
|
||||
- 1st level (4 slots): entangle, longstrider, speak with animals, thunderwave
|
||||
- 2nd level (3 slots): animal messenger, barkskin
|
||||
|
||||
# Actions
|
||||
|
||||
Quarterstaff.
|
||||
Melee Weapon Attack: +2 to hit (+4 to hit with shillelagh), reach 5
|
||||
ft., one target. Hit: 3 (1d6) bludgeoning damage, or 6 (1d8 + 2)
|
||||
bludgeoning damage with shillelagh or if wielded with two hands.
|
||||
"""
|
||||
name = "Druid"
|
||||
description = "Medium humanoid, any alignment"
|
||||
name = 'Druid'
|
||||
description = 'Medium humanoid, any alignment'
|
||||
challenge_rating = 2
|
||||
armor_class = 11
|
||||
skills = "Medicine +4, Nature +3, Perception +4"
|
||||
senses = "Passive Perception 14"
|
||||
languages = "Druidic plus any two languages"
|
||||
skills = 'Medicine +4, Nature +3, Perception +4'
|
||||
senses = 'Passive Perception 14'
|
||||
languages = 'Druidic plus any two languages'
|
||||
strength = Ability(10)
|
||||
dexterity = Ability(12)
|
||||
constitution = Ability(13)
|
||||
@@ -796,13 +853,19 @@ class Druid(Monster):
|
||||
swim_speed = 0
|
||||
fly_speed = 0
|
||||
climb_speed = 0
|
||||
burrow_speed = 0
|
||||
hp_max = 27
|
||||
hit_dice = "5d8"
|
||||
spells = ["druidcraft", "produce flame", "shillelagh", "entangle", "longstrider", "speak with animals", "thunderwave", "animal messenger", "barkskin"]
|
||||
hit_dice = '5d8 + 5'
|
||||
condition_immunities = ''
|
||||
damage_immunities = ''
|
||||
damage_resistances = ''
|
||||
damage_vulnerabilities = ''
|
||||
spells = ['druidcraft', 'produce flame', 'shillelagh', 'entangle', 'longstrider', 'speak with animals', 'thunderwave', 'animal messenger', 'barkskin']
|
||||
|
||||
|
||||
class Dryad(Monster):
|
||||
"""
|
||||
|
||||
Innate Spellcasting.
|
||||
The dryad's innate spellcasting ability is Charisma (spell save DC
|
||||
14). The dryad can innately cast the following spells, requiring no
|
||||
@@ -827,6 +890,9 @@ class Dryad(Monster):
|
||||
second living tree within 60 ft. of the first tree, appearing in an
|
||||
unoccupied space within 5 ft. of the second tree. Both trees must be
|
||||
large or bigger.
|
||||
|
||||
# Actions
|
||||
|
||||
Club.
|
||||
Melee Weapon Attack: +2 to hit (+6 to hit with shillelagh), reach 5
|
||||
ft., one target. Hit: 2 (1 d4) bludgeoning damage, or 8 (1d8 + 4)
|
||||
@@ -849,13 +915,13 @@ class Dryad(Monster):
|
||||
The dryad can have no more than one humanoid and up to three beasts
|
||||
charmed at a time.
|
||||
"""
|
||||
name = "Dryad"
|
||||
description = "Medium fey, neutral"
|
||||
name = 'Dryad'
|
||||
description = 'Medium fey, neutral'
|
||||
challenge_rating = 1
|
||||
armor_class = 11
|
||||
skills = "Perception +4, Stealth +5"
|
||||
senses = "Darkvision 60 ft., Passive Perception 14"
|
||||
languages = "Elvish, Sylvan"
|
||||
skills = 'Perception +4, Stealth +5'
|
||||
senses = 'Darkvision 60 ft., Passive Perception 14'
|
||||
languages = 'Elvish, Sylvan'
|
||||
strength = Ability(10)
|
||||
dexterity = Ability(12)
|
||||
constitution = Ability(11)
|
||||
@@ -866,19 +932,28 @@ class Dryad(Monster):
|
||||
swim_speed = 0
|
||||
fly_speed = 0
|
||||
climb_speed = 0
|
||||
burrow_speed = 0
|
||||
hp_max = 22
|
||||
hit_dice = "5d8"
|
||||
hit_dice = '5d8 + 0'
|
||||
condition_immunities = ''
|
||||
damage_immunities = ''
|
||||
damage_resistances = ''
|
||||
damage_vulnerabilities = ''
|
||||
spells = []
|
||||
|
||||
|
||||
class Duergar(Monster):
|
||||
"""
|
||||
|
||||
Duergar Resilience.
|
||||
The duergar has advantage on saving throws against poison, spells, and
|
||||
illusions, as well as to resist being charmed or paralyzed.
|
||||
Sunlight Sensitivity.
|
||||
While in sunlight, the duergar has disadvantage on attack rolls, as
|
||||
well as on Wisdom (Perception) checks that rely on sight.
|
||||
|
||||
# Actions
|
||||
|
||||
Enlarge.
|
||||
For 1 minute, the duergar magically increases in size, along with
|
||||
anything it is wearing or carrying. While enlarged, the duergar is
|
||||
@@ -899,13 +974,13 @@ class Duergar(Monster):
|
||||
hour (as if concentrating on a spell). Any equipment the duergar wears
|
||||
or carries is invisible with it .
|
||||
"""
|
||||
name = "Duergar"
|
||||
description = "Medium humanoid, lawful evil"
|
||||
name = 'Duergar'
|
||||
description = 'Medium humanoid, lawful evil'
|
||||
challenge_rating = 1
|
||||
armor_class = 16
|
||||
skills = ""
|
||||
senses = "Darkvision 120 ft., Passive Perception 10"
|
||||
languages = "Dwarvish, Undercommon"
|
||||
skills = ''
|
||||
senses = 'Darkvision 120 ft., Passive Perception 10'
|
||||
languages = 'Dwarvish, Undercommon'
|
||||
strength = Ability(14)
|
||||
dexterity = Ability(11)
|
||||
constitution = Ability(14)
|
||||
@@ -916,13 +991,19 @@ class Duergar(Monster):
|
||||
swim_speed = 0
|
||||
fly_speed = 0
|
||||
climb_speed = 0
|
||||
burrow_speed = 0
|
||||
hp_max = 26
|
||||
hit_dice = "4d8"
|
||||
hit_dice = '4d8 + 8'
|
||||
condition_immunities = ''
|
||||
damage_immunities = ''
|
||||
damage_resistances = 'poison'
|
||||
damage_vulnerabilities = ''
|
||||
spells = []
|
||||
|
||||
|
||||
class DustMephit(Monster):
|
||||
"""
|
||||
|
||||
Death Burst.
|
||||
When the mephit dies, it explodes in a burst of dust. Each creature
|
||||
within 5 ft. of it must then succeed on a DC 10 Constitution saving
|
||||
@@ -932,6 +1013,9 @@ class DustMephit(Monster):
|
||||
Innate Spellcasting.
|
||||
The mephit can innately cast sleep, requiring no material components.
|
||||
Its innate spellcasting ability is Charisma.
|
||||
|
||||
# Actions
|
||||
|
||||
Claws.
|
||||
Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 4 (1d4
|
||||
+ 2) slashing damage.
|
||||
@@ -947,13 +1031,13 @@ class DustMephit(Monster):
|
||||
other mephits. It remains for 1 minute, until it or its summoner dies,
|
||||
or until its summoner dismisses it as an action.
|
||||
"""
|
||||
name = "Dust Mephit"
|
||||
description = "Small elemental, neutral evil"
|
||||
name = 'Dust Mephit'
|
||||
description = 'Small elemental, neutral evil'
|
||||
challenge_rating = 0.5
|
||||
armor_class = 12
|
||||
skills = "Perception +2, Stealth +4"
|
||||
senses = "Darkvision 60 ft., Passive Perception 12"
|
||||
languages = "Auran, Terran"
|
||||
skills = 'Perception +2, Stealth +4'
|
||||
senses = 'Darkvision 60 ft., Passive Perception 12'
|
||||
languages = 'Auran, Terran'
|
||||
strength = Ability(5)
|
||||
dexterity = Ability(14)
|
||||
constitution = Ability(10)
|
||||
@@ -964,6 +1048,11 @@ class DustMephit(Monster):
|
||||
swim_speed = 0
|
||||
fly_speed = 30
|
||||
climb_speed = 0
|
||||
burrow_speed = 0
|
||||
hp_max = 17
|
||||
hit_dice = "5d6"
|
||||
hit_dice = '5d6 + 0'
|
||||
condition_immunities = 'poisoned'
|
||||
damage_immunities = 'poison'
|
||||
damage_resistances = ''
|
||||
damage_vulnerabilities = 'fire'
|
||||
spells = []
|
||||
|
||||
@@ -10,20 +10,24 @@ from dungeonsheets.stats import Ability
|
||||
|
||||
class Eagle(Monster):
|
||||
"""
|
||||
|
||||
Keen Sight.
|
||||
The eagle has advantage on Wisdom (Perception) checks that rely on
|
||||
sight.
|
||||
|
||||
# Actions
|
||||
|
||||
Talons.
|
||||
Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 +
|
||||
2) slashing damage.
|
||||
"""
|
||||
name = "Eagle"
|
||||
description = "Small beast, unaligned"
|
||||
name = 'Eagle'
|
||||
description = 'Small beast, unaligned'
|
||||
challenge_rating = 0
|
||||
armor_class = 12
|
||||
skills = "Perception +4"
|
||||
senses = "Passive Perception 14"
|
||||
languages = ""
|
||||
skills = 'Perception +4'
|
||||
senses = 'Passive Perception 14'
|
||||
languages = ''
|
||||
strength = Ability(6)
|
||||
dexterity = Ability(15)
|
||||
constitution = Ability(10)
|
||||
@@ -34,32 +38,41 @@ class Eagle(Monster):
|
||||
swim_speed = 0
|
||||
fly_speed = 60
|
||||
climb_speed = 0
|
||||
burrow_speed = 0
|
||||
hp_max = 3
|
||||
hit_dice = "1d6"
|
||||
hit_dice = '1d6 + 0'
|
||||
condition_immunities = ''
|
||||
damage_immunities = ''
|
||||
damage_resistances = ''
|
||||
damage_vulnerabilities = ''
|
||||
spells = []
|
||||
|
||||
|
||||
class EarthElemental(Monster):
|
||||
"""
|
||||
|
||||
Earth Glide.
|
||||
The elemental can burrow through nonmagical, unworked earth and stone.
|
||||
While doing so, the elemental doesn't disturb the material it moves
|
||||
through.
|
||||
Siege Monster.
|
||||
The elemental deals double damage to objects and structures.
|
||||
|
||||
# Actions
|
||||
|
||||
Multiattack.
|
||||
The elemental makes two slam attacks.
|
||||
Slam.
|
||||
Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 14 (2d8
|
||||
+ 5) bludgeoning damage.
|
||||
"""
|
||||
name = "Earth Elemental"
|
||||
description = "Large elemental, neutral"
|
||||
name = 'Earth Elemental'
|
||||
description = 'Large elemental, neutral'
|
||||
challenge_rating = 5
|
||||
armor_class = 17
|
||||
skills = ""
|
||||
senses = "Darkvision 60 ft., Tremorsense 60 ft., Passive Perception 10"
|
||||
languages = "Terran"
|
||||
skills = ''
|
||||
senses = 'Darkvision 60 ft., Tremorsense 60 ft., Passive Perception 10'
|
||||
languages = 'Terran'
|
||||
strength = Ability(20)
|
||||
dexterity = Ability(8)
|
||||
constitution = Ability(20)
|
||||
@@ -70,11 +83,16 @@ class EarthElemental(Monster):
|
||||
swim_speed = 0
|
||||
fly_speed = 0
|
||||
climb_speed = 0
|
||||
burrow_speed = 30
|
||||
hp_max = 126
|
||||
hit_dice = "12d10"
|
||||
hit_dice = '12d10 + 60'
|
||||
condition_immunities = 'exhaustion, paralyzed, petrified, poisoned, unconscious'
|
||||
damage_immunities = 'poison'
|
||||
damage_resistances = 'bludgeoning, piercing, and slashing from nonmagical weapons'
|
||||
damage_vulnerabilities = 'thunder'
|
||||
spells = []
|
||||
|
||||
# MTF
|
||||
|
||||
class EarthElementalMyrmidon(Monster):
|
||||
"""Magic Weapons.
|
||||
The myrmidon's weapon attacks are magical.
|
||||
@@ -95,15 +113,15 @@ class EarthElementalMyrmidon(Monster):
|
||||
creators.
|
||||
|
||||
"""
|
||||
name = "Earth Elemental Myrmidon"
|
||||
description = "Medium elemental, neutral"
|
||||
name = 'Earth Elemental Myrmidon'
|
||||
description = 'Medium elemental, neutral'
|
||||
challenge_rating = 7
|
||||
armor_class = 18
|
||||
damage_resistances = "bludgeoning, piercing, and slashing from nonmagical weapons"
|
||||
damage_immunities = "poison"
|
||||
condition_immunities = "paralyzed, petrified, poisoned, prone"
|
||||
skills = ""
|
||||
senses = "Darkvision 60 ft., Passive Perception 10"
|
||||
damage_resistances = 'bludgeoning, piercing, and slashing from nonmagical weapons'
|
||||
damage_immunities = 'poison'
|
||||
condition_immunities = 'paralyzed, petrified, poisoned, prone'
|
||||
skills = ''
|
||||
senses = 'Darkvision 60 ft., Passive Perception 10'
|
||||
languages = "Terran, one language of its creator's choice"
|
||||
strength = Ability(18)
|
||||
dexterity = Ability(10)
|
||||
@@ -116,11 +134,12 @@ class EarthElementalMyrmidon(Monster):
|
||||
fly_speed = 0
|
||||
climb_speed = 0
|
||||
hp_max = 127
|
||||
hit_dice = "17d8 + 51"
|
||||
hit_dice = '17d8 + 51'
|
||||
|
||||
|
||||
class Efreeti(Monster):
|
||||
"""
|
||||
|
||||
Elemental Demise.
|
||||
If the efreeti dies, its body disintegrates in a flash of fire and
|
||||
puff of smoke, leaving behind only equipment the djinni was wearing or
|
||||
@@ -172,6 +191,9 @@ class Efreeti(Monster):
|
||||
nature, the genie might try to pervert the intent of the wish by
|
||||
exploiting the wish's poor wording. The perversion of the wording is
|
||||
usually crafted to be to the genie's benefit.
|
||||
|
||||
# Actions
|
||||
|
||||
Multiattack.
|
||||
The efreeti makes two scimitar attacks or uses its Hurl Flame twice.
|
||||
Scimitar.
|
||||
@@ -181,13 +203,13 @@ class Efreeti(Monster):
|
||||
Ranged Spell Attack: +7 to hit, range 120 ft., one target. Hit: 17
|
||||
(5d6) fire damage.
|
||||
"""
|
||||
name = "Efreeti"
|
||||
description = "Large elemental, lawful evil"
|
||||
name = 'Efreeti'
|
||||
description = 'Large elemental, lawful evil'
|
||||
challenge_rating = 11
|
||||
armor_class = 17
|
||||
skills = ""
|
||||
senses = "Darkvision 120 ft., Passive Perception 12"
|
||||
languages = "Ignan"
|
||||
skills = ''
|
||||
senses = 'Darkvision 120 ft., Passive Perception 12'
|
||||
languages = 'Ignan'
|
||||
strength = Ability(22)
|
||||
dexterity = Ability(12)
|
||||
constitution = Ability(24)
|
||||
@@ -198,19 +220,28 @@ class Efreeti(Monster):
|
||||
swim_speed = 0
|
||||
fly_speed = 60
|
||||
climb_speed = 0
|
||||
burrow_speed = 0
|
||||
hp_max = 200
|
||||
hit_dice = "16d10"
|
||||
hit_dice = '16d10 + 112'
|
||||
condition_immunities = ''
|
||||
damage_immunities = 'fire'
|
||||
damage_resistances = ''
|
||||
damage_vulnerabilities = ''
|
||||
spells = []
|
||||
|
||||
|
||||
class Elephant(Monster):
|
||||
"""
|
||||
|
||||
Trampling Charge.
|
||||
If the elephant moves at least 20 ft. straight toward a creature and
|
||||
then hits it with a gore attack on the same turn, that target must
|
||||
succeed on a DC 12 Strength saving throw or be knocked prone. If the
|
||||
target is prone, the elephant can make one stomp attack against it as
|
||||
a bonus action.
|
||||
|
||||
# Actions
|
||||
|
||||
Gore.
|
||||
Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 19 (3d8
|
||||
+ 6) piercing damage.
|
||||
@@ -218,13 +249,13 @@ class Elephant(Monster):
|
||||
Melee Weapon Attack: +8 to hit, reach 5 ft., one prone creature. Hit:
|
||||
22 (3d10 + 6) bludgeoning damage.
|
||||
"""
|
||||
name = "Elephant"
|
||||
description = "Huge beast, unaligned"
|
||||
name = 'Elephant'
|
||||
description = 'Huge beast, unaligned'
|
||||
challenge_rating = 4
|
||||
armor_class = 12
|
||||
skills = ""
|
||||
senses = "Passive Perception 10"
|
||||
languages = ""
|
||||
skills = ''
|
||||
senses = 'Passive Perception 10'
|
||||
languages = ''
|
||||
strength = Ability(22)
|
||||
dexterity = Ability(9)
|
||||
constitution = Ability(17)
|
||||
@@ -235,18 +266,27 @@ class Elephant(Monster):
|
||||
swim_speed = 0
|
||||
fly_speed = 0
|
||||
climb_speed = 0
|
||||
burrow_speed = 0
|
||||
hp_max = 76
|
||||
hit_dice = "8d12"
|
||||
hit_dice = '8d12 + 24'
|
||||
condition_immunities = ''
|
||||
damage_immunities = ''
|
||||
damage_resistances = ''
|
||||
damage_vulnerabilities = ''
|
||||
spells = []
|
||||
|
||||
|
||||
class Elk(Monster):
|
||||
"""
|
||||
|
||||
Charge.
|
||||
If the elk moves at least 20 ft. straight toward a target and then
|
||||
hits it with a ram attack on the same turn, the target takes an extra
|
||||
7 (2d6) damage. If the target is a creature, it must succeed on a DC
|
||||
13 Strength saving throw or be knocked prone.
|
||||
|
||||
# Actions
|
||||
|
||||
Ram.
|
||||
Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 +
|
||||
3) bludgeoning damage.
|
||||
@@ -254,13 +294,13 @@ class Elk(Monster):
|
||||
Melee Weapon Attack: +5 to hit, reach 5 ft., one prone creature. Hit:
|
||||
8 (2d4 + 3) bludgeoning damage.
|
||||
"""
|
||||
name = "Elk"
|
||||
description = "Large beast, unaligned"
|
||||
name = 'Elk'
|
||||
description = 'Large beast, unaligned'
|
||||
challenge_rating = 0.25
|
||||
armor_class = 10
|
||||
skills = ""
|
||||
senses = "Passive Perception 10"
|
||||
languages = ""
|
||||
skills = ''
|
||||
senses = 'Passive Perception 10'
|
||||
languages = ''
|
||||
strength = Ability(16)
|
||||
dexterity = Ability(10)
|
||||
constitution = Ability(12)
|
||||
@@ -271,19 +311,28 @@ class Elk(Monster):
|
||||
swim_speed = 0
|
||||
fly_speed = 0
|
||||
climb_speed = 0
|
||||
burrow_speed = 0
|
||||
hp_max = 13
|
||||
hit_dice = "2d10"
|
||||
hit_dice = '2d10 + 2'
|
||||
condition_immunities = ''
|
||||
damage_immunities = ''
|
||||
damage_resistances = ''
|
||||
damage_vulnerabilities = ''
|
||||
spells = []
|
||||
|
||||
|
||||
class Erinyes(Monster):
|
||||
"""
|
||||
|
||||
Hellish Weapons.
|
||||
The erinyes's weapon attacks are magical and deal an extra 13 (3d8)
|
||||
poison damage on a hit (included in the attacks).
|
||||
Magic Resistance.
|
||||
The erinyes has advantage on saving throws against spells and other
|
||||
magical effects.
|
||||
|
||||
# Actions
|
||||
|
||||
Multiattack.
|
||||
The erinyes makes three attacks
|
||||
Longsword.
|
||||
@@ -300,14 +349,21 @@ class Erinyes(Monster):
|
||||
Some erinyes carry a rope of entanglement (detailed in the Dungeon
|
||||
Master's Guide). When such an erinyes uses its Multiattack, the
|
||||
erinyes can use the rope in place of two of the attacks.
|
||||
|
||||
# Reactions
|
||||
|
||||
Parry.
|
||||
The erinyes adds 4 to its AC against one melee attack that would hit
|
||||
it. To do so, the erinyes must see the attacker and be wielding a
|
||||
melee weapon.
|
||||
"""
|
||||
name = "Erinyes"
|
||||
description = "Medium fiend, lawful evil"
|
||||
name = 'Erinyes'
|
||||
description = 'Medium fiend, lawful evil'
|
||||
challenge_rating = 12
|
||||
armor_class = 18
|
||||
skills = ""
|
||||
senses = "Truesight 120 ft., Passive Perception 12"
|
||||
languages = "Infernal, telepathy 120 ft."
|
||||
skills = ''
|
||||
senses = 'Truesight 120 ft., Passive Perception 12'
|
||||
languages = 'Infernal, telepathy 120 ft.'
|
||||
strength = Ability(18)
|
||||
dexterity = Ability(16)
|
||||
constitution = Ability(18)
|
||||
@@ -318,13 +374,19 @@ class Erinyes(Monster):
|
||||
swim_speed = 0
|
||||
fly_speed = 60
|
||||
climb_speed = 0
|
||||
burrow_speed = 0
|
||||
hp_max = 153
|
||||
hit_dice = "18d8"
|
||||
hit_dice = '18d8 + 72'
|
||||
condition_immunities = 'poisoned'
|
||||
damage_immunities = 'fire, poison'
|
||||
damage_resistances = 'cold'
|
||||
damage_vulnerabilities = ''
|
||||
spells = []
|
||||
|
||||
|
||||
class Ettercap(Monster):
|
||||
"""
|
||||
|
||||
Spider Climb.
|
||||
The ettercap can climb difficult surfaces, including upside down on
|
||||
ceilings, without needing to make an ability check.
|
||||
@@ -333,6 +395,9 @@ class Ettercap(Monster):
|
||||
any other creature in contact with the same web.
|
||||
Web Walker.
|
||||
The ettercap ignores movement restrictions caused by webbing.
|
||||
|
||||
# Actions
|
||||
|
||||
Multiattack.
|
||||
The ettercap makes two attacks: one with its bite and one with its
|
||||
claws.
|
||||
@@ -359,13 +424,13 @@ class Ettercap(Monster):
|
||||
(escape DC 12). Until this grapple ends, the target can't breathe, and
|
||||
the ettercap has advantage on attack rolls against it.
|
||||
"""
|
||||
name = "Ettercap"
|
||||
description = "Medium monstrosity, neutral evil"
|
||||
name = 'Ettercap'
|
||||
description = 'Medium monstrosity, neutral evil'
|
||||
challenge_rating = 2
|
||||
armor_class = 13
|
||||
skills = "Perception +3, Stealth +4, Survival +3"
|
||||
senses = "Darkvision 60 ft., Passive Perception 13"
|
||||
languages = ""
|
||||
skills = 'Perception +3, Stealth +4, Survival +3'
|
||||
senses = 'Darkvision 60 ft., Passive Perception 13'
|
||||
languages = ''
|
||||
strength = Ability(14)
|
||||
dexterity = Ability(15)
|
||||
constitution = Ability(13)
|
||||
@@ -376,19 +441,28 @@ class Ettercap(Monster):
|
||||
swim_speed = 0
|
||||
fly_speed = 0
|
||||
climb_speed = 30
|
||||
burrow_speed = 0
|
||||
hp_max = 44
|
||||
hit_dice = "8d8"
|
||||
hit_dice = '8d8 + 8'
|
||||
condition_immunities = ''
|
||||
damage_immunities = ''
|
||||
damage_resistances = ''
|
||||
damage_vulnerabilities = ''
|
||||
spells = []
|
||||
|
||||
|
||||
class Ettin(Monster):
|
||||
"""
|
||||
|
||||
Two Heads.
|
||||
The ettin has advantage on Wisdom (Perception) checks and on saving
|
||||
throws against being blinded, charmed, deafened, frightened, stunned,
|
||||
and knocked unconscious.
|
||||
Wakeful.
|
||||
When one of the ettin's heads is asleep, its other head is awake.
|
||||
|
||||
# Actions
|
||||
|
||||
Multiattack.
|
||||
The ettin makes two attacks: one with its battleaxe and one with its
|
||||
morningstar.
|
||||
@@ -399,13 +473,13 @@ class Ettin(Monster):
|
||||
Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 14 (2d8
|
||||
+ 5) piercing damage.
|
||||
"""
|
||||
name = "Ettin"
|
||||
description = "Large giant, chaotic evil"
|
||||
name = 'Ettin'
|
||||
description = 'Large giant, chaotic evil'
|
||||
challenge_rating = 4
|
||||
armor_class = 12
|
||||
skills = "Perception +4"
|
||||
senses = "Darkvision 60 ft., Passive Perception 14"
|
||||
languages = "Giant, Orc"
|
||||
skills = 'Perception +4'
|
||||
senses = 'Darkvision 60 ft., Passive Perception 14'
|
||||
languages = 'Giant, Orc'
|
||||
strength = Ability(21)
|
||||
dexterity = Ability(8)
|
||||
constitution = Ability(17)
|
||||
@@ -416,6 +490,11 @@ class Ettin(Monster):
|
||||
swim_speed = 0
|
||||
fly_speed = 0
|
||||
climb_speed = 0
|
||||
burrow_speed = 0
|
||||
hp_max = 85
|
||||
hit_dice = "10d10"
|
||||
hit_dice = '10d10 + 30'
|
||||
condition_immunities = ''
|
||||
damage_immunities = ''
|
||||
damage_resistances = ''
|
||||
damage_vulnerabilities = ''
|
||||
spells = []
|
||||
|
||||
@@ -10,6 +10,7 @@ from dungeonsheets.stats import Ability
|
||||
|
||||
class FireElemental(Monster):
|
||||
"""
|
||||
|
||||
Fire Form.
|
||||
The elemental can move through a space as narrow as 1 inch wide
|
||||
without squeezing. A creature that touches the elemental or hits it
|
||||
@@ -25,6 +26,9 @@ class FireElemental(Monster):
|
||||
Water Susceptibility.
|
||||
For every 5 ft. the elemental moves in water, or for every gallon of
|
||||
water splashed on it, it takes 1 cold damage.
|
||||
|
||||
# Actions
|
||||
|
||||
Multiattack.
|
||||
The elemental makes two touch attacks.
|
||||
Touch.
|
||||
@@ -33,13 +37,13 @@ class FireElemental(Monster):
|
||||
it ignites. Until a creature takes an action to douse the fire, the
|
||||
target takes 5 (1d10) fire damage at the start of each of its turns.
|
||||
"""
|
||||
name = "Fire Elemental"
|
||||
description = "Large elemental, neutral"
|
||||
name = 'Fire Elemental'
|
||||
description = 'Large elemental, neutral'
|
||||
challenge_rating = 5
|
||||
armor_class = 13
|
||||
skills = ""
|
||||
senses = "Darkvision 60 ft., Passive Perception 10"
|
||||
languages = "Ignan"
|
||||
skills = ''
|
||||
senses = 'Darkvision 60 ft., Passive Perception 10'
|
||||
languages = 'Ignan'
|
||||
strength = Ability(10)
|
||||
dexterity = Ability(17)
|
||||
constitution = Ability(16)
|
||||
@@ -50,13 +54,21 @@ class FireElemental(Monster):
|
||||
swim_speed = 0
|
||||
fly_speed = 0
|
||||
climb_speed = 0
|
||||
burrow_speed = 0
|
||||
hp_max = 102
|
||||
hit_dice = "12d10"
|
||||
hit_dice = '12d10 + 36'
|
||||
condition_immunities = 'exhaustion, grappled, paralyzed, petrified, poisoned, prone, restrained, unconscious'
|
||||
damage_immunities = 'fire, poison'
|
||||
damage_resistances = 'bludgeoning, piercing, and slashing from nonmagical weapons'
|
||||
damage_vulnerabilities = ''
|
||||
spells = []
|
||||
|
||||
|
||||
class FireGiant(Monster):
|
||||
"""
|
||||
|
||||
# Actions
|
||||
|
||||
Multiattack.
|
||||
The giant makes two greatsword attacks.
|
||||
Greatsword.
|
||||
@@ -66,13 +78,13 @@ class FireGiant(Monster):
|
||||
Ranged Weapon Attack: +11 to hit, range 60/240 ft., one target. Hit:
|
||||
29 (4d10 + 7) bludgeoning damage.
|
||||
"""
|
||||
name = "Fire Giant"
|
||||
description = "Huge giant, lawful evil"
|
||||
name = 'Fire Giant'
|
||||
description = 'Huge giant, lawful evil'
|
||||
challenge_rating = 9
|
||||
armor_class = 18
|
||||
skills = "Athletics +11, Perception +6"
|
||||
senses = "Passive Perception 16"
|
||||
languages = "Giant"
|
||||
skills = 'Athletics +11, Perception +6'
|
||||
senses = 'Passive Perception 16'
|
||||
languages = 'Giant'
|
||||
strength = Ability(25)
|
||||
dexterity = Ability(9)
|
||||
constitution = Ability(23)
|
||||
@@ -83,13 +95,19 @@ class FireGiant(Monster):
|
||||
swim_speed = 0
|
||||
fly_speed = 0
|
||||
climb_speed = 0
|
||||
burrow_speed = 0
|
||||
hp_max = 162
|
||||
hit_dice = "13d12"
|
||||
hit_dice = '13d12 + 78'
|
||||
condition_immunities = ''
|
||||
damage_immunities = 'fire'
|
||||
damage_resistances = ''
|
||||
damage_vulnerabilities = ''
|
||||
spells = []
|
||||
|
||||
|
||||
class FleshGolem(Monster):
|
||||
"""
|
||||
|
||||
Berserk.
|
||||
Whenever the golem starts its turn with 40 hit points or fewer, roll a
|
||||
d6. On a 6, the golem goes berserk. On each of its turns while
|
||||
@@ -119,18 +137,21 @@ class FleshGolem(Monster):
|
||||
magical effects.
|
||||
Magic Weapons.
|
||||
The golem's weapon attacks are magical.
|
||||
|
||||
# Actions
|
||||
|
||||
Multiattack.
|
||||
The golem makes two slam attacks.
|
||||
Slam.
|
||||
Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 13 (2d8
|
||||
+ 4) bludgeoning damage.
|
||||
"""
|
||||
name = "Flesh Golem"
|
||||
description = "Medium construct, neutral"
|
||||
name = 'Flesh Golem'
|
||||
description = 'Medium construct, neutral'
|
||||
challenge_rating = 5
|
||||
armor_class = 9
|
||||
skills = ""
|
||||
senses = "Darkvision 60 ft., Passive Perception 10"
|
||||
skills = ''
|
||||
senses = 'Darkvision 60 ft., Passive Perception 10'
|
||||
languages = "understands the languages of its creator but can't speak"
|
||||
strength = Ability(19)
|
||||
dexterity = Ability(9)
|
||||
@@ -142,27 +163,36 @@ class FleshGolem(Monster):
|
||||
swim_speed = 0
|
||||
fly_speed = 0
|
||||
climb_speed = 0
|
||||
burrow_speed = 0
|
||||
hp_max = 93
|
||||
hit_dice = "11d8"
|
||||
hit_dice = '11d8 + 44'
|
||||
condition_immunities = 'charmed, exhaustion, frightened, paralyzed, petrified, poisoned'
|
||||
damage_immunities = "lightning, poison, bludgeoning, piercing, and slashing from nonmagical weapons that aren't adamantine"
|
||||
damage_resistances = ''
|
||||
damage_vulnerabilities = ''
|
||||
spells = []
|
||||
|
||||
|
||||
class FlyingSnake(Monster):
|
||||
"""
|
||||
|
||||
Flyby.
|
||||
The snake doesn't provoke opportunity attacks when it flies out of an
|
||||
enemy's reach.
|
||||
|
||||
# Actions
|
||||
|
||||
Bite.
|
||||
Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 1
|
||||
piercing damage plus 7 (3d4) poison damage.
|
||||
"""
|
||||
name = "Flying Snake"
|
||||
description = "Tiny beast, unaligned"
|
||||
name = 'Flying Snake'
|
||||
description = 'Tiny beast, unaligned'
|
||||
challenge_rating = 0.125
|
||||
armor_class = 14
|
||||
skills = ""
|
||||
senses = "Blindsight 10 ft., Passive Perception 11"
|
||||
languages = ""
|
||||
skills = ''
|
||||
senses = 'Blindsight 10 ft., Passive Perception 11'
|
||||
languages = ''
|
||||
strength = Ability(4)
|
||||
dexterity = Ability(18)
|
||||
constitution = Ability(11)
|
||||
@@ -173,13 +203,19 @@ class FlyingSnake(Monster):
|
||||
swim_speed = 30
|
||||
fly_speed = 60
|
||||
climb_speed = 0
|
||||
burrow_speed = 0
|
||||
hp_max = 5
|
||||
hit_dice = "2d4"
|
||||
hit_dice = '2d4 + 0'
|
||||
condition_immunities = ''
|
||||
damage_immunities = ''
|
||||
damage_resistances = ''
|
||||
damage_vulnerabilities = ''
|
||||
spells = []
|
||||
|
||||
|
||||
class FlyingSword(Monster):
|
||||
"""
|
||||
|
||||
Antimagic Susceptibility.
|
||||
The sword is incapacitated while in the area of an antimagic field. If
|
||||
targeted by dispel magic, the sword must succeed on a Constitution
|
||||
@@ -188,17 +224,20 @@ class FlyingSword(Monster):
|
||||
False Appearance.
|
||||
While the sword remains motionless and isn't flying, it is
|
||||
indistinguishable from a normal sword.
|
||||
|
||||
# Actions
|
||||
|
||||
Longsword.
|
||||
Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 5 (1d8 +
|
||||
1) slashing damage.
|
||||
"""
|
||||
name = "Flying Sword"
|
||||
description = "Small construct, unaligned"
|
||||
name = 'Flying Sword'
|
||||
description = 'Small construct, unaligned'
|
||||
challenge_rating = 0.25
|
||||
armor_class = 17
|
||||
skills = ""
|
||||
senses = "Blindsight 60 ft. (blind beyond this radius), Passive Perception 7"
|
||||
languages = ""
|
||||
skills = ''
|
||||
senses = 'Blindsight 60 ft. (blind beyond this radius), Passive Perception 7'
|
||||
languages = ''
|
||||
strength = Ability(12)
|
||||
dexterity = Ability(15)
|
||||
constitution = Ability(11)
|
||||
@@ -209,26 +248,32 @@ class FlyingSword(Monster):
|
||||
swim_speed = 0
|
||||
fly_speed = 50
|
||||
climb_speed = 0
|
||||
burrow_speed = 0
|
||||
hp_max = 17
|
||||
hit_dice = "5d6"
|
||||
hit_dice = '5d6 + 0'
|
||||
condition_immunities = 'blinded, charmed, blinded, frightened, paralyzed, petrified, poisoned'
|
||||
damage_immunities = 'poison, psychic'
|
||||
damage_resistances = ''
|
||||
damage_vulnerabilities = ''
|
||||
spells = []
|
||||
|
||||
|
||||
class Frog(Monster):
|
||||
"""
|
||||
|
||||
Amphibious.
|
||||
The frog can breathe air and water
|
||||
Standing Leap.
|
||||
The frog's long jump is up to 10 ft. and its high jump is up to 5 ft.,
|
||||
with or without a running start.
|
||||
"""
|
||||
name = "Frog"
|
||||
description = "Tiny beast, unaligned"
|
||||
name = 'Frog'
|
||||
description = 'Tiny beast, unaligned'
|
||||
challenge_rating = 0
|
||||
armor_class = 11
|
||||
skills = "Perception +1, Stealth +3"
|
||||
senses = "Darkvision 30 ft., Passive Perception 11"
|
||||
languages = ""
|
||||
skills = 'Perception +1, Stealth +3'
|
||||
senses = 'Darkvision 30 ft., Passive Perception 11'
|
||||
languages = ''
|
||||
strength = Ability(1)
|
||||
dexterity = Ability(13)
|
||||
constitution = Ability(8)
|
||||
@@ -239,13 +284,21 @@ class Frog(Monster):
|
||||
swim_speed = 20
|
||||
fly_speed = 0
|
||||
climb_speed = 0
|
||||
burrow_speed = 0
|
||||
hp_max = 1
|
||||
hit_dice = "1d4"
|
||||
hit_dice = '1d4 + -1'
|
||||
condition_immunities = ''
|
||||
damage_immunities = ''
|
||||
damage_resistances = ''
|
||||
damage_vulnerabilities = ''
|
||||
spells = []
|
||||
|
||||
|
||||
class FrostGiant(Monster):
|
||||
"""
|
||||
|
||||
# Actions
|
||||
|
||||
Multiattack.
|
||||
The giant makes two greataxe attacks.
|
||||
Greataxe.
|
||||
@@ -255,13 +308,13 @@ class FrostGiant(Monster):
|
||||
Ranged Weapon Attack: +9 to hit, range 60/240 ft., one target. Hit: 28
|
||||
(4d10 + 6) bludgeoning damage.
|
||||
"""
|
||||
name = "Frost Giant"
|
||||
description = "Huge giant, neutral evil"
|
||||
name = 'Frost Giant'
|
||||
description = 'Huge giant, neutral evil'
|
||||
challenge_rating = 8
|
||||
armor_class = 15
|
||||
skills = "Athletics +9, Perception +3"
|
||||
senses = "Passive Perception 13"
|
||||
languages = "Giant"
|
||||
skills = 'Athletics +9, Perception +3'
|
||||
senses = 'Passive Perception 13'
|
||||
languages = 'Giant'
|
||||
strength = Ability(23)
|
||||
dexterity = Ability(9)
|
||||
constitution = Ability(21)
|
||||
@@ -272,6 +325,11 @@ class FrostGiant(Monster):
|
||||
swim_speed = 0
|
||||
fly_speed = 0
|
||||
climb_speed = 0
|
||||
burrow_speed = 0
|
||||
hp_max = 138
|
||||
hit_dice = "12d12"
|
||||
hit_dice = '12d12 + 60'
|
||||
condition_immunities = ''
|
||||
damage_immunities = 'cold'
|
||||
damage_resistances = ''
|
||||
damage_vulnerabilities = ''
|
||||
spells = []
|
||||
|
||||
File diff suppressed because it is too large
Load Diff
@@ -10,6 +10,9 @@ from dungeonsheets.stats import Ability
|
||||
|
||||
class HalfRedDragonVeteran(Monster):
|
||||
"""
|
||||
|
||||
# Actions
|
||||
|
||||
Multiattack.
|
||||
The veteran makes two longsword attacks. If it has a shortsword drawn,
|
||||
it can also make a shortsword attack.
|
||||
@@ -28,13 +31,13 @@ class HalfRedDragonVeteran(Monster):
|
||||
must make a DC 15 Dexterity saving throw, taking 24 (7d6) fire damage
|
||||
on a failed save, or half as much damage on a successful one.
|
||||
"""
|
||||
name = "Half-Red Dragon Veteran"
|
||||
description = "Medium humanoid, any alignment"
|
||||
name = 'Half-Red Dragon Veteran'
|
||||
description = 'Medium humanoid, any alignment'
|
||||
challenge_rating = 5
|
||||
armor_class = 18
|
||||
skills = ""
|
||||
senses = "Blindsight 10 ft., Darkvision 60 ft., Passive Perception 12"
|
||||
languages = "Common, Draconic"
|
||||
skills = ''
|
||||
senses = 'Blindsight 10 ft., Darkvision 60 ft., Passive Perception 12'
|
||||
languages = 'Common, Draconic'
|
||||
strength = Ability(16)
|
||||
dexterity = Ability(13)
|
||||
constitution = Ability(14)
|
||||
@@ -45,13 +48,21 @@ class HalfRedDragonVeteran(Monster):
|
||||
swim_speed = 0
|
||||
fly_speed = 0
|
||||
climb_speed = 0
|
||||
burrow_speed = 0
|
||||
hp_max = 65
|
||||
hit_dice = "10d8"
|
||||
hit_dice = '10d8 + 20'
|
||||
condition_immunities = ''
|
||||
damage_immunities = ''
|
||||
damage_resistances = 'fire'
|
||||
damage_vulnerabilities = ''
|
||||
spells = []
|
||||
|
||||
|
||||
class Harpy(Monster):
|
||||
"""
|
||||
|
||||
# Actions
|
||||
|
||||
Multiattack.
|
||||
The harpy makes two attacks: one with its claws and one with its club.
|
||||
Claws.
|
||||
@@ -80,13 +91,13 @@ class Harpy(Monster):
|
||||
A target that successfully saves is immune to this harpy's song for
|
||||
the next 24 hours.
|
||||
"""
|
||||
name = "Harpy"
|
||||
description = "Medium monstrosity, chaotic evil"
|
||||
name = 'Harpy'
|
||||
description = 'Medium monstrosity, chaotic evil'
|
||||
challenge_rating = 1
|
||||
armor_class = 11
|
||||
skills = ""
|
||||
senses = "Passive Perception 10"
|
||||
languages = "Common"
|
||||
skills = ''
|
||||
senses = 'Passive Perception 10'
|
||||
languages = 'Common'
|
||||
strength = Ability(12)
|
||||
dexterity = Ability(13)
|
||||
constitution = Ability(12)
|
||||
@@ -97,27 +108,36 @@ class Harpy(Monster):
|
||||
swim_speed = 0
|
||||
fly_speed = 40
|
||||
climb_speed = 0
|
||||
burrow_speed = 0
|
||||
hp_max = 38
|
||||
hit_dice = "7d8"
|
||||
hit_dice = '7d8 + 7'
|
||||
condition_immunities = ''
|
||||
damage_immunities = ''
|
||||
damage_resistances = ''
|
||||
damage_vulnerabilities = ''
|
||||
spells = []
|
||||
|
||||
|
||||
class Hawk(Monster):
|
||||
"""
|
||||
|
||||
Keen Sight.
|
||||
The hawk has advantage on Wisdom (Perception) checks that rely on
|
||||
sight.
|
||||
|
||||
# Actions
|
||||
|
||||
Talons.
|
||||
Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 1
|
||||
slashing damage.
|
||||
"""
|
||||
name = "Hawk"
|
||||
description = "Tiny beast, unaligned"
|
||||
name = 'Hawk'
|
||||
description = 'Tiny beast, unaligned'
|
||||
challenge_rating = 0
|
||||
armor_class = 13
|
||||
skills = "Perception +4"
|
||||
senses = "Passive Perception 14"
|
||||
languages = ""
|
||||
skills = 'Perception +4'
|
||||
senses = 'Passive Perception 14'
|
||||
languages = ''
|
||||
strength = Ability(5)
|
||||
dexterity = Ability(16)
|
||||
constitution = Ability(8)
|
||||
@@ -128,13 +148,19 @@ class Hawk(Monster):
|
||||
swim_speed = 0
|
||||
fly_speed = 60
|
||||
climb_speed = 0
|
||||
burrow_speed = 0
|
||||
hp_max = 1
|
||||
hit_dice = "1d4"
|
||||
hit_dice = '1d4 + -1'
|
||||
condition_immunities = ''
|
||||
damage_immunities = ''
|
||||
damage_resistances = ''
|
||||
damage_vulnerabilities = ''
|
||||
spells = []
|
||||
|
||||
|
||||
class HellHound(Monster):
|
||||
"""
|
||||
|
||||
Keen Hearing and Smell.
|
||||
The hound has advantage on Wisdom (Perception) checks that rely on
|
||||
hearing or smell.
|
||||
@@ -142,6 +168,9 @@ class HellHound(Monster):
|
||||
The hound has advantage on an attack roll against a creature if at
|
||||
least one of the hound's allies is within 5 ft. of the creature and
|
||||
the ally isn't incapacitated.
|
||||
|
||||
# Actions
|
||||
|
||||
Bite.
|
||||
Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 +
|
||||
3) piercing damage plus 7 (2d6) fire damage.
|
||||
@@ -150,12 +179,12 @@ class HellHound(Monster):
|
||||
must make a DC 12 Dexterity saving throw, taking 21 (6d6) fire damage
|
||||
on a failed save, or half as much damage on a successful one.
|
||||
"""
|
||||
name = "Hell Hound"
|
||||
description = "Medium fiend, lawful evil"
|
||||
name = 'Hell Hound'
|
||||
description = 'Medium fiend, lawful evil'
|
||||
challenge_rating = 3
|
||||
armor_class = 15
|
||||
skills = "Perception +5"
|
||||
senses = "Darkvision 60 ft., Passive Perception 15"
|
||||
skills = 'Perception +5'
|
||||
senses = 'Darkvision 60 ft., Passive Perception 15'
|
||||
languages = "understands Infernal but can't speak it"
|
||||
strength = Ability(17)
|
||||
dexterity = Ability(12)
|
||||
@@ -167,13 +196,19 @@ class HellHound(Monster):
|
||||
swim_speed = 0
|
||||
fly_speed = 0
|
||||
climb_speed = 0
|
||||
burrow_speed = 0
|
||||
hp_max = 45
|
||||
hit_dice = "7d8"
|
||||
hit_dice = '7d8 + 14'
|
||||
condition_immunities = ''
|
||||
damage_immunities = 'fire'
|
||||
damage_resistances = ''
|
||||
damage_vulnerabilities = ''
|
||||
spells = []
|
||||
|
||||
|
||||
class Hezrou(Monster):
|
||||
"""
|
||||
|
||||
Magic Resistance.
|
||||
The hezrou has advantage on saving throws against spells and other
|
||||
magical effects.
|
||||
@@ -182,6 +217,9 @@ class Hezrou(Monster):
|
||||
succeed on a DC 14 Constitution saving throw or be poisoned until the
|
||||
start of its next turn. On a successful saving throw, the creature is
|
||||
immune to the hezrou's stench for 24 hours.
|
||||
|
||||
# Actions
|
||||
|
||||
Multiattack.
|
||||
The hezrou makes three attacks: one with its bite and two with its
|
||||
claws.
|
||||
@@ -202,13 +240,13 @@ class Hezrou(Monster):
|
||||
demons. It remains for 1 minute, until it or its summoner dies, or
|
||||
until its summoner dismisses it as an action.
|
||||
"""
|
||||
name = "Hezrou"
|
||||
description = "Large fiend, chaotic evil"
|
||||
name = 'Hezrou'
|
||||
description = 'Large fiend, chaotic evil'
|
||||
challenge_rating = 8
|
||||
armor_class = 16
|
||||
skills = ""
|
||||
senses = "Darkvision 120 ft., Passive Perception 11"
|
||||
languages = "Abyssal, telepathy 120 ft."
|
||||
skills = ''
|
||||
senses = 'Darkvision 120 ft., Passive Perception 11'
|
||||
languages = 'Abyssal, telepathy 120 ft.'
|
||||
strength = Ability(19)
|
||||
dexterity = Ability(17)
|
||||
constitution = Ability(20)
|
||||
@@ -219,13 +257,21 @@ class Hezrou(Monster):
|
||||
swim_speed = 0
|
||||
fly_speed = 0
|
||||
climb_speed = 0
|
||||
burrow_speed = 0
|
||||
hp_max = 136
|
||||
hit_dice = "13d10"
|
||||
hit_dice = '13d10 + 65'
|
||||
condition_immunities = 'poisoned'
|
||||
damage_immunities = 'poison'
|
||||
damage_resistances = 'cold'
|
||||
damage_vulnerabilities = ''
|
||||
spells = []
|
||||
|
||||
|
||||
class HillGiant(Monster):
|
||||
"""
|
||||
|
||||
# Actions
|
||||
|
||||
Multiattack.
|
||||
The giant makes two greatclub attacks.
|
||||
Greatclub.
|
||||
@@ -235,13 +281,13 @@ class HillGiant(Monster):
|
||||
Ranged Weapon Attack: +8 to hit, range 60/240 ft., one target. Hit: 21
|
||||
(3d10 + 5) bludgeoning damage.
|
||||
"""
|
||||
name = "Hill Giant"
|
||||
description = "Huge giant, chaotic evil"
|
||||
name = 'Hill Giant'
|
||||
description = 'Huge giant, chaotic evil'
|
||||
challenge_rating = 5
|
||||
armor_class = 13
|
||||
skills = "Perception +2"
|
||||
senses = "Passive Perception 12"
|
||||
languages = "Giant"
|
||||
skills = 'Perception +2'
|
||||
senses = 'Passive Perception 12'
|
||||
languages = 'Giant'
|
||||
strength = Ability(21)
|
||||
dexterity = Ability(8)
|
||||
constitution = Ability(19)
|
||||
@@ -252,16 +298,25 @@ class HillGiant(Monster):
|
||||
swim_speed = 0
|
||||
fly_speed = 0
|
||||
climb_speed = 0
|
||||
burrow_speed = 0
|
||||
hp_max = 105
|
||||
hit_dice = "10d12"
|
||||
hit_dice = '10d12 + 40'
|
||||
condition_immunities = ''
|
||||
damage_immunities = ''
|
||||
damage_resistances = ''
|
||||
damage_vulnerabilities = ''
|
||||
spells = []
|
||||
|
||||
|
||||
class Hippogriff(Monster):
|
||||
"""
|
||||
|
||||
Keen Sight.
|
||||
The hippogriff has advantage on Wisdom (Perception) checks that rely
|
||||
on sight.
|
||||
|
||||
# Actions
|
||||
|
||||
Multiattack.
|
||||
The hippogriff makes two attacks: one with its beak and one with its
|
||||
claws.
|
||||
@@ -272,13 +327,13 @@ class Hippogriff(Monster):
|
||||
Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (2d6
|
||||
+ 3) slashing damage.
|
||||
"""
|
||||
name = "Hippogriff"
|
||||
description = "Large monstrosity, unaligned"
|
||||
name = 'Hippogriff'
|
||||
description = 'Large monstrosity, unaligned'
|
||||
challenge_rating = 1
|
||||
armor_class = 11
|
||||
skills = "Perception +5"
|
||||
senses = "Passive Perception 15"
|
||||
languages = ""
|
||||
skills = 'Perception +5'
|
||||
senses = 'Passive Perception 15'
|
||||
languages = ''
|
||||
strength = Ability(17)
|
||||
dexterity = Ability(13)
|
||||
constitution = Ability(13)
|
||||
@@ -289,17 +344,26 @@ class Hippogriff(Monster):
|
||||
swim_speed = 0
|
||||
fly_speed = 60
|
||||
climb_speed = 0
|
||||
burrow_speed = 0
|
||||
hp_max = 19
|
||||
hit_dice = "3d10"
|
||||
hit_dice = '3d10 + 3'
|
||||
condition_immunities = ''
|
||||
damage_immunities = ''
|
||||
damage_resistances = ''
|
||||
damage_vulnerabilities = ''
|
||||
spells = []
|
||||
|
||||
|
||||
class Hobgoblin(Monster):
|
||||
"""
|
||||
|
||||
Martial Advantage.
|
||||
Once per turn, the hobgoblin can deal an extra 7 (2d6) damage to a
|
||||
creature it hits with a weapon attack if that creature is within 5 ft.
|
||||
of an ally of the hobgoblin that isn't incapacitated.
|
||||
|
||||
# Actions
|
||||
|
||||
Longsword.
|
||||
Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 5 (1d8 +
|
||||
1) slashing damage, or 6 (1d10 + 1) slashing damage if used with two
|
||||
@@ -308,13 +372,13 @@ class Hobgoblin(Monster):
|
||||
Ranged Weapon Attack: +3 to hit, range 150/600 ft., one target. Hit: 5
|
||||
(1d8 + 1) piercing damage.
|
||||
"""
|
||||
name = "Hobgoblin"
|
||||
description = "Medium humanoid, lawful evil"
|
||||
name = 'Hobgoblin'
|
||||
description = 'Medium humanoid, lawful evil'
|
||||
challenge_rating = 0.5
|
||||
armor_class = 18
|
||||
skills = ""
|
||||
senses = "Darkvision 60 ft., Passive Perception 10"
|
||||
languages = "Common, Goblin"
|
||||
skills = ''
|
||||
senses = 'Darkvision 60 ft., Passive Perception 10'
|
||||
languages = 'Common, Goblin'
|
||||
strength = Ability(13)
|
||||
dexterity = Ability(12)
|
||||
constitution = Ability(12)
|
||||
@@ -325,17 +389,26 @@ class Hobgoblin(Monster):
|
||||
swim_speed = 0
|
||||
fly_speed = 0
|
||||
climb_speed = 0
|
||||
burrow_speed = 0
|
||||
hp_max = 11
|
||||
hit_dice = "2d8"
|
||||
hit_dice = '2d8 + 2'
|
||||
condition_immunities = ''
|
||||
damage_immunities = ''
|
||||
damage_resistances = ''
|
||||
damage_vulnerabilities = ''
|
||||
spells = []
|
||||
|
||||
|
||||
class Homunculus(Monster):
|
||||
"""
|
||||
|
||||
Telepathic Bond.
|
||||
While the homunculus is on the same plane of existence as its master,
|
||||
it can magically convey what it senses to its master, and the two can
|
||||
communicate telepathically.
|
||||
|
||||
# Actions
|
||||
|
||||
Bite.
|
||||
Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 1
|
||||
piercing damage, and the target must succeed on a DC 10 Constitution
|
||||
@@ -343,12 +416,12 @@ class Homunculus(Monster):
|
||||
5 or more, the target is instead poisoned for 5 (1d10) minutes and
|
||||
unconscious while poisoned in this way.
|
||||
"""
|
||||
name = "Homunculus"
|
||||
description = "Tiny construct, neutral"
|
||||
name = 'Homunculus'
|
||||
description = 'Tiny construct, neutral'
|
||||
challenge_rating = 0
|
||||
armor_class = 13
|
||||
skills = ""
|
||||
senses = "Darkvision 60 ft., Passive Perception 10"
|
||||
skills = ''
|
||||
senses = 'Darkvision 60 ft., Passive Perception 10'
|
||||
languages = "understands the languages of its creator but can't speak"
|
||||
strength = Ability(4)
|
||||
dexterity = Ability(15)
|
||||
@@ -360,18 +433,27 @@ class Homunculus(Monster):
|
||||
swim_speed = 0
|
||||
fly_speed = 40
|
||||
climb_speed = 0
|
||||
burrow_speed = 0
|
||||
hp_max = 5
|
||||
hit_dice = "2d4"
|
||||
hit_dice = '2d4 + 0'
|
||||
condition_immunities = 'charmed, poisoned'
|
||||
damage_immunities = 'poison'
|
||||
damage_resistances = ''
|
||||
damage_vulnerabilities = ''
|
||||
spells = []
|
||||
|
||||
|
||||
class HornedDevil(Monster):
|
||||
"""
|
||||
|
||||
Devil's Sight.
|
||||
Magical darkness doesn't impede the devil's darkvision.
|
||||
Magic Resistance.
|
||||
The devil has advantage on saving throws against spells and other
|
||||
magical effects.
|
||||
|
||||
# Actions
|
||||
|
||||
Multiattack.
|
||||
The devil makes three melee attacks: two with its fork and one with
|
||||
its tail. It can use Hurl Flame in place of any melee attack.
|
||||
@@ -393,13 +475,13 @@ class HornedDevil(Monster):
|
||||
(4d6) fire damage. If the target is a flammable object that isn't
|
||||
being worn or carried, it also catches fire.
|
||||
"""
|
||||
name = "Horned Devil"
|
||||
description = "Large fiend, lawful evil"
|
||||
name = 'Horned Devil'
|
||||
description = 'Large fiend, lawful evil'
|
||||
challenge_rating = 11
|
||||
armor_class = 18
|
||||
skills = ""
|
||||
senses = "Darkvision 120 ft., Passive Perception 13"
|
||||
languages = "Infernal, telepathy 120 ft."
|
||||
skills = ''
|
||||
senses = 'Darkvision 120 ft., Passive Perception 13'
|
||||
languages = 'Infernal, telepathy 120 ft.'
|
||||
strength = Ability(22)
|
||||
dexterity = Ability(17)
|
||||
constitution = Ability(21)
|
||||
@@ -410,29 +492,38 @@ class HornedDevil(Monster):
|
||||
swim_speed = 0
|
||||
fly_speed = 60
|
||||
climb_speed = 0
|
||||
burrow_speed = 0
|
||||
hp_max = 178
|
||||
hit_dice = "17d10"
|
||||
hit_dice = '17d10 + 85'
|
||||
condition_immunities = 'poisoned'
|
||||
damage_immunities = 'fire, poison'
|
||||
damage_resistances = 'cold'
|
||||
damage_vulnerabilities = ''
|
||||
spells = []
|
||||
|
||||
|
||||
class HunterShark(Monster):
|
||||
"""
|
||||
|
||||
Blood Frenzy.
|
||||
The shark has advantage on melee attack rolls against any creature
|
||||
that doesn't have all its hit points.
|
||||
Water Breathing.
|
||||
The shark can breathe only underwater.
|
||||
|
||||
# Actions
|
||||
|
||||
Bite.
|
||||
Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 13 (2d8
|
||||
+ 4) piercing damage.
|
||||
"""
|
||||
name = "Hunter Shark"
|
||||
description = "Large beast, unaligned"
|
||||
name = 'Hunter Shark'
|
||||
description = 'Large beast, unaligned'
|
||||
challenge_rating = 2
|
||||
armor_class = 12
|
||||
skills = "Perception +2"
|
||||
senses = "Darkvision 30 ft., Passive Perception 12"
|
||||
languages = ""
|
||||
skills = 'Perception +2'
|
||||
senses = 'Darkvision 30 ft., Passive Perception 12'
|
||||
languages = ''
|
||||
strength = Ability(18)
|
||||
dexterity = Ability(13)
|
||||
constitution = Ability(15)
|
||||
@@ -443,13 +534,19 @@ class HunterShark(Monster):
|
||||
swim_speed = 40
|
||||
fly_speed = 0
|
||||
climb_speed = 0
|
||||
burrow_speed = 0
|
||||
hp_max = 45
|
||||
hit_dice = "6d10"
|
||||
hit_dice = '6d10 + 12'
|
||||
condition_immunities = ''
|
||||
damage_immunities = ''
|
||||
damage_resistances = ''
|
||||
damage_vulnerabilities = ''
|
||||
spells = []
|
||||
|
||||
|
||||
class Hydra(Monster):
|
||||
"""
|
||||
|
||||
Hold Breath.
|
||||
The hydra can hold its breath for 1 hour.
|
||||
Multiple Heads.
|
||||
@@ -469,19 +566,22 @@ class Hydra(Monster):
|
||||
can be used only for opportunity attacks.
|
||||
Wakeful.
|
||||
While the hydra sleeps, at least one of its heads is awake.
|
||||
|
||||
# Actions
|
||||
|
||||
Multiattack.
|
||||
The hydra makes as many bite attacks as it has heads.
|
||||
Bite.
|
||||
Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 10
|
||||
(1d10 + 5) piercing damage.
|
||||
"""
|
||||
name = "Hydra"
|
||||
description = "Huge monstrosity, unaligned"
|
||||
name = 'Hydra'
|
||||
description = 'Huge monstrosity, unaligned'
|
||||
challenge_rating = 8
|
||||
armor_class = 15
|
||||
skills = "Perception +6"
|
||||
senses = "Darkvision 60 ft., Passive Perception 16"
|
||||
languages = ""
|
||||
skills = 'Perception +6'
|
||||
senses = 'Darkvision 60 ft., Passive Perception 16'
|
||||
languages = ''
|
||||
strength = Ability(20)
|
||||
dexterity = Ability(12)
|
||||
constitution = Ability(20)
|
||||
@@ -492,28 +592,37 @@ class Hydra(Monster):
|
||||
swim_speed = 30
|
||||
fly_speed = 0
|
||||
climb_speed = 0
|
||||
burrow_speed = 0
|
||||
hp_max = 172
|
||||
hit_dice = "15d12"
|
||||
hit_dice = '15d12 + 75'
|
||||
condition_immunities = ''
|
||||
damage_immunities = ''
|
||||
damage_resistances = ''
|
||||
damage_vulnerabilities = ''
|
||||
spells = []
|
||||
|
||||
|
||||
class Hyena(Monster):
|
||||
"""
|
||||
|
||||
Pack Tactics.
|
||||
The hyena has advantage on an attack roll against a creature if at
|
||||
least one of the hyena's allies is within 5 ft. of the creature and
|
||||
the ally isn't incapacitated.
|
||||
|
||||
# Actions
|
||||
|
||||
Bite.
|
||||
Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 3 (1d6)
|
||||
piercing damage.
|
||||
"""
|
||||
name = "Hyena"
|
||||
description = "Medium beast, unaligned"
|
||||
name = 'Hyena'
|
||||
description = 'Medium beast, unaligned'
|
||||
challenge_rating = 0
|
||||
armor_class = 11
|
||||
skills = "Perception +3"
|
||||
senses = "Passive Perception 13"
|
||||
languages = ""
|
||||
skills = 'Perception +3'
|
||||
senses = 'Passive Perception 13'
|
||||
languages = ''
|
||||
strength = Ability(11)
|
||||
dexterity = Ability(13)
|
||||
constitution = Ability(12)
|
||||
@@ -524,6 +633,11 @@ class Hyena(Monster):
|
||||
swim_speed = 0
|
||||
fly_speed = 0
|
||||
climb_speed = 0
|
||||
burrow_speed = 0
|
||||
hp_max = 5
|
||||
hit_dice = "1d8"
|
||||
hit_dice = '1d8 + 1'
|
||||
condition_immunities = ''
|
||||
damage_immunities = ''
|
||||
damage_resistances = ''
|
||||
damage_vulnerabilities = ''
|
||||
spells = []
|
||||
|
||||
@@ -10,11 +10,15 @@ from dungeonsheets.stats import Ability
|
||||
|
||||
class IceDevil(Monster):
|
||||
"""
|
||||
|
||||
Devil's Sight.
|
||||
Magical darkness doesn't impede the devil's darkvision.
|
||||
Magic Resistance.
|
||||
The devil has advantage on saving throws against spells and other
|
||||
magical effects.
|
||||
|
||||
# Actions
|
||||
|
||||
Multiattack.
|
||||
The devil makes three attacks: one with its bite, one with its claws,
|
||||
and one with its tail.
|
||||
@@ -50,13 +54,13 @@ class IceDevil(Monster):
|
||||
save, or half as much damage on a successful one. The frigid air
|
||||
dissipates when the rest of the wall vanishes.
|
||||
"""
|
||||
name = "Ice Devil"
|
||||
description = "Large fiend, lawful evil"
|
||||
name = 'Ice Devil'
|
||||
description = 'Large fiend, lawful evil'
|
||||
challenge_rating = 14
|
||||
armor_class = 18
|
||||
skills = ""
|
||||
senses = "Blindsight 60 ft., Darkvision 120 ft., Passive Perception 12"
|
||||
languages = "Infernal, telepathy 120 ft."
|
||||
skills = ''
|
||||
senses = 'Blindsight 60 ft., Darkvision 120 ft., Passive Perception 12'
|
||||
languages = 'Infernal, telepathy 120 ft.'
|
||||
strength = Ability(21)
|
||||
dexterity = Ability(14)
|
||||
constitution = Ability(18)
|
||||
@@ -67,13 +71,19 @@ class IceDevil(Monster):
|
||||
swim_speed = 0
|
||||
fly_speed = 0
|
||||
climb_speed = 0
|
||||
burrow_speed = 0
|
||||
hp_max = 180
|
||||
hit_dice = "19d10"
|
||||
hit_dice = '19d10 + 76'
|
||||
condition_immunities = 'poisoned'
|
||||
damage_immunities = 'fire, poison'
|
||||
damage_resistances = "bludgeoning, piercing, and slashing from nonmagical weapons that aren't silvered"
|
||||
damage_vulnerabilities = ''
|
||||
spells = []
|
||||
|
||||
|
||||
class IceMephit(Monster):
|
||||
"""
|
||||
|
||||
Death Burst.
|
||||
When the mephit dies, it explodes in a burst of jagged ice. Each
|
||||
creature within 5 ft. of it must make a DC 10 Dexterity saving throw,
|
||||
@@ -85,6 +95,9 @@ class IceMephit(Monster):
|
||||
Innate Spellcasting.
|
||||
The mephit can innately cast fog cloud, requiring no material
|
||||
components. Its innate spellcasting ability is Charisma.
|
||||
|
||||
# Actions
|
||||
|
||||
Claws.
|
||||
Melee Weapon Attack: +3 to hit, reach 5 ft., one creature. Hit: 3 (1d4
|
||||
+ 1) slashing damage plus 2 (1d4) cold damage.
|
||||
@@ -100,13 +113,13 @@ class IceMephit(Monster):
|
||||
other mephits. It remains for 1 minute, until it or its summoner dies,
|
||||
or until its summoner dismisses it as an action.
|
||||
"""
|
||||
name = "Ice Mephit"
|
||||
description = "Small elemental, neutral evil"
|
||||
name = 'Ice Mephit'
|
||||
description = 'Small elemental, neutral evil'
|
||||
challenge_rating = 0.5
|
||||
armor_class = 11
|
||||
skills = "Perception +2, Stealth +3"
|
||||
senses = "Darkvision 60 ft., Passive Perception 12"
|
||||
languages = "Aquan, Auran"
|
||||
skills = 'Perception +2, Stealth +3'
|
||||
senses = 'Darkvision 60 ft., Passive Perception 12'
|
||||
languages = 'Aquan, Auran'
|
||||
strength = Ability(7)
|
||||
dexterity = Ability(13)
|
||||
constitution = Ability(10)
|
||||
@@ -117,13 +130,19 @@ class IceMephit(Monster):
|
||||
swim_speed = 0
|
||||
fly_speed = 30
|
||||
climb_speed = 0
|
||||
burrow_speed = 0
|
||||
hp_max = 21
|
||||
hit_dice = "6d6"
|
||||
hit_dice = '6d6 + 0'
|
||||
condition_immunities = 'poisoned'
|
||||
damage_immunities = 'cold, poison'
|
||||
damage_resistances = ''
|
||||
damage_vulnerabilities = 'bludgeoning, fire'
|
||||
spells = []
|
||||
|
||||
|
||||
class Imp(Monster):
|
||||
"""
|
||||
|
||||
Shapechanger.
|
||||
The imp can use its action to polymorph into a beast form that
|
||||
resembles a rat (speed 20 ft.), a raven (20 ft., fly 60 ft.), or a
|
||||
@@ -144,6 +163,9 @@ class Imp(Monster):
|
||||
shares the quasit's Magic Resistance trait. At any time and for any
|
||||
reason, the imp can end its service as a familiar, ending the
|
||||
telepathic bond.
|
||||
|
||||
# Actions
|
||||
|
||||
Sting (Bite in Beast Form).
|
||||
Melee Weapon Attack: +5 to hit, reach 5 ft ., one target. Hit: 5 (1d4
|
||||
+ 3) piercing damage, and the target must make on a DC 11 Constitution
|
||||
@@ -154,13 +176,13 @@ class Imp(Monster):
|
||||
concentration ends (as if concentrating on a spell). Any equipment the
|
||||
imp wears or carries is invisible with it.
|
||||
"""
|
||||
name = "Imp"
|
||||
description = "Tiny fiend, lawful evil"
|
||||
name = 'Imp'
|
||||
description = 'Tiny fiend, lawful evil'
|
||||
challenge_rating = 1
|
||||
armor_class = 13
|
||||
skills = "Deception +4, Insight +3, Persuasion +4, Stealth +5"
|
||||
senses = "Darkvision 120 ft., Passive Perception 11"
|
||||
languages = "Infernal, Common"
|
||||
skills = 'Deception +4, Insight +3, Persuasion +4, Stealth +5'
|
||||
senses = 'Darkvision 120 ft., Passive Perception 11'
|
||||
languages = 'Infernal, Common'
|
||||
strength = Ability(6)
|
||||
dexterity = Ability(17)
|
||||
constitution = Ability(13)
|
||||
@@ -171,13 +193,19 @@ class Imp(Monster):
|
||||
swim_speed = 0
|
||||
fly_speed = 40
|
||||
climb_speed = 0
|
||||
burrow_speed = 0
|
||||
hp_max = 10
|
||||
hit_dice = "3d4"
|
||||
hit_dice = '3d4 + 3'
|
||||
condition_immunities = 'poisoned'
|
||||
damage_immunities = 'fire, poison'
|
||||
damage_resistances = 'cold'
|
||||
damage_vulnerabilities = ''
|
||||
spells = []
|
||||
|
||||
|
||||
class InvisibleStalker(Monster):
|
||||
"""
|
||||
|
||||
Invisibility.
|
||||
The stalker is invisible.
|
||||
Faultless Tracker.
|
||||
@@ -185,18 +213,21 @@ class InvisibleStalker(Monster):
|
||||
direction and distance to its quarry as long as the two of them are on
|
||||
the same plane of existence. The stalker also knows the location of
|
||||
its summoner.
|
||||
|
||||
# Actions
|
||||
|
||||
Multiattack.
|
||||
The stalker makes two slam attacks.
|
||||
Slam.
|
||||
Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 10 (2d6
|
||||
+ 3) bludgeoning damage.
|
||||
"""
|
||||
name = "Invisible Stalker"
|
||||
description = "Medium elemental, neutral"
|
||||
name = 'Invisible Stalker'
|
||||
description = 'Medium elemental, neutral'
|
||||
challenge_rating = 6
|
||||
armor_class = 14
|
||||
skills = "Perception +8, Stealth +10"
|
||||
senses = "Darkvision 60 ft., Passive Perception 18"
|
||||
skills = 'Perception +8, Stealth +10'
|
||||
senses = 'Darkvision 60 ft., Passive Perception 18'
|
||||
languages = "Auran, understands Common but doesn't speak it"
|
||||
strength = Ability(16)
|
||||
dexterity = Ability(19)
|
||||
@@ -208,13 +239,19 @@ class InvisibleStalker(Monster):
|
||||
swim_speed = 0
|
||||
fly_speed = 50
|
||||
climb_speed = 0
|
||||
burrow_speed = 0
|
||||
hp_max = 104
|
||||
hit_dice = "16d8"
|
||||
hit_dice = '16d8 + 32'
|
||||
condition_immunities = 'exhaustion, grappled, paralyzed, petrified, poisoned, prone, restrained, unconscious'
|
||||
damage_immunities = 'poison'
|
||||
damage_resistances = 'bludgeoning, piercing, and slashing from nonmagical weapons'
|
||||
damage_vulnerabilities = ''
|
||||
spells = []
|
||||
|
||||
|
||||
class IronGolem(Monster):
|
||||
"""
|
||||
|
||||
Fire Absorption.
|
||||
Whenever the golem is subjected to fire damage, it takes no damage and
|
||||
instead regains a number of hit points equal to the fire damage dealt.
|
||||
@@ -225,6 +262,9 @@ class IronGolem(Monster):
|
||||
magical effects.
|
||||
Magic Weapons.
|
||||
The golem's weapon attacks are magical.
|
||||
|
||||
# Actions
|
||||
|
||||
Multiattack.
|
||||
The golem makes two melee attacks.
|
||||
Slam.
|
||||
@@ -239,12 +279,12 @@ class IronGolem(Monster):
|
||||
(l0d8) poison damage on a failed save, or half as much damage on a
|
||||
successful one.
|
||||
"""
|
||||
name = "Iron Golem"
|
||||
description = "Large construct, unaligned"
|
||||
name = 'Iron Golem'
|
||||
description = 'Large construct, unaligned'
|
||||
challenge_rating = 16
|
||||
armor_class = 20
|
||||
skills = ""
|
||||
senses = "Darkvision 120 ft., Passive Perception 10"
|
||||
skills = ''
|
||||
senses = 'Darkvision 120 ft., Passive Perception 10'
|
||||
languages = "understands the languages of its creator but can't speak"
|
||||
strength = Ability(24)
|
||||
dexterity = Ability(9)
|
||||
@@ -256,6 +296,11 @@ class IronGolem(Monster):
|
||||
swim_speed = 0
|
||||
fly_speed = 0
|
||||
climb_speed = 0
|
||||
burrow_speed = 0
|
||||
hp_max = 210
|
||||
hit_dice = "20d10"
|
||||
hit_dice = '20d10 + 100'
|
||||
condition_immunities = 'charmed, exhaustion, frightened, paralyzed, petrified, poisoned'
|
||||
damage_immunities = "fire, poison, psychic, bludgeoning, piercing, and slashing from nonmagical weapons that aren't adamantine"
|
||||
damage_resistances = ''
|
||||
damage_vulnerabilities = ''
|
||||
spells = []
|
||||
|
||||
@@ -10,6 +10,7 @@ from dungeonsheets.stats import Ability
|
||||
|
||||
class Jackal(Monster):
|
||||
"""
|
||||
|
||||
Keen Hearing and Smell.
|
||||
The jackal has advantage on Wisdom (Perception) checks that rely on
|
||||
hearing or smell.
|
||||
@@ -17,17 +18,20 @@ class Jackal(Monster):
|
||||
The jackal has advantage on an attack roll against a creature if at
|
||||
least one of the jackal's allies is within 5 ft. of the creature and
|
||||
the ally isn't incapacitated.
|
||||
|
||||
# Actions
|
||||
|
||||
Bite.
|
||||
Melee Weapon Attack: +1 to hit, reach 5 ft., one target. Hit: 1 (1d4 -
|
||||
1) piercing damage.
|
||||
"""
|
||||
name = "Jackal"
|
||||
description = "Small beast, unaligned"
|
||||
name = 'Jackal'
|
||||
description = 'Small beast, unaligned'
|
||||
challenge_rating = 0
|
||||
armor_class = 12
|
||||
skills = "Perception +3"
|
||||
senses = "Passive Perception 13"
|
||||
languages = ""
|
||||
skills = 'Perception +3'
|
||||
senses = 'Passive Perception 13'
|
||||
languages = ''
|
||||
strength = Ability(8)
|
||||
dexterity = Ability(15)
|
||||
constitution = Ability(11)
|
||||
@@ -38,6 +42,11 @@ class Jackal(Monster):
|
||||
swim_speed = 0
|
||||
fly_speed = 0
|
||||
climb_speed = 0
|
||||
burrow_speed = 0
|
||||
hp_max = 3
|
||||
hit_dice = "1d6"
|
||||
hit_dice = '1d6 + 0'
|
||||
condition_immunities = ''
|
||||
damage_immunities = ''
|
||||
damage_resistances = ''
|
||||
damage_vulnerabilities = ''
|
||||
spells = []
|
||||
|
||||
@@ -10,6 +10,7 @@ from dungeonsheets.stats import Ability
|
||||
|
||||
class KillerWhale(Monster):
|
||||
"""
|
||||
|
||||
Echolocation.
|
||||
The whale can't use its blindsight while deafened.
|
||||
Hold Breath.
|
||||
@@ -17,17 +18,20 @@ class KillerWhale(Monster):
|
||||
Keen Hearing.
|
||||
The whale has advantage on Wisdom (Perception) checks that rely on
|
||||
hearing.
|
||||
|
||||
# Actions
|
||||
|
||||
Bite.
|
||||
Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 21 (5d6
|
||||
+ 4) piercing damage.
|
||||
"""
|
||||
name = "Killer Whale"
|
||||
description = "Huge beast, unaligned"
|
||||
name = 'Killer Whale'
|
||||
description = 'Huge beast, unaligned'
|
||||
challenge_rating = 3
|
||||
armor_class = 12
|
||||
skills = "Perception +3"
|
||||
senses = "Blindsight 120 ft., Passive Perception 13"
|
||||
languages = ""
|
||||
skills = 'Perception +3'
|
||||
senses = 'Blindsight 120 ft., Passive Perception 13'
|
||||
languages = ''
|
||||
strength = Ability(19)
|
||||
dexterity = Ability(10)
|
||||
constitution = Ability(13)
|
||||
@@ -38,15 +42,24 @@ class KillerWhale(Monster):
|
||||
swim_speed = 60
|
||||
fly_speed = 0
|
||||
climb_speed = 0
|
||||
burrow_speed = 0
|
||||
hp_max = 90
|
||||
hit_dice = "12d12"
|
||||
hit_dice = '12d12 + 12'
|
||||
condition_immunities = ''
|
||||
damage_immunities = ''
|
||||
damage_resistances = ''
|
||||
damage_vulnerabilities = ''
|
||||
spells = []
|
||||
|
||||
|
||||
class Knight(Monster):
|
||||
"""
|
||||
|
||||
Brave.
|
||||
The knight has advantage on saving throws against being frightened.
|
||||
|
||||
# Actions
|
||||
|
||||
Multiattack.
|
||||
The knight makes two melee attacks.
|
||||
Greatsword.
|
||||
@@ -62,14 +75,21 @@ class Knight(Monster):
|
||||
its roll provided it can hear and understand the knight. A creature
|
||||
can benefit from only one Leadership die at a time. This effect ends
|
||||
if the knight is incapacitated.
|
||||
|
||||
# Reactions
|
||||
|
||||
Parry.
|
||||
The knight adds 2 to its AC against one melee attack that would hit
|
||||
it. To do so, the knight must see the attacker and be wielding a melee
|
||||
weapon.
|
||||
"""
|
||||
name = "Knight"
|
||||
description = "Medium humanoid, any alignment"
|
||||
name = 'Knight'
|
||||
description = 'Medium humanoid, any alignment'
|
||||
challenge_rating = 3
|
||||
armor_class = 18
|
||||
skills = ""
|
||||
senses = "Passive Perception 10"
|
||||
languages = "any one language (usually Common)"
|
||||
skills = ''
|
||||
senses = 'Passive Perception 10'
|
||||
languages = 'any one language (usually Common)'
|
||||
strength = Ability(16)
|
||||
dexterity = Ability(11)
|
||||
constitution = Ability(14)
|
||||
@@ -80,13 +100,19 @@ class Knight(Monster):
|
||||
swim_speed = 0
|
||||
fly_speed = 0
|
||||
climb_speed = 0
|
||||
burrow_speed = 0
|
||||
hp_max = 52
|
||||
hit_dice = "8d8"
|
||||
hit_dice = '8d8 + 16'
|
||||
condition_immunities = ''
|
||||
damage_immunities = ''
|
||||
damage_resistances = ''
|
||||
damage_vulnerabilities = ''
|
||||
spells = []
|
||||
|
||||
|
||||
class Kobold(Monster):
|
||||
"""
|
||||
|
||||
Sunlight Sensitivity.
|
||||
While in sunlight, the kobold has disadvantage on attack rolls, as
|
||||
well as on Wisdom (Perception) checks that rely on sight.
|
||||
@@ -94,6 +120,9 @@ class Kobold(Monster):
|
||||
The kobold has advantage on an attack roll against a creature if at
|
||||
least one of the kobold's allies is within 5 ft. of the creature and
|
||||
the ally isn't incapacitated.
|
||||
|
||||
# Actions
|
||||
|
||||
Dagger.
|
||||
Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 +
|
||||
2) piercing damage.
|
||||
@@ -101,13 +130,13 @@ class Kobold(Monster):
|
||||
Ranged Weapon Attack: +4 to hit, range 30/120 ft., one target. Hit: 4
|
||||
(1d4 + 2) bludgeoning damage.
|
||||
"""
|
||||
name = "Kobold"
|
||||
description = "Small humanoid, lawful evil"
|
||||
name = 'Kobold'
|
||||
description = 'Small humanoid, lawful evil'
|
||||
challenge_rating = 0.125
|
||||
armor_class = 12
|
||||
skills = ""
|
||||
senses = "Darkvision 60 ft., Passive Perception 8"
|
||||
languages = "Common, Draconic"
|
||||
skills = ''
|
||||
senses = 'Darkvision 60 ft., Passive Perception 8'
|
||||
languages = 'Common, Draconic'
|
||||
strength = Ability(7)
|
||||
dexterity = Ability(15)
|
||||
constitution = Ability(9)
|
||||
@@ -118,13 +147,19 @@ class Kobold(Monster):
|
||||
swim_speed = 0
|
||||
fly_speed = 0
|
||||
climb_speed = 0
|
||||
burrow_speed = 0
|
||||
hp_max = 5
|
||||
hit_dice = "2d6"
|
||||
hit_dice = '2d6 + -2'
|
||||
condition_immunities = ''
|
||||
damage_immunities = ''
|
||||
damage_resistances = ''
|
||||
damage_vulnerabilities = ''
|
||||
spells = []
|
||||
|
||||
|
||||
class Kraken(Monster):
|
||||
"""
|
||||
|
||||
Amphibious.
|
||||
The kraken can breathe air and water.
|
||||
Freedom of Movement.
|
||||
@@ -133,6 +168,9 @@ class Kraken(Monster):
|
||||
movement to escape from nonmagical restraints or being grappled.
|
||||
Siege Monster.
|
||||
The kraken deals double damage to objects and structures.
|
||||
|
||||
# Actions
|
||||
|
||||
Multiattack.
|
||||
The kraken makes three tentacle attacks, each of which it can replace
|
||||
with one use of Fling.
|
||||
@@ -167,13 +205,28 @@ class Kraken(Monster):
|
||||
can strike a target the kraken can see within 120 feet of it. A target
|
||||
must make a DC 23 Dexterity saving throw, taking 22 (4d10) lightning
|
||||
damage on a failed save, or half as much damage on a successful one.
|
||||
|
||||
# Legendary Actions
|
||||
|
||||
Tentacle Attack or Fling.
|
||||
The kraken makes one tentacle attack or uses its Fling.
|
||||
Lightning Storm (Costs 2 Actions).
|
||||
The kraken uses Lightning Storm.
|
||||
Ink Cloud (Costs 3 Actions).
|
||||
While underwater, the kraken expels an ink cloud in a 60-foot radius.
|
||||
The cloud spreads around corners, and that area is heavily obscured to
|
||||
creatures other than the kraken. Each creature other than the kraken
|
||||
that ends its turn there must succeed on a DC 23 Constitution saving
|
||||
throw, taking 16 (3d10) poison damage on a failed save, or half as
|
||||
much damage on a successful one. A strong current disperses the cloud,
|
||||
which otherwise disappears at the end of the kraken's next turn.
|
||||
"""
|
||||
name = "Kraken"
|
||||
description = "Gargantuan monstrosity, chaotic evil"
|
||||
name = 'Kraken'
|
||||
description = 'Gargantuan monstrosity, chaotic evil'
|
||||
challenge_rating = 23
|
||||
armor_class = 18
|
||||
skills = ""
|
||||
senses = "Truesight 120 ft., Passive Perception 14"
|
||||
skills = ''
|
||||
senses = 'Truesight 120 ft., Passive Perception 14'
|
||||
languages = "understands Abyssal, Celestial, Infernal, and Primordial but can't speak, telepathy 120 ft."
|
||||
strength = Ability(30)
|
||||
dexterity = Ability(11)
|
||||
@@ -185,6 +238,11 @@ class Kraken(Monster):
|
||||
swim_speed = 60
|
||||
fly_speed = 0
|
||||
climb_speed = 0
|
||||
burrow_speed = 0
|
||||
hp_max = 472
|
||||
hit_dice = "27d20"
|
||||
hit_dice = '27d20 + 189'
|
||||
condition_immunities = 'frightened, paralyzed'
|
||||
damage_immunities = 'lightning, bludgeoning, piercing, and slashing from nonmagical weapons'
|
||||
damage_resistances = ''
|
||||
damage_vulnerabilities = ''
|
||||
spells = []
|
||||
|
||||
@@ -10,12 +10,16 @@ from dungeonsheets.stats import Ability
|
||||
|
||||
class Lamia(Monster):
|
||||
"""
|
||||
|
||||
Innate Spellcasting.
|
||||
The lamia's innate spellcasting ability is Charisma (spell save DC
|
||||
13). It can innately cast the following spells, requiring no material
|
||||
components. At will: disguise self (any humanoid form), major image
|
||||
3/day each: charm person, mirror image, scrying, suggestion 1/day:
|
||||
geas
|
||||
|
||||
# Actions
|
||||
|
||||
Multiattack.
|
||||
The lamia makes two attacks: one with its claws and one with its
|
||||
dagger or Intoxicating Touch.
|
||||
@@ -31,13 +35,13 @@ class Lamia(Monster):
|
||||
target has disadvantage on Wisdom saving throws and all ability
|
||||
checks.
|
||||
"""
|
||||
name = "Lamia"
|
||||
description = "Large monstrosity, chaotic evil"
|
||||
name = 'Lamia'
|
||||
description = 'Large monstrosity, chaotic evil'
|
||||
challenge_rating = 4
|
||||
armor_class = 13
|
||||
skills = "Deception +7, Insight +4, Stealth +3"
|
||||
senses = "Darkvision 60 ft., Passive Perception 12"
|
||||
languages = "Abyssal, Common"
|
||||
skills = 'Deception +7, Insight +4, Stealth +3'
|
||||
senses = 'Darkvision 60 ft., Passive Perception 12'
|
||||
languages = 'Abyssal, Common'
|
||||
strength = Ability(16)
|
||||
dexterity = Ability(13)
|
||||
constitution = Ability(15)
|
||||
@@ -48,13 +52,19 @@ class Lamia(Monster):
|
||||
swim_speed = 0
|
||||
fly_speed = 0
|
||||
climb_speed = 0
|
||||
burrow_speed = 0
|
||||
hp_max = 97
|
||||
hit_dice = "13d10"
|
||||
hit_dice = '13d10 + 26'
|
||||
condition_immunities = ''
|
||||
damage_immunities = ''
|
||||
damage_resistances = ''
|
||||
damage_vulnerabilities = ''
|
||||
spells = []
|
||||
|
||||
|
||||
class Lemure(Monster):
|
||||
"""
|
||||
|
||||
Devil's Sight.
|
||||
Magical darkness doesn't impede the lemure's darkvision.
|
||||
Hellish Rejuvenation.
|
||||
@@ -62,16 +72,19 @@ class Lemure(Monster):
|
||||
hit points in 1d10 days unless it is killed by a good-aligned creature
|
||||
with a bless spell cast on that creature or its remains are sprinkled
|
||||
with holy water.
|
||||
|
||||
# Actions
|
||||
|
||||
Fist.
|
||||
Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 2 (1d4)
|
||||
bludgeoning damage.
|
||||
"""
|
||||
name = "Lemure"
|
||||
description = "Medium fiend, lawful evil"
|
||||
name = 'Lemure'
|
||||
description = 'Medium fiend, lawful evil'
|
||||
challenge_rating = 0
|
||||
armor_class = 7
|
||||
skills = ""
|
||||
senses = "Darkvision 120 ft., Passive Perception 10"
|
||||
skills = ''
|
||||
senses = 'Darkvision 120 ft., Passive Perception 10'
|
||||
languages = "understands infernal but can't speak"
|
||||
strength = Ability(10)
|
||||
dexterity = Ability(5)
|
||||
@@ -83,13 +96,19 @@ class Lemure(Monster):
|
||||
swim_speed = 0
|
||||
fly_speed = 0
|
||||
climb_speed = 0
|
||||
burrow_speed = 0
|
||||
hp_max = 13
|
||||
hit_dice = "3d8"
|
||||
hit_dice = '3d8 + 0'
|
||||
condition_immunities = 'charmed, frightened, poisoned'
|
||||
damage_immunities = 'fire, poison'
|
||||
damage_resistances = 'cold'
|
||||
damage_vulnerabilities = ''
|
||||
spells = []
|
||||
|
||||
|
||||
class Lich(Monster):
|
||||
"""
|
||||
|
||||
Legendary Resistance.
|
||||
If the lich fails a saving throw, it can choose to succeed instead.
|
||||
Rejuvenation.
|
||||
@@ -97,51 +116,57 @@ class Lich(Monster):
|
||||
days, regaining all its hit points and becoming active again. The new
|
||||
body appears within 5 feet of the phylactery.
|
||||
Spellcasting.
|
||||
The lich is an 18th-level spellcaster. Its spellcasting ability is
|
||||
Intelligence (spell save DC 20, +12 to hit with spell attacks). The
|
||||
lich has the following wizard spells prepared:
|
||||
|
||||
|
||||
The lich is an 18th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 20, +12 to hit with spell attacks). The lich has the following wizard spells prepared:
|
||||
|
||||
- Cantrips (at will): mage hand, prestidigitation, ray of frost
|
||||
|
||||
- 1st level (4 slots): detect magic, magic missile, shield,
|
||||
thunderwave
|
||||
|
||||
- 2nd level (3 slots): acid arrow, detect thoughts, invisibility,
|
||||
mirror image
|
||||
|
||||
- 3rd level (3 slots): animate dead, counterspell, dispel magic,
|
||||
fireball
|
||||
|
||||
- 1st level (4 slots): detect magic, magic missile, shield, thunderwave
|
||||
- 2nd level (3 slots): acid arrow, detect thoughts, invisibility, mirror image
|
||||
- 3rd level (3 slots): animate dead, counterspell, dispel magic, fireball
|
||||
- 4th level (3 slots): blight, dimension door
|
||||
|
||||
- 5th level (3 slots): cloudkill, scrying
|
||||
|
||||
- 6th level (1 slot): disintegrate, globe of invulnerability
|
||||
|
||||
- 7th level (1 slot): finger of death, plane shift
|
||||
|
||||
- 8th level (1 slot): dominate monster, power word stun
|
||||
|
||||
- 9th level (1 slot): power word kill
|
||||
Turn Resistance.
|
||||
The lich has advantage on saving throws against any effect that turns
|
||||
undead.
|
||||
|
||||
# Actions
|
||||
|
||||
Paralyzing Touch.
|
||||
Melee Spell Attack: +12 to hit, reach 5 ft., one creature. Hit: 10
|
||||
(3d6) cold damage. The target must succeed on a DC 18 Constitution
|
||||
saving throw or be paralyzed for 1 minute. The target can repeat the
|
||||
saving throw at the end of each of its turns, ending the effect on
|
||||
itself on a success.
|
||||
|
||||
# Legendary Actions
|
||||
|
||||
Cantrip.
|
||||
The lich casts a cantrip.
|
||||
Paralyzing Touch (Costs 2 Actions).
|
||||
The lich uses its Paralyzing Touch.
|
||||
Frightening Gaze (Costs 2 Actions).
|
||||
The lich fixes its gaze on one creature it can see within 10 feet of
|
||||
it. The target must succeed on a DC 18 Wisdom saving throw against
|
||||
this magic or become frightened for 1 minute. The frightened target
|
||||
can repeat the saving throw at the end of each of its turns, ending
|
||||
the effect on itself on a success. If a target's saving throw is
|
||||
successful or the effect ends for it, the target is immune to the
|
||||
lich's gaze for the next 24 hours.
|
||||
Disrupt Life (Costs 3 Actions).
|
||||
Each living creature within 20 feet of the lich must make a DC 18
|
||||
Constitution saving throw against this magic, taking 21 (6d6) necrotic
|
||||
damage on a failed save, or half as much damage on a successful one.
|
||||
"""
|
||||
name = "Lich"
|
||||
description = "Medium undead, any evil alignment"
|
||||
name = 'Lich'
|
||||
description = 'Medium undead, any evil alignment'
|
||||
challenge_rating = 21
|
||||
armor_class = 17
|
||||
skills = "Arcana +18, History +12, Insight +9, Perception +9"
|
||||
senses = "Truesight 120 ft., Passive Perception 19"
|
||||
languages = "Common plus up to five other languages"
|
||||
skills = 'Arcana +18, History +12, Insight +9, Perception +9'
|
||||
senses = 'Truesight 120 ft., Passive Perception 19'
|
||||
languages = 'Common plus up to five other languages'
|
||||
strength = Ability(11)
|
||||
dexterity = Ability(16)
|
||||
constitution = Ability(16)
|
||||
@@ -152,13 +177,19 @@ class Lich(Monster):
|
||||
swim_speed = 0
|
||||
fly_speed = 0
|
||||
climb_speed = 0
|
||||
burrow_speed = 0
|
||||
hp_max = 135
|
||||
hit_dice = "18d8"
|
||||
spells = ["mage hand", "prestidigitation", "ray of frost", "detect magic", "magic missile", "shield", "thunderwave", "acid arrow", "detect thoughts", "invisibility", "mirror image", "animate dead", "counterspell", "dispel magic", "fireball", "blight", "dimension door", "cloudkill", "scrying", "disintegrate", "globe of invulnerability", "finger of death", "plane shift", "dominate monster", "power word stun", "power word kill"]
|
||||
hit_dice = '18d8 + 54'
|
||||
condition_immunities = 'charmed, exhaustion, frightened, paralyzed, poisoned'
|
||||
damage_immunities = 'poison, bludgeoning, piercing, and slashing from nonmagical weapons'
|
||||
damage_resistances = 'cold'
|
||||
damage_vulnerabilities = ''
|
||||
spells = ['mage hand', 'prestidigitation', 'ray of frost', 'detect magic', 'magic missile', 'shield', 'thunderwave', 'acid arrow', 'detect thoughts', 'invisibility', 'mirror image', 'animate dead', 'counterspell', 'dispel magic', 'fireball', 'blight', 'dimension door', 'cloudkill', 'scrying', 'disintegrate', 'globe of invulnerability', 'finger of death', 'plane shift', 'dominate monster', 'power word stun', 'power word kill']
|
||||
|
||||
|
||||
class Lion(Monster):
|
||||
"""
|
||||
|
||||
Keen Smell.
|
||||
The lion has advantage on Wisdom (Perception) checks that rely on
|
||||
smell.
|
||||
@@ -173,6 +204,9 @@ class Lion(Monster):
|
||||
prone, the lion can make one bite attack against it as a bonus action.
|
||||
Running Leap.
|
||||
With a 10-foot running start, the lion can long jump up to 25 ft..
|
||||
|
||||
# Actions
|
||||
|
||||
Bite.
|
||||
Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 +
|
||||
3) piercing damage.
|
||||
@@ -180,13 +214,13 @@ class Lion(Monster):
|
||||
Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 +
|
||||
3) slashing damage.
|
||||
"""
|
||||
name = "Lion"
|
||||
description = "Large beast, unaligned"
|
||||
name = 'Lion'
|
||||
description = 'Large beast, unaligned'
|
||||
challenge_rating = 1
|
||||
armor_class = 12
|
||||
skills = "Perception +3, Stealth +6"
|
||||
senses = "Passive Perception 13"
|
||||
languages = ""
|
||||
skills = 'Perception +3, Stealth +6'
|
||||
senses = 'Passive Perception 13'
|
||||
languages = ''
|
||||
strength = Ability(17)
|
||||
dexterity = Ability(15)
|
||||
constitution = Ability(13)
|
||||
@@ -197,24 +231,32 @@ class Lion(Monster):
|
||||
swim_speed = 0
|
||||
fly_speed = 0
|
||||
climb_speed = 0
|
||||
burrow_speed = 0
|
||||
hp_max = 26
|
||||
hit_dice = "4d10"
|
||||
hit_dice = '4d10 + 4'
|
||||
condition_immunities = ''
|
||||
damage_immunities = ''
|
||||
damage_resistances = ''
|
||||
damage_vulnerabilities = ''
|
||||
spells = []
|
||||
|
||||
|
||||
class Lizard(Monster):
|
||||
"""
|
||||
|
||||
# Actions
|
||||
|
||||
Bite.
|
||||
Melee Weapon Attack: +0 to hit, reach 5 ft., one target. Hit: 1
|
||||
piercing damage.
|
||||
"""
|
||||
name = "Lizard"
|
||||
description = "Tiny beast, unaligned"
|
||||
name = 'Lizard'
|
||||
description = 'Tiny beast, unaligned'
|
||||
challenge_rating = 0
|
||||
armor_class = 10
|
||||
skills = ""
|
||||
senses = "Darkvision 30 ft., Passive Perception 9"
|
||||
languages = ""
|
||||
skills = ''
|
||||
senses = 'Darkvision 30 ft., Passive Perception 9'
|
||||
languages = ''
|
||||
strength = Ability(2)
|
||||
dexterity = Ability(11)
|
||||
constitution = Ability(10)
|
||||
@@ -225,15 +267,24 @@ class Lizard(Monster):
|
||||
swim_speed = 0
|
||||
fly_speed = 0
|
||||
climb_speed = 20
|
||||
burrow_speed = 0
|
||||
hp_max = 2
|
||||
hit_dice = "1d4"
|
||||
hit_dice = '1d4 + 0'
|
||||
condition_immunities = ''
|
||||
damage_immunities = ''
|
||||
damage_resistances = ''
|
||||
damage_vulnerabilities = ''
|
||||
spells = []
|
||||
|
||||
|
||||
class Lizardfolk(Monster):
|
||||
"""
|
||||
|
||||
Hold Breath.
|
||||
The lizardfolk can hold its breath for 15 minutes.
|
||||
|
||||
# Actions
|
||||
|
||||
Multiattack.
|
||||
The lizardfolk makes two melee attacks, each one with a different
|
||||
weapon.
|
||||
@@ -250,13 +301,13 @@ class Lizardfolk(Monster):
|
||||
Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 +
|
||||
2) piercing damage.
|
||||
"""
|
||||
name = "Lizardfolk"
|
||||
description = "Medium humanoid, neutral"
|
||||
name = 'Lizardfolk'
|
||||
description = 'Medium humanoid, neutral'
|
||||
challenge_rating = 0.5
|
||||
armor_class = 15
|
||||
skills = "Perception +3, Stealth +4, Survival +5"
|
||||
senses = "Passive Perception 13"
|
||||
languages = "Draconic"
|
||||
skills = 'Perception +3, Stealth +4, Survival +5'
|
||||
senses = 'Passive Perception 13'
|
||||
languages = 'Draconic'
|
||||
strength = Ability(15)
|
||||
dexterity = Ability(10)
|
||||
constitution = Ability(13)
|
||||
@@ -267,6 +318,11 @@ class Lizardfolk(Monster):
|
||||
swim_speed = 30
|
||||
fly_speed = 0
|
||||
climb_speed = 0
|
||||
burrow_speed = 0
|
||||
hp_max = 22
|
||||
hit_dice = "4d8"
|
||||
hit_dice = '4d8 + 4'
|
||||
condition_immunities = ''
|
||||
damage_immunities = ''
|
||||
damage_resistances = ''
|
||||
damage_vulnerabilities = ''
|
||||
spells = []
|
||||
|
||||
@@ -10,35 +10,30 @@ from dungeonsheets.stats import Ability
|
||||
|
||||
class Mage(Monster):
|
||||
"""
|
||||
|
||||
Spellcasting.
|
||||
The mage is a 9th-level spellcaster. Its spellcasting ability is
|
||||
Intelligence (spell save DC 14, +6 to hit with spell attacks). The
|
||||
mage has the following wizard spells prepared:
|
||||
|
||||
|
||||
The mage is a 9th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 14, +6 to hit with spell attacks). The mage has the following wizard spells prepared:
|
||||
|
||||
- Cantrips (at will): fire bolt, light, mage hand, prestidigitation
|
||||
|
||||
- 1st level (4 slots): detect magic, mage armor, magic missile, shield
|
||||
|
||||
- 2nd level (3 slots): misty step, suggestion
|
||||
|
||||
- 3rd level (3 slots): counterspell, fireball, fly
|
||||
|
||||
- 4th level (3 slots): greater invisibility, ice storm
|
||||
|
||||
- 5th level (1 slot): cone of cold
|
||||
|
||||
# Actions
|
||||
|
||||
Dagger.
|
||||
Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 20/60
|
||||
ft., one target. Hit: 4 (1d4 + 2) piercing damage.
|
||||
"""
|
||||
name = "Mage"
|
||||
description = "Medium humanoid, any alignment"
|
||||
name = 'Mage'
|
||||
description = 'Medium humanoid, any alignment'
|
||||
challenge_rating = 6
|
||||
armor_class = 12
|
||||
skills = "Arcana +6, History +6"
|
||||
senses = "Passive Perception 11"
|
||||
languages = "any four languages"
|
||||
skills = 'Arcana +6, History +6'
|
||||
senses = 'Passive Perception 11'
|
||||
languages = 'any four languages'
|
||||
strength = Ability(9)
|
||||
dexterity = Ability(14)
|
||||
constitution = Ability(11)
|
||||
@@ -49,13 +44,19 @@ class Mage(Monster):
|
||||
swim_speed = 0
|
||||
fly_speed = 0
|
||||
climb_speed = 0
|
||||
burrow_speed = 0
|
||||
hp_max = 40
|
||||
hit_dice = "9d8"
|
||||
spells = ["fire bolt", "light", "mage hand", "prestidigitation", "detect magic", "mage armor", "magic missile", "shield", "misty step", "suggestion", "counterspell", "fireball", "fly", "greater invisibility", "ice storm", "cone of cold"]
|
||||
hit_dice = '9d8 + 0'
|
||||
condition_immunities = ''
|
||||
damage_immunities = ''
|
||||
damage_resistances = ''
|
||||
damage_vulnerabilities = ''
|
||||
spells = ['fire bolt', 'light', 'mage hand', 'prestidigitation', 'detect magic', 'mage armor', 'magic missile', 'shield', 'misty step', 'suggestion', 'counterspell', 'fireball', 'fly', 'greater invisibility', 'ice storm', 'cone of cold']
|
||||
|
||||
|
||||
class MagmaMephit(Monster):
|
||||
"""
|
||||
|
||||
Death Burst.
|
||||
When the mephit dies, it explodes in a burst of lava. Each creature
|
||||
within 5 ft. of it must make a DC 11 Dexterity saving throw, taking 7
|
||||
@@ -67,6 +68,9 @@ class MagmaMephit(Monster):
|
||||
Innate Spellcasting.
|
||||
The mephit can innately cast heat metal (spell save DC 10), requiring
|
||||
no material components. Its innate spellcasting ability is Charisma.
|
||||
|
||||
# Actions
|
||||
|
||||
Claws.
|
||||
Melee Weapon Attack: +3 to hit, reach 5 ft ., one creature. Hit: 3
|
||||
(1d4 + 1) slashing damage plus 2 (1d4) fire damage.
|
||||
@@ -81,13 +85,13 @@ class MagmaMephit(Monster):
|
||||
other mephits. It remains for 1 minute, until it or its summoner dies,
|
||||
or until its summoner dismisses it as an action.
|
||||
"""
|
||||
name = "Magma Mephit"
|
||||
description = "Small elemental, neutral evil"
|
||||
name = 'Magma Mephit'
|
||||
description = 'Small elemental, neutral evil'
|
||||
challenge_rating = 0.5
|
||||
armor_class = 11
|
||||
skills = "Stealth +3"
|
||||
senses = "Darkvision 60 ft., Passive Perception 10"
|
||||
languages = "Ignan, Terran"
|
||||
skills = 'Stealth +3'
|
||||
senses = 'Darkvision 60 ft., Passive Perception 10'
|
||||
languages = 'Ignan, Terran'
|
||||
strength = Ability(8)
|
||||
dexterity = Ability(12)
|
||||
constitution = Ability(12)
|
||||
@@ -98,13 +102,19 @@ class MagmaMephit(Monster):
|
||||
swim_speed = 0
|
||||
fly_speed = 30
|
||||
climb_speed = 0
|
||||
burrow_speed = 0
|
||||
hp_max = 22
|
||||
hit_dice = "5d6"
|
||||
hit_dice = '5d6 + 5'
|
||||
condition_immunities = 'poisoned'
|
||||
damage_immunities = 'fire, poison'
|
||||
damage_resistances = ''
|
||||
damage_vulnerabilities = 'cold'
|
||||
spells = []
|
||||
|
||||
|
||||
class Magmin(Monster):
|
||||
"""
|
||||
|
||||
Death Burst.
|
||||
When the magmin dies, it explodes in a burst of fire and magma. Each
|
||||
creature within 10 ft. of it must make a DC 11 Dexterity saving throw,
|
||||
@@ -115,19 +125,22 @@ class Magmin(Monster):
|
||||
As a bonus action, the magmin can set itself ablaze or extinguish its
|
||||
flames. While ablaze, the magmin sheds bright light in a 10-foot
|
||||
radius and dim light for an additional 10 ft.
|
||||
|
||||
# Actions
|
||||
|
||||
Touch.
|
||||
Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 7 (2d6)
|
||||
fire damage. If the target is a creature or a flammable object, it
|
||||
ignites. Until a target takes an action to douse the fire, the target
|
||||
takes 3 (1d6) fire damage at the end of each of its turns.
|
||||
"""
|
||||
name = "Magmin"
|
||||
description = "Small elemental, chaotic neutral"
|
||||
name = 'Magmin'
|
||||
description = 'Small elemental, chaotic neutral'
|
||||
challenge_rating = 0.5
|
||||
armor_class = 14
|
||||
skills = ""
|
||||
senses = "Darkvision 60 ft., Passive Perception 10"
|
||||
languages = "Ignan"
|
||||
skills = ''
|
||||
senses = 'Darkvision 60 ft., Passive Perception 10'
|
||||
languages = 'Ignan'
|
||||
strength = Ability(7)
|
||||
dexterity = Ability(15)
|
||||
constitution = Ability(12)
|
||||
@@ -138,19 +151,28 @@ class Magmin(Monster):
|
||||
swim_speed = 0
|
||||
fly_speed = 0
|
||||
climb_speed = 0
|
||||
burrow_speed = 0
|
||||
hp_max = 9
|
||||
hit_dice = "2d6"
|
||||
hit_dice = '2d6 + 2'
|
||||
condition_immunities = ''
|
||||
damage_immunities = 'fire'
|
||||
damage_resistances = 'bludgeoning, piercing, and slashing from nonmagical weapons'
|
||||
damage_vulnerabilities = ''
|
||||
spells = []
|
||||
|
||||
|
||||
class Mammoth(Monster):
|
||||
"""
|
||||
|
||||
Trampling Charge.
|
||||
If the mammoth moves at least 20 ft. straight toward a creature and
|
||||
then hits it with a gore attack on the same turn, that target must
|
||||
succeed on a DC 18 Strength saving throw or be knocked prone. If the
|
||||
target is prone, the mammoth can make one stomp attack against it as a
|
||||
bonus action.
|
||||
|
||||
# Actions
|
||||
|
||||
Gore.
|
||||
Melee Weapon Attack: +10 to hit, reach 10 ft., one target. Hit: 25
|
||||
(4d8 + 7) piercing damage.
|
||||
@@ -158,13 +180,13 @@ class Mammoth(Monster):
|
||||
Melee Weapon Attack: +10 to hit, reach 5 ft., one prone creature. Hit:
|
||||
29 (4d10 + 7) bludgeoning damage.
|
||||
"""
|
||||
name = "Mammoth"
|
||||
description = "Huge beast, unaligned"
|
||||
name = 'Mammoth'
|
||||
description = 'Huge beast, unaligned'
|
||||
challenge_rating = 6
|
||||
armor_class = 13
|
||||
skills = ""
|
||||
senses = "Passive Perception 10"
|
||||
languages = ""
|
||||
skills = ''
|
||||
senses = 'Passive Perception 10'
|
||||
languages = ''
|
||||
strength = Ability(24)
|
||||
dexterity = Ability(9)
|
||||
constitution = Ability(21)
|
||||
@@ -175,16 +197,25 @@ class Mammoth(Monster):
|
||||
swim_speed = 0
|
||||
fly_speed = 0
|
||||
climb_speed = 0
|
||||
burrow_speed = 0
|
||||
hp_max = 126
|
||||
hit_dice = "11d12"
|
||||
hit_dice = '11d12 + 55'
|
||||
condition_immunities = ''
|
||||
damage_immunities = ''
|
||||
damage_resistances = ''
|
||||
damage_vulnerabilities = ''
|
||||
spells = []
|
||||
|
||||
|
||||
class Manticore(Monster):
|
||||
"""
|
||||
|
||||
Tail Spike Regrowth.
|
||||
The manticore has twenty-four tail spikes. Used spikes regrow when the
|
||||
manticore finishes a long rest.
|
||||
|
||||
# Actions
|
||||
|
||||
Multiattack.
|
||||
The manticore makes three attacks: one with its bite and two with its
|
||||
claws or three with its tail spikes.
|
||||
@@ -198,13 +229,13 @@ class Manticore(Monster):
|
||||
Ranged Weapon Attack: +5 to hit, range 100/200 ft., one target. Hit: 7
|
||||
(1d8 + 3) piercing damage.
|
||||
"""
|
||||
name = "Manticore"
|
||||
description = "Large monstrosity, lawful evil"
|
||||
name = 'Manticore'
|
||||
description = 'Large monstrosity, lawful evil'
|
||||
challenge_rating = 3
|
||||
armor_class = 14
|
||||
skills = ""
|
||||
senses = "Darkvision 60 ft., Passive Perception 11"
|
||||
languages = ""
|
||||
skills = ''
|
||||
senses = 'Darkvision 60 ft., Passive Perception 11'
|
||||
languages = ''
|
||||
strength = Ability(17)
|
||||
dexterity = Ability(16)
|
||||
constitution = Ability(17)
|
||||
@@ -215,13 +246,19 @@ class Manticore(Monster):
|
||||
swim_speed = 0
|
||||
fly_speed = 50
|
||||
climb_speed = 0
|
||||
burrow_speed = 0
|
||||
hp_max = 68
|
||||
hit_dice = "8d10"
|
||||
hit_dice = '8d10 + 24'
|
||||
condition_immunities = ''
|
||||
damage_immunities = ''
|
||||
damage_resistances = ''
|
||||
damage_vulnerabilities = ''
|
||||
spells = []
|
||||
|
||||
|
||||
class Marilith(Monster):
|
||||
"""
|
||||
|
||||
Magic Resistance.
|
||||
The marilith has advantage on saving throws against spells and other
|
||||
magical effects.
|
||||
@@ -229,6 +266,9 @@ class Marilith(Monster):
|
||||
The marilith's weapon attacks are magical.
|
||||
Reactive.
|
||||
The marilith can take one reaction on every turn in combat.
|
||||
|
||||
# Actions
|
||||
|
||||
Multiattack.
|
||||
The marilith can make seven attacks: six with its longswords and one
|
||||
with its tail.
|
||||
@@ -254,14 +294,21 @@ class Marilith(Monster):
|
||||
summoner, acts as an ally of its summoner, and can't summon other
|
||||
demons. It remains for 1 minute, until it or its summoner dies, or
|
||||
until its summoner dismisses it as an action.
|
||||
|
||||
# Reactions
|
||||
|
||||
Parry.
|
||||
The marilith adds 5 to its AC against one melee attack that would hit
|
||||
it. To do so, the marilith must see the attacker and be wielding a
|
||||
melee weapon.
|
||||
"""
|
||||
name = "Marilith"
|
||||
description = "Large fiend, chaotic evil"
|
||||
name = 'Marilith'
|
||||
description = 'Large fiend, chaotic evil'
|
||||
challenge_rating = 16
|
||||
armor_class = 18
|
||||
skills = ""
|
||||
senses = "Truesight 120 ft., Passive Perception 13"
|
||||
languages = "Abyssal, telepathy 120 ft."
|
||||
skills = ''
|
||||
senses = 'Truesight 120 ft., Passive Perception 13'
|
||||
languages = 'Abyssal, telepathy 120 ft.'
|
||||
strength = Ability(18)
|
||||
dexterity = Ability(20)
|
||||
constitution = Ability(20)
|
||||
@@ -272,28 +319,37 @@ class Marilith(Monster):
|
||||
swim_speed = 0
|
||||
fly_speed = 0
|
||||
climb_speed = 0
|
||||
burrow_speed = 0
|
||||
hp_max = 189
|
||||
hit_dice = "18d10"
|
||||
hit_dice = '18d10 + 90'
|
||||
condition_immunities = 'poisoned'
|
||||
damage_immunities = 'poison'
|
||||
damage_resistances = 'cold'
|
||||
damage_vulnerabilities = ''
|
||||
spells = []
|
||||
|
||||
|
||||
class Mastiff(Monster):
|
||||
"""
|
||||
|
||||
Keen Hearing and Smell.
|
||||
The mastiff has advantage on Wisdom (Perception) checks that rely on
|
||||
hearing or smell.
|
||||
|
||||
# Actions
|
||||
|
||||
Bite.
|
||||
Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6 +
|
||||
1) piercing damage. If the target is a creature, it must succeed on a
|
||||
DC 11 Strength saving throw or be knocked prone.
|
||||
"""
|
||||
name = "Mastiff"
|
||||
description = "Medium beast, unaligned"
|
||||
name = 'Mastiff'
|
||||
description = 'Medium beast, unaligned'
|
||||
challenge_rating = 0.125
|
||||
armor_class = 12
|
||||
skills = "Perception +3"
|
||||
senses = "Passive Perception 13"
|
||||
languages = ""
|
||||
skills = 'Perception +3'
|
||||
senses = 'Passive Perception 13'
|
||||
languages = ''
|
||||
strength = Ability(13)
|
||||
dexterity = Ability(14)
|
||||
constitution = Ability(12)
|
||||
@@ -304,13 +360,19 @@ class Mastiff(Monster):
|
||||
swim_speed = 0
|
||||
fly_speed = 0
|
||||
climb_speed = 0
|
||||
burrow_speed = 0
|
||||
hp_max = 5
|
||||
hit_dice = "1d8"
|
||||
hit_dice = '1d8 + 1'
|
||||
condition_immunities = ''
|
||||
damage_immunities = ''
|
||||
damage_resistances = ''
|
||||
damage_vulnerabilities = ''
|
||||
spells = []
|
||||
|
||||
|
||||
class Medusa(Monster):
|
||||
"""
|
||||
|
||||
Petrifying Gaze.
|
||||
When a creature that can see the medusa's eyes starts its turn within
|
||||
30 ft. of the medusa, the medusa can force it to make a DC 14
|
||||
@@ -332,6 +394,9 @@ class Medusa(Monster):
|
||||
If the medusa sees itself reflected on a polished surface within 30
|
||||
ft. of it and in an area of bright light, the medusa is, due to its
|
||||
curse, affected by its own gaze.
|
||||
|
||||
# Actions
|
||||
|
||||
Multiattack.
|
||||
The medusa makes either three melee attacks--one with its snake hair
|
||||
and two with its shortsword--or two ranged attacks with its longbow.
|
||||
@@ -345,13 +410,13 @@ class Medusa(Monster):
|
||||
Ranged Weapon Attack: +5 to hit, range 150/600 ft., one target. Hit: 6
|
||||
(1d8 + 2) piercing damage plus 7 (2d6) poison damage.
|
||||
"""
|
||||
name = "Medusa"
|
||||
description = "Medium monstrosity, lawful evil"
|
||||
name = 'Medusa'
|
||||
description = 'Medium monstrosity, lawful evil'
|
||||
challenge_rating = 6
|
||||
armor_class = 15
|
||||
skills = "Deception +5, Insight +4, Perception +4, Stealth +5"
|
||||
senses = "Darkvision 60 ft., Passive Perception 14"
|
||||
languages = "Common"
|
||||
skills = 'Deception +5, Insight +4, Perception +4, Stealth +5'
|
||||
senses = 'Darkvision 60 ft., Passive Perception 14'
|
||||
languages = 'Common'
|
||||
strength = Ability(10)
|
||||
dexterity = Ability(15)
|
||||
constitution = Ability(16)
|
||||
@@ -362,27 +427,36 @@ class Medusa(Monster):
|
||||
swim_speed = 0
|
||||
fly_speed = 0
|
||||
climb_speed = 0
|
||||
burrow_speed = 0
|
||||
hp_max = 127
|
||||
hit_dice = "17d8"
|
||||
hit_dice = '17d8 + 51'
|
||||
condition_immunities = ''
|
||||
damage_immunities = ''
|
||||
damage_resistances = ''
|
||||
damage_vulnerabilities = ''
|
||||
spells = []
|
||||
|
||||
|
||||
class Merfolk(Monster):
|
||||
"""
|
||||
|
||||
Amphibious.
|
||||
The merfolk can breathe air and water.
|
||||
|
||||
# Actions
|
||||
|
||||
Spear.
|
||||
Melee or Ranged Weapon Attack: +2 to hit, reach 5 ft. or range 20/60
|
||||
ft., one target. Hit: 3 (1d6) piercing damage, or 4 (1d8) piercing
|
||||
damage if used with two hands to make a melee attack.
|
||||
"""
|
||||
name = "Merfolk"
|
||||
description = "Medium humanoid, neutral"
|
||||
name = 'Merfolk'
|
||||
description = 'Medium humanoid, neutral'
|
||||
challenge_rating = 0.125
|
||||
armor_class = 11
|
||||
skills = "Perception +2"
|
||||
senses = "Passive Perception 12"
|
||||
languages = "Aquan, Common"
|
||||
skills = 'Perception +2'
|
||||
senses = 'Passive Perception 12'
|
||||
languages = 'Aquan, Common'
|
||||
strength = Ability(10)
|
||||
dexterity = Ability(13)
|
||||
constitution = Ability(12)
|
||||
@@ -393,15 +467,24 @@ class Merfolk(Monster):
|
||||
swim_speed = 40
|
||||
fly_speed = 0
|
||||
climb_speed = 0
|
||||
burrow_speed = 0
|
||||
hp_max = 11
|
||||
hit_dice = "2d8"
|
||||
hit_dice = '2d8 + 2'
|
||||
condition_immunities = ''
|
||||
damage_immunities = ''
|
||||
damage_resistances = ''
|
||||
damage_vulnerabilities = ''
|
||||
spells = []
|
||||
|
||||
|
||||
class Merrow(Monster):
|
||||
"""
|
||||
|
||||
Amphibious.
|
||||
The merrow can breathe air and water.
|
||||
|
||||
# Actions
|
||||
|
||||
Multiattack.
|
||||
The merrow makes two attacks: one with its bite and one with its claws
|
||||
or harpoon.
|
||||
@@ -417,13 +500,13 @@ class Merrow(Monster):
|
||||
Huge or smaller creature, it must succeed on a Strength contest
|
||||
against the merrow or be pulled up to 20 feet toward the merrow.
|
||||
"""
|
||||
name = "Merrow"
|
||||
description = "Large monstrosity, chaotic evil"
|
||||
name = 'Merrow'
|
||||
description = 'Large monstrosity, chaotic evil'
|
||||
challenge_rating = 2
|
||||
armor_class = 13
|
||||
skills = ""
|
||||
senses = "Darkvision 60 ft., Passive Perception 10"
|
||||
languages = "Abyssal, Aquan"
|
||||
skills = ''
|
||||
senses = 'Darkvision 60 ft., Passive Perception 10'
|
||||
languages = 'Abyssal, Aquan'
|
||||
strength = Ability(18)
|
||||
dexterity = Ability(10)
|
||||
constitution = Ability(15)
|
||||
@@ -434,13 +517,19 @@ class Merrow(Monster):
|
||||
swim_speed = 40
|
||||
fly_speed = 0
|
||||
climb_speed = 0
|
||||
burrow_speed = 0
|
||||
hp_max = 45
|
||||
hit_dice = "6d10"
|
||||
hit_dice = '6d10 + 12'
|
||||
condition_immunities = ''
|
||||
damage_immunities = ''
|
||||
damage_resistances = ''
|
||||
damage_vulnerabilities = ''
|
||||
spells = []
|
||||
|
||||
|
||||
class Mimic(Monster):
|
||||
"""
|
||||
|
||||
Shapechanger.
|
||||
The mimic can use its action to polymorph into an object or back into
|
||||
its true, amorphous form. Its statistics are the same in each form.
|
||||
@@ -456,6 +545,9 @@ class Mimic(Monster):
|
||||
Grappler.
|
||||
The mimic has advantage on attack rolls against any creature grappled
|
||||
by it.
|
||||
|
||||
# Actions
|
||||
|
||||
Pseudopod.
|
||||
Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 +
|
||||
3) bludgeoning damage. If the mimic is in object form, the target is
|
||||
@@ -464,13 +556,13 @@ class Mimic(Monster):
|
||||
Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 +
|
||||
3) piercing damage plus 4 (1d8) acid damage.
|
||||
"""
|
||||
name = "Mimic"
|
||||
description = "Medium monstrosity, neutral"
|
||||
name = 'Mimic'
|
||||
description = 'Medium monstrosity, neutral'
|
||||
challenge_rating = 2
|
||||
armor_class = 12
|
||||
skills = "Stealth +5"
|
||||
senses = "Darkvision 60 ft., Passive Perception 11"
|
||||
languages = ""
|
||||
skills = 'Stealth +5'
|
||||
senses = 'Darkvision 60 ft., Passive Perception 11'
|
||||
languages = ''
|
||||
strength = Ability(17)
|
||||
dexterity = Ability(12)
|
||||
constitution = Ability(15)
|
||||
@@ -481,13 +573,19 @@ class Mimic(Monster):
|
||||
swim_speed = 0
|
||||
fly_speed = 0
|
||||
climb_speed = 0
|
||||
burrow_speed = 0
|
||||
hp_max = 58
|
||||
hit_dice = "9d8"
|
||||
hit_dice = '9d8 + 18'
|
||||
condition_immunities = 'prone'
|
||||
damage_immunities = 'acid'
|
||||
damage_resistances = ''
|
||||
damage_vulnerabilities = ''
|
||||
spells = []
|
||||
|
||||
|
||||
class Minotaur(Monster):
|
||||
"""
|
||||
|
||||
Charge.
|
||||
If the minotaur moves at least 10 ft. straight toward a target and
|
||||
then hits it with a gore attack on the same turn, the target takes an
|
||||
@@ -500,6 +598,9 @@ class Minotaur(Monster):
|
||||
At the start of its turn, the minotaur can gain advantage on all melee
|
||||
weapon attack rolls it makes during that turn, but attack rolls
|
||||
against it have advantage until the start of its next turn.
|
||||
|
||||
# Actions
|
||||
|
||||
Greataxe.
|
||||
Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 17 (2d12
|
||||
+ 4) slashing damage.
|
||||
@@ -507,13 +608,13 @@ class Minotaur(Monster):
|
||||
Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 13 (2d8
|
||||
+ 4) piercing damage.
|
||||
"""
|
||||
name = "Minotaur"
|
||||
description = "Large monstrosity, chaotic evil"
|
||||
name = 'Minotaur'
|
||||
description = 'Large monstrosity, chaotic evil'
|
||||
challenge_rating = 3
|
||||
armor_class = 14
|
||||
skills = "Perception +7"
|
||||
senses = "Darkvision 60 ft., Passive Perception 17"
|
||||
languages = "Abyssal"
|
||||
skills = 'Perception +7'
|
||||
senses = 'Darkvision 60 ft., Passive Perception 17'
|
||||
languages = 'Abyssal'
|
||||
strength = Ability(18)
|
||||
dexterity = Ability(11)
|
||||
constitution = Ability(16)
|
||||
@@ -524,19 +625,28 @@ class Minotaur(Monster):
|
||||
swim_speed = 0
|
||||
fly_speed = 0
|
||||
climb_speed = 0
|
||||
burrow_speed = 0
|
||||
hp_max = 76
|
||||
hit_dice = "9d10"
|
||||
hit_dice = '9d10 + 27'
|
||||
condition_immunities = ''
|
||||
damage_immunities = ''
|
||||
damage_resistances = ''
|
||||
damage_vulnerabilities = ''
|
||||
spells = []
|
||||
|
||||
|
||||
class MinotaurSkeleton(Monster):
|
||||
"""
|
||||
|
||||
Charge.
|
||||
If the skeleton moves at least 10 feet straight toward a target and
|
||||
then hits it with a gore attack on the same turn, the target takes an
|
||||
extra 9 (2d8) piercing damage. If the target is a creature, it must
|
||||
succeed on a DC 14 Strength saving throw or be pushed up to 10 feet
|
||||
away and knocked prone.
|
||||
|
||||
# Actions
|
||||
|
||||
Greataxe.
|
||||
Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 17 (2d12
|
||||
+ 4) slashing damage.
|
||||
@@ -544,12 +654,12 @@ class MinotaurSkeleton(Monster):
|
||||
Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 13 (2d8
|
||||
+ 4) piercing damage.
|
||||
"""
|
||||
name = "Minotaur Skeleton"
|
||||
description = "Large undead, lawful evil"
|
||||
name = 'Minotaur Skeleton'
|
||||
description = 'Large undead, lawful evil'
|
||||
challenge_rating = 2
|
||||
armor_class = 12
|
||||
skills = ""
|
||||
senses = "Darkvision 60 ft., Passive Perception 9"
|
||||
skills = ''
|
||||
senses = 'Darkvision 60 ft., Passive Perception 9'
|
||||
languages = "understands Abyssal but can't speak"
|
||||
strength = Ability(18)
|
||||
dexterity = Ability(11)
|
||||
@@ -561,30 +671,39 @@ class MinotaurSkeleton(Monster):
|
||||
swim_speed = 0
|
||||
fly_speed = 0
|
||||
climb_speed = 0
|
||||
burrow_speed = 0
|
||||
hp_max = 67
|
||||
hit_dice = "9d10"
|
||||
hit_dice = '9d10 + 18'
|
||||
condition_immunities = 'exhaustion, poisoned'
|
||||
damage_immunities = 'poison'
|
||||
damage_resistances = ''
|
||||
damage_vulnerabilities = 'bludgeoning'
|
||||
spells = []
|
||||
|
||||
|
||||
class Mule(Monster):
|
||||
"""
|
||||
|
||||
Beast of Burden.
|
||||
The mule is considered to be a Large animal for the purpose of
|
||||
determining its carrying capacity.
|
||||
Sure-Footed.
|
||||
The mule has advantage on Strength and Dexterity saving throws made
|
||||
against effects that would knock it prone.
|
||||
|
||||
# Actions
|
||||
|
||||
Hooves.
|
||||
Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 4 (1d4 +
|
||||
2) bludgeoning damage.
|
||||
"""
|
||||
name = "Mule"
|
||||
description = "Medium beast, unaligned"
|
||||
name = 'Mule'
|
||||
description = 'Medium beast, unaligned'
|
||||
challenge_rating = 0.125
|
||||
armor_class = 10
|
||||
skills = ""
|
||||
senses = "Passive Perception 10"
|
||||
languages = ""
|
||||
skills = ''
|
||||
senses = 'Passive Perception 10'
|
||||
languages = ''
|
||||
strength = Ability(14)
|
||||
dexterity = Ability(10)
|
||||
constitution = Ability(13)
|
||||
@@ -595,13 +714,21 @@ class Mule(Monster):
|
||||
swim_speed = 0
|
||||
fly_speed = 0
|
||||
climb_speed = 0
|
||||
burrow_speed = 0
|
||||
hp_max = 11
|
||||
hit_dice = "2d8"
|
||||
hit_dice = '2d8 + 2'
|
||||
condition_immunities = ''
|
||||
damage_immunities = ''
|
||||
damage_resistances = ''
|
||||
damage_vulnerabilities = ''
|
||||
spells = []
|
||||
|
||||
|
||||
class Mummy(Monster):
|
||||
"""
|
||||
|
||||
# Actions
|
||||
|
||||
Multiattack.
|
||||
The mummy can use its Dreadful Glare and makes one attack with its
|
||||
rotting fist.
|
||||
@@ -623,13 +750,13 @@ class Mummy(Monster):
|
||||
the saving throw is immune to the Dreadful Glare of all mummies (but
|
||||
not mummy lords) for the next 24 hours.
|
||||
"""
|
||||
name = "Mummy"
|
||||
description = "Medium undead, lawful evil"
|
||||
name = 'Mummy'
|
||||
description = 'Medium undead, lawful evil'
|
||||
challenge_rating = 3
|
||||
armor_class = 11
|
||||
skills = ""
|
||||
senses = "Darkvision 60 ft., Passive Perception 10"
|
||||
languages = "the languages it knew in life"
|
||||
skills = ''
|
||||
senses = 'Darkvision 60 ft., Passive Perception 10'
|
||||
languages = 'the languages it knew in life'
|
||||
strength = Ability(16)
|
||||
dexterity = Ability(8)
|
||||
constitution = Ability(15)
|
||||
@@ -640,13 +767,19 @@ class Mummy(Monster):
|
||||
swim_speed = 0
|
||||
fly_speed = 0
|
||||
climb_speed = 0
|
||||
burrow_speed = 0
|
||||
hp_max = 58
|
||||
hit_dice = "9d8"
|
||||
hit_dice = '9d8 + 18'
|
||||
condition_immunities = 'charmed, exhaustion, frightened, paralyzed, poisoned'
|
||||
damage_immunities = 'necrotic, poison'
|
||||
damage_resistances = 'bludgeoning, piercing, and slashing from nonmagical weapons'
|
||||
damage_vulnerabilities = 'fire'
|
||||
spells = []
|
||||
|
||||
|
||||
class MummyLord(Monster):
|
||||
"""
|
||||
|
||||
Magic Resistance.
|
||||
The mummy lord has advantage on saving throws against spells and other
|
||||
magical effects.
|
||||
@@ -655,25 +788,18 @@ class MummyLord(Monster):
|
||||
intact, regaining all its hit points and becoming active again. The
|
||||
new body appears within 5 feet of the mummy lord's heart.
|
||||
Spellcasting.
|
||||
The mummy lord is a 10th-level spellcaster. Its spellcasting ability
|
||||
is Wisdom (spell save DC 17, +9 to hit with spell attacks). The mummy
|
||||
lord has the following cleric spells prepared:
|
||||
|
||||
|
||||
The mummy lord is a 10th-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 17, +9 to hit with spell attacks). The mummy lord has the following cleric spells prepared:
|
||||
|
||||
- Cantrips (at will): sacred flame, thaumaturgy
|
||||
|
||||
- 1st level (4 slots): command, guiding bolt, shield of faith
|
||||
|
||||
- 2nd level (3 slots): hold person, silence, spiritual weapon
|
||||
|
||||
- 3rd level (3 slots): animate dead, dispel magic
|
||||
|
||||
- 4th level (3 slots): divination, guardian of faith
|
||||
|
||||
- 5th level (2 slots): contagion, insect plague
|
||||
|
||||
- 6th level (1 slot): harm
|
||||
|
||||
# Actions
|
||||
|
||||
Multiattack.
|
||||
The mummy can use its Dreadful Glare and makes one attack with its
|
||||
rotting fist.
|
||||
@@ -694,14 +820,41 @@ class MummyLord(Monster):
|
||||
5 or more, it is also paralyzed for the same duration. A target that
|
||||
succeeds on the saving throw is immune to the Dreadful Glare of all
|
||||
mummies and mummy lords for the next 24 hours.
|
||||
|
||||
# Legendary Actions
|
||||
|
||||
Attack.
|
||||
The mummy lord makes one attack with its rotting fist or uses its
|
||||
Dreadful Glare.
|
||||
Blinding Dust.
|
||||
Blinding dust and sand swirls magically around the mummy lord. Each
|
||||
creature within 5 feet of the mummy lord must succeed on a DC 16
|
||||
Constitution saving throw or be blinded until the end of the
|
||||
creature's next turn.
|
||||
Blasphemous Word (Costs 2 Actions).
|
||||
The mummy lord utters a blasphemous word. Each non-undead creature
|
||||
within 10 feet of the mummy lord that can hear the magical utterance
|
||||
must succeed on a DC 16 Constitution saving throw or be stunned until
|
||||
the end of the mummy lord's next turn.
|
||||
Channel Negative Energy (Costs 2 Actions).
|
||||
The mummy lord magically unleashes negative energy. Creatures within
|
||||
60 feet of the mummy lord, including ones behind barriers and around
|
||||
corners, can't regain hit points until the end of the mummy lord's
|
||||
next turn.
|
||||
Whirlwind of Sand (Costs 2 Actions).
|
||||
The mummy lord magically transforms into a whirlwind of sand, moves up
|
||||
to 60 feet, and reverts to its normal form. While in whirlwind form,
|
||||
the mummy lord is immune to all damage, and it can't be grappled,
|
||||
petrified, knocked prone, restrained, or stunned. Equipment worn or
|
||||
carried by the mummy lord remain in its possession.
|
||||
"""
|
||||
name = "Mummy Lord"
|
||||
description = "Medium undead, lawful evil"
|
||||
name = 'Mummy Lord'
|
||||
description = 'Medium undead, lawful evil'
|
||||
challenge_rating = 15
|
||||
armor_class = 17
|
||||
skills = "History +5, Religion +5"
|
||||
senses = "Darkvision 60 ft., Passive Perception 14"
|
||||
languages = "the languages it knew in life"
|
||||
skills = 'History +5, Religion +5'
|
||||
senses = 'Darkvision 60 ft., Passive Perception 14'
|
||||
languages = 'the languages it knew in life'
|
||||
strength = Ability(18)
|
||||
dexterity = Ability(10)
|
||||
constitution = Ability(17)
|
||||
@@ -712,6 +865,11 @@ class MummyLord(Monster):
|
||||
swim_speed = 0
|
||||
fly_speed = 0
|
||||
climb_speed = 0
|
||||
burrow_speed = 0
|
||||
hp_max = 97
|
||||
hit_dice = "13d8"
|
||||
spells = ["sacred flame", "thaumaturgy", "command", "guiding bolt", "shield of faith", "hold person", "silence", "spiritual weapon", "animate dead", "dispel magic", "divination", "guardian of faith", "contagion", "insect plague", "harm"]
|
||||
hit_dice = '13d8 + 39'
|
||||
condition_immunities = 'charmed, exhaustion, frightened, paralyzed, poisoned'
|
||||
damage_immunities = 'necrotic, poison, bludgeoning, piercing, and slashing from nonmagical weapons'
|
||||
damage_resistances = ''
|
||||
damage_vulnerabilities = 'fire'
|
||||
spells = ['sacred flame', 'thaumaturgy', 'command', 'guiding bolt', 'shield of faith', 'hold person', 'silence', 'spiritual weapon', 'animate dead', 'dispel magic', 'divination', 'guardian of faith', 'contagion', 'insect plague', 'harm']
|
||||
|
||||
@@ -10,9 +10,13 @@ from dungeonsheets.stats import Ability
|
||||
|
||||
class Nalfeshnee(Monster):
|
||||
"""
|
||||
|
||||
Magic Resistance.
|
||||
The nalfeshnee has advantage on saving throws against spells and other
|
||||
magical effects.
|
||||
|
||||
# Actions
|
||||
|
||||
Multiattack.
|
||||
The nalfeshnee uses Horror Nimbus if it can. It then makes three
|
||||
attacks: one with its bite and two with its claws.
|
||||
@@ -44,13 +48,13 @@ class Nalfeshnee(Monster):
|
||||
demons. It remains for 1 minute, until it or its summoner dies, or
|
||||
until its summoner dismisses it as an action.
|
||||
"""
|
||||
name = "Nalfeshnee"
|
||||
description = "Large fiend, chaotic evil"
|
||||
name = 'Nalfeshnee'
|
||||
description = 'Large fiend, chaotic evil'
|
||||
challenge_rating = 13
|
||||
armor_class = 18
|
||||
skills = ""
|
||||
senses = "Truesight 120 ft., Passive Perception 11"
|
||||
languages = "Abyssal, telepathy 120 ft."
|
||||
skills = ''
|
||||
senses = 'Truesight 120 ft., Passive Perception 11'
|
||||
languages = 'Abyssal, telepathy 120 ft.'
|
||||
strength = Ability(21)
|
||||
dexterity = Ability(10)
|
||||
constitution = Ability(22)
|
||||
@@ -61,13 +65,19 @@ class Nalfeshnee(Monster):
|
||||
swim_speed = 0
|
||||
fly_speed = 30
|
||||
climb_speed = 0
|
||||
burrow_speed = 0
|
||||
hp_max = 184
|
||||
hit_dice = "16d10"
|
||||
hit_dice = '16d10 + 96'
|
||||
condition_immunities = 'poisoned'
|
||||
damage_immunities = 'poison'
|
||||
damage_resistances = 'cold'
|
||||
damage_vulnerabilities = ''
|
||||
spells = []
|
||||
|
||||
|
||||
class NightHag(Monster):
|
||||
"""
|
||||
|
||||
Innate Spellcasting.
|
||||
The hag's innate spellcasting ability is Charisma (spell save DC 14,
|
||||
+6 to hit with spell attacks). She can innately cast the following
|
||||
@@ -96,6 +106,9 @@ class NightHag(Monster):
|
||||
and only the night hag who crafted the bag can catch a soul with it.
|
||||
Crafting a soul bag takes 7 days and a humanoid sacrifice (whose flesh
|
||||
is used to make the bag).
|
||||
|
||||
# Actions
|
||||
|
||||
Claws (Hag Form Only).
|
||||
Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 13 (2d8
|
||||
+ 4) slashing damage.
|
||||
@@ -120,13 +133,13 @@ class NightHag(Monster):
|
||||
soul bag. The reduction to the target's hit point maximum lasts until
|
||||
removed by the greater restoration spell or similar magic.
|
||||
"""
|
||||
name = "Night Hag"
|
||||
description = "Medium fiend, neutral evil"
|
||||
name = 'Night Hag'
|
||||
description = 'Medium fiend, neutral evil'
|
||||
challenge_rating = 5
|
||||
armor_class = 17
|
||||
skills = "Deception +7, Insight +6, Perception +6, Stealth +6"
|
||||
senses = "Darkvision 120 ft., Passive Perception 16"
|
||||
languages = "Abyssal, Common, Infernal, Primordial"
|
||||
skills = 'Deception +7, Insight +6, Perception +6, Stealth +6'
|
||||
senses = 'Darkvision 120 ft., Passive Perception 16'
|
||||
languages = 'Abyssal, Common, Infernal, Primordial'
|
||||
strength = Ability(18)
|
||||
dexterity = Ability(15)
|
||||
constitution = Ability(16)
|
||||
@@ -137,18 +150,27 @@ class NightHag(Monster):
|
||||
swim_speed = 0
|
||||
fly_speed = 0
|
||||
climb_speed = 0
|
||||
burrow_speed = 0
|
||||
hp_max = 112
|
||||
hit_dice = "15d8"
|
||||
hit_dice = '15d8 + 45'
|
||||
condition_immunities = 'charmed'
|
||||
damage_immunities = ''
|
||||
damage_resistances = 'cold'
|
||||
damage_vulnerabilities = ''
|
||||
spells = []
|
||||
|
||||
|
||||
class Nightmare(Monster):
|
||||
"""
|
||||
|
||||
Confer Fire Resistance.
|
||||
The nightmare can grant resistance to fire damage to anyone riding it.
|
||||
Illumination.
|
||||
The nightmare sheds bright light in a 10-foot radius and dim light for
|
||||
an additional 10 feet.
|
||||
|
||||
# Actions
|
||||
|
||||
Hooves.
|
||||
Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 13 (2d8
|
||||
+ 4) bludgeoning damage plus 7 (2d6) fire damage.
|
||||
@@ -157,12 +179,12 @@ class Nightmare(Monster):
|
||||
magically enter the Ethereal Plane from the Material Plane, or vice
|
||||
versa.
|
||||
"""
|
||||
name = "Nightmare"
|
||||
description = "Large fiend, neutral evil"
|
||||
name = 'Nightmare'
|
||||
description = 'Large fiend, neutral evil'
|
||||
challenge_rating = 3
|
||||
armor_class = 13
|
||||
skills = ""
|
||||
senses = "Passive Perception 11"
|
||||
skills = ''
|
||||
senses = 'Passive Perception 11'
|
||||
languages = "understands Abyssal, Common, and Infernal but can't speak"
|
||||
strength = Ability(18)
|
||||
dexterity = Ability(15)
|
||||
@@ -174,24 +196,39 @@ class Nightmare(Monster):
|
||||
swim_speed = 0
|
||||
fly_speed = 90
|
||||
climb_speed = 0
|
||||
burrow_speed = 0
|
||||
hp_max = 68
|
||||
hit_dice = "8d10"
|
||||
hit_dice = '8d10 + 24'
|
||||
condition_immunities = ''
|
||||
damage_immunities = 'fire'
|
||||
damage_resistances = ''
|
||||
damage_vulnerabilities = ''
|
||||
spells = []
|
||||
|
||||
|
||||
class Noble(Monster):
|
||||
"""
|
||||
|
||||
# Actions
|
||||
|
||||
Rapier.
|
||||
Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 5 (1d8 +
|
||||
1) piercing damage.
|
||||
|
||||
# Reactions
|
||||
|
||||
Parry.
|
||||
The noble adds 2 to its AC against one melee attack that would hit it.
|
||||
To do so, the noble must see the attacker and be wielding a melee
|
||||
weapon.
|
||||
"""
|
||||
name = "Noble"
|
||||
description = "Medium humanoid, any alignment"
|
||||
name = 'Noble'
|
||||
description = 'Medium humanoid, any alignment'
|
||||
challenge_rating = 0.125
|
||||
armor_class = 15
|
||||
skills = "Deception +5, Insight +4, Persuasion +5"
|
||||
senses = "Passive Perception 12"
|
||||
languages = "any two languages"
|
||||
skills = 'Deception +5, Insight +4, Persuasion +5'
|
||||
senses = 'Passive Perception 12'
|
||||
languages = 'any two languages'
|
||||
strength = Ability(11)
|
||||
dexterity = Ability(12)
|
||||
constitution = Ability(11)
|
||||
@@ -202,8 +239,13 @@ class Noble(Monster):
|
||||
swim_speed = 0
|
||||
fly_speed = 0
|
||||
climb_speed = 0
|
||||
burrow_speed = 0
|
||||
hp_max = 9
|
||||
hit_dice = "2d8"
|
||||
hit_dice = '2d8 + 0'
|
||||
condition_immunities = ''
|
||||
damage_immunities = ''
|
||||
damage_resistances = ''
|
||||
damage_vulnerabilities = ''
|
||||
spells = []
|
||||
|
||||
|
||||
@@ -227,13 +269,13 @@ class Nothic(Monster):
|
||||
it magically learns one fact or secret about the target. The
|
||||
target automatically wins if it is immune to being charmed.
|
||||
"""
|
||||
name = "Nothic"
|
||||
description = "Medium aberration, neutral evil"
|
||||
name = 'Nothic'
|
||||
description = 'Medium aberration, neutral evil'
|
||||
challenge_rating = 2.0
|
||||
armor_class = 15
|
||||
skills = "Arcana +3, Insight +4, Perception +2, Stealth +5"
|
||||
senses = "Truesight 120ft., Passive Perception 12"
|
||||
languages = "Undercommon"
|
||||
skills = 'Arcana +3, Insight +4, Perception +2, Stealth +5'
|
||||
senses = 'Truesight 120ft., Passive Perception 12'
|
||||
languages = 'Undercommon'
|
||||
strength = Ability(14)
|
||||
dexterity = Ability(16)
|
||||
constitution = Ability(16)
|
||||
@@ -245,5 +287,5 @@ class Nothic(Monster):
|
||||
fly_speed = 0
|
||||
climb_speed = 0
|
||||
hp_max = 45
|
||||
hit_dice = "6d8+18"
|
||||
hit_dice = '6d8+18'
|
||||
spells = []
|
||||
|
||||
@@ -10,23 +10,36 @@ from dungeonsheets.stats import Ability
|
||||
|
||||
class OchreJelly(Monster):
|
||||
"""
|
||||
|
||||
Amorphous.
|
||||
The jelly can move through a space as narrow as 1 inch wide without
|
||||
squeezing.
|
||||
Spider Climb.
|
||||
The jelly can climb difficult surfaces, including upside down on
|
||||
ceilings, without needing to make an ability check.
|
||||
|
||||
# Actions
|
||||
|
||||
Pseudopod.
|
||||
Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 9 (2d6 +
|
||||
2) bludgeoning damage plus 3 (1d6) acid damage.
|
||||
|
||||
# Reactions
|
||||
|
||||
Split.
|
||||
When a jelly that is Medium or larger is subjected to lightning or
|
||||
slashing damage, it splits into two new jellies if it has at least 10
|
||||
hit points. Each new jelly has hit points equal to half the original
|
||||
jelly's, rounded down. New jellies are one size smaller than the
|
||||
original jelly.
|
||||
"""
|
||||
name = "Ochre Jelly"
|
||||
description = "Large ooze, unaligned"
|
||||
name = 'Ochre Jelly'
|
||||
description = 'Large ooze, unaligned'
|
||||
challenge_rating = 2
|
||||
armor_class = 8
|
||||
skills = ""
|
||||
senses = "Blindsight 60 ft. (blind beyond this radius), Passive Perception 8"
|
||||
languages = ""
|
||||
skills = ''
|
||||
senses = 'Blindsight 60 ft. (blind beyond this radius), Passive Perception 8'
|
||||
languages = ''
|
||||
strength = Ability(15)
|
||||
dexterity = Ability(6)
|
||||
constitution = Ability(14)
|
||||
@@ -37,13 +50,19 @@ class OchreJelly(Monster):
|
||||
swim_speed = 0
|
||||
fly_speed = 0
|
||||
climb_speed = 10
|
||||
burrow_speed = 0
|
||||
hp_max = 45
|
||||
hit_dice = "6d10"
|
||||
hit_dice = '6d10 + 12'
|
||||
condition_immunities = 'blinded, charmed, blinded, exhaustion, frightened, prone'
|
||||
damage_immunities = 'lightning, slashing'
|
||||
damage_resistances = 'acid'
|
||||
damage_vulnerabilities = ''
|
||||
spells = []
|
||||
|
||||
|
||||
class Octopus(Monster):
|
||||
"""
|
||||
|
||||
Hold Breath.
|
||||
While out of water, the octopus can hold its breath for 30 minutes.
|
||||
Underwater Camouflage.
|
||||
@@ -51,6 +70,9 @@ class Octopus(Monster):
|
||||
underwater.
|
||||
Water Breathing.
|
||||
The octopus can breathe only underwater.
|
||||
|
||||
# Actions
|
||||
|
||||
Tentacles.
|
||||
Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 1
|
||||
bludgeoning damage, and the target is grappled (escape DC 10). Until
|
||||
@@ -62,13 +84,13 @@ class Octopus(Monster):
|
||||
significant current can disperse the ink. After releasing the ink, the
|
||||
octopus can use the Dash action as a bonus action.
|
||||
"""
|
||||
name = "Octopus"
|
||||
description = "Small beast, unaligned"
|
||||
name = 'Octopus'
|
||||
description = 'Small beast, unaligned'
|
||||
challenge_rating = 0
|
||||
armor_class = 12
|
||||
skills = "Perception +2, Stealth +4"
|
||||
senses = "Darkvision 30 ft., Passive Perception 12"
|
||||
languages = ""
|
||||
skills = 'Perception +2, Stealth +4'
|
||||
senses = 'Darkvision 30 ft., Passive Perception 12'
|
||||
languages = ''
|
||||
strength = Ability(4)
|
||||
dexterity = Ability(15)
|
||||
constitution = Ability(11)
|
||||
@@ -79,13 +101,21 @@ class Octopus(Monster):
|
||||
swim_speed = 30
|
||||
fly_speed = 0
|
||||
climb_speed = 0
|
||||
burrow_speed = 0
|
||||
hp_max = 3
|
||||
hit_dice = "1d6"
|
||||
hit_dice = '1d6 + 0'
|
||||
condition_immunities = ''
|
||||
damage_immunities = ''
|
||||
damage_resistances = ''
|
||||
damage_vulnerabilities = ''
|
||||
spells = []
|
||||
|
||||
|
||||
class Ogre(Monster):
|
||||
"""
|
||||
|
||||
# Actions
|
||||
|
||||
Greatclub.
|
||||
Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 13 (2d8
|
||||
+ 4) bludgeoning damage.
|
||||
@@ -93,13 +123,13 @@ class Ogre(Monster):
|
||||
Melee or Ranged Weapon Attack: +6 to hit, reach 5 ft. or range 30/120
|
||||
ft., one target. Hit: 11 (2d6 + 4) piercing damage.
|
||||
"""
|
||||
name = "Ogre"
|
||||
description = "Large giant, chaotic evil"
|
||||
name = 'Ogre'
|
||||
description = 'Large giant, chaotic evil'
|
||||
challenge_rating = 2
|
||||
armor_class = 11
|
||||
skills = ""
|
||||
senses = "Darkvision 60 ft., Passive Perception 8"
|
||||
languages = "Common, Giant"
|
||||
skills = ''
|
||||
senses = 'Darkvision 60 ft., Passive Perception 8'
|
||||
languages = 'Common, Giant'
|
||||
strength = Ability(19)
|
||||
dexterity = Ability(8)
|
||||
constitution = Ability(16)
|
||||
@@ -110,28 +140,37 @@ class Ogre(Monster):
|
||||
swim_speed = 0
|
||||
fly_speed = 0
|
||||
climb_speed = 0
|
||||
burrow_speed = 0
|
||||
hp_max = 59
|
||||
hit_dice = "7d10"
|
||||
hit_dice = '7d10 + 21'
|
||||
condition_immunities = ''
|
||||
damage_immunities = ''
|
||||
damage_resistances = ''
|
||||
damage_vulnerabilities = ''
|
||||
spells = []
|
||||
|
||||
|
||||
class OgreZombie(Monster):
|
||||
"""
|
||||
|
||||
Undead Fortitude.
|
||||
If damage reduces the zombie to 0 hit points, it must make a
|
||||
Constitution saving throw with a DC of 5+the damage taken, unless the
|
||||
damage is radiant or from a critical hit. On a success, the zombie
|
||||
drops to 1 hit point instead.
|
||||
|
||||
# Actions
|
||||
|
||||
Morningstar.
|
||||
Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 13 (2d8
|
||||
+ 4) bludgeoning damage.
|
||||
"""
|
||||
name = "Ogre Zombie"
|
||||
description = "Large undead, neutral evil"
|
||||
name = 'Ogre Zombie'
|
||||
description = 'Large undead, neutral evil'
|
||||
challenge_rating = 2
|
||||
armor_class = 8
|
||||
skills = ""
|
||||
senses = "Darkvision 60 ft., Passive Perception 8"
|
||||
skills = ''
|
||||
senses = 'Darkvision 60 ft., Passive Perception 8'
|
||||
languages = "understands Common and Giant but can't speak"
|
||||
strength = Ability(19)
|
||||
dexterity = Ability(6)
|
||||
@@ -143,13 +182,19 @@ class OgreZombie(Monster):
|
||||
swim_speed = 0
|
||||
fly_speed = 0
|
||||
climb_speed = 0
|
||||
burrow_speed = 0
|
||||
hp_max = 85
|
||||
hit_dice = "9d10"
|
||||
hit_dice = '9d10 + 36'
|
||||
condition_immunities = 'poisoned'
|
||||
damage_immunities = 'poison'
|
||||
damage_resistances = ''
|
||||
damage_vulnerabilities = ''
|
||||
spells = []
|
||||
|
||||
|
||||
class Oni(Monster):
|
||||
"""
|
||||
|
||||
Innate Spellcasting.
|
||||
The oni's innate spellcasting ability is Charisma (spell save DC 13).
|
||||
The oni can innately cast the following spells, requiring no material
|
||||
@@ -165,6 +210,9 @@ class Oni(Monster):
|
||||
Regeneration.
|
||||
The oni regains 10 hit points at the start of its turn if it has at
|
||||
least 1 hit point.
|
||||
|
||||
# Actions
|
||||
|
||||
Multiattack.
|
||||
The oni makes two attacks, either with its claws or its glaive.
|
||||
Claw (Oni Form Only).
|
||||
@@ -182,13 +230,13 @@ class Oni(Monster):
|
||||
humanoid form. If the oni dies, it reverts to its true form, and its
|
||||
glaive reverts to its normal size.
|
||||
"""
|
||||
name = "Oni"
|
||||
description = "Large giant, lawful evil"
|
||||
name = 'Oni'
|
||||
description = 'Large giant, lawful evil'
|
||||
challenge_rating = 7
|
||||
armor_class = 16
|
||||
skills = "Arcana +5, Deception +8, Perception +4"
|
||||
senses = "Darkvision 60 ft., Passive Perception 14"
|
||||
languages = "Common, Giant"
|
||||
skills = 'Arcana +5, Deception +8, Perception +4'
|
||||
senses = 'Darkvision 60 ft., Passive Perception 14'
|
||||
languages = 'Common, Giant'
|
||||
strength = Ability(19)
|
||||
dexterity = Ability(11)
|
||||
constitution = Ability(16)
|
||||
@@ -199,16 +247,25 @@ class Oni(Monster):
|
||||
swim_speed = 0
|
||||
fly_speed = 30
|
||||
climb_speed = 0
|
||||
burrow_speed = 0
|
||||
hp_max = 110
|
||||
hit_dice = "13d10"
|
||||
hit_dice = '13d10 + 39'
|
||||
condition_immunities = ''
|
||||
damage_immunities = ''
|
||||
damage_resistances = ''
|
||||
damage_vulnerabilities = ''
|
||||
spells = []
|
||||
|
||||
|
||||
class Orc(Monster):
|
||||
"""
|
||||
|
||||
Aggressive.
|
||||
As a bonus action, the orc can move up to its speed toward a hostile
|
||||
creature that it can see.
|
||||
|
||||
# Actions
|
||||
|
||||
Greataxe.
|
||||
Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 9 (1d12
|
||||
+ 3) slashing damage.
|
||||
@@ -216,13 +273,13 @@ class Orc(Monster):
|
||||
Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 30/120
|
||||
ft., one target. Hit: 6 (1d6 + 3) piercing damage.
|
||||
"""
|
||||
name = "Orc"
|
||||
description = "Medium humanoid, chaotic evil"
|
||||
name = 'Orc'
|
||||
description = 'Medium humanoid, chaotic evil'
|
||||
challenge_rating = 0.5
|
||||
armor_class = 13
|
||||
skills = "Intimidation +2"
|
||||
senses = "Darkvision 60 ft., Passive Perception 10"
|
||||
languages = "Common, Orc"
|
||||
skills = 'Intimidation +2'
|
||||
senses = 'Darkvision 60 ft., Passive Perception 10'
|
||||
languages = 'Common, Orc'
|
||||
strength = Ability(16)
|
||||
dexterity = Ability(12)
|
||||
constitution = Ability(16)
|
||||
@@ -233,18 +290,27 @@ class Orc(Monster):
|
||||
swim_speed = 0
|
||||
fly_speed = 0
|
||||
climb_speed = 0
|
||||
burrow_speed = 0
|
||||
hp_max = 15
|
||||
hit_dice = "2d8"
|
||||
hit_dice = '2d8 + 6'
|
||||
condition_immunities = ''
|
||||
damage_immunities = ''
|
||||
damage_resistances = ''
|
||||
damage_vulnerabilities = ''
|
||||
spells = []
|
||||
|
||||
|
||||
class Otyugh(Monster):
|
||||
"""
|
||||
|
||||
Limited Telepathy.
|
||||
The otyugh can magically transmit simple messages and images to any
|
||||
creature within 120 ft. of it that can understand a language. This
|
||||
form of telepathy doesn't allow the receiving creature to
|
||||
telepathically respond.
|
||||
|
||||
# Actions
|
||||
|
||||
Multiattack.
|
||||
The otyugh makes three attacks: one with its bite and two with its
|
||||
tentacles.
|
||||
@@ -270,13 +336,13 @@ class Otyugh(Monster):
|
||||
end of the otyugh's next turn. On a successful save, the target takes
|
||||
half the bludgeoning damage and isn't stunned.
|
||||
"""
|
||||
name = "Otyugh"
|
||||
description = "Large aberration, neutral"
|
||||
name = 'Otyugh'
|
||||
description = 'Large aberration, neutral'
|
||||
challenge_rating = 5
|
||||
armor_class = 14
|
||||
skills = ""
|
||||
senses = "Darkvision 120 ft., Passive Perception 11"
|
||||
languages = "Otyugh"
|
||||
skills = ''
|
||||
senses = 'Darkvision 120 ft., Passive Perception 11'
|
||||
languages = 'Otyugh'
|
||||
strength = Ability(16)
|
||||
dexterity = Ability(11)
|
||||
constitution = Ability(19)
|
||||
@@ -287,30 +353,39 @@ class Otyugh(Monster):
|
||||
swim_speed = 0
|
||||
fly_speed = 0
|
||||
climb_speed = 0
|
||||
burrow_speed = 0
|
||||
hp_max = 114
|
||||
hit_dice = "12d10"
|
||||
hit_dice = '12d10 + 48'
|
||||
condition_immunities = ''
|
||||
damage_immunities = ''
|
||||
damage_resistances = ''
|
||||
damage_vulnerabilities = ''
|
||||
spells = []
|
||||
|
||||
|
||||
class Owl(Monster):
|
||||
"""
|
||||
|
||||
Flyby.
|
||||
The owl doesn't provoke opportunity attacks when it flies out of an
|
||||
enemy's reach.
|
||||
Keen Hearing and Sight.
|
||||
The owl has advantage on Wisdom (Perception) checks that rely on
|
||||
hearing or sight.
|
||||
|
||||
# Actions
|
||||
|
||||
Talons.
|
||||
Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 1
|
||||
slashing damage.
|
||||
"""
|
||||
name = "Owl"
|
||||
description = "Tiny beast, unaligned"
|
||||
name = 'Owl'
|
||||
description = 'Tiny beast, unaligned'
|
||||
challenge_rating = 0
|
||||
armor_class = 11
|
||||
skills = "Perception +3, Stealth +3"
|
||||
senses = "Darkvision 120 ft., Passive Perception 13"
|
||||
languages = ""
|
||||
skills = 'Perception +3, Stealth +3'
|
||||
senses = 'Darkvision 120 ft., Passive Perception 13'
|
||||
languages = ''
|
||||
strength = Ability(3)
|
||||
dexterity = Ability(13)
|
||||
constitution = Ability(8)
|
||||
@@ -321,16 +396,25 @@ class Owl(Monster):
|
||||
swim_speed = 0
|
||||
fly_speed = 60
|
||||
climb_speed = 0
|
||||
burrow_speed = 0
|
||||
hp_max = 1
|
||||
hit_dice = "1d4"
|
||||
hit_dice = '1d4 + -1'
|
||||
condition_immunities = ''
|
||||
damage_immunities = ''
|
||||
damage_resistances = ''
|
||||
damage_vulnerabilities = ''
|
||||
spells = []
|
||||
|
||||
|
||||
class Owlbear(Monster):
|
||||
"""
|
||||
|
||||
Keen Sight and Smell.
|
||||
The owlbear has advantage on Wisdom (Perception) checks that rely on
|
||||
sight or smell.
|
||||
|
||||
# Actions
|
||||
|
||||
Multiattack.
|
||||
The owlbear makes two attacks: one with its beak and one with its
|
||||
claws.
|
||||
@@ -341,13 +425,13 @@ class Owlbear(Monster):
|
||||
Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 14 (2d8
|
||||
+ 5) slashing damage.
|
||||
"""
|
||||
name = "Owlbear"
|
||||
description = "Large monstrosity, unaligned"
|
||||
name = 'Owlbear'
|
||||
description = 'Large monstrosity, unaligned'
|
||||
challenge_rating = 3
|
||||
armor_class = 13
|
||||
skills = "Perception +3"
|
||||
senses = "Darkvision 60 ft., Passive Perception 13"
|
||||
languages = ""
|
||||
skills = 'Perception +3'
|
||||
senses = 'Darkvision 60 ft., Passive Perception 13'
|
||||
languages = ''
|
||||
strength = Ability(20)
|
||||
dexterity = Ability(12)
|
||||
constitution = Ability(17)
|
||||
@@ -358,6 +442,11 @@ class Owlbear(Monster):
|
||||
swim_speed = 0
|
||||
fly_speed = 0
|
||||
climb_speed = 0
|
||||
burrow_speed = 0
|
||||
hp_max = 59
|
||||
hit_dice = "7d10"
|
||||
hit_dice = '7d10 + 21'
|
||||
condition_immunities = ''
|
||||
damage_immunities = ''
|
||||
damage_resistances = ''
|
||||
damage_vulnerabilities = ''
|
||||
spells = []
|
||||
|
||||
@@ -10,6 +10,7 @@ from dungeonsheets.stats import Ability
|
||||
|
||||
class Panther(Monster):
|
||||
"""
|
||||
|
||||
Keen Smell.
|
||||
The panther has advantage on Wisdom (Perception) checks that rely on
|
||||
smell.
|
||||
@@ -19,6 +20,9 @@ class Panther(Monster):
|
||||
succeed on a DC 12 Strength saving throw or be knocked prone. If the
|
||||
target is prone, the panther can make one bite attack against it as a
|
||||
bonus action.
|
||||
|
||||
# Actions
|
||||
|
||||
Bite.
|
||||
Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 +
|
||||
2) piercing damage.
|
||||
@@ -26,13 +30,13 @@ class Panther(Monster):
|
||||
Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 +
|
||||
2) slashing damage.
|
||||
"""
|
||||
name = "Panther"
|
||||
description = "Medium beast, unaligned"
|
||||
name = 'Panther'
|
||||
description = 'Medium beast, unaligned'
|
||||
challenge_rating = 0.25
|
||||
armor_class = 12
|
||||
skills = "Perception +4, Stealth +6"
|
||||
senses = "Passive Perception 14"
|
||||
languages = ""
|
||||
skills = 'Perception +4, Stealth +6'
|
||||
senses = 'Passive Perception 14'
|
||||
languages = ''
|
||||
strength = Ability(14)
|
||||
dexterity = Ability(15)
|
||||
constitution = Ability(10)
|
||||
@@ -43,23 +47,31 @@ class Panther(Monster):
|
||||
swim_speed = 0
|
||||
fly_speed = 0
|
||||
climb_speed = 40
|
||||
burrow_speed = 0
|
||||
hp_max = 13
|
||||
hit_dice = "3d8"
|
||||
hit_dice = '3d8 + 0'
|
||||
condition_immunities = ''
|
||||
damage_immunities = ''
|
||||
damage_resistances = ''
|
||||
damage_vulnerabilities = ''
|
||||
spells = []
|
||||
|
||||
|
||||
class Pegasus(Monster):
|
||||
"""
|
||||
|
||||
# Actions
|
||||
|
||||
Hooves.
|
||||
Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 11 (2d6
|
||||
+ 4) bludgeoning damage.
|
||||
"""
|
||||
name = "Pegasus"
|
||||
description = "Large celestial, chaotic good"
|
||||
name = 'Pegasus'
|
||||
description = 'Large celestial, chaotic good'
|
||||
challenge_rating = 2
|
||||
armor_class = 12
|
||||
skills = "Perception +6"
|
||||
senses = "Passive Perception 16"
|
||||
skills = 'Perception +6'
|
||||
senses = 'Passive Perception 16'
|
||||
languages = "understands Celestial, Common, Elvish, and Sylvan but can't speak"
|
||||
strength = Ability(18)
|
||||
dexterity = Ability(15)
|
||||
@@ -71,13 +83,19 @@ class Pegasus(Monster):
|
||||
swim_speed = 0
|
||||
fly_speed = 90
|
||||
climb_speed = 0
|
||||
burrow_speed = 0
|
||||
hp_max = 59
|
||||
hit_dice = "7d10"
|
||||
hit_dice = '7d10 + 21'
|
||||
condition_immunities = ''
|
||||
damage_immunities = ''
|
||||
damage_resistances = ''
|
||||
damage_vulnerabilities = ''
|
||||
spells = []
|
||||
|
||||
|
||||
class PhaseSpider(Monster):
|
||||
"""
|
||||
|
||||
Ethereal Jaunt.
|
||||
As a bonus action, the spider can magically shift from the Material
|
||||
Plane to the Ethereal Plane, or vice versa.
|
||||
@@ -86,6 +104,9 @@ class PhaseSpider(Monster):
|
||||
ceilings, without needing to make an ability check.
|
||||
Web Walker.
|
||||
The spider ignores movement restrictions caused by webbing.
|
||||
|
||||
# Actions
|
||||
|
||||
Bite.
|
||||
Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 7
|
||||
(1d10 + 2) piercing damage, and the target must make a DC 11
|
||||
@@ -95,13 +116,13 @@ class PhaseSpider(Monster):
|
||||
for 1 hour, even after regaining hit points, and is paralyzed while
|
||||
poisoned in this way.
|
||||
"""
|
||||
name = "Phase Spider"
|
||||
description = "Large monstrosity, unaligned"
|
||||
name = 'Phase Spider'
|
||||
description = 'Large monstrosity, unaligned'
|
||||
challenge_rating = 3
|
||||
armor_class = 13
|
||||
skills = "Stealth +6"
|
||||
senses = "Darkvision 60 ft., Passive Perception 10"
|
||||
languages = ""
|
||||
skills = 'Stealth +6'
|
||||
senses = 'Darkvision 60 ft., Passive Perception 10'
|
||||
languages = ''
|
||||
strength = Ability(15)
|
||||
dexterity = Ability(15)
|
||||
constitution = Ability(12)
|
||||
@@ -112,13 +133,19 @@ class PhaseSpider(Monster):
|
||||
swim_speed = 0
|
||||
fly_speed = 0
|
||||
climb_speed = 30
|
||||
burrow_speed = 0
|
||||
hp_max = 32
|
||||
hit_dice = "5d10"
|
||||
hit_dice = '5d10 + 5'
|
||||
condition_immunities = ''
|
||||
damage_immunities = ''
|
||||
damage_resistances = ''
|
||||
damage_vulnerabilities = ''
|
||||
spells = []
|
||||
|
||||
|
||||
class PitFiend(Monster):
|
||||
"""
|
||||
|
||||
Fear Aura.
|
||||
Any creature hostile to the pit fiend that starts its turn within 20
|
||||
feet of the pit fiend must make a DC 21 Wisdom saving throw, unless
|
||||
@@ -139,6 +166,9 @@ class PitFiend(Monster):
|
||||
At will: detect magic, fireball
|
||||
|
||||
3/day each: hold monster, wall of fire
|
||||
|
||||
# Actions
|
||||
|
||||
Multiattack.
|
||||
The pit fiend makes four attacks: one with its bite, one with its
|
||||
claw, one with its mace, and one with its tail.
|
||||
@@ -160,13 +190,13 @@ class PitFiend(Monster):
|
||||
Melee Weapon Attack: +14 to hit, reach 10ft., one target. Hit: 24
|
||||
(3d1O + 8) bludgeoning damage.
|
||||
"""
|
||||
name = "Pit Fiend"
|
||||
description = "Large fiend, lawful evil"
|
||||
name = 'Pit Fiend'
|
||||
description = 'Large fiend, lawful evil'
|
||||
challenge_rating = 20
|
||||
armor_class = 19
|
||||
skills = ""
|
||||
senses = "Truesight 120 ft., Passive Perception 14"
|
||||
languages = "Infernal, telepathy 120 ft."
|
||||
skills = ''
|
||||
senses = 'Truesight 120 ft., Passive Perception 14'
|
||||
languages = 'Infernal, telepathy 120 ft.'
|
||||
strength = Ability(26)
|
||||
dexterity = Ability(14)
|
||||
constitution = Ability(24)
|
||||
@@ -177,13 +207,19 @@ class PitFiend(Monster):
|
||||
swim_speed = 0
|
||||
fly_speed = 60
|
||||
climb_speed = 0
|
||||
burrow_speed = 0
|
||||
hp_max = 300
|
||||
hit_dice = "24d10"
|
||||
hit_dice = '24d10 + 168'
|
||||
condition_immunities = 'poisoned'
|
||||
damage_immunities = 'fire, poison'
|
||||
damage_resistances = 'cold'
|
||||
damage_vulnerabilities = ''
|
||||
spells = []
|
||||
|
||||
|
||||
class Planetar(Monster):
|
||||
"""
|
||||
|
||||
Angelic Weapons.
|
||||
The planetar's weapon attacks are magical. When the planetar hits with
|
||||
any weapon, the weapon deals an extra 5d8 radiant damage (included in
|
||||
@@ -204,6 +240,9 @@ class Planetar(Monster):
|
||||
Magic Resistance.
|
||||
The planetar has advantage on saving throws against spells and other
|
||||
magical effects.
|
||||
|
||||
# Actions
|
||||
|
||||
Multiattack.
|
||||
The planetar makes two melee attacks.
|
||||
Greatsword.
|
||||
@@ -214,13 +253,13 @@ class Planetar(Monster):
|
||||
(6d8 + 3) hit points and is freed from any curse, disease, poison,
|
||||
blindness, or deafness.
|
||||
"""
|
||||
name = "Planetar"
|
||||
description = "Large celestial, lawful good"
|
||||
name = 'Planetar'
|
||||
description = 'Large celestial, lawful good'
|
||||
challenge_rating = 16
|
||||
armor_class = 19
|
||||
skills = "Perception +11"
|
||||
senses = "Truesight 120 ft., Passive Perception 21"
|
||||
languages = "all, telepathy 120 ft."
|
||||
skills = 'Perception +11'
|
||||
senses = 'Truesight 120 ft., Passive Perception 21'
|
||||
languages = 'all, telepathy 120 ft.'
|
||||
strength = Ability(24)
|
||||
dexterity = Ability(20)
|
||||
constitution = Ability(24)
|
||||
@@ -231,26 +270,35 @@ class Planetar(Monster):
|
||||
swim_speed = 0
|
||||
fly_speed = 120
|
||||
climb_speed = 0
|
||||
burrow_speed = 0
|
||||
hp_max = 200
|
||||
hit_dice = "16d10"
|
||||
hit_dice = '16d10 + 112'
|
||||
condition_immunities = 'charmed, exhaustion, frightened'
|
||||
damage_immunities = ''
|
||||
damage_resistances = 'radiant'
|
||||
damage_vulnerabilities = ''
|
||||
spells = []
|
||||
|
||||
|
||||
class Plesiosaurus(Monster):
|
||||
"""
|
||||
|
||||
Hold Breath.
|
||||
The plesiosaurus can hold its breath for 1 hour.
|
||||
|
||||
# Actions
|
||||
|
||||
Bite.
|
||||
Melee Weapon Attack: +6 to hit, reach 10 ft., one target. Hit: 14 (3d6
|
||||
+ 4) piercing damage.
|
||||
"""
|
||||
name = "Plesiosaurus"
|
||||
description = "Large beast, unaligned"
|
||||
name = 'Plesiosaurus'
|
||||
description = 'Large beast, unaligned'
|
||||
challenge_rating = 2
|
||||
armor_class = 13
|
||||
skills = "Perception +3, Stealth +4"
|
||||
senses = "Passive Perception 13"
|
||||
languages = ""
|
||||
skills = 'Perception +3, Stealth +4'
|
||||
senses = 'Passive Perception 13'
|
||||
languages = ''
|
||||
strength = Ability(18)
|
||||
dexterity = Ability(15)
|
||||
constitution = Ability(16)
|
||||
@@ -261,26 +309,34 @@ class Plesiosaurus(Monster):
|
||||
swim_speed = 40
|
||||
fly_speed = 0
|
||||
climb_speed = 0
|
||||
burrow_speed = 0
|
||||
hp_max = 68
|
||||
hit_dice = "8d10"
|
||||
hit_dice = '8d10 + 24'
|
||||
condition_immunities = ''
|
||||
damage_immunities = ''
|
||||
damage_resistances = ''
|
||||
damage_vulnerabilities = ''
|
||||
spells = []
|
||||
|
||||
|
||||
class PoisonousSnake(Monster):
|
||||
"""
|
||||
|
||||
# Actions
|
||||
|
||||
Bite.
|
||||
Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 1
|
||||
piercing damage, and the target must make a DC 10 Constitution saving
|
||||
throw, taking 5 (2d4) poison damage on a failed save, or half as much
|
||||
damage on a successful one.
|
||||
"""
|
||||
name = "Poisonous Snake"
|
||||
description = "Tiny beast, unaligned"
|
||||
name = 'Poisonous Snake'
|
||||
description = 'Tiny beast, unaligned'
|
||||
challenge_rating = 0.125
|
||||
armor_class = 13
|
||||
skills = ""
|
||||
senses = "Blindsight 10 ft., Passive Perception 10"
|
||||
languages = ""
|
||||
skills = ''
|
||||
senses = 'Blindsight 10 ft., Passive Perception 10'
|
||||
languages = ''
|
||||
strength = Ability(2)
|
||||
dexterity = Ability(16)
|
||||
constitution = Ability(11)
|
||||
@@ -291,16 +347,25 @@ class PoisonousSnake(Monster):
|
||||
swim_speed = 30
|
||||
fly_speed = 0
|
||||
climb_speed = 0
|
||||
burrow_speed = 0
|
||||
hp_max = 2
|
||||
hit_dice = "1d4"
|
||||
hit_dice = '1d4 + 0'
|
||||
condition_immunities = ''
|
||||
damage_immunities = ''
|
||||
damage_resistances = ''
|
||||
damage_vulnerabilities = ''
|
||||
spells = []
|
||||
|
||||
|
||||
class PolarBear(Monster):
|
||||
"""
|
||||
|
||||
Keen Smell.
|
||||
The bear has advantage on Wisdom (Perception) checks that rely on
|
||||
smell.
|
||||
|
||||
# Actions
|
||||
|
||||
Multiattack.
|
||||
The bear makes two attacks: one with its bite and one with its claws.
|
||||
Bite.
|
||||
@@ -310,13 +375,13 @@ class PolarBear(Monster):
|
||||
Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 12 (2d6
|
||||
+ 5) slashing damage.
|
||||
"""
|
||||
name = "Polar Bear"
|
||||
description = "Large beast, unaligned"
|
||||
name = 'Polar Bear'
|
||||
description = 'Large beast, unaligned'
|
||||
challenge_rating = 2
|
||||
armor_class = 12
|
||||
skills = "Perception +3"
|
||||
senses = "Passive Perception 13"
|
||||
languages = ""
|
||||
skills = 'Perception +3'
|
||||
senses = 'Passive Perception 13'
|
||||
languages = ''
|
||||
strength = Ability(20)
|
||||
dexterity = Ability(10)
|
||||
constitution = Ability(16)
|
||||
@@ -327,24 +392,32 @@ class PolarBear(Monster):
|
||||
swim_speed = 30
|
||||
fly_speed = 0
|
||||
climb_speed = 0
|
||||
burrow_speed = 0
|
||||
hp_max = 42
|
||||
hit_dice = "5d10"
|
||||
hit_dice = '5d10 + 15'
|
||||
condition_immunities = ''
|
||||
damage_immunities = ''
|
||||
damage_resistances = ''
|
||||
damage_vulnerabilities = ''
|
||||
spells = []
|
||||
|
||||
|
||||
class Pony(Monster):
|
||||
"""
|
||||
|
||||
# Actions
|
||||
|
||||
Hooves.
|
||||
Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 7 (2d4 +
|
||||
2) bludgeoning damage.
|
||||
"""
|
||||
name = "Pony"
|
||||
description = "Medium beast, unaligned"
|
||||
name = 'Pony'
|
||||
description = 'Medium beast, unaligned'
|
||||
challenge_rating = 0.125
|
||||
armor_class = 10
|
||||
skills = ""
|
||||
senses = "Passive Perception 10"
|
||||
languages = ""
|
||||
skills = ''
|
||||
senses = 'Passive Perception 10'
|
||||
languages = ''
|
||||
strength = Ability(15)
|
||||
dexterity = Ability(10)
|
||||
constitution = Ability(13)
|
||||
@@ -355,13 +428,19 @@ class Pony(Monster):
|
||||
swim_speed = 0
|
||||
fly_speed = 0
|
||||
climb_speed = 0
|
||||
burrow_speed = 0
|
||||
hp_max = 11
|
||||
hit_dice = "2d8"
|
||||
hit_dice = '2d8 + 2'
|
||||
condition_immunities = ''
|
||||
damage_immunities = ''
|
||||
damage_resistances = ''
|
||||
damage_vulnerabilities = ''
|
||||
spells = []
|
||||
|
||||
|
||||
class Priest(Monster):
|
||||
"""
|
||||
|
||||
Divine Eminence.
|
||||
As a bonus action, the priest can expend a spell slot to cause its
|
||||
melee weapon attacks to magically deal an extra 10 (3d6) radiant
|
||||
@@ -369,30 +448,26 @@ class Priest(Monster):
|
||||
turn. If the priest expends a spell slot of 2nd level or higher, the
|
||||
extra damage increases by 1d6 for each level above 1st.
|
||||
Spellcasting.
|
||||
The priest is a 5th-level spellcaster. Its spellcasting ability is
|
||||
Wisdom (spell save DC 13, +5 to hit with spell attacks). The priest
|
||||
has the following cleric spells prepared:
|
||||
|
||||
|
||||
The priest is a 5th-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 13, +5 to hit with spell attacks). The priest has the following cleric spells prepared:
|
||||
|
||||
- Cantrips (at will): light, sacred flame, thaumaturgy
|
||||
|
||||
- 1st level (4 slots): cure wounds, guiding bolt, sanctuary
|
||||
|
||||
- 2nd level (3 slots): lesser restoration, spiritual weapon
|
||||
|
||||
- 3rd level (2 slots): dispel magic, spirit guardians
|
||||
|
||||
# Actions
|
||||
|
||||
Mace.
|
||||
Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 3 (1d6)
|
||||
bludgeoning damage.
|
||||
"""
|
||||
name = "Priest"
|
||||
description = "Medium humanoid, any alignment"
|
||||
name = 'Priest'
|
||||
description = 'Medium humanoid, any alignment'
|
||||
challenge_rating = 2
|
||||
armor_class = 13
|
||||
skills = "Medicine +7, Persuasion +3, Religion +4"
|
||||
senses = "Passive Perception 13"
|
||||
languages = "any two languages"
|
||||
skills = 'Medicine +7, Persuasion +3, Religion +4'
|
||||
senses = 'Passive Perception 13'
|
||||
languages = 'any two languages'
|
||||
strength = Ability(10)
|
||||
dexterity = Ability(10)
|
||||
constitution = Ability(12)
|
||||
@@ -403,13 +478,19 @@ class Priest(Monster):
|
||||
swim_speed = 0
|
||||
fly_speed = 0
|
||||
climb_speed = 0
|
||||
burrow_speed = 0
|
||||
hp_max = 27
|
||||
hit_dice = "5d8"
|
||||
spells = ["light", "sacred flame", "thaumaturgy", "cure wounds", "guiding bolt", "sanctuary", "lesser restoration", "spiritual weapon", "dispel magic", "spirit guardians"]
|
||||
hit_dice = '5d8 + 5'
|
||||
condition_immunities = ''
|
||||
damage_immunities = ''
|
||||
damage_resistances = ''
|
||||
damage_vulnerabilities = ''
|
||||
spells = ['light', 'sacred flame', 'thaumaturgy', 'cure wounds', 'guiding bolt', 'sanctuary', 'lesser restoration', 'spiritual weapon', 'dispel magic', 'spirit guardians']
|
||||
|
||||
|
||||
class Pseudodragon(Monster):
|
||||
"""
|
||||
|
||||
Keen Senses.
|
||||
The pseudodragon has advantage on Wisdom (Perception) checks that rely
|
||||
on sight, hearing, or smell.
|
||||
@@ -429,6 +510,9 @@ class Pseudodragon(Monster):
|
||||
pseudodragon's Magic Resistance trait. At any time and for any reason,
|
||||
the pseudodragon can end its service as a familiar, ending the
|
||||
telepathic bond.
|
||||
|
||||
# Actions
|
||||
|
||||
Bite.
|
||||
Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 +
|
||||
2) piercing damage.
|
||||
@@ -440,12 +524,12 @@ class Pseudodragon(Monster):
|
||||
duration, or until it takes damage or another creature uses an action
|
||||
to shake it awake.
|
||||
"""
|
||||
name = "Pseudodragon"
|
||||
description = "Tiny dragon, neutral good"
|
||||
name = 'Pseudodragon'
|
||||
description = 'Tiny dragon, neutral good'
|
||||
challenge_rating = 0.25
|
||||
armor_class = 13
|
||||
skills = "Perception +3, Stealth +4"
|
||||
senses = "Blindsight 10 ft., Darkvision 60 ft., Passive Perception 13"
|
||||
skills = 'Perception +3, Stealth +4'
|
||||
senses = 'Blindsight 10 ft., Darkvision 60 ft., Passive Perception 13'
|
||||
languages = "understands Common and Draconic but can't speak"
|
||||
strength = Ability(6)
|
||||
dexterity = Ability(15)
|
||||
@@ -457,16 +541,25 @@ class Pseudodragon(Monster):
|
||||
swim_speed = 0
|
||||
fly_speed = 60
|
||||
climb_speed = 0
|
||||
burrow_speed = 0
|
||||
hp_max = 7
|
||||
hit_dice = "2d4"
|
||||
hit_dice = '2d4 + 2'
|
||||
condition_immunities = ''
|
||||
damage_immunities = ''
|
||||
damage_resistances = ''
|
||||
damage_vulnerabilities = ''
|
||||
spells = []
|
||||
|
||||
|
||||
class PurpleWorm(Monster):
|
||||
"""
|
||||
|
||||
Tunneler.
|
||||
The worm can burrow through solid rock at half its burrow speed and
|
||||
leaves a 10-foot-diameter tunnel in its wake.
|
||||
|
||||
# Actions
|
||||
|
||||
Multiattack.
|
||||
The worm makes two attacks: one with its bite and one with its
|
||||
stinger.
|
||||
@@ -490,13 +583,13 @@ class PurpleWorm(Monster):
|
||||
Constitution saving throw, taking 42 (12d6) poison damage on a failed
|
||||
save, or half as much damage on a successful one.
|
||||
"""
|
||||
name = "Purple Worm"
|
||||
description = "Gargantuan monstrosity, unaligned"
|
||||
name = 'Purple Worm'
|
||||
description = 'Gargantuan monstrosity, unaligned'
|
||||
challenge_rating = 15
|
||||
armor_class = 18
|
||||
skills = ""
|
||||
senses = "Blindsight 30 ft., Tremorsense 60 ft., Passive Perception 9"
|
||||
languages = ""
|
||||
skills = ''
|
||||
senses = 'Blindsight 30 ft., Tremorsense 60 ft., Passive Perception 9'
|
||||
languages = ''
|
||||
strength = Ability(28)
|
||||
dexterity = Ability(7)
|
||||
constitution = Ability(22)
|
||||
@@ -507,6 +600,11 @@ class PurpleWorm(Monster):
|
||||
swim_speed = 0
|
||||
fly_speed = 0
|
||||
climb_speed = 0
|
||||
burrow_speed = 30
|
||||
hp_max = 247
|
||||
hit_dice = "15d20"
|
||||
hit_dice = '15d20 + 90'
|
||||
condition_immunities = ''
|
||||
damage_immunities = ''
|
||||
damage_resistances = ''
|
||||
damage_vulnerabilities = ''
|
||||
spells = []
|
||||
|
||||
@@ -6,8 +6,11 @@ This file was autogenerated by https://github.com/stravajiaxen/5e-srd-to-py
|
||||
|
||||
from dungeonsheets.monsters.monsters import Monster
|
||||
from dungeonsheets.stats import Ability
|
||||
|
||||
|
||||
class Quasit(Monster):
|
||||
"""
|
||||
|
||||
Shapechanger.
|
||||
The quasit can use its action to polymorph into a beast form that
|
||||
resembles a bat (speed 10 ft. fly 40 ft.), a centipede (40 ft., climb
|
||||
@@ -26,6 +29,9 @@ class Quasit(Monster):
|
||||
the master shares the quasit's Magic Resistance trait. At any time and
|
||||
for any reason, the quasit can end its service as a familiar, ending
|
||||
the telepathic bond.
|
||||
|
||||
# Actions
|
||||
|
||||
Claw (Bite in Beast Form).
|
||||
Melee Weapon Attack: +4 to hit, reach 5 ft ., one target. Hit: 5 (1d4
|
||||
+ 3) piercing damage, and the target must succeed on a DC 10
|
||||
@@ -43,13 +49,13 @@ class Quasit(Monster):
|
||||
or until its concentration ends (as if concentrating on a spell). Any
|
||||
equipment the quasit wears or carries is invisible with it.
|
||||
"""
|
||||
name = "Quasit"
|
||||
description = "Tiny fiend, chaotic evil"
|
||||
name = 'Quasit'
|
||||
description = 'Tiny fiend, chaotic evil'
|
||||
challenge_rating = 1
|
||||
armor_class = 13
|
||||
skills = "Stealth +5"
|
||||
senses = "Darkvision 120 ft., Passive Perception 10"
|
||||
languages = "Abyssal, Common"
|
||||
skills = 'Stealth +5'
|
||||
senses = 'Darkvision 120 ft., Passive Perception 10'
|
||||
languages = 'Abyssal, Common'
|
||||
strength = Ability(5)
|
||||
dexterity = Ability(17)
|
||||
constitution = Ability(10)
|
||||
@@ -60,29 +66,38 @@ class Quasit(Monster):
|
||||
swim_speed = 0
|
||||
fly_speed = 0
|
||||
climb_speed = 0
|
||||
burrow_speed = 0
|
||||
hp_max = 7
|
||||
hit_dice = "3d4"
|
||||
hit_dice = '3d4 + 0'
|
||||
condition_immunities = 'poisoned'
|
||||
damage_immunities = 'poison'
|
||||
damage_resistances = 'cold'
|
||||
damage_vulnerabilities = ''
|
||||
spells = []
|
||||
|
||||
|
||||
class Quipper(Monster):
|
||||
"""
|
||||
|
||||
Blood Frenzy.
|
||||
The quipper has advantage on melee attack rolls against any creature
|
||||
that doesn't have all its hit points.
|
||||
Water Breathing.
|
||||
The quipper can breathe only underwater.
|
||||
|
||||
# Actions
|
||||
|
||||
Bite.
|
||||
Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 1
|
||||
piercing damage.
|
||||
"""
|
||||
name = "Quipper"
|
||||
description = "Tiny beast, unaligned"
|
||||
name = 'Quipper'
|
||||
description = 'Tiny beast, unaligned'
|
||||
challenge_rating = 0
|
||||
armor_class = 13
|
||||
skills = ""
|
||||
senses = "Darkvision 60 ft., Passive Perception 8"
|
||||
languages = ""
|
||||
skills = ''
|
||||
senses = 'Darkvision 60 ft., Passive Perception 8'
|
||||
languages = ''
|
||||
strength = Ability(2)
|
||||
dexterity = Ability(16)
|
||||
constitution = Ability(9)
|
||||
@@ -93,6 +108,11 @@ class Quipper(Monster):
|
||||
swim_speed = 40
|
||||
fly_speed = 0
|
||||
climb_speed = 0
|
||||
burrow_speed = 0
|
||||
hp_max = 1
|
||||
hit_dice = "1d4"
|
||||
hit_dice = '1d4 + -1'
|
||||
condition_immunities = ''
|
||||
damage_immunities = ''
|
||||
damage_resistances = ''
|
||||
damage_vulnerabilities = ''
|
||||
spells = []
|
||||
|
||||
@@ -10,6 +10,7 @@ from dungeonsheets.stats import Ability
|
||||
|
||||
class Rakshasa(Monster):
|
||||
"""
|
||||
|
||||
Limited Magic Immunity.
|
||||
The rakshasa can't be affected or detected by spells of 6th level or
|
||||
lower unless it wishes to be. It has advantage on saving throws
|
||||
@@ -27,6 +28,9 @@ class Rakshasa(Monster):
|
||||
suggestion
|
||||
|
||||
1/day each: dominate person, fly, plane shift, true seeing
|
||||
|
||||
# Actions
|
||||
|
||||
Multiattack.
|
||||
The rakshasa makes two claw attacks
|
||||
Claw.
|
||||
@@ -38,13 +42,13 @@ class Rakshasa(Monster):
|
||||
rest. The curse lasts until it is lifted by a remove curse spell or
|
||||
similar magic.
|
||||
"""
|
||||
name = "Rakshasa"
|
||||
description = "Medium fiend, lawful evil"
|
||||
name = 'Rakshasa'
|
||||
description = 'Medium fiend, lawful evil'
|
||||
challenge_rating = 13
|
||||
armor_class = 16
|
||||
skills = "Deception +10, Insight +8"
|
||||
senses = "Darkvision 60 ft., Passive Perception 13"
|
||||
languages = "Common, Infernal"
|
||||
skills = 'Deception +10, Insight +8'
|
||||
senses = 'Darkvision 60 ft., Passive Perception 13'
|
||||
languages = 'Common, Infernal'
|
||||
strength = Ability(14)
|
||||
dexterity = Ability(17)
|
||||
constitution = Ability(18)
|
||||
@@ -55,27 +59,36 @@ class Rakshasa(Monster):
|
||||
swim_speed = 0
|
||||
fly_speed = 0
|
||||
climb_speed = 0
|
||||
burrow_speed = 0
|
||||
hp_max = 110
|
||||
hit_dice = "13d8"
|
||||
hit_dice = '13d8 + 52'
|
||||
condition_immunities = ''
|
||||
damage_immunities = 'bludgeoning, piercing, and slashing from nonmagical weapons'
|
||||
damage_resistances = ''
|
||||
damage_vulnerabilities = 'piercing from magic weapons wielded by good creatures'
|
||||
spells = []
|
||||
|
||||
|
||||
class Rat(Monster):
|
||||
"""
|
||||
|
||||
Keen Smell.
|
||||
The rat has advantage on Wisdom (Perception) checks that rely on
|
||||
smell.
|
||||
|
||||
# Actions
|
||||
|
||||
Bite.
|
||||
Melee Weapon Attack: +0 to hit, reach 5 ft., one target. Hit: 1
|
||||
piercing damage.
|
||||
"""
|
||||
name = "Rat"
|
||||
description = "Tiny beast, unaligned"
|
||||
name = 'Rat'
|
||||
description = 'Tiny beast, unaligned'
|
||||
challenge_rating = 0
|
||||
armor_class = 10
|
||||
skills = ""
|
||||
senses = "Darkvision 30 ft., Passive Perception 10"
|
||||
languages = ""
|
||||
skills = ''
|
||||
senses = 'Darkvision 30 ft., Passive Perception 10'
|
||||
languages = ''
|
||||
strength = Ability(2)
|
||||
dexterity = Ability(11)
|
||||
constitution = Ability(9)
|
||||
@@ -86,29 +99,38 @@ class Rat(Monster):
|
||||
swim_speed = 0
|
||||
fly_speed = 0
|
||||
climb_speed = 0
|
||||
burrow_speed = 0
|
||||
hp_max = 1
|
||||
hit_dice = "1d4"
|
||||
hit_dice = '1d4 + -1'
|
||||
condition_immunities = ''
|
||||
damage_immunities = ''
|
||||
damage_resistances = ''
|
||||
damage_vulnerabilities = ''
|
||||
spells = []
|
||||
|
||||
|
||||
class Raven(Monster):
|
||||
"""
|
||||
|
||||
Mimicry.
|
||||
The raven can mimic simple sounds it has heard, such as a person
|
||||
whispering, a baby crying, or an animal chittering. A creature that
|
||||
hears the sounds can tell they are imitations with a successful DC 10
|
||||
Wisdom (Insight) check.
|
||||
|
||||
# Actions
|
||||
|
||||
Beak.
|
||||
Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 1
|
||||
piercing damage.
|
||||
"""
|
||||
name = "Raven"
|
||||
description = "Tiny beast, unaligned"
|
||||
name = 'Raven'
|
||||
description = 'Tiny beast, unaligned'
|
||||
challenge_rating = 0
|
||||
armor_class = 12
|
||||
skills = "Perception +3"
|
||||
senses = "Passive Perception 13"
|
||||
languages = ""
|
||||
skills = 'Perception +3'
|
||||
senses = 'Passive Perception 13'
|
||||
languages = ''
|
||||
strength = Ability(2)
|
||||
dexterity = Ability(14)
|
||||
constitution = Ability(8)
|
||||
@@ -119,13 +141,21 @@ class Raven(Monster):
|
||||
swim_speed = 0
|
||||
fly_speed = 50
|
||||
climb_speed = 0
|
||||
burrow_speed = 0
|
||||
hp_max = 1
|
||||
hit_dice = "1d4"
|
||||
hit_dice = '1d4 + -1'
|
||||
condition_immunities = ''
|
||||
damage_immunities = ''
|
||||
damage_resistances = ''
|
||||
damage_vulnerabilities = ''
|
||||
spells = []
|
||||
|
||||
|
||||
class RedDragonWyrmling(Monster):
|
||||
"""
|
||||
|
||||
# Actions
|
||||
|
||||
Bite.
|
||||
Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 9 (1d10
|
||||
+ 4) piercing damage plus 3 (1d6) fire damage.
|
||||
@@ -134,13 +164,13 @@ class RedDragonWyrmling(Monster):
|
||||
must make a DC l3 Dexterity saving throw, taking 24 (7d6) fire damage
|
||||
on a failed save, or half as much damage on a successful one.
|
||||
"""
|
||||
name = "Red Dragon Wyrmling"
|
||||
description = "Medium dragon, chaotic evil"
|
||||
name = 'Red Dragon Wyrmling'
|
||||
description = 'Medium dragon, chaotic evil'
|
||||
challenge_rating = 4
|
||||
armor_class = 17
|
||||
skills = "Perception +4, Stealth +2"
|
||||
senses = "Blindsight 10 ft., Darkvision 60 ft., Passive Perception 14"
|
||||
languages = "Draconic"
|
||||
skills = 'Perception +4, Stealth +2'
|
||||
senses = 'Blindsight 10 ft., Darkvision 60 ft., Passive Perception 14'
|
||||
languages = 'Draconic'
|
||||
strength = Ability(19)
|
||||
dexterity = Ability(10)
|
||||
constitution = Ability(17)
|
||||
@@ -151,30 +181,39 @@ class RedDragonWyrmling(Monster):
|
||||
swim_speed = 0
|
||||
fly_speed = 60
|
||||
climb_speed = 30
|
||||
burrow_speed = 0
|
||||
hp_max = 75
|
||||
hit_dice = "10d8"
|
||||
hit_dice = '10d8 + 30'
|
||||
condition_immunities = ''
|
||||
damage_immunities = 'fire'
|
||||
damage_resistances = ''
|
||||
damage_vulnerabilities = ''
|
||||
spells = []
|
||||
|
||||
|
||||
class ReefShark(Monster):
|
||||
"""
|
||||
|
||||
Pack Tactics.
|
||||
The shark has advantage on an attack roll against a creature if at
|
||||
least one of the shark's allies is within 5 ft. of the creature and
|
||||
the ally isn't incapacitated.
|
||||
Water Breathing.
|
||||
The shark can breathe only underwater.
|
||||
|
||||
# Actions
|
||||
|
||||
Bite.
|
||||
Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d8 +
|
||||
2) piercing damage.
|
||||
"""
|
||||
name = "Reef Shark"
|
||||
description = "Medium beast, unaligned"
|
||||
name = 'Reef Shark'
|
||||
description = 'Medium beast, unaligned'
|
||||
challenge_rating = 0.5
|
||||
armor_class = 12
|
||||
skills = "Perception +2"
|
||||
senses = "Blindsight 30 ft., Passive Perception 12"
|
||||
languages = ""
|
||||
skills = 'Perception +2'
|
||||
senses = 'Blindsight 30 ft., Passive Perception 12'
|
||||
languages = ''
|
||||
strength = Ability(14)
|
||||
dexterity = Ability(13)
|
||||
constitution = Ability(13)
|
||||
@@ -185,16 +224,25 @@ class ReefShark(Monster):
|
||||
swim_speed = 40
|
||||
fly_speed = 0
|
||||
climb_speed = 0
|
||||
burrow_speed = 0
|
||||
hp_max = 22
|
||||
hit_dice = "4d8"
|
||||
hit_dice = '4d8 + 4'
|
||||
condition_immunities = ''
|
||||
damage_immunities = ''
|
||||
damage_resistances = ''
|
||||
damage_vulnerabilities = ''
|
||||
spells = []
|
||||
|
||||
|
||||
class Remorhaz(Monster):
|
||||
"""
|
||||
|
||||
Heated Body.
|
||||
A creature that touches the remorhaz or hits it with a melee attack
|
||||
while within 5 feet of it takes 10 (3d6) fire damage.
|
||||
|
||||
# Actions
|
||||
|
||||
Bite.
|
||||
Melee Weapon Attack: +11 to hit, reach 10 ft., one target. Hit: 40
|
||||
(6d10 + 7) piercing damage plus 10 (3d6) fire damage. If the target is
|
||||
@@ -216,13 +264,13 @@ class Remorhaz(Monster):
|
||||
it and can escape from the corpse using 15 feet of movement, exiting
|
||||
prone.
|
||||
"""
|
||||
name = "Remorhaz"
|
||||
description = "Huge monstrosity, unaligned"
|
||||
name = 'Remorhaz'
|
||||
description = 'Huge monstrosity, unaligned'
|
||||
challenge_rating = 11
|
||||
armor_class = 17
|
||||
skills = ""
|
||||
senses = "Darkvision 60 ft., Tremorsense 60 ft., Passive Perception 10"
|
||||
languages = ""
|
||||
skills = ''
|
||||
senses = 'Darkvision 60 ft., Tremorsense 60 ft., Passive Perception 10'
|
||||
languages = ''
|
||||
strength = Ability(24)
|
||||
dexterity = Ability(13)
|
||||
constitution = Ability(21)
|
||||
@@ -233,29 +281,38 @@ class Remorhaz(Monster):
|
||||
swim_speed = 0
|
||||
fly_speed = 0
|
||||
climb_speed = 0
|
||||
burrow_speed = 20
|
||||
hp_max = 195
|
||||
hit_dice = "17d12"
|
||||
hit_dice = '17d12 + 85'
|
||||
condition_immunities = ''
|
||||
damage_immunities = 'cold, fire'
|
||||
damage_resistances = ''
|
||||
damage_vulnerabilities = ''
|
||||
spells = []
|
||||
|
||||
|
||||
class Rhinoceros(Monster):
|
||||
"""
|
||||
|
||||
Charge.
|
||||
If the rhinoceros moves at least 20 ft. straight toward a target and
|
||||
then hits it with a gore attack on the same turn, the target takes an
|
||||
extra 9 (2d8) bludgeoning damage. If the target is a creature, it must
|
||||
succeed on a DC 15 Strength saving throw or be knocked prone.
|
||||
|
||||
# Actions
|
||||
|
||||
Gore.
|
||||
Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 14 (2d8
|
||||
+ 5) bludgeoning damage.
|
||||
"""
|
||||
name = "Rhinoceros"
|
||||
description = "Large beast, unaligned"
|
||||
name = 'Rhinoceros'
|
||||
description = 'Large beast, unaligned'
|
||||
challenge_rating = 2
|
||||
armor_class = 11
|
||||
skills = ""
|
||||
senses = "Passive Perception 11"
|
||||
languages = ""
|
||||
skills = ''
|
||||
senses = 'Passive Perception 11'
|
||||
languages = ''
|
||||
strength = Ability(21)
|
||||
dexterity = Ability(8)
|
||||
constitution = Ability(15)
|
||||
@@ -266,24 +323,32 @@ class Rhinoceros(Monster):
|
||||
swim_speed = 0
|
||||
fly_speed = 0
|
||||
climb_speed = 0
|
||||
burrow_speed = 0
|
||||
hp_max = 45
|
||||
hit_dice = "6d10"
|
||||
hit_dice = '6d10 + 12'
|
||||
condition_immunities = ''
|
||||
damage_immunities = ''
|
||||
damage_resistances = ''
|
||||
damage_vulnerabilities = ''
|
||||
spells = []
|
||||
|
||||
|
||||
class RidingHorse(Monster):
|
||||
"""
|
||||
|
||||
# Actions
|
||||
|
||||
Hooves.
|
||||
Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 8 (2d4 +
|
||||
3) bludgeoning damage.
|
||||
"""
|
||||
name = "Riding Horse"
|
||||
description = "Large beast, unaligned"
|
||||
name = 'Riding Horse'
|
||||
description = 'Large beast, unaligned'
|
||||
challenge_rating = 0.25
|
||||
armor_class = 10
|
||||
skills = ""
|
||||
senses = "Passive Perception 10"
|
||||
languages = ""
|
||||
skills = ''
|
||||
senses = 'Passive Perception 10'
|
||||
languages = ''
|
||||
strength = Ability(16)
|
||||
dexterity = Ability(10)
|
||||
constitution = Ability(12)
|
||||
@@ -294,16 +359,25 @@ class RidingHorse(Monster):
|
||||
swim_speed = 0
|
||||
fly_speed = 0
|
||||
climb_speed = 0
|
||||
burrow_speed = 0
|
||||
hp_max = 13
|
||||
hit_dice = "2d10"
|
||||
hit_dice = '2d10 + 2'
|
||||
condition_immunities = ''
|
||||
damage_immunities = ''
|
||||
damage_resistances = ''
|
||||
damage_vulnerabilities = ''
|
||||
spells = []
|
||||
|
||||
|
||||
class Roc(Monster):
|
||||
"""
|
||||
|
||||
Keen Sight.
|
||||
The roc has advantage on Wisdom (Perception) checks that rely on
|
||||
sight.
|
||||
|
||||
# Actions
|
||||
|
||||
Multiattack.
|
||||
The roc makes two attacks: one with its beak and one with its talons.
|
||||
Beak.
|
||||
@@ -315,13 +389,13 @@ class Roc(Monster):
|
||||
this grapple ends, the target is restrained, and the roc can't use its
|
||||
talons on another target.
|
||||
"""
|
||||
name = "Roc"
|
||||
description = "Gargantuan monstrosity, unaligned"
|
||||
name = 'Roc'
|
||||
description = 'Gargantuan monstrosity, unaligned'
|
||||
challenge_rating = 11
|
||||
armor_class = 15
|
||||
skills = "Perception +4"
|
||||
senses = "Passive Perception 14"
|
||||
languages = ""
|
||||
skills = 'Perception +4'
|
||||
senses = 'Passive Perception 14'
|
||||
languages = ''
|
||||
strength = Ability(28)
|
||||
dexterity = Ability(10)
|
||||
constitution = Ability(20)
|
||||
@@ -332,13 +406,19 @@ class Roc(Monster):
|
||||
swim_speed = 0
|
||||
fly_speed = 120
|
||||
climb_speed = 0
|
||||
burrow_speed = 0
|
||||
hp_max = 248
|
||||
hit_dice = "16d20"
|
||||
hit_dice = '16d20 + 80'
|
||||
condition_immunities = ''
|
||||
damage_immunities = ''
|
||||
damage_resistances = ''
|
||||
damage_vulnerabilities = ''
|
||||
spells = []
|
||||
|
||||
|
||||
class Roper(Monster):
|
||||
"""
|
||||
|
||||
False Appearance.
|
||||
While the roper remains motionless, it is indistinguishable from a
|
||||
normal cave formation, such as a stalagmite.
|
||||
@@ -352,6 +432,9 @@ class Roper(Monster):
|
||||
Spider Climb.
|
||||
The roper can climb difficult surfaces, including upside down on
|
||||
ceilings, without needing to make an ability check.
|
||||
|
||||
# Actions
|
||||
|
||||
Multiattack.
|
||||
The roper makes four attacks with its tendrils, uses Reel, and makes
|
||||
one attack with its bite.
|
||||
@@ -368,13 +451,13 @@ class Roper(Monster):
|
||||
The roper pulls each creature grappled by it up to 25 ft. straight
|
||||
toward it.
|
||||
"""
|
||||
name = "Roper"
|
||||
description = "Large monstrosity, neutral evil"
|
||||
name = 'Roper'
|
||||
description = 'Large monstrosity, neutral evil'
|
||||
challenge_rating = 5
|
||||
armor_class = 20
|
||||
skills = "Perception +6, Stealth +5"
|
||||
senses = "Darkvision 60 ft., Passive Perception 16"
|
||||
languages = ""
|
||||
skills = 'Perception +6, Stealth +5'
|
||||
senses = 'Darkvision 60 ft., Passive Perception 16'
|
||||
languages = ''
|
||||
strength = Ability(18)
|
||||
dexterity = Ability(8)
|
||||
constitution = Ability(17)
|
||||
@@ -385,13 +468,19 @@ class Roper(Monster):
|
||||
swim_speed = 0
|
||||
fly_speed = 0
|
||||
climb_speed = 10
|
||||
burrow_speed = 0
|
||||
hp_max = 93
|
||||
hit_dice = "11d10"
|
||||
hit_dice = '11d10 + 33'
|
||||
condition_immunities = ''
|
||||
damage_immunities = ''
|
||||
damage_resistances = ''
|
||||
damage_vulnerabilities = ''
|
||||
spells = []
|
||||
|
||||
|
||||
class RugofSmothering(Monster):
|
||||
"""
|
||||
|
||||
Antimagic Susceptibility.
|
||||
The rug is incapacitated while in the area of an antimagic field. If
|
||||
targeted by dispel magic, the rug must succeed on a Constitution
|
||||
@@ -404,6 +493,9 @@ class RugofSmothering(Monster):
|
||||
False Appearance.
|
||||
While the rug remains motionless, it is indistinguishable from a
|
||||
normal rug.
|
||||
|
||||
# Actions
|
||||
|
||||
Smother.
|
||||
Melee Weapon Attack: +5 to hit, reach 5 ft., one Medium or smaller
|
||||
creature. Hit: The creature is grappled (escape DC 13). Until this
|
||||
@@ -412,13 +504,13 @@ class RugofSmothering(Monster):
|
||||
the start of each of the target's turns, the target takes 10 (2d6 + 3)
|
||||
bludgeoning damage.
|
||||
"""
|
||||
name = "Rug of Smothering"
|
||||
description = "Large construct, unaligned"
|
||||
name = 'Rug of Smothering'
|
||||
description = 'Large construct, unaligned'
|
||||
challenge_rating = 2
|
||||
armor_class = 12
|
||||
skills = ""
|
||||
senses = "Blindsight 60 ft. (blind beyond this radius), Passive Perception 6"
|
||||
languages = ""
|
||||
skills = ''
|
||||
senses = 'Blindsight 60 ft. (blind beyond this radius), Passive Perception 6'
|
||||
languages = ''
|
||||
strength = Ability(17)
|
||||
dexterity = Ability(14)
|
||||
constitution = Ability(10)
|
||||
@@ -429,13 +521,19 @@ class RugofSmothering(Monster):
|
||||
swim_speed = 0
|
||||
fly_speed = 0
|
||||
climb_speed = 0
|
||||
burrow_speed = 0
|
||||
hp_max = 33
|
||||
hit_dice = "6d10"
|
||||
hit_dice = '6d10 + 0'
|
||||
condition_immunities = 'blinded, charmed, blinded, frightened, paralyzed, petrified, poisoned'
|
||||
damage_immunities = 'poison, psychic'
|
||||
damage_resistances = ''
|
||||
damage_vulnerabilities = ''
|
||||
spells = []
|
||||
|
||||
|
||||
class RustMonster(Monster):
|
||||
"""
|
||||
|
||||
Iron Scent.
|
||||
The rust monster can pinpoint, by scent, the location of ferrous metal
|
||||
within 30 feet of it.
|
||||
@@ -445,6 +543,9 @@ class RustMonster(Monster):
|
||||
cumulative -1 penalty to damage rolls. If its penalty drops to -5, the
|
||||
weapon is destroyed. Non magical ammunition made of metal that hits
|
||||
the rust monster is destroyed after dealing damage.
|
||||
|
||||
# Actions
|
||||
|
||||
Bite.
|
||||
Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 5 (1d8 +
|
||||
1) piercing damage.
|
||||
@@ -461,13 +562,13 @@ class RustMonster(Monster):
|
||||
to a bonus is destroyed. If the object touched is a held metal weapon,
|
||||
it rusts as described in the Rust Metal trait.
|
||||
"""
|
||||
name = "Rust Monster"
|
||||
description = "Medium monstrosity, unaligned"
|
||||
name = 'Rust Monster'
|
||||
description = 'Medium monstrosity, unaligned'
|
||||
challenge_rating = 0.5
|
||||
armor_class = 14
|
||||
skills = ""
|
||||
senses = "Darkvision 60 ft., Passive Perception 11"
|
||||
languages = ""
|
||||
skills = ''
|
||||
senses = 'Darkvision 60 ft., Passive Perception 11'
|
||||
languages = ''
|
||||
strength = Ability(13)
|
||||
dexterity = Ability(12)
|
||||
constitution = Ability(13)
|
||||
@@ -478,6 +579,11 @@ class RustMonster(Monster):
|
||||
swim_speed = 0
|
||||
fly_speed = 0
|
||||
climb_speed = 0
|
||||
burrow_speed = 0
|
||||
hp_max = 27
|
||||
hit_dice = "5d8"
|
||||
hit_dice = '5d8 + 5'
|
||||
condition_immunities = ''
|
||||
damage_immunities = ''
|
||||
damage_resistances = ''
|
||||
damage_vulnerabilities = ''
|
||||
spells = []
|
||||
|
||||
File diff suppressed because it is too large
Load Diff
@@ -10,6 +10,7 @@ from dungeonsheets.stats import Ability
|
||||
|
||||
class Tarrasque(Monster):
|
||||
"""
|
||||
|
||||
Legendary Resistance.
|
||||
If the tarrasque fails a saving throw, it can choose to succeed
|
||||
instead.
|
||||
@@ -24,6 +25,9 @@ class Tarrasque(Monster):
|
||||
it originated from the tarrasque, turning the caster into the target.
|
||||
Siege Monster.
|
||||
The tarrasque deals double damage to objects and structures.
|
||||
|
||||
# Actions
|
||||
|
||||
Multiattack.
|
||||
The tarrasque can use its Frightful Presence. It then makes five
|
||||
attacks: one with its bite, two with its claws, one with its horns,
|
||||
@@ -67,14 +71,23 @@ class Tarrasque(Monster):
|
||||
tarrasque. If the tarrasque dies, a swallowed creature is no longer
|
||||
restrained by it and can escape from the corpse by using 30 feet of
|
||||
movement, exiting prone.
|
||||
|
||||
# Legendary Actions
|
||||
|
||||
Attack.
|
||||
The tarrasque makes one claw attack or tail attack.
|
||||
Move.
|
||||
The tarrasque moves up to half its speed.
|
||||
Chomp (Costs 2 Actions).
|
||||
The tarrasque makes one bite attack or uses its Swallow.
|
||||
"""
|
||||
name = "Tarrasque"
|
||||
description = "Gargantuan monstrosity, unaligned"
|
||||
name = 'Tarrasque'
|
||||
description = 'Gargantuan monstrosity, unaligned'
|
||||
challenge_rating = 30
|
||||
armor_class = 25
|
||||
skills = ""
|
||||
senses = "Blindsight 120 ft., Passive Perception 10"
|
||||
languages = ""
|
||||
skills = ''
|
||||
senses = 'Blindsight 120 ft., Passive Perception 10'
|
||||
languages = ''
|
||||
strength = Ability(30)
|
||||
dexterity = Ability(11)
|
||||
constitution = Ability(30)
|
||||
@@ -85,17 +98,26 @@ class Tarrasque(Monster):
|
||||
swim_speed = 0
|
||||
fly_speed = 0
|
||||
climb_speed = 0
|
||||
burrow_speed = 0
|
||||
hp_max = 676
|
||||
hit_dice = "33d20"
|
||||
hit_dice = '33d20 + 330'
|
||||
condition_immunities = 'charmed, frightened, paralyzed, poisoned'
|
||||
damage_immunities = 'fire, poison, bludgeoning, piercing, and slashing from nonmagical weapons'
|
||||
damage_resistances = ''
|
||||
damage_vulnerabilities = ''
|
||||
spells = []
|
||||
|
||||
|
||||
class Thug(Monster):
|
||||
"""
|
||||
|
||||
Pack Tactics.
|
||||
The thug has advantage on an attack roll against a creature if at
|
||||
least one of the thug's allies is within 5 ft. of the creature and the
|
||||
ally isn't incapacitated.
|
||||
|
||||
# Actions
|
||||
|
||||
Multiattack.
|
||||
The thug makes two melee attacks.
|
||||
Mace.
|
||||
@@ -105,13 +127,13 @@ class Thug(Monster):
|
||||
Ranged Weapon Attack: +2 to hit, range 100/400 ft., one target. Hit: 5
|
||||
(1d10) piercing damage.
|
||||
"""
|
||||
name = "Thug"
|
||||
description = "Medium humanoid, any non-good alignment"
|
||||
name = 'Thug'
|
||||
description = 'Medium humanoid, any non-good alignment'
|
||||
challenge_rating = 0.5
|
||||
armor_class = 11
|
||||
skills = "Intimidation +2"
|
||||
senses = "Passive Perception 10"
|
||||
languages = "any one language (usually Common)"
|
||||
skills = 'Intimidation +2'
|
||||
senses = 'Passive Perception 10'
|
||||
languages = 'any one language (usually Common)'
|
||||
strength = Ability(15)
|
||||
dexterity = Ability(11)
|
||||
constitution = Ability(14)
|
||||
@@ -122,13 +144,19 @@ class Thug(Monster):
|
||||
swim_speed = 0
|
||||
fly_speed = 0
|
||||
climb_speed = 0
|
||||
burrow_speed = 0
|
||||
hp_max = 32
|
||||
hit_dice = "5d8"
|
||||
hit_dice = '5d8 + 10'
|
||||
condition_immunities = ''
|
||||
damage_immunities = ''
|
||||
damage_resistances = ''
|
||||
damage_vulnerabilities = ''
|
||||
spells = []
|
||||
|
||||
|
||||
class Tiger(Monster):
|
||||
"""
|
||||
|
||||
Keen Smell.
|
||||
The tiger has advantage on Wisdom (Perception) checks that rely on
|
||||
smell.
|
||||
@@ -138,6 +166,9 @@ class Tiger(Monster):
|
||||
on a DC 13 Strength saving throw or be knocked prone. If the target is
|
||||
prone, the tiger can make one bite attack against it as a bonus
|
||||
action.
|
||||
|
||||
# Actions
|
||||
|
||||
Bite.
|
||||
Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 8 (1d10
|
||||
+ 3) piercing damage.
|
||||
@@ -145,13 +176,13 @@ class Tiger(Monster):
|
||||
Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 +
|
||||
3) slashing damage.
|
||||
"""
|
||||
name = "Tiger"
|
||||
description = "Large beast, unaligned"
|
||||
name = 'Tiger'
|
||||
description = 'Large beast, unaligned'
|
||||
challenge_rating = 1
|
||||
armor_class = 12
|
||||
skills = "Perception +3, Stealth +6"
|
||||
senses = "Darkvision 60 ft., Passive Perception 13"
|
||||
languages = ""
|
||||
skills = 'Perception +3, Stealth +6'
|
||||
senses = 'Darkvision 60 ft., Passive Perception 13'
|
||||
languages = ''
|
||||
strength = Ability(17)
|
||||
dexterity = Ability(15)
|
||||
constitution = Ability(14)
|
||||
@@ -162,18 +193,27 @@ class Tiger(Monster):
|
||||
swim_speed = 0
|
||||
fly_speed = 0
|
||||
climb_speed = 0
|
||||
burrow_speed = 0
|
||||
hp_max = 37
|
||||
hit_dice = "5d10"
|
||||
hit_dice = '5d10 + 10'
|
||||
condition_immunities = ''
|
||||
damage_immunities = ''
|
||||
damage_resistances = ''
|
||||
damage_vulnerabilities = ''
|
||||
spells = []
|
||||
|
||||
|
||||
class Treant(Monster):
|
||||
"""
|
||||
|
||||
False Appearance.
|
||||
While the treant remains motionless, it is indistinguishable from a
|
||||
normal tree.
|
||||
Siege Monster.
|
||||
The treant deals double damage to objects and structures.
|
||||
|
||||
# Actions
|
||||
|
||||
Multiattack.
|
||||
The treant makes two slam attacks.
|
||||
Slam.
|
||||
@@ -192,13 +232,13 @@ class Treant(Monster):
|
||||
until the treant takes a bonus action to turn it back into an
|
||||
inanimate tree. The tree then takes root if possible.
|
||||
"""
|
||||
name = "Treant"
|
||||
description = "Huge plant, chaotic good"
|
||||
name = 'Treant'
|
||||
description = 'Huge plant, chaotic good'
|
||||
challenge_rating = 9
|
||||
armor_class = 16
|
||||
skills = ""
|
||||
senses = "Passive Perception 13"
|
||||
languages = "Common, Druidic, Elvish, Sylvan"
|
||||
skills = ''
|
||||
senses = 'Passive Perception 13'
|
||||
languages = 'Common, Druidic, Elvish, Sylvan'
|
||||
strength = Ability(23)
|
||||
dexterity = Ability(8)
|
||||
constitution = Ability(21)
|
||||
@@ -209,29 +249,38 @@ class Treant(Monster):
|
||||
swim_speed = 0
|
||||
fly_speed = 0
|
||||
climb_speed = 0
|
||||
burrow_speed = 0
|
||||
hp_max = 138
|
||||
hit_dice = "12d12"
|
||||
hit_dice = '12d12 + 60'
|
||||
condition_immunities = ''
|
||||
damage_immunities = ''
|
||||
damage_resistances = 'bludgeoning'
|
||||
damage_vulnerabilities = 'fire'
|
||||
spells = []
|
||||
|
||||
|
||||
class TribalWarrior(Monster):
|
||||
"""
|
||||
|
||||
Pack Tactics.
|
||||
The warrior has advantage on an attack roll against a creature if at
|
||||
least one of the warrior's allies is within 5 ft. of the creature and
|
||||
the ally isn't incapacitated.
|
||||
|
||||
# Actions
|
||||
|
||||
Spear.
|
||||
Melee or Ranged Weapon Attack: +3 to hit, reach 5 ft. or range 20/60
|
||||
ft., one target. Hit: 4 (1d6 + 1) piercing damage, or 5 (1d8 + 1)
|
||||
piercing damage if used with two hands to make a melee attack.
|
||||
"""
|
||||
name = "Tribal Warrior"
|
||||
description = "Medium humanoid, any alignment"
|
||||
name = 'Tribal Warrior'
|
||||
description = 'Medium humanoid, any alignment'
|
||||
challenge_rating = 0.125
|
||||
armor_class = 12
|
||||
skills = ""
|
||||
senses = "Passive Perception 10"
|
||||
languages = "any one language"
|
||||
skills = ''
|
||||
senses = 'Passive Perception 10'
|
||||
languages = 'any one language'
|
||||
strength = Ability(13)
|
||||
dexterity = Ability(11)
|
||||
constitution = Ability(12)
|
||||
@@ -242,19 +291,28 @@ class TribalWarrior(Monster):
|
||||
swim_speed = 0
|
||||
fly_speed = 0
|
||||
climb_speed = 0
|
||||
burrow_speed = 0
|
||||
hp_max = 11
|
||||
hit_dice = "2d8"
|
||||
hit_dice = '2d8 + 2'
|
||||
condition_immunities = ''
|
||||
damage_immunities = ''
|
||||
damage_resistances = ''
|
||||
damage_vulnerabilities = ''
|
||||
spells = []
|
||||
|
||||
|
||||
class Triceratops(Monster):
|
||||
"""
|
||||
|
||||
Trampling Charge.
|
||||
If the triceratops moves at least 20 ft. straight toward a creature
|
||||
and then hits it with a gore attack on the same turn, that target must
|
||||
succeed on a DC 13 Strength saving throw or be knocked prone. If the
|
||||
target is prone, the triceratops can make one stomp attack against it
|
||||
as a bonus action.
|
||||
|
||||
# Actions
|
||||
|
||||
Gore.
|
||||
Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 24 (4d8
|
||||
+ 6) piercing damage.
|
||||
@@ -262,13 +320,13 @@ class Triceratops(Monster):
|
||||
Melee Weapon Attack: +9 to hit, reach 5 ft., one prone creature. Hit:
|
||||
22 (3d10 + 6) bludgeoning damage
|
||||
"""
|
||||
name = "Triceratops"
|
||||
description = "Huge beast, unaligned"
|
||||
name = 'Triceratops'
|
||||
description = 'Huge beast, unaligned'
|
||||
challenge_rating = 5
|
||||
armor_class = 13
|
||||
skills = ""
|
||||
senses = "Passive Perception 10"
|
||||
languages = ""
|
||||
skills = ''
|
||||
senses = 'Passive Perception 10'
|
||||
languages = ''
|
||||
strength = Ability(22)
|
||||
dexterity = Ability(9)
|
||||
constitution = Ability(17)
|
||||
@@ -279,13 +337,19 @@ class Triceratops(Monster):
|
||||
swim_speed = 0
|
||||
fly_speed = 0
|
||||
climb_speed = 0
|
||||
burrow_speed = 0
|
||||
hp_max = 95
|
||||
hit_dice = "10d12"
|
||||
hit_dice = '10d12 + 30'
|
||||
condition_immunities = ''
|
||||
damage_immunities = ''
|
||||
damage_resistances = ''
|
||||
damage_vulnerabilities = ''
|
||||
spells = []
|
||||
|
||||
|
||||
class Troll(Monster):
|
||||
"""
|
||||
|
||||
Keen Smell.
|
||||
The troll has advantage on Wisdom (Perception) checks that rely on
|
||||
smell.
|
||||
@@ -329,6 +393,9 @@ class Troll(Monster):
|
||||
legs, it falls prone. If it has both arms, it can crawl. With only one
|
||||
arm, it can still crawl, but its speed is halved. With no arms or
|
||||
legs, its speed is 0, and it can't benefit from bonuses to speed.
|
||||
|
||||
# Actions
|
||||
|
||||
Multiattack.
|
||||
The troll makes three attacks: one with its bite and two with its
|
||||
claws.
|
||||
@@ -339,13 +406,13 @@ class Troll(Monster):
|
||||
Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (2d6
|
||||
+ 4) slashing damage.
|
||||
"""
|
||||
name = "Troll"
|
||||
description = "Large giant, chaotic evil"
|
||||
name = 'Troll'
|
||||
description = 'Large giant, chaotic evil'
|
||||
challenge_rating = 5
|
||||
armor_class = 15
|
||||
skills = "Perception +2"
|
||||
senses = "Darkvision 60 ft., Passive Perception 12"
|
||||
languages = "Giant"
|
||||
skills = 'Perception +2'
|
||||
senses = 'Darkvision 60 ft., Passive Perception 12'
|
||||
languages = 'Giant'
|
||||
strength = Ability(18)
|
||||
dexterity = Ability(13)
|
||||
constitution = Ability(20)
|
||||
@@ -356,13 +423,21 @@ class Troll(Monster):
|
||||
swim_speed = 0
|
||||
fly_speed = 0
|
||||
climb_speed = 0
|
||||
burrow_speed = 0
|
||||
hp_max = 84
|
||||
hit_dice = "8d10"
|
||||
hit_dice = '8d10 + 40'
|
||||
condition_immunities = ''
|
||||
damage_immunities = ''
|
||||
damage_resistances = ''
|
||||
damage_vulnerabilities = ''
|
||||
spells = []
|
||||
|
||||
|
||||
class TyrannosaurusRex(Monster):
|
||||
"""
|
||||
|
||||
# Actions
|
||||
|
||||
Multiattack.
|
||||
The tyrannosaurus makes two attacks: one with its bite and one with
|
||||
its tail. It can't make both attacks against the same target.
|
||||
@@ -375,13 +450,13 @@ class TyrannosaurusRex(Monster):
|
||||
Melee Weapon Attack: +10 to hit, reach 10 ft., one target. Hit: 20
|
||||
(3d8 + 7) bludgeoning damage.
|
||||
"""
|
||||
name = "Tyrannosaurus Rex"
|
||||
description = "Huge beast, unaligned"
|
||||
name = 'Tyrannosaurus Rex'
|
||||
description = 'Huge beast, unaligned'
|
||||
challenge_rating = 8
|
||||
armor_class = 13
|
||||
skills = "Perception +4"
|
||||
senses = "Passive Perception 14"
|
||||
languages = ""
|
||||
skills = 'Perception +4'
|
||||
senses = 'Passive Perception 14'
|
||||
languages = ''
|
||||
strength = Ability(25)
|
||||
dexterity = Ability(10)
|
||||
constitution = Ability(19)
|
||||
@@ -392,6 +467,11 @@ class TyrannosaurusRex(Monster):
|
||||
swim_speed = 0
|
||||
fly_speed = 0
|
||||
climb_speed = 0
|
||||
burrow_speed = 0
|
||||
hp_max = 136
|
||||
hit_dice = "13d12"
|
||||
hit_dice = '13d12 + 52'
|
||||
condition_immunities = ''
|
||||
damage_immunities = ''
|
||||
damage_resistances = ''
|
||||
damage_vulnerabilities = ''
|
||||
spells = []
|
||||
|
||||
@@ -10,6 +10,7 @@ from dungeonsheets.stats import Ability
|
||||
|
||||
class Unicorn(Monster):
|
||||
"""
|
||||
|
||||
Charge.
|
||||
If the unicorn moves at least 20 ft. straight toward a target and then
|
||||
hits it with a horn attack on the same turn, the target takes an extra
|
||||
@@ -30,6 +31,9 @@ class Unicorn(Monster):
|
||||
magical effects.
|
||||
Magic Weapons.
|
||||
The unicorn's weapon attacks are magical.
|
||||
|
||||
# Actions
|
||||
|
||||
Multiattack.
|
||||
The unicorn makes two attacks: one with its hooves and one with its
|
||||
horn.
|
||||
@@ -49,14 +53,25 @@ class Unicorn(Monster):
|
||||
creatures it can see within 5 ft. of it, along with any equipment they
|
||||
are wearing or carrying, to a location the unicorn is familiar with,
|
||||
up to 1 mile away.
|
||||
|
||||
# Legendary Actions
|
||||
|
||||
Hooves.
|
||||
The unicorn makes one attack with its hooves.
|
||||
Shimmering Shield (Costs 2 Actions).
|
||||
The unicorn creates a shimmering, magical field around itself or
|
||||
another creature it can see within 60 ft. of it. The target gains a +2
|
||||
bonus to AC until the end of the unicorn's next turn.
|
||||
Heal Self (Costs 3 Actions).
|
||||
The unicorn magically regains 11 (2d8 + 2) hit points.
|
||||
"""
|
||||
name = "Unicorn"
|
||||
description = "Large celestial, lawful good"
|
||||
name = 'Unicorn'
|
||||
description = 'Large celestial, lawful good'
|
||||
challenge_rating = 5
|
||||
armor_class = 12
|
||||
skills = ""
|
||||
senses = "Darkvision 60 ft., Passive Perception 13"
|
||||
languages = "Celestial, Elvish, Sylvan, telepathy 60 ft."
|
||||
skills = ''
|
||||
senses = 'Darkvision 60 ft., Passive Perception 13'
|
||||
languages = 'Celestial, Elvish, Sylvan, telepathy 60 ft.'
|
||||
strength = Ability(18)
|
||||
dexterity = Ability(14)
|
||||
constitution = Ability(15)
|
||||
@@ -67,6 +82,11 @@ class Unicorn(Monster):
|
||||
swim_speed = 0
|
||||
fly_speed = 0
|
||||
climb_speed = 0
|
||||
burrow_speed = 0
|
||||
hp_max = 67
|
||||
hit_dice = "9d10"
|
||||
hit_dice = '9d10 + 18'
|
||||
condition_immunities = 'charmed, paralyzed, poisoned'
|
||||
damage_immunities = 'poison'
|
||||
damage_resistances = ''
|
||||
damage_vulnerabilities = ''
|
||||
spells = []
|
||||
|
||||
@@ -10,6 +10,7 @@ from dungeonsheets.stats import Ability
|
||||
|
||||
class Vampire(Monster):
|
||||
"""
|
||||
|
||||
Shapechanger.
|
||||
If the vampire isn't in sun light or running water, it can use its
|
||||
action to polymorph into a Tiny bat or a Medium cloud of mist, or back
|
||||
@@ -66,6 +67,9 @@ class Vampire(Monster):
|
||||
Sunlight Hypersensitivity. The vampire takes 20 radiant damage when it
|
||||
starts its turn in sunlight. While in sunlight, it has disadvantage on
|
||||
attack rolls and ability checks.
|
||||
|
||||
# Actions
|
||||
|
||||
Multiattack (Vampire Form Only).
|
||||
The vampire makes two attacks, only one of which can be a bite attack.
|
||||
Unarmed Strike (Vampire Form Only).
|
||||
@@ -104,14 +108,24 @@ class Vampire(Monster):
|
||||
of the vampire and obeying its spoken commands. The beasts remain for
|
||||
1 hour, until the vampire dies, or until the vampire dismisses them as
|
||||
a bonus action.
|
||||
|
||||
# Legendary Actions
|
||||
|
||||
Move.
|
||||
The vampire moves up to its speed without provoking opportunity
|
||||
attacks.
|
||||
Unarmed Strike.
|
||||
The vampire makes one unarmed strike.
|
||||
Bite (Costs 2 Actions).
|
||||
The vampire makes one bite attack.
|
||||
"""
|
||||
name = "Vampire"
|
||||
description = "Medium undead, lawful evil"
|
||||
name = 'Vampire'
|
||||
description = 'Medium undead, lawful evil'
|
||||
challenge_rating = 13
|
||||
armor_class = 16
|
||||
skills = "Perception +7, Stealth +9"
|
||||
senses = "Darkvision 120 ft., Passive Perception 17"
|
||||
languages = "the languages it knew in life"
|
||||
skills = 'Perception +7, Stealth +9'
|
||||
senses = 'Darkvision 120 ft., Passive Perception 17'
|
||||
languages = 'the languages it knew in life'
|
||||
strength = Ability(18)
|
||||
dexterity = Ability(18)
|
||||
constitution = Ability(18)
|
||||
@@ -122,13 +136,19 @@ class Vampire(Monster):
|
||||
swim_speed = 0
|
||||
fly_speed = 0
|
||||
climb_speed = 0
|
||||
burrow_speed = 0
|
||||
hp_max = 144
|
||||
hit_dice = "17d8"
|
||||
hit_dice = '17d8 + 68'
|
||||
condition_immunities = ''
|
||||
damage_immunities = ''
|
||||
damage_resistances = 'necrotic'
|
||||
damage_vulnerabilities = ''
|
||||
spells = []
|
||||
|
||||
|
||||
class VampireSpawn(Monster):
|
||||
"""
|
||||
|
||||
Regeneration.
|
||||
The vampire regains 10 hit points at the start of its turn if it has
|
||||
at least 1 hit point and isn't in sunlight or running water. If the
|
||||
@@ -153,6 +173,9 @@ class VampireSpawn(Monster):
|
||||
Sunlight Hypersensitivity. The vampire takes 20 radiant damage when it
|
||||
starts its turn in sunlight. While in sunlight, it has disadvantage on
|
||||
attack rolls and ability checks.
|
||||
|
||||
# Actions
|
||||
|
||||
Multiattack.
|
||||
The vampire makes two attacks, only one of which can be a bite attack.
|
||||
Bite.
|
||||
@@ -169,13 +192,13 @@ class VampireSpawn(Monster):
|
||||
+ 3) slashing damage. Instead of dealing damage, the vampire can
|
||||
grapple the target (escape DC 13).
|
||||
"""
|
||||
name = "Vampire Spawn"
|
||||
description = "Medium undead, neutral evil"
|
||||
name = 'Vampire Spawn'
|
||||
description = 'Medium undead, neutral evil'
|
||||
challenge_rating = 5
|
||||
armor_class = 15
|
||||
skills = "Perception +3, Stealth +6"
|
||||
senses = "Darkvision 60 ft., Passive Perception 13"
|
||||
languages = "the languages it knew in life"
|
||||
skills = 'Perception +3, Stealth +6'
|
||||
senses = 'Darkvision 60 ft., Passive Perception 13'
|
||||
languages = 'the languages it knew in life'
|
||||
strength = Ability(16)
|
||||
dexterity = Ability(16)
|
||||
constitution = Ability(16)
|
||||
@@ -186,13 +209,21 @@ class VampireSpawn(Monster):
|
||||
swim_speed = 0
|
||||
fly_speed = 0
|
||||
climb_speed = 0
|
||||
burrow_speed = 0
|
||||
hp_max = 82
|
||||
hit_dice = "11d8"
|
||||
hit_dice = '11d8 + 33'
|
||||
condition_immunities = ''
|
||||
damage_immunities = ''
|
||||
damage_resistances = 'necrotic'
|
||||
damage_vulnerabilities = ''
|
||||
spells = []
|
||||
|
||||
|
||||
class Veteran(Monster):
|
||||
"""
|
||||
|
||||
# Actions
|
||||
|
||||
Multiattack.
|
||||
The veteran makes two longsword attacks. If it has a shortsword drawn,
|
||||
it can also make a shortsword attack.
|
||||
@@ -207,13 +238,13 @@ class Veteran(Monster):
|
||||
Ranged Weapon Attack: +3 to hit, range 100/400 ft., one target. Hit: 6
|
||||
(1d10 + 1) piercing damage.
|
||||
"""
|
||||
name = "Veteran"
|
||||
description = "Medium humanoid, any alignment"
|
||||
name = 'Veteran'
|
||||
description = 'Medium humanoid, any alignment'
|
||||
challenge_rating = 3
|
||||
armor_class = 17
|
||||
skills = "Athletics +5, Perception +2"
|
||||
senses = "Passive Perception 12"
|
||||
languages = "any one language (usually Common)"
|
||||
skills = 'Athletics +5, Perception +2'
|
||||
senses = 'Passive Perception 12'
|
||||
languages = 'any one language (usually Common)'
|
||||
strength = Ability(16)
|
||||
dexterity = Ability(13)
|
||||
constitution = Ability(14)
|
||||
@@ -224,29 +255,38 @@ class Veteran(Monster):
|
||||
swim_speed = 0
|
||||
fly_speed = 0
|
||||
climb_speed = 0
|
||||
burrow_speed = 0
|
||||
hp_max = 58
|
||||
hit_dice = "9d8"
|
||||
hit_dice = '9d8 + 18'
|
||||
condition_immunities = ''
|
||||
damage_immunities = ''
|
||||
damage_resistances = ''
|
||||
damage_vulnerabilities = ''
|
||||
spells = []
|
||||
|
||||
|
||||
class VioletFungus(Monster):
|
||||
"""
|
||||
|
||||
False Appearance.
|
||||
While the violet fungus remains motionless, it is indistinguishable
|
||||
from an ordinary fungus.
|
||||
|
||||
# Actions
|
||||
|
||||
Multiattack.
|
||||
The fungus makes 1d4 Rotting Touch attacks.
|
||||
Rotting Touch.
|
||||
Melee Weapon Attack: +2 to hit, reach 10 ft., one creature. Hit: 4
|
||||
(1d8) necrotic damage.
|
||||
"""
|
||||
name = "Violet Fungus"
|
||||
description = "Medium plant, unaligned"
|
||||
name = 'Violet Fungus'
|
||||
description = 'Medium plant, unaligned'
|
||||
challenge_rating = 0.25
|
||||
armor_class = 5
|
||||
skills = ""
|
||||
senses = "Blindsight 30 ft. (blind beyond this radius), Passive Perception 6"
|
||||
languages = ""
|
||||
skills = ''
|
||||
senses = 'Blindsight 30 ft. (blind beyond this radius), Passive Perception 6'
|
||||
languages = ''
|
||||
strength = Ability(3)
|
||||
dexterity = Ability(1)
|
||||
constitution = Ability(10)
|
||||
@@ -257,16 +297,25 @@ class VioletFungus(Monster):
|
||||
swim_speed = 0
|
||||
fly_speed = 0
|
||||
climb_speed = 0
|
||||
burrow_speed = 0
|
||||
hp_max = 18
|
||||
hit_dice = "4d8"
|
||||
hit_dice = '4d8 + 0'
|
||||
condition_immunities = 'blinded, blinded, frightened'
|
||||
damage_immunities = ''
|
||||
damage_resistances = ''
|
||||
damage_vulnerabilities = ''
|
||||
spells = []
|
||||
|
||||
|
||||
class Vrock(Monster):
|
||||
"""
|
||||
|
||||
Magic Resistance.
|
||||
The vrock has advantage on saving throws against spells and other
|
||||
magical effects.
|
||||
|
||||
# Actions
|
||||
|
||||
Multiattack.
|
||||
The vrock makes two attacks: one with its beak and one with its
|
||||
talons.
|
||||
@@ -301,13 +350,13 @@ class Vrock(Monster):
|
||||
demons. It remains for 1 minute, until it or its summoner dies, or
|
||||
until its summoner dismisses it as an action.
|
||||
"""
|
||||
name = "Vrock"
|
||||
description = "Large fiend, chaotic evil"
|
||||
name = 'Vrock'
|
||||
description = 'Large fiend, chaotic evil'
|
||||
challenge_rating = 6
|
||||
armor_class = 15
|
||||
skills = ""
|
||||
senses = "Darkvision 120 ft., Passive Perception 11"
|
||||
languages = "Abyssal, telepathy 120 ft."
|
||||
skills = ''
|
||||
senses = 'Darkvision 120 ft., Passive Perception 11'
|
||||
languages = 'Abyssal, telepathy 120 ft.'
|
||||
strength = Ability(17)
|
||||
dexterity = Ability(15)
|
||||
constitution = Ability(18)
|
||||
@@ -318,13 +367,19 @@ class Vrock(Monster):
|
||||
swim_speed = 0
|
||||
fly_speed = 60
|
||||
climb_speed = 0
|
||||
burrow_speed = 0
|
||||
hp_max = 104
|
||||
hit_dice = "11d10"
|
||||
hit_dice = '11d10 + 44'
|
||||
condition_immunities = 'poisoned'
|
||||
damage_immunities = 'poison'
|
||||
damage_resistances = 'cold'
|
||||
damage_vulnerabilities = ''
|
||||
spells = []
|
||||
|
||||
|
||||
class Vulture(Monster):
|
||||
"""
|
||||
|
||||
Keen Sight and Smell.
|
||||
The vulture has advantage on Wisdom (Perception) checks that rely on
|
||||
sight or smell.
|
||||
@@ -332,17 +387,20 @@ class Vulture(Monster):
|
||||
The vulture has advantage on an attack roll against a creature if at
|
||||
least one of the vulture's allies is within 5 ft. of the creature and
|
||||
the ally isn't incapacitated.
|
||||
|
||||
# Actions
|
||||
|
||||
Beak.
|
||||
Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 2 (1d4)
|
||||
piercing damage.
|
||||
"""
|
||||
name = "Vulture"
|
||||
description = "Medium beast, unaligned"
|
||||
name = 'Vulture'
|
||||
description = 'Medium beast, unaligned'
|
||||
challenge_rating = 0
|
||||
armor_class = 10
|
||||
skills = "Perception +3"
|
||||
senses = "Passive Perception 13"
|
||||
languages = ""
|
||||
skills = 'Perception +3'
|
||||
senses = 'Passive Perception 13'
|
||||
languages = ''
|
||||
strength = Ability(7)
|
||||
dexterity = Ability(10)
|
||||
constitution = Ability(13)
|
||||
@@ -353,6 +411,11 @@ class Vulture(Monster):
|
||||
swim_speed = 0
|
||||
fly_speed = 50
|
||||
climb_speed = 0
|
||||
burrow_speed = 0
|
||||
hp_max = 5
|
||||
hit_dice = "1d8"
|
||||
hit_dice = '1d8 + 1'
|
||||
condition_immunities = ''
|
||||
damage_immunities = ''
|
||||
damage_resistances = ''
|
||||
damage_vulnerabilities = ''
|
||||
spells = []
|
||||
|
||||
+1071
-160
File diff suppressed because it is too large
Load Diff
@@ -10,6 +10,7 @@ from dungeonsheets.stats import Ability
|
||||
|
||||
class Xorn(Monster):
|
||||
"""
|
||||
|
||||
Earth Glide.
|
||||
The xorn can burrow through nonmagical, unworked earth and stone.
|
||||
While doing so, the xorn doesn't disturb the material it moves
|
||||
@@ -20,6 +21,9 @@ class Xorn(Monster):
|
||||
Treasure Sense.
|
||||
The xorn can pinpoint, by scent, the location of precious metals and
|
||||
stones, such as coins and gems, within 60 ft. of it.
|
||||
|
||||
# Actions
|
||||
|
||||
Multiattack.
|
||||
The xorn makes three claw attacks and one bite attack.
|
||||
Bite.
|
||||
@@ -29,13 +33,13 @@ class Xorn(Monster):
|
||||
Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 6 (1d6 +
|
||||
3) slashing damage.
|
||||
"""
|
||||
name = "Xorn"
|
||||
description = "Medium elemental, neutral"
|
||||
name = 'Xorn'
|
||||
description = 'Medium elemental, neutral'
|
||||
challenge_rating = 5
|
||||
armor_class = 19
|
||||
skills = "Perception +6, Stealth +3"
|
||||
senses = "Darkvision 60 ft., Tremorsense 60 ft., Passive Perception 16"
|
||||
languages = "Terran"
|
||||
skills = 'Perception +6, Stealth +3'
|
||||
senses = 'Darkvision 60 ft., Tremorsense 60 ft., Passive Perception 16'
|
||||
languages = 'Terran'
|
||||
strength = Ability(17)
|
||||
dexterity = Ability(10)
|
||||
constitution = Ability(22)
|
||||
@@ -46,6 +50,11 @@ class Xorn(Monster):
|
||||
swim_speed = 0
|
||||
fly_speed = 0
|
||||
climb_speed = 0
|
||||
burrow_speed = 20
|
||||
hp_max = 73
|
||||
hit_dice = "7d8"
|
||||
hit_dice = '7d8 + 42'
|
||||
condition_immunities = ''
|
||||
damage_immunities = ''
|
||||
damage_resistances = "piercing and slashing from nonmagical weapons that aren't adamantine"
|
||||
damage_vulnerabilities = ''
|
||||
spells = []
|
||||
|
||||
@@ -10,8 +10,12 @@ from dungeonsheets.stats import Ability
|
||||
|
||||
class YoungBlackDragon(Monster):
|
||||
"""
|
||||
|
||||
Amphibious.
|
||||
The dragon can breathe air and water.
|
||||
|
||||
# Actions
|
||||
|
||||
Multiattack.
|
||||
The dragon makes three attacks: one with its bite and two with its
|
||||
claws.
|
||||
@@ -27,13 +31,13 @@ class YoungBlackDragon(Monster):
|
||||
49 (11d8) acid damage on a failed save, or half as much damage on a
|
||||
successful one.
|
||||
"""
|
||||
name = "Young Black Dragon"
|
||||
description = "Large dragon, chaotic evil"
|
||||
name = 'Young Black Dragon'
|
||||
description = 'Large dragon, chaotic evil'
|
||||
challenge_rating = 7
|
||||
armor_class = 18
|
||||
skills = "Perception +6, Stealth +5"
|
||||
senses = "Blindsight 30 ft., Darkvision 120 ft., Passive Perception 16"
|
||||
languages = "Common, Draconic"
|
||||
skills = 'Perception +6, Stealth +5'
|
||||
senses = 'Blindsight 30 ft., Darkvision 120 ft., Passive Perception 16'
|
||||
languages = 'Common, Draconic'
|
||||
strength = Ability(19)
|
||||
dexterity = Ability(14)
|
||||
constitution = Ability(17)
|
||||
@@ -44,13 +48,21 @@ class YoungBlackDragon(Monster):
|
||||
swim_speed = 40
|
||||
fly_speed = 80
|
||||
climb_speed = 0
|
||||
burrow_speed = 0
|
||||
hp_max = 127
|
||||
hit_dice = "15d10"
|
||||
hit_dice = '15d10 + 45'
|
||||
condition_immunities = ''
|
||||
damage_immunities = 'acid'
|
||||
damage_resistances = ''
|
||||
damage_vulnerabilities = ''
|
||||
spells = []
|
||||
|
||||
|
||||
class YoungBlueDragon(Monster):
|
||||
"""
|
||||
|
||||
# Actions
|
||||
|
||||
Multiattack.
|
||||
The dragon makes three attacks: one with its bite and two with its
|
||||
claws.
|
||||
@@ -66,13 +78,13 @@ class YoungBlueDragon(Monster):
|
||||
taking 55 (10d10) lightning damage on a failed save, or half as much
|
||||
damage on a successful one.
|
||||
"""
|
||||
name = "Young Blue Dragon"
|
||||
description = "Large dragon, lawful evil"
|
||||
name = 'Young Blue Dragon'
|
||||
description = 'Large dragon, lawful evil'
|
||||
challenge_rating = 9
|
||||
armor_class = 18
|
||||
skills = "Perception +9, Stealth +4"
|
||||
senses = "Blindsight 30 ft., Darkvision 120 ft., Passive Perception 19"
|
||||
languages = "Common, Draconic"
|
||||
skills = 'Perception +9, Stealth +4'
|
||||
senses = 'Blindsight 30 ft., Darkvision 120 ft., Passive Perception 19'
|
||||
languages = 'Common, Draconic'
|
||||
strength = Ability(21)
|
||||
dexterity = Ability(10)
|
||||
constitution = Ability(19)
|
||||
@@ -83,13 +95,21 @@ class YoungBlueDragon(Monster):
|
||||
swim_speed = 0
|
||||
fly_speed = 80
|
||||
climb_speed = 0
|
||||
burrow_speed = 40
|
||||
hp_max = 152
|
||||
hit_dice = "16d10"
|
||||
hit_dice = '16d10 + 64'
|
||||
condition_immunities = ''
|
||||
damage_immunities = 'lightning'
|
||||
damage_resistances = ''
|
||||
damage_vulnerabilities = ''
|
||||
spells = []
|
||||
|
||||
|
||||
class YoungBrassDragon(Monster):
|
||||
"""
|
||||
|
||||
# Actions
|
||||
|
||||
Multiattack.
|
||||
The dragon makes three attacks: one with its bite and two with its
|
||||
claws.
|
||||
@@ -113,13 +133,13 @@ class YoungBrassDragon(Monster):
|
||||
creature if the creature takes damage or someone uses an action to
|
||||
wake it.
|
||||
"""
|
||||
name = "Young Brass Dragon"
|
||||
description = "Large dragon, chaotic good"
|
||||
name = 'Young Brass Dragon'
|
||||
description = 'Large dragon, chaotic good'
|
||||
challenge_rating = 6
|
||||
armor_class = 17
|
||||
skills = "Perception +6, Persuasion +5, Stealth +3"
|
||||
senses = "Blindsight 30 ft., Darkvision 120 ft., Passive Perception 16"
|
||||
languages = "Common, Draconic"
|
||||
skills = 'Perception +6, Persuasion +5, Stealth +3'
|
||||
senses = 'Blindsight 30 ft., Darkvision 120 ft., Passive Perception 16'
|
||||
languages = 'Common, Draconic'
|
||||
strength = Ability(19)
|
||||
dexterity = Ability(10)
|
||||
constitution = Ability(17)
|
||||
@@ -130,15 +150,24 @@ class YoungBrassDragon(Monster):
|
||||
swim_speed = 0
|
||||
fly_speed = 80
|
||||
climb_speed = 0
|
||||
burrow_speed = 20
|
||||
hp_max = 110
|
||||
hit_dice = "13d10"
|
||||
hit_dice = '13d10 + 39'
|
||||
condition_immunities = ''
|
||||
damage_immunities = 'fire'
|
||||
damage_resistances = ''
|
||||
damage_vulnerabilities = ''
|
||||
spells = []
|
||||
|
||||
|
||||
class YoungBronzeDragon(Monster):
|
||||
"""
|
||||
|
||||
Amphibious.
|
||||
The dragon can breathe air and water.
|
||||
|
||||
# Actions
|
||||
|
||||
Multiattack.
|
||||
The dragon makes three attacks: one with its bite and two with its
|
||||
claws.
|
||||
@@ -161,13 +190,13 @@ class YoungBronzeDragon(Monster):
|
||||
saving throw. On a failed save, the creature is pushed 40 feet away
|
||||
from the dragon.
|
||||
"""
|
||||
name = "Young Bronze Dragon"
|
||||
description = "Large dragon, lawful good"
|
||||
name = 'Young Bronze Dragon'
|
||||
description = 'Large dragon, lawful good'
|
||||
challenge_rating = 8
|
||||
armor_class = 18
|
||||
skills = "Insight +4, Perception +7, Stealth +3"
|
||||
senses = "Blindsight 30 ft., Darkvision 120 ft., Passive Perception 17"
|
||||
languages = "Common, Draconic"
|
||||
skills = 'Insight +4, Perception +7, Stealth +3'
|
||||
senses = 'Blindsight 30 ft., Darkvision 120 ft., Passive Perception 17'
|
||||
languages = 'Common, Draconic'
|
||||
strength = Ability(21)
|
||||
dexterity = Ability(10)
|
||||
constitution = Ability(19)
|
||||
@@ -178,13 +207,21 @@ class YoungBronzeDragon(Monster):
|
||||
swim_speed = 40
|
||||
fly_speed = 80
|
||||
climb_speed = 0
|
||||
burrow_speed = 0
|
||||
hp_max = 142
|
||||
hit_dice = "15d10"
|
||||
hit_dice = '15d10 + 60'
|
||||
condition_immunities = ''
|
||||
damage_immunities = 'lightning'
|
||||
damage_resistances = ''
|
||||
damage_vulnerabilities = ''
|
||||
spells = []
|
||||
|
||||
|
||||
class YoungCopperDragon(Monster):
|
||||
"""
|
||||
|
||||
# Actions
|
||||
|
||||
Multiattack.
|
||||
The dragon makes three attacks: one with its bite and two with its
|
||||
claws.
|
||||
@@ -211,13 +248,13 @@ class YoungCopperDragon(Monster):
|
||||
can repeat the saving throw at the end of each of its turns, ending
|
||||
the effect on itself with a successful save.
|
||||
"""
|
||||
name = "Young Copper Dragon"
|
||||
description = "Large dragon, chaotic good"
|
||||
name = 'Young Copper Dragon'
|
||||
description = 'Large dragon, chaotic good'
|
||||
challenge_rating = 7
|
||||
armor_class = 17
|
||||
skills = "Deception +5, Perception +7, Stealth +4"
|
||||
senses = "Blindsight 30 ft., Darkvision 120 ft., Passive Perception 17"
|
||||
languages = "Common, Draconic"
|
||||
skills = 'Deception +5, Perception +7, Stealth +4'
|
||||
senses = 'Blindsight 30 ft., Darkvision 120 ft., Passive Perception 17'
|
||||
languages = 'Common, Draconic'
|
||||
strength = Ability(19)
|
||||
dexterity = Ability(12)
|
||||
constitution = Ability(17)
|
||||
@@ -228,15 +265,24 @@ class YoungCopperDragon(Monster):
|
||||
swim_speed = 0
|
||||
fly_speed = 80
|
||||
climb_speed = 40
|
||||
burrow_speed = 0
|
||||
hp_max = 119
|
||||
hit_dice = "14d10"
|
||||
hit_dice = '14d10 + 42'
|
||||
condition_immunities = ''
|
||||
damage_immunities = 'acid'
|
||||
damage_resistances = ''
|
||||
damage_vulnerabilities = ''
|
||||
spells = []
|
||||
|
||||
|
||||
class YoungGoldDragon(Monster):
|
||||
"""
|
||||
|
||||
Amphibious.
|
||||
The dragon can breathe air and water.
|
||||
|
||||
# Actions
|
||||
|
||||
Multiattack.
|
||||
The dragon makes three attacks: one with its bite and two with its
|
||||
claws.
|
||||
@@ -261,13 +307,13 @@ class YoungGoldDragon(Monster):
|
||||
throw at the end of each of its turns, ending the effect on itself on
|
||||
a success.
|
||||
"""
|
||||
name = "Young Gold Dragon"
|
||||
description = "Large dragon, lawful good"
|
||||
name = 'Young Gold Dragon'
|
||||
description = 'Large dragon, lawful good'
|
||||
challenge_rating = 10
|
||||
armor_class = 18
|
||||
skills = "Insight +5, Perception +9, Persuasion +9, Stealth +6"
|
||||
senses = "Blindsight 30 ft., Darkvision 120 ft., Passive Perception 19"
|
||||
languages = "Common, Draconic"
|
||||
skills = 'Insight +5, Perception +9, Persuasion +9, Stealth +6'
|
||||
senses = 'Blindsight 30 ft., Darkvision 120 ft., Passive Perception 19'
|
||||
languages = 'Common, Draconic'
|
||||
strength = Ability(23)
|
||||
dexterity = Ability(14)
|
||||
constitution = Ability(21)
|
||||
@@ -278,15 +324,24 @@ class YoungGoldDragon(Monster):
|
||||
swim_speed = 40
|
||||
fly_speed = 80
|
||||
climb_speed = 0
|
||||
burrow_speed = 0
|
||||
hp_max = 178
|
||||
hit_dice = "17d10"
|
||||
hit_dice = '17d10 + 85'
|
||||
condition_immunities = ''
|
||||
damage_immunities = 'fire'
|
||||
damage_resistances = ''
|
||||
damage_vulnerabilities = ''
|
||||
spells = []
|
||||
|
||||
|
||||
class YoungGreenDragon(Monster):
|
||||
"""
|
||||
|
||||
Amphibious.
|
||||
The dragon can breathe air and water.
|
||||
|
||||
# Actions
|
||||
|
||||
Multiattack.
|
||||
The dragon makes three attacks: one with its bite and two with its
|
||||
claws.
|
||||
@@ -302,13 +357,13 @@ class YoungGreenDragon(Monster):
|
||||
(12d6) poison damage on a failed save, or half as much damage on a
|
||||
successful one.
|
||||
"""
|
||||
name = "Young Green Dragon"
|
||||
description = "Large dragon, lawful evil"
|
||||
name = 'Young Green Dragon'
|
||||
description = 'Large dragon, lawful evil'
|
||||
challenge_rating = 8
|
||||
armor_class = 18
|
||||
skills = "Deception +5, Perception +7, Stealth +4"
|
||||
senses = "Blindsight 30 ft., Darkvision 120 ft., Passive Perception 17"
|
||||
languages = "Common, Draconic"
|
||||
skills = 'Deception +5, Perception +7, Stealth +4'
|
||||
senses = 'Blindsight 30 ft., Darkvision 120 ft., Passive Perception 17'
|
||||
languages = 'Common, Draconic'
|
||||
strength = Ability(19)
|
||||
dexterity = Ability(12)
|
||||
constitution = Ability(17)
|
||||
@@ -319,13 +374,21 @@ class YoungGreenDragon(Monster):
|
||||
swim_speed = 40
|
||||
fly_speed = 80
|
||||
climb_speed = 0
|
||||
burrow_speed = 0
|
||||
hp_max = 136
|
||||
hit_dice = "16d10"
|
||||
hit_dice = '16d10 + 48'
|
||||
condition_immunities = 'poisoned'
|
||||
damage_immunities = 'poison'
|
||||
damage_resistances = ''
|
||||
damage_vulnerabilities = ''
|
||||
spells = []
|
||||
|
||||
|
||||
class YoungRedDragon(Monster):
|
||||
"""
|
||||
|
||||
# Actions
|
||||
|
||||
Multiattack.
|
||||
The dragon makes three attacks: one with its bite and two with its
|
||||
claws.
|
||||
@@ -340,13 +403,13 @@ class YoungRedDragon(Monster):
|
||||
must make a DC 17 Dexterity saving throw, taking 56 (16d6) fire damage
|
||||
on a failed save, or half as much damage on a successful one.
|
||||
"""
|
||||
name = "Young Red Dragon"
|
||||
description = "Large dragon, chaotic evil"
|
||||
name = 'Young Red Dragon'
|
||||
description = 'Large dragon, chaotic evil'
|
||||
challenge_rating = 10
|
||||
armor_class = 18
|
||||
skills = "Perception +8, Stealth +4"
|
||||
senses = "Blindsight 30 ft., Darkvision 120 ft., Passive Perception 18"
|
||||
languages = "Common, Draconic"
|
||||
skills = 'Perception +8, Stealth +4'
|
||||
senses = 'Blindsight 30 ft., Darkvision 120 ft., Passive Perception 18'
|
||||
languages = 'Common, Draconic'
|
||||
strength = Ability(23)
|
||||
dexterity = Ability(10)
|
||||
constitution = Ability(21)
|
||||
@@ -357,13 +420,21 @@ class YoungRedDragon(Monster):
|
||||
swim_speed = 0
|
||||
fly_speed = 80
|
||||
climb_speed = 40
|
||||
burrow_speed = 0
|
||||
hp_max = 178
|
||||
hit_dice = "17d10"
|
||||
hit_dice = '17d10 + 85'
|
||||
condition_immunities = ''
|
||||
damage_immunities = 'fire'
|
||||
damage_resistances = ''
|
||||
damage_vulnerabilities = ''
|
||||
spells = []
|
||||
|
||||
|
||||
class YoungSilverDragon(Monster):
|
||||
"""
|
||||
|
||||
# Actions
|
||||
|
||||
Multiattack.
|
||||
The dragon makes three attacks: one with its bite and two with its
|
||||
claws.
|
||||
@@ -387,13 +458,13 @@ class YoungSilverDragon(Monster):
|
||||
saving throw at the end of each of its turns, ending the effect on
|
||||
itself on a success.
|
||||
"""
|
||||
name = "Young Silver Dragon"
|
||||
description = "Large dragon, lawful good"
|
||||
name = 'Young Silver Dragon'
|
||||
description = 'Large dragon, lawful good'
|
||||
challenge_rating = 9
|
||||
armor_class = 18
|
||||
skills = "Arcana +6, History +6, Perception +8, Stealth +4"
|
||||
senses = "Blindsight 30 ft., Darkvision 120 ft., Passive Perception 18"
|
||||
languages = "Common, Draconic"
|
||||
skills = 'Arcana +6, History +6, Perception +8, Stealth +4'
|
||||
senses = 'Blindsight 30 ft., Darkvision 120 ft., Passive Perception 18'
|
||||
languages = 'Common, Draconic'
|
||||
strength = Ability(23)
|
||||
dexterity = Ability(10)
|
||||
constitution = Ability(21)
|
||||
@@ -404,17 +475,26 @@ class YoungSilverDragon(Monster):
|
||||
swim_speed = 0
|
||||
fly_speed = 80
|
||||
climb_speed = 0
|
||||
burrow_speed = 0
|
||||
hp_max = 168
|
||||
hit_dice = "16d10"
|
||||
hit_dice = '16d10 + 80'
|
||||
condition_immunities = ''
|
||||
damage_immunities = 'cold'
|
||||
damage_resistances = ''
|
||||
damage_vulnerabilities = ''
|
||||
spells = []
|
||||
|
||||
|
||||
class YoungWhiteDragon(Monster):
|
||||
"""
|
||||
|
||||
Ice Walk.
|
||||
The dragon can move across and climb icy surfaces without needing to
|
||||
make an ability check. Additionally, difficult terrain composed of ice
|
||||
or snow doesn't cost it extra moment.
|
||||
|
||||
# Actions
|
||||
|
||||
Multiattack.
|
||||
The dragon makes three attacks: one with its bite and two with its
|
||||
claws.
|
||||
@@ -430,13 +510,13 @@ class YoungWhiteDragon(Monster):
|
||||
(10d8) cold damage on a failed save, or half as much damage on a
|
||||
successful one.
|
||||
"""
|
||||
name = "Young White Dragon"
|
||||
description = "Large dragon, chaotic evil"
|
||||
name = 'Young White Dragon'
|
||||
description = 'Large dragon, chaotic evil'
|
||||
challenge_rating = 6
|
||||
armor_class = 17
|
||||
skills = "Perception +6, Stealth +3"
|
||||
senses = "Blindsight 30 ft., Darkvision 120 ft., Passive Perception 16"
|
||||
languages = "Common, Draconic"
|
||||
skills = 'Perception +6, Stealth +3'
|
||||
senses = 'Blindsight 30 ft., Darkvision 120 ft., Passive Perception 16'
|
||||
languages = 'Common, Draconic'
|
||||
strength = Ability(18)
|
||||
dexterity = Ability(10)
|
||||
constitution = Ability(18)
|
||||
@@ -447,6 +527,11 @@ class YoungWhiteDragon(Monster):
|
||||
swim_speed = 40
|
||||
fly_speed = 80
|
||||
climb_speed = 0
|
||||
burrow_speed = 20
|
||||
hp_max = 133
|
||||
hit_dice = "14d10"
|
||||
hit_dice = '14d10 + 56'
|
||||
condition_immunities = ''
|
||||
damage_immunities = 'cold'
|
||||
damage_resistances = ''
|
||||
damage_vulnerabilities = ''
|
||||
spells = []
|
||||
|
||||
@@ -10,21 +10,25 @@ from dungeonsheets.stats import Ability
|
||||
|
||||
class Zombie(Monster):
|
||||
"""
|
||||
|
||||
Undead Fortitude.
|
||||
If damage reduces the zombie to 0 hit points, it must make a
|
||||
Constitution saving throw with a DC of 5+the damage taken, unless the
|
||||
damage is radiant or from a critical hit. On a success, the zombie
|
||||
drops to 1 hit point instead.
|
||||
|
||||
# Actions
|
||||
|
||||
Slam.
|
||||
Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6 +
|
||||
1) bludgeoning damage.
|
||||
"""
|
||||
name = "Zombie"
|
||||
description = "Medium undead, neutral evil"
|
||||
name = 'Zombie'
|
||||
description = 'Medium undead, neutral evil'
|
||||
challenge_rating = 0.25
|
||||
armor_class = 8
|
||||
skills = ""
|
||||
senses = "Darkvision 60 ft., Passive Perception 8"
|
||||
skills = ''
|
||||
senses = 'Darkvision 60 ft., Passive Perception 8'
|
||||
languages = "understands all languages it spoke in life but can't speak"
|
||||
strength = Ability(13)
|
||||
dexterity = Ability(6)
|
||||
@@ -36,6 +40,11 @@ class Zombie(Monster):
|
||||
swim_speed = 0
|
||||
fly_speed = 0
|
||||
climb_speed = 0
|
||||
burrow_speed = 0
|
||||
hp_max = 22
|
||||
hit_dice = "3d8"
|
||||
hit_dice = '3d8 + 9'
|
||||
condition_immunities = 'poisoned'
|
||||
damage_immunities = ''
|
||||
damage_resistances = ''
|
||||
damage_vulnerabilities = ''
|
||||
spells = []
|
||||
|
||||
Reference in New Issue
Block a user