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Updated SRD monsters with proper hit dice and damage vulnerabilites/etc.
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@@ -10,6 +10,7 @@ from dungeonsheets.stats import Ability
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class Xorn(Monster):
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"""
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Earth Glide.
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The xorn can burrow through nonmagical, unworked earth and stone.
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While doing so, the xorn doesn't disturb the material it moves
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@@ -20,6 +21,9 @@ class Xorn(Monster):
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Treasure Sense.
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The xorn can pinpoint, by scent, the location of precious metals and
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stones, such as coins and gems, within 60 ft. of it.
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# Actions
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Multiattack.
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The xorn makes three claw attacks and one bite attack.
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Bite.
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@@ -29,13 +33,13 @@ class Xorn(Monster):
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Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 6 (1d6 +
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3) slashing damage.
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"""
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name = "Xorn"
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description = "Medium elemental, neutral"
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name = 'Xorn'
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description = 'Medium elemental, neutral'
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challenge_rating = 5
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armor_class = 19
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skills = "Perception +6, Stealth +3"
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senses = "Darkvision 60 ft., Tremorsense 60 ft., Passive Perception 16"
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languages = "Terran"
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skills = 'Perception +6, Stealth +3'
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senses = 'Darkvision 60 ft., Tremorsense 60 ft., Passive Perception 16'
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languages = 'Terran'
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strength = Ability(17)
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dexterity = Ability(10)
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constitution = Ability(22)
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@@ -46,6 +50,11 @@ class Xorn(Monster):
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swim_speed = 0
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fly_speed = 0
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climb_speed = 0
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burrow_speed = 20
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hp_max = 73
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hit_dice = "7d8"
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hit_dice = '7d8 + 42'
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condition_immunities = ''
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damage_immunities = ''
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damage_resistances = "piercing and slashing from nonmagical weapons that aren't adamantine"
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damage_vulnerabilities = ''
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spells = []
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