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Merge branch '55_fighter' of https://github.com/geckon/dungeon-sheets into geckon-55_fighter
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@@ -12,37 +12,118 @@ class GreatWeaponFighting(Feature):
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weapon that you are wielding with two hands, you can reroll the die and
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must use the new roll, even if the new roll is a 1 or a 2. The weapon must
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have the two-handed or versatile property for you to gain this benefit.
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"""
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name = "Fighting Style (Great Weapon Fighting)"
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source = "Fighter"
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name = 'Fighting Style (Great Weapon Fighting)'
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source = 'Fighter'
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class Protection(Feature):
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"""When a creature you can see attacks a target other than you that is within
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5 feet of you, you can use your reaction to impose disadvantage on the
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attack roll. You must be wielding a shield.
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"""
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name = 'Fighting Style (Protection)'
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source = 'Fighter'
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# UA
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class BlindingFighting(Feature):
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"""Being unable to see a creature doesn’t impose disadvantage on your attack
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rolls against it, provided the creature isn’t hidden from you.
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"""
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name = 'Fighting Style (Blinding Fighting)'
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source = 'Fighter'
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class CloseQuartersShooter(Feature):
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"""When making a ranged attack while you are within 5 feet of a hostile
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creature, you do not have disadvantage on the attack roll. Your ranged
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attacks ignore half cover and three-quarters cover against targets within
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30 feet of you. You have a +1 bonus to attack rolls on ranged attacks.
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"""
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name = 'Fighting Style (Close Quarters Shooter)'
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source = 'Fighter'
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class Interception(Feature):
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"""When a creature you can see hits a target that is within 5 feet of you
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with an attack, you can use your reaction to reduce the damage the target
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takes by 1d10 + your proficiency bonus (to a minimum of 0 damage). You must
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be wielding a shield or a simple or martial weapon to use this reaction.
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"""
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name = 'Fighting Style (Interception)'
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source = 'Fighter'
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class Mariner(Feature):
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"""As long as you not wearing heavy armor or using a shield, you have
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a swimming speed and a climbing speed equal to your normal speed, and you
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gain a +1 bonus to armor class.
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"""
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name = 'Fighting Style (Mariner)'
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source = 'Fighter'
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class ThrownWeaponFighting(Feature):
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"""You can draw a weapon that has the thrown property as part of the
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attack you make with the weapon.
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In addition, when you hit with a ranged attack using a thrown
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weapon, you gain a +1 bonus to the damage roll.
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"""
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name = "Fighting Style (Protection)"
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source = "Fighter"
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name = 'Fighting Style (Thrown Weapon Fighting)'
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source = 'Fighter'
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class TunnelFighter(Feature):
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"""As a bonus action, you can enter a defensive stance that lasts until
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the start of your next turn. While in your defensive stance, you can make
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opportunity attacks without using your reaction, and you can use your
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reaction to make a melee attack against a creature that moves more than
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5 feet while within your reach.
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"""
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name = 'Fighting Style (Tunnel Fighter)'
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source = 'Fighter'
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class UnarmedFighting(Feature):
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"""Your unarmed strikes can deal bludgeoning damage equal to 1d6 + your
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Strength modifier. If you strike with two free hands, the d6 becomes a d8.
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When you successfully start a grapple, you can deal 1d4
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bludgeoning damage to the grappled creature. Until the grapple
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ends, you can also deal this damage to the creature whenever you
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hit it with a melee attack.
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"""
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name = 'Fighting Style (Unarmed Fighting)'
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source = 'Fighter'
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class FighterFightingStyle(FeatureSelector):
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"""
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Select a Fighting Style by choosing in feature_choices:
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"""Select a Fighting Style by choosing in feature_choices:
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- archery
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- defense
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- dueling
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- great-weapon fighting
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- protection
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- two-weapon fighting
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- blinding fighting
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- close quarters shooter
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- interception
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- mariner
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- thrown weapon fighting
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- tunnel fighter
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- unarmed fighting
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archery
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defense
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dueling
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great-weapon fighting
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protection
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two-weapon fighting
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"""
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options = {'archery': Archery,
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'defense': Defense,
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@@ -52,7 +133,14 @@ class FighterFightingStyle(FeatureSelector):
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'projection': Protection,
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'two-weapon fighting': TwoWeaponFighting,
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'two-weapon': TwoWeaponFighting,
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'dual wield': TwoWeaponFighting}
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'dual wield': TwoWeaponFighting,
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'blinding fighting': BlindingFighting,
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'close quarters shooter': CloseQuartersShooter,
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'interception': Interception,
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'mariner': Mariner,
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'thrown weapon fighting': ThrownWeaponFighting,
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'tunnel fighter': TunnelFighter,
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'unarmed fighting': UnarmedFighting}
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name = "Fighting Style (Select One)"
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source = "Fighter"
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