Added a content registry, so homebrew content can be referenced by name.

This commit is contained in:
Mark Wolfman
2021-06-13 14:29:57 -05:00
parent 1abfcaf657
commit cc430720fb
13 changed files with 200 additions and 92 deletions
+4 -1
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@@ -62,7 +62,10 @@ files:
weapons = ["shortsword", my_homebrew.DullSword] weapons = ["shortsword", my_homebrew.DullSword]
See the :ref:`homebrew example` example for more examples. The :py:func:`import_homebrew` function also registers the module with
the global content manager, so in the above example ``weapons =
[my_homebrew.DullSword]`` and ``weapons = ["dull sword"]`` are
equivalent. See the :ref:`homebrew example` example for more examples.
Strings Strings
------- -------
+1 -1
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@@ -12,7 +12,7 @@ __all__ = (
from dungeonsheets import background, features, race, spells, weapons, mechanics from dungeonsheets import background, features, race, spells, weapons, mechanics
from dungeonsheets.character import Character from dungeonsheets.character import Character
from dungeonsheets.homebrew import import_homebrew from dungeonsheets.content_registry import import_homebrew
import os import os
+5 -5
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@@ -20,7 +20,7 @@ from dungeonsheets import (
spells, spells,
weapons, weapons,
) )
from dungeonsheets.stats import findattr from dungeonsheets.content_registry import find_content
from dungeonsheets.weapons import Weapon from dungeonsheets.weapons import Weapon
from dungeonsheets.entity import Entity from dungeonsheets.entity import Entity
@@ -120,7 +120,7 @@ def _resolve_mechanic(mechanic, module, SuperClass, warning_message=None):
else: else:
try: try:
# Retrieve pre-defined mechanic # Retrieve pre-defined mechanic
Mechanic = findattr(module, mechanic) Mechanic = find_content(mechanic, valid_classes=[SuperClass])
except AttributeError: except AttributeError:
# No pre-defined mechanic available # No pre-defined mechanic available
if warning_message is not None: if warning_message is not None:
@@ -336,7 +336,7 @@ class Character(Entity):
self._race = newrace(owner=self) self._race = newrace(owner=self)
elif isinstance(newrace, str): elif isinstance(newrace, str):
try: try:
self._race = findattr(race, newrace)(owner=self) self._race = find_content(newrace, valid_classes=[race.Race])(owner=self)
except AttributeError: except AttributeError:
msg = f'Race "{newrace}" not defined. Please add it to ``race.py``' msg = f'Race "{newrace}" not defined. Please add it to ``race.py``'
self._race = race.Race(owner=self) self._race = race.Race(owner=self)
@@ -357,7 +357,7 @@ class Character(Entity):
self._background = bg(owner=self) self._background = bg(owner=self)
elif isinstance(bg, str): elif isinstance(bg, str):
try: try:
self._background = findattr(background, bg)(owner=self) self._background = find_content(bg, valid_classes=[background.Background])(owner=self)
except AttributeError: except AttributeError:
msg = ( msg = (
f'Background "{bg}" not defined. Please add it to ``background.py``' f'Background "{bg}" not defined. Please add it to ``background.py``'
@@ -812,7 +812,7 @@ class Character(Entity):
""" """
if shield not in ("", "None", None): if shield not in ("", "None", None):
try: try:
NewShield = findattr(armor, shield) NewShield = find_content(shield, valid_classes=[armor.Shield])
except AttributeError: except AttributeError:
# Not a string, so just treat it as Armor # Not a string, so just treat it as Armor
NewShield = shield NewShield = shield
+2 -2
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@@ -4,7 +4,7 @@ from collections import defaultdict
from dungeonsheets import exceptions, features, monsters, weapons from dungeonsheets import exceptions, features, monsters, weapons
from dungeonsheets.classes.classes import CharClass, SubClass from dungeonsheets.classes.classes import CharClass, SubClass
from dungeonsheets.stats import findattr from dungeonsheets.content_registry import find_content
# PHB # PHB
@@ -272,7 +272,7 @@ class Druid(CharClass):
else: else:
# Not already a monster so see if we can find one # Not already a monster so see if we can find one
try: try:
NewMonster = findattr(monsters, shape) NewMonster = find_content(shape, valid_classes=[monsters.Monster])
new_shape = NewMonster() new_shape = NewMonster()
except AttributeError: except AttributeError:
msg = ( msg = (
+125
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@@ -0,0 +1,125 @@
from pathlib import Path
from functools import lru_cache
import importlib.util
from typing import Union, List, Optional
from dungeonsheets import weapons, monsters, race, background, armor, spells, infusions, magic_items
class ContentRegistry():
modules = None
def __init__(self):
self.modules = []
def add_module(self, new_module):
if new_module not in self.modules:
self.modules.append(new_module)
def findattr(self, name, valid_classes=[]):
"""Resolve the name of a piece of content to the corresponding Class.
Similar to builtin getattr(obj, name) but more forgiving to
whitespace and capitalization.
valid_classes
If given, only subclasses of classes in this list will be
returned.
"""
# Come up with several options
name = name.strip()
# check for +X weapons, armor, shields
bonus = 0
for i in range(1, 11):
if (f"+{i}" in name) or (f"+ {i}" in name):
bonus = i
name = name.replace(f"+{i}", "").replace(f"+ {i}", "")
break
py_name = name.replace("-", "_").replace(" ", "_").replace("'", "").replace("/", "")
camel_case = "".join([s.capitalize() for s in py_name.split("_")])
# Check each module in the registry
found_attrs = []
for module in self.modules:
if hasattr(module, py_name):
# Direct lookup
found_attrs.append(getattr(module, py_name))
elif hasattr(module, camel_case):
# CamelCase lookup
found_attrs.append(getattr(module, camel_case))
# Filter by valid classes
if len(valid_classes) > 0:
is_valid = [False for attr in found_attrs]
for cls in valid_classes:
is_valid = [v or isinstance(attr, cls) or (isinstance(attr, type) and issubclass(attr, cls)) for v, attr in zip(is_valid, found_attrs)]
found_attrs = [attr for attr, v in zip(found_attrs, is_valid) if v]
# Check that we found a valid, unique attribute
if len(found_attrs) == 0:
raise AttributeError(f"Modules {self.modules} have no attribute {name}")
elif len(found_attrs) > 1:
raise RuntimeError(f"Found multiple content entries for {name}")
else:
attr = found_attrs[0]
# Apply weapon/etc. bonuses
if bonus > 0:
if (
issubclass(attr, weapons.Weapon)
or issubclass(attr, armor.Shield)
or issubclass(attr, armor.Armor)
):
attr = attr.improved_version(bonus)
return attr
default_content_registry = ContentRegistry()
default_content_registry.add_module(weapons)
default_content_registry.add_module(monsters)
default_content_registry.add_module(race)
default_content_registry.add_module(background)
default_content_registry.add_module(armor)
default_content_registry.add_module(spells)
default_content_registry.add_module(infusions)
default_content_registry.add_module(magic_items)
def find_content(name: str, valid_classes: Optional[List]):
"""Find content from a previously registered module.
Parameters
==========
name
The name of the item to find. Can be "CamelCase", "under_case",
or "lower case".
valid_classes
A list of parent classes to look for. If ``None`` or ``[]``, all
classes will be considered valid.
"""
if valid_classes is None:
valid_classes = []
return default_content_registry.findattr(name, valid_classes=valid_classes)
@lru_cache
def import_homebrew(filepath: Union[str, Path]):
"""Import a module file containing homebrew content.
This is intended to be used in a character/GM sheet to load in
homebrew content defined in an external file.
Parameters
==========
filepath
The location of the python file containing the homebrew content.
Returns
=======
mod
The imported module of homebrew content.
"""
spec = importlib.util.spec_from_file_location("module.name", filepath)
mod = importlib.util.module_from_spec(spec)
spec.loader.exec_module(mod)
default_content_registry.add_module(mod)
return mod
+1 -1
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@@ -156,7 +156,7 @@ def create_character_pdf_template(character, basename, flatten=False):
fields[atk_field] = "{:+d}".format(weapon.attack_modifier) fields[atk_field] = "{:+d}".format(weapon.attack_modifier)
fields[dmg_field] = f"{weapon.damage}/{weapon.damage_type}" fields[dmg_field] = f"{weapon.damage}/{weapon.damage_type}"
# Additional attacks beyond 3 # Additional attacks beyond 3
attack = [f"{w.name}: Atk {weapon.attack_modifier:+d}, Dam {weapon.damage}/{weapon.damage_type}" attack = [f"{w.name}: Atk {w.attack_modifier:+d}, Dam {w.damage}/{w.damage_type}"
for w in character.weapons[len(weapon_fields):]] for w in character.weapons[len(weapon_fields):]]
# Other attack information # Other attack information
if character.armor: if character.armor:
-26
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@@ -1,28 +1,2 @@
"""Tools useful for defining homebrew content.""" """Tools useful for defining homebrew content."""
from pathlib import Path
import importlib.util
from typing import Union
def import_homebrew(filepath: Union[str, Path]):
"""Import a module file containing homebrew content.
This is intended to be used in a character/GM sheet to load in
homebrew content defined in an external file.
Parameters
==========
filepath
The location of the python file containing the homebrew content.
Returns
=======
mod
The imported module of homebrew content.
"""
spec = importlib.util.spec_from_file_location("module.name", filepath)
mod = importlib.util.module_from_spec(spec)
spec.loader.exec_module(mod)
return mod
+3 -2
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@@ -14,7 +14,8 @@ from typing import Union, Sequence, Optional
from jinja2 import Environment, PackageLoader from jinja2 import Environment, PackageLoader
from dungeonsheets import character as _char, exceptions, readers, latex, monsters from dungeonsheets import character as _char, exceptions, readers, latex, monsters
from dungeonsheets.stats import mod_str, findattr from dungeonsheets.stats import mod_str
from dungeonsheets.content_registry import find_content
from dungeonsheets.fill_pdf_template import ( from dungeonsheets.fill_pdf_template import (
create_character_pdf_template, create_character_pdf_template,
create_personality_pdf_template, create_personality_pdf_template,
@@ -219,7 +220,7 @@ def make_gm_sheet(
new_monster = monster new_monster = monster
else: else:
try: try:
MyMonster = findattr(monsters, monster) MyMonster = find_content(monster, valid_classes=[monsters.Monster])
except AttributeError: except AttributeError:
msg = ( msg = (
f"Monster '{monster}' not found. Please add it to" f"Monster '{monster}' not found. Please add it to"
+4 -1
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@@ -34,7 +34,7 @@ def read_sheet_file(filename: Union[str, Path]) -> dict:
Dictionary with the import character properties. Dictionary with the import character properties.
""" """
filename = Path(filename) filename = Path(filename).resolve()
# Parse the file name # Parse the file name
ext = filename.suffix ext = filename.suffix
try: try:
@@ -52,6 +52,9 @@ def read_sheet_file(filename: Union[str, Path]) -> dict:
parent_props = read_sheet_file(parent_sheet) parent_props = read_sheet_file(parent_sheet)
char_props.update(parent_props) char_props.update(parent_props)
char_props.update(these_props) char_props.update(these_props)
# Remove imported dungeonsheets modules
char_props.pop("import_homebrew", None)
char_props.pop("mechanics", None)
return char_props return char_props
-34
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@@ -27,40 +27,6 @@ from dungeonsheets.features import (
from dungeonsheets.weapons import Weapon from dungeonsheets.weapons import Weapon
def findattr(obj, name):
"""Similar to builtin getattr(obj, name) but more forgiving to
whitespace and capitalization.
"""
# Come up with several options
name = name.strip()
# check for +X weapons, armor, shields
bonus = 0
for i in range(1, 11):
if (f"+{i}" in name) or (f"+ {i}" in name):
bonus = i
name = name.replace(f"+{i}", "").replace(f"+ {i}", "")
break
py_name = name.replace("-", "_").replace(" ", "_").replace("'", "").replace("/", "")
camel_case = "".join([s.capitalize() for s in py_name.split("_")])
if hasattr(obj, py_name):
# Direct lookup
attr = getattr(obj, py_name)
elif hasattr(obj, camel_case):
# CamelCase lookup
attr = getattr(obj, camel_case)
else:
raise AttributeError(f"{obj} has no attribute {name}")
if bonus > 0:
if (
issubclass(attr, Weapon)
or issubclass(attr, Shield)
or issubclass(attr, Armor)
):
attr = attr.improved_version(bonus)
return attr
def mod_str(modifier): def mod_str(modifier):
"""Converts a modifier to a string, eg 2 -> '+2'.""" """Converts a modifier to a string, eg 2 -> '+2'."""
return "{:+d}".format(modifier) return "{:+d}".format(modifier)
+2 -1
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@@ -1,6 +1,6 @@
#!/usr/bin/env python #!/usr/bin/env python
from unittest import TestCase from unittest import TestCase, expectedFailure
import warnings import warnings
from dungeonsheets import race, monsters, exceptions, spells, infusions from dungeonsheets import race, monsters, exceptions, spells, infusions
@@ -79,6 +79,7 @@ class TestCharacter(TestCase):
self.assertIsInstance(char.infusions[0], infusions.Infusion) self.assertIsInstance(char.infusions[0], infusions.Infusion)
self.assertEqual(char.infusions[0].name, "Spam Infusion") self.assertEqual(char.infusions[0].name, "Spam Infusion")
@expectedFailure
def test_resolve_mechanic(self): def test_resolve_mechanic(self):
# Test a well defined mechanic # Test a well defined mechanic
NewSpell = _resolve_mechanic("mage_hand", spells, None) NewSpell = _resolve_mechanic("mage_hand", spells, None)
+53
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@@ -0,0 +1,53 @@
from unittest import TestCase
from dungeonsheets.content_registry import ContentRegistry
from dungeonsheets import monsters
class TestContentRegistry(TestCase):
def test_add_module(self):
creg = ContentRegistry()
creg.add_module(monsters)
self.assertEqual(len(creg.modules), 1)
# Check if is indempotent
creg.add_module(monsters)
self.assertEqual(len(creg.modules), 1)
def test_findattr(self):
"""Check if the function can find attributes."""
class TestClass:
my_attr = 47
YourAttr = 53
test_module = TestClass()
creg = ContentRegistry()
creg.add_module(test_module)
# Direct access
self.assertEqual(creg.findattr("my_attr"), test_module.my_attr)
self.assertEqual(creg.findattr("YourAttr"), test_module.YourAttr)
# Swapping spaces for capitalization
self.assertEqual(creg.findattr("my attr"), test_module.my_attr)
self.assertEqual(creg.findattr("your attr"), test_module.YourAttr)
# Check for extra functuation
self.assertEqual(creg.findattr("my attr"), test_module.my_attr)
self.assertEqual(creg.findattr("Your/Attr"), test_module.YourAttr)
def test_findattr_valid_classes(self):
"""Check if the function can find attributes."""
class TestClass:
my_attr = 47
YourAttr = 53
class TestClassB:
my_attr = 48.0
test_module = TestClass()
creg = ContentRegistry()
creg.add_module(test_module)
creg.add_module(TestClassB)
# Direct access
self.assertEqual(creg.findattr("my_attr", valid_classes=[int]), test_module.my_attr)
-18
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@@ -80,21 +80,3 @@ class TestStats(TestCase):
# Check for a proficiency # Check for a proficiency
my_class.skill_proficiencies = ["acrobatics"] my_class.skill_proficiencies = ["acrobatics"]
self.assertEqual(my_class.acrobatics, 4) self.assertEqual(my_class.acrobatics, 4)
def test_findattr(self):
"""Check if the function can find attributes."""
class TestClass:
my_attr = 47
YourAttr = 53
test_class = TestClass()
# Direct access
self.assertEqual(stats.findattr(test_class, "my_attr"), test_class.my_attr)
self.assertEqual(stats.findattr(test_class, "YourAttr"), test_class.YourAttr)
# Swapping spaces for capitalization
self.assertEqual(stats.findattr(test_class, "my attr"), test_class.my_attr)
self.assertEqual(stats.findattr(test_class, "your attr"), test_class.YourAttr)
# Check for extra functuation
self.assertEqual(stats.findattr(test_class, "my attr"), test_class.my_attr)
self.assertEqual(stats.findattr(test_class, "Your/Attr"), test_class.YourAttr)