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Added a test to check that all spells are valid rst.
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@@ -214,28 +214,30 @@ class ChainLightning(Spell):
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class ChaosBolt(Spell):
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"""You hurl an undulating, warbling mass of chaotic energy at one
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creature in range. Make a ranged spell attack against the
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target. On a hit, the target takes 2d8 + 1d6 damage. Choose one of
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the dSs. The number rolled on that die determines the attacks
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target. On a hit, the target takes ``2d8+1d6`` damage. Choose one
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of the d8s. The number rolled on that die determines the attacks
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damage type, as shown below.
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d8 / Damage Type
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1 / Acid
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2
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/ Cold
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3 / Fire
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4 / Force
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5 / Lightning
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6 / Poison
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7 / Psychic
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8 / Thunder
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== ===========
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d8 Damage Type
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== ===========
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1 Acid
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2 Cold
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3 Fire
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4 Force
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5 Lightning
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6 Poison
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7 Psychic
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8 Thunder
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== ===========
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If you roll the same number on both d8s, the chaotic energy leaps
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from the target to a different creature of your choice within 30
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feet of it. Make a new attack roll against the new target, and
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make a new damage roll, which could cause the chaotic energy to
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leap again. A creature can be targeted only once by each casting
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of this spell.
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**At Higher Levels:** When you cast this spell using a spell slot of
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2nd level or higher, each target takes 1d6 extra damage of the
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type rolled for each slot level above 1st.
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@@ -619,22 +621,20 @@ class CommuneWithNature(Spell):
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natural underground settings, the radius is limited to 300
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feet. The spell doesn't function where nature has been replaced by
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construction, such as in dungeons and towns.
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You instantly gain knowledge of up to three facts of your choice
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about any of the following subjects as they relate to the area:
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- terrain and bodies of water
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- prevalent plants,
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minerals, animals, or peoples
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- powerful celestials, fey, fiends, elementals,
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or undead
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- influence from other planes of existence
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- buildings
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- terrain and bodies of water
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- prevalent plants, minerals, animals, or peoples
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- powerful celestials, fey, fiends, elementals, or undead
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- influence from other planes of existence
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- buildings
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For example, you could determine the location of powerful undead
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in the area, the location of major sources of safe drinking water,
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and the location of any nearby towns.
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"""
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name = "Commune With Nature"
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level = 5
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@@ -1211,21 +1211,22 @@ class ContinualFlame(Spell):
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class ControlFlames(Spell):
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"""You choose a nonmagical flame that you can see within range and that fits within
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a 5-foot cube. You affect it in one of the following ways:
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"""You choose a nonmagical flame that you can see within range and
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that fits within a 5-foot cube. You affect it in one of the
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following ways:
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- You instantaneously expand the flame 5 feet in one direction,
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provided that wood or other fuel is present in the new location.
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provided that wood or other fuel is present in the new location.
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- You instantaneously extinguish the flames within the cube.
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- You double or halve the area of bright light and dim light cast
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by the flame, change its color, or both. The change lasts for 1
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hour.
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by the flame, change its color, or both. The change lasts for 1
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hour.
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- You cause simple shapes - such as the vague form of a creature,
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an inanimate object, or a location - to appear within the flames
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and animate as you like. The shapes last for 1 hour. If you
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cast this spell multiple times, you can have up to three
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non-instantaneous
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an inanimate object, or a location - to appear within the flames
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and animate as you like. The shapes last for 1 hour. If you
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cast this spell multiple times, you can have up to three
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non-instantaneous
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"""
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name = "Control Flames"
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level = 0
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