Fixed broken test and added ability to put session summary into GM notes.

This commit is contained in:
Mark Wolfman
2021-06-16 10:03:35 -05:00
parent a9c893a4e3
commit c5672f950f
20 changed files with 156 additions and 80 deletions
+10 -3
View File
@@ -316,6 +316,7 @@ class ShadowDemon(Monster):
creature. *Hit:* 10 (2d6+3) psychic damage or, if the demon
had advantage on the attack roll, 17 (4d6+3) psychic damage.
"""
name = "Shadow Demon"
description = "Medium fiend (demon), chaotic evil"
challenge_rating = 4
@@ -323,9 +324,14 @@ class ShadowDemon(Monster):
skills = "Stealth +7"
saving_throws = "Dex +5, Cha +4"
damage_vulnerabilities = "radiant"
damage_resistances = "acid, fire, necrotic, thunder; bludgeoning, piercing, and slashing from nonmagical attacks"
damage_resistances = (
"acid, fire, necrotic, thunder; bludgeoning, piercing, and slashing from"
" nonmagical attacks"
)
damage_immunities = "cold, lightning, poison"
condition_immunities = "exhaustion, grappled, paralyzed, petrified, poisoned, prone, restrained"
condition_immunities = (
"exhaustion, grappled, paralyzed, petrified, poisoned, prone, restrained"
)
senses = "Darkvision 120 ft., Passive Perception 11"
languages = "Abyssal, telepathy 120 ft."
strength = Ability(1)
@@ -812,6 +818,7 @@ class StoneGolem(Monster):
**Slow**: The golem targets one or more creatures it can see within 10 ft. of it. Each target must make a DC 17 Wisdom saving throw against this magic. On a failed save, a target can't use reactions, its speed is halved, and it can't make more than one attack on its turn. In addition, the target can take either an action or a bonus action on its turn, not both. These effects last for 1 minute. A target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
"""
name = "Stone Golem"
description = "Large construct, unaligned"
challenge_rating = 10
@@ -874,6 +881,7 @@ class Stonemelder(Monster):
it serves as a conduit for Ogrémoch's wrath.
"""
name = "Stonemelder"
description = "Medium humanoid (human), neutral evil"
challenge_rating = 4
@@ -895,7 +903,6 @@ class Stonemelder(Monster):
hit_dice = "10d8 + 30"
class StormGiant(Monster):
"""
**Amphibious**: The giant can breathe air and water.