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Added generic encounter class (doesn't really do anything yet).
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@@ -1,5 +1,7 @@
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from collections import namedtuple
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from dungeonsheets.content import Content
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XPThreshold = namedtuple("XPThreshold", ("easy", "medium", "hard", "deadly"))
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@@ -40,3 +42,7 @@ def xp_thresholds(party):
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deadly=sum(th.deadly for th in thresholds),
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)
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return final_thresholds
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class Encounter(Content):
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pass
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