Cleaned up the PDF for GM monster stats.

This commit is contained in:
Mark Wolfman
2021-06-09 21:22:12 -05:00
parent 62f6876f69
commit bd895c4efc
12 changed files with 490 additions and 80 deletions
+104 -1
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@@ -299,6 +299,47 @@ class Shadow(Monster):
hit_dice = "3d8"
class ShadowDemon(Monster):
"""Incorporeal Movement.
The demon can move through other creatures and objects as if
they were difficult terrain. It takes 5 (1d10) force damage if
it ends its turn inside an object.
Light Sensitivity.
While in bright light, the demon has disadvantage on attack
rolls, as well as on Wisdom (Perception) checks that rely on
sight.
Shadow Stealth.
While in dim light or darkness, the demon can take the Hide
action as a bonus action.
Claws.
*Melee Weapon Attack:* +5 to hit, reach 5ft., one
creature. *Hit:* 10 (2d6+3) psychic damage or, if the demon
had advantage on the attack roll, 17 (4d6+3) psychic damage.
"""
name = "Shadow Demon"
description = "Medium fiend (demon), chaotic evil"
challenge_rating = 4
armor_class = 13
skills = "Stealth +7"
saving_throws = "Dex +5, Cha +4"
damage_vulnerabilities = "radiant"
damage_resistances = "acid, fire, necrotic, thunder; bludgeoning, piercing, and slashing from nonmagical attacks"
damage_immunities = "cold, lightning, poison"
condition_immunities = "exhaustion, grappled, paralyzed, petrified, poisoned, prone, restrained"
senses = "Darkvision 120 ft., Passive Perception 11"
languages = "Abyssal, telepathy 120 ft."
strength = Ability(1)
dexterity = Ability(17)
constitution = Ability(12)
intelligence = Ability(14)
wisdom = Ability(13)
charisma = Ability(14)
speed = 30
fly_speed = 30
hp_max = 66
hit_dice = "12d8 + 12"
class ShamblingMound(Monster):
"""
**Lightning Absorption**: Whenever the shambling mound is subjected to lightning damage, it takes no damage and regains a number of hit points equal to the lightning damage dealt.
@@ -771,7 +812,6 @@ class StoneGolem(Monster):
**Slow**: The golem targets one or more creatures it can see within 10 ft. of it. Each target must make a DC 17 Wisdom saving throw against this magic. On a failed save, a target can't use reactions, its speed is halved, and it can't make more than one attack on its turn. In addition, the target can take either an action or a bonus action on its turn, not both. These effects last for 1 minute. A target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
"""
name = "Stone Golem"
description = "Large construct, unaligned"
challenge_rating = 10
@@ -793,6 +833,69 @@ class StoneGolem(Monster):
hit_dice = "17d10"
class Stonemelder(Monster):
"""Death Burst.
When the stonemelder dies, it turns to stone and explodes in a
burst of rock shards, becoming a smoking pile of rubble. Each
creature within 10 feet of the exploding stonemelder must make a
DC 14 Dexterity saving throw, taking 11 (2d10) bludgeoning
damage on a failed save, or half as much damage on a successful
one.
Spellcasting.
The stonemelder is a 7th-level spellcaster. Its spellcasting
ability is Charisma (spell save DC 13, +5 to hit with spell
attacks. It knows the following sorcerer spells (an asterisked
spell is from *Princes of the Apocalypse* appendix B):
Cantrips (at will):
acid splash, blade ward, light mending, mold earth*
1st level (4 slots):
expeditious retreat, false life, shield
2nd level (3 slots):
Maximilian's earthen grasp,* shatter
3rd level (3 slots):
erupting earth,* meld into stone
4th level (1 slots):
stoneskin
Black Earth Rod.
*Melee Weapon Attack:* +5 to hit, reach 5 ft., one
target. *Hit:* 5 (1d6 + 2) bludgeoning damage. The stonemelder
can also expend a spell slot to deal extra damage, dealing 2d8
bludgeoning damage for a 1st level slot, plus an additional 1d8
for each level of the slot above 1st.
Stonemelders are spellcasters who gain their power from Ogrémoch,
using elemental earth magic to sheathe their bodies in carapaces
of rock. They are elite champions of the cult and answer only to
the cult leaders. Not even the Black Earth priests tell
stonemelders what to do.
Each stonemelder carries a weapon known as a Black Earth rod. Such
a rod is like an ordinary mace, but in the hands of a stonemelder,
it serves as a conduit for Ogrémoch's wrath.
"""
name = "Stonemelder"
description = "Medium humanoid (human), neutral evil"
challenge_rating = 4
armor_class = 17
skills = "Intimidation +5, Perception +2"
senses = "termorsense 30 ft., passive Perception 12"
languages = "Common, Terran"
strength = Ability(15)
dexterity = Ability(10)
constitution = Ability(16)
intelligence = Ability(12)
wisdom = Ability(11)
charisma = Ability(17)
speed = 30
swim_speed = 0
fly_speed = 0
climb_speed = 0
hp_max = 75
hit_dice = "10d8 + 30"
class StormGiant(Monster):
"""
**Amphibious**: The giant can breathe air and water.