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Cleaned up the PDF for GM monster stats.
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@@ -299,6 +299,47 @@ class Shadow(Monster):
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hit_dice = "3d8"
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class ShadowDemon(Monster):
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"""Incorporeal Movement.
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The demon can move through other creatures and objects as if
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they were difficult terrain. It takes 5 (1d10) force damage if
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it ends its turn inside an object.
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Light Sensitivity.
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While in bright light, the demon has disadvantage on attack
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rolls, as well as on Wisdom (Perception) checks that rely on
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sight.
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Shadow Stealth.
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While in dim light or darkness, the demon can take the Hide
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action as a bonus action.
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Claws.
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*Melee Weapon Attack:* +5 to hit, reach 5ft., one
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creature. *Hit:* 10 (2d6+3) psychic damage or, if the demon
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had advantage on the attack roll, 17 (4d6+3) psychic damage.
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"""
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name = "Shadow Demon"
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description = "Medium fiend (demon), chaotic evil"
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challenge_rating = 4
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armor_class = 13
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skills = "Stealth +7"
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saving_throws = "Dex +5, Cha +4"
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damage_vulnerabilities = "radiant"
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damage_resistances = "acid, fire, necrotic, thunder; bludgeoning, piercing, and slashing from nonmagical attacks"
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damage_immunities = "cold, lightning, poison"
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condition_immunities = "exhaustion, grappled, paralyzed, petrified, poisoned, prone, restrained"
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senses = "Darkvision 120 ft., Passive Perception 11"
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languages = "Abyssal, telepathy 120 ft."
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strength = Ability(1)
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dexterity = Ability(17)
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constitution = Ability(12)
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intelligence = Ability(14)
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wisdom = Ability(13)
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charisma = Ability(14)
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speed = 30
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fly_speed = 30
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hp_max = 66
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hit_dice = "12d8 + 12"
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class ShamblingMound(Monster):
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"""
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**Lightning Absorption**: Whenever the shambling mound is subjected to lightning damage, it takes no damage and regains a number of hit points equal to the lightning damage dealt.
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@@ -771,7 +812,6 @@ class StoneGolem(Monster):
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**Slow**: The golem targets one or more creatures it can see within 10 ft. of it. Each target must make a DC 17 Wisdom saving throw against this magic. On a failed save, a target can't use reactions, its speed is halved, and it can't make more than one attack on its turn. In addition, the target can take either an action or a bonus action on its turn, not both. These effects last for 1 minute. A target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
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"""
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name = "Stone Golem"
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description = "Large construct, unaligned"
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challenge_rating = 10
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@@ -793,6 +833,69 @@ class StoneGolem(Monster):
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hit_dice = "17d10"
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class Stonemelder(Monster):
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"""Death Burst.
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When the stonemelder dies, it turns to stone and explodes in a
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burst of rock shards, becoming a smoking pile of rubble. Each
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creature within 10 feet of the exploding stonemelder must make a
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DC 14 Dexterity saving throw, taking 11 (2d10) bludgeoning
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damage on a failed save, or half as much damage on a successful
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one.
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Spellcasting.
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The stonemelder is a 7th-level spellcaster. Its spellcasting
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ability is Charisma (spell save DC 13, +5 to hit with spell
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attacks. It knows the following sorcerer spells (an asterisked
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spell is from *Princes of the Apocalypse* appendix B):
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Cantrips (at will):
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acid splash, blade ward, light mending, mold earth*
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1st level (4 slots):
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expeditious retreat, false life, shield
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2nd level (3 slots):
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Maximilian's earthen grasp,* shatter
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3rd level (3 slots):
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erupting earth,* meld into stone
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4th level (1 slots):
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stoneskin
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Black Earth Rod.
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*Melee Weapon Attack:* +5 to hit, reach 5 ft., one
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target. *Hit:* 5 (1d6 + 2) bludgeoning damage. The stonemelder
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can also expend a spell slot to deal extra damage, dealing 2d8
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bludgeoning damage for a 1st level slot, plus an additional 1d8
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for each level of the slot above 1st.
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Stonemelders are spellcasters who gain their power from Ogrémoch,
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using elemental earth magic to sheathe their bodies in carapaces
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of rock. They are elite champions of the cult and answer only to
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the cult leaders. Not even the Black Earth priests tell
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stonemelders what to do.
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Each stonemelder carries a weapon known as a Black Earth rod. Such
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a rod is like an ordinary mace, but in the hands of a stonemelder,
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it serves as a conduit for Ogrémoch's wrath.
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"""
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name = "Stonemelder"
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description = "Medium humanoid (human), neutral evil"
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challenge_rating = 4
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armor_class = 17
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skills = "Intimidation +5, Perception +2"
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senses = "termorsense 30 ft., passive Perception 12"
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languages = "Common, Terran"
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strength = Ability(15)
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dexterity = Ability(10)
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constitution = Ability(16)
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intelligence = Ability(12)
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wisdom = Ability(11)
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charisma = Ability(17)
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speed = 30
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swim_speed = 0
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fly_speed = 0
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climb_speed = 0
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hp_max = 75
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hit_dice = "10d8 + 30"
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class StormGiant(Monster):
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"""
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**Amphibious**: The giant can breathe air and water.
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