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Cleaned up the PDF for GM monster stats.
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@@ -8,6 +8,63 @@ from dungeonsheets.monsters.monsters import Monster
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from dungeonsheets.stats import Ability
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class Dao(Monster):
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"""Earth Glide.
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The dao can burrow through nonmagical unworked earth and
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stone. While doing so, the dao doesn't distrub the material it
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moves through.
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Elemental Demise.
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If the dao dies, its body disintegrates into crystalline powder,
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leaving behind only equipment the dao was wearing or carrying.
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Innate Spellcasting.
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The dao's innate spellcasting ability is Charisma (spell save DC
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14, +6 to hit with spell attacks). It can innately cast the
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following spells, requiring no material components:
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At will: detect evil and good, detect magic, stone shape. 3/day
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each: passwall, move earth, tongues. 1/day each: conjure
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elemental (earth elemental only), gaseous form, invisibility,
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phantasmal killer, plane shift, wall of stone.
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Sure-Footed.
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The dao has advantage on Strength and Dexterity saving throws
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made against effects that would knock it prone.
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Multiattack.
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The dao makes two fist attacks or two maul attacks.
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Fist.
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*Melee weapon attack:* +10 to hit, reach 5ft., one
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target. *Hit:* 15 (2d8 + 6) bludgeoning damage.
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Maul.
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*Melee weapon attack:* +10 to hit, reach 5ft., one
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target. *Hit:* 20 (4d6 + 6) bludgeoning damage. If the target is
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a Huge or smaller creature, it must succeed on a DC 18 Strength
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check or be knocked prone.
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"""
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name = "Dao"
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description = "Large elemental, neutral evil"
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challenge_rating = 11
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armor_class = 18
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skills = ""
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saving_throws = "Int +5, Wis +5, Cha +6"
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condition_immunities = "petrified"
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senses = "darkvision 120ft., passive Perception 11"
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languages = "Terran"
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strength = Ability(23)
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dexterity = Ability(12)
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constitution = Ability(24)
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intelligence = Ability(12)
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wisdom = Ability(13)
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charisma = Ability(14)
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speed = 30
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swim_speed = 0
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fly_speed = 30
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climb_speed = 0
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burrow_speed = 30
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hp_max = 187
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hit_dice = "15d10 + 105"
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class Darkmantle(Monster):
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"""
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**Echolocation**: The darkmantle can't use its blindsight while deafened.
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