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Cleaned up the PDF for GM monster stats.
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@@ -425,17 +425,88 @@ class BlackDragonWyrmling(Monster):
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hit_dice = "6d8"
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# PotA
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class BlackEarthPriest(Monster):
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"""Spellcasting.
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The priest is a 5th-level spellcaster. Its spellcasting ability
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is Charisma (spell save DC 13, +5 to hit with spell attacks). It
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knows the following sorcerer spells (an asterisked spell is from
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*Princes of the Apocalypse* appendix B):
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Cantrips (at will):
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acid splash, blade ward, light, mending, mold earth*
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1st level (4 slots):
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earth tremor,* expeditious retreat, shield
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2nd level (3 slots):
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shatter, spider climb
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3rd level (2 slots):
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slow
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Multiattack.
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The priest makes two melee attacks.
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Glaive.
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*Melee Weapon Attack:* +4 to hit, reach 10 ft., one
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target. *Hit:* 7 (1d10 + 2) slashing damage.
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Unyielding.
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When the priest is subjected to an effect that would move it,
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knock it prone, or both, it can use its reaction to be neither
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moved nor knocked prone.
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The priests of the Black Earth are drivers and organizers of
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Ogrémoch's cult. They are the true believers, seeing Ogrémoch as a
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divine force, and they have developed a twisted dogma to explain
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how the evil of elemental earth is destined to remake the world
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and rule over all. The Black Earth priests form a cabal of leaders
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whose fanaticism and magical power serve as the backbone of the
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cult. Individuals ofunusual power hold higher rank in the cult,
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but the priests provide the cult leader with his or her authority
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over the rest of Ogrémoch's followers.
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"""
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name = "Black Earth Priest"
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description = "Medium humanoid (human), neutral evil"
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challenge_rating = 3
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armor_class = 17
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skills = "Intimidation +5, Religion +3, Persuasion +5"
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senses = "passive Perception 10"
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languages = "Common, Terran"
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strength = Ability(15)
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dexterity = Ability(11)
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constitution = Ability(14)
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intelligence = Ability(12)
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wisdom = Ability(10)
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charisma = Ability(16)
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speed = 30
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swim_speed = 0
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fly_speed = 0
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climb_speed = 0
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hp_max = 45
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hit_dice = "7d8 + 14"
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class BlackPudding(Monster):
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"""Amorphous.
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The pudding can move through a space as narrow as 1 inch wide without squeezing.
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Corrosive Form.
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A creature that touches the pudding or hits it with a melee
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attack while within 5 feet of it takes 4 (1d8) acid damage. Any
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nonmagical weapon made of metal or wood that hits the pudding
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corrodes. After dealing damage, the weapon takes a permanent and
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cumulative -1 penalty to damage rolls. If its penalty drops to
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-5, the weapon is destroyed. Nonmagical ammunition made of metal
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or wood that hits the pudding is destroyed after dealing
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damage. The pudding can eat through 2-inch-thick, nonmagical
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wood or metal in 1 round.
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Spider Climb.
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The pudding can climb difficult surfaces, including upside down
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on ceilings, without needing to make an ability check.
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Pseudopod.
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Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6
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(1d6 + 3) bludgeoning damage plus 18 (4d8) acid damage. In
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addition, nonmagical armor worn by the target is partly
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dissolved and takes a permanent and cumulative -1 penalty to the
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AC it offers. The armor is destroyed if the penalty reduces its
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AC to 10.
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"""
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**Amorphous**: The pudding can move through a space as narrow as 1 inch wide without squeezing.
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**Corrosive Form**: A creature that touches the pudding or hits it with a melee attack while within 5 feet of it takes 4 (1d8) acid damage. Any nonmagical weapon made of metal or wood that hits the pudding corrodes. After dealing damage, the weapon takes a permanent and cumulative -1 penalty to damage rolls. If its penalty drops to -5, the weapon is destroyed. Nonmagical ammunition made of metal or wood that hits the pudding is destroyed after dealing damage. The pudding can eat through 2-inch-thick, nonmagical wood or metal in 1 round.
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**Spider Climb**: The pudding can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.
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**Pseudopod**: Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) bludgeoning damage plus 18 (4d8) acid damage. In addition, nonmagical armor worn by the target is partly dissolved and takes a permanent and cumulative -1 penalty to the AC it offers. The armor is destroyed if the penalty reduces its AC to 10.
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"""
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name = "Black Pudding"
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description = "Large ooze, unaligned"
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challenge_rating = 4
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@@ -735,15 +806,81 @@ class Bugbear(Monster):
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hit_dice = "5d8"
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# PotA
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class Burrowshark(Monster):
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"""Elite warriors of the earth cult, burrowsharks are fierce champions
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who ride trained bulettes into battle. While their powerful mounts
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rend and tear foes to pieces, burrowsharks leap to the ground and
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cut down their foes without mercy.
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Burrowsharks are much like Black Earth guards, since both have
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uncanny footing and special armor. For burrowsharks, an additional
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gift of Ogremoch's might establishes a magical bond between the
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burrowshark and a bulette, allowing the rider to burrow with its
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mount and sense what its mount senses.
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Bond of the Black Earth
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The burrowshark is magically bound to a bulette trained to serve
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as its mount. While mounted on its bulette, the burrowshark
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shares the bulette's sense and can ride the bulette while it
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burrows. The bonded bulette obeys the burrowshark's commands. If
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its mount dies, the burrowshark can train a new bulette to serve
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as its bonded mount, a process requiring a month.
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Multiattack
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The burrowshark makes three melee attacks.
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Spear
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Melee or ranged weapon attack: +6 to hit, reach 5ft. or range
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20/60ft., one target. Hit: 7 (1d6+4) piercing damage, or 8
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(1d8+4) piercing damage if used with two hands to make a melee
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attack.
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Unyielding
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When the burrowshark is subjected to an effect that would move
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it, knock it prone, or both, it can use its reaction to be
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neither moved nor knocked prone.
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"""
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name = "Burrowshark"
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description = "Medium humanoid (human), neutral evil"
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challenge_rating = 4
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armor_class = 18
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skills = "Animal handling +2, Athletics +6, Intimidation + 3, Perception +2"
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senses = "passive Perception 12"
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languages = "Common"
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strength = Ability(18)
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dexterity = Ability(12)
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constitution = Ability(16)
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intelligence = Ability(10)
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wisdom = Ability(11)
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charisma = Ability(13)
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speed = 30
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swim_speed = 0
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fly_speed = 0
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climb_speed = 0
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hp_max = 82
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hit_dice = "11d8+33"
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class Bulette(Monster):
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"""Standing Leap
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The bulette's long jump is up to 30 ft. and its high jump is up
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to 15 ft., with or without a running start.
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Bite
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Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 30
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(4d12 + 4) piercing damage.
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Deadly Leap
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If the bulette jumps at least 15 ft. as part of its movement, it
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can then use this action to land on its ft. in a space that
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contains one or more other creatures. Each of those creatures
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must succeed on a DC 16 Strength or Dexterity saving throw
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(target's choice) or be knocked prone and take 14 (3d6 + 4)
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bludgeoning damage plus 14 (3d6 + 4) slashing damage. On a
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successful save, the creature takes only half the damage, isn't
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knocked prone, and is pushed 5 ft. out of the bulette's space
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into an unoccupied space of the creature's choice. If no
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unoccupied space is within range, the creature instead falls
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prone in the bulette's space.
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"""
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**Standing Leap**: The bulette's long jump is up to 30 ft. and its high jump is up to 15 ft., with or without a running start.
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**Bite**: Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 30 (4d12 + 4) piercing damage.
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**Deadly Leap**: If the bulette jumps at least 15 ft. as part of its movement, it can then use this action to land on its ft. in a space that contains one or more other creatures. Each of those creatures must succeed on a DC 16 Strength or Dexterity saving throw (target's choice) or be knocked prone and take 14 (3d6 + 4) bludgeoning damage plus 14 (3d6 + 4) slashing damage. On a successful save, the creature takes only half the damage, isn't knocked prone, and is pushed 5 ft. out of the bulette's space into an unoccupied space of the creature's choice. If no unoccupied space is within range, the creature instead falls prone in the bulette's space.
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"""
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name = "Bulette"
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description = "Large monstrosity, unaligned"
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challenge_rating = 5
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@@ -762,4 +899,4 @@ class Bulette(Monster):
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fly_speed = 0
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climb_speed = 0
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hp_max = 94
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hit_dice = "9d10"
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hit_dice = "9d10+45"
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