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https://github.com/Threnklyn/dungeon-sheets.git
synced 2026-06-07 05:03:31 +02:00
Features added and tested for all classes/subclasses in bens campaign
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@@ -44,30 +44,25 @@ class MartialArts(Feature):
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source = 'Monk'
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die = 'd4'
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def __init__(self, owner):
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self.owner = owner
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self.level = owner.Monk.level
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def weapon_func(self, weapon: weapons.Weapon, char=None, **kwargs):
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def weapon_func(self, weapon: weapons.Weapon, **kwargs):
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"""
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Update increasing damage dice and DEX mod of Monk weapons
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"""
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is_monk_weapon = any([isinstance(weapon, w)
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for w in weapons.monk_weapons])
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level = self.owner.Monk.level
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if not is_monk_weapon:
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return weapon
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if char is None:
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return weapon
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self.die = 'd4'
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if self.level >= 5:
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if level >= 5:
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self.die = 'd6'
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if self.level >= 11:
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if level >= 11:
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self.die = 'd8'
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if self.level >= 17:
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if level >= 17:
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self.die = 'd10'
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# check if new damage is better than default
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if self.die > int(weapon.base_damage.split('d')[-1]):
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weapon.base_damage = '1d' + str(self.die)
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if int(self.die[1:]) > int(weapon.base_damage.split('d')[-1]):
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weapon.base_damage = '1' + str(self.die)
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weapon.is_finesse = True
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return weapon
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@@ -84,19 +79,16 @@ class UnarmoredMovement(Feature):
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name = "Unarmored Movement"
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source = "Monk"
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def __init__(self, owner):
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self.owner = owner
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self.level = owner.Monk.level
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@property
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def speed_bonus(self):
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level = self.owner.Monk.level
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_speed_bonus = 10
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if self.level >= 6:
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if level >= 6:
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_speed_bonus = 15
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if self.level >= 10:
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if level >= 10:
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_speed_bonus = 20
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if self.level >= 14:
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if level >= 14:
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_speed_bonus = 25
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if self.level >= 18:
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if level >= 18:
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_speed_bonus = 30
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return _speed_bonus
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