Added soulknife roguish archtype.

This commit is contained in:
Mark Wolfman
2021-08-23 16:27:48 -05:00
parent 52903d91a1
commit b675e19407
4 changed files with 171 additions and 0 deletions
+131
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@@ -610,3 +610,134 @@ class MasterDuelist(Feature):
name = "Master Duelist"
source = "Rogue (Swashbuckler)"
# Soulknife
class PsionicPower(Feature):
"""You harbor a wellspring of psionic energy within yourself. This·
energy is represented by your Psionic Energy dice, which are each
a ``d6``. You have a number of these dice equal to twice your
proficiency bonus, and they fuel various psionic powers you have,
which are detailed below.
Some of your powers expend the Psionic Energy die they use, as
specified in a power's description, and you can't use a power if
it requires you to use a die when your dice are all expended. You
regain all your expended Psionic Energy dice when you finish a
long rest. In addition, as a bonus action, you can regain one
expended Psionic Energy die, but you can't do so again until you
finish a short or long rest.
When you reach certain levels in this class, the size of your
Psionic Energy dice increases: at 5th level (``d8``), 11th level
(``dlO``), and 17th level (``d12``).
The powers below use your Psionic Energy dice.
Psi-Bolstered Knack
When your nonpsionic training fails you, your psionic power can
help: if you fail an ability check using a skill or tool with
which you have proficiency, you can roll one Psionic Energy die
and add the number rolled to the check, potentially turning
failure into success. You expend the die only if the roll
succeeds.
Psychic Whispers
You can establish telepathic communication between yourself and
others-perfect for quiet infiltration. As an action, choose one
or more creatures you can see, up to a number of creatures equal
to your proficiency bonus, and then roll one Psionic Energy
die. For a number of hours equal to the number rolled, the
chosen creatures can speak telepathically with you, and you can
speak telepathically with them. To send or receive a message (no
action required), you and the other creature must be within 1
mile of each other. A creature can't use this telepathy if it
can't speak any languages, and a creature can end the telepathic
connection at any time (no action required). You and the
creature don't need to speak a common language to understand
each other.
The first time you use this power after each long rest, you
don't expend the Psionic Energy die. All other times you use the
power, you expend the die.
"""
name = "Psionic Power"
source = "Rogue (Soulknife)"
class PsychicBlades(Feature):
"""You can manifest your psionic power as shimmering blades of psychic
energy. Whenever you take the Attack action, you can manifest a
psychic blade from your free hand and make the attack with that
blade. This magic blade is a simple melee weapon with the finesse
and thrown properties. It has a normal range of 60 feet and no
long range, and on a hit, it deals psychic damage equal to 1d6
plus the ability modifier you used for the attack roll. The blade
vanishes immediately after it hits or misses its target, and it
leaves no mark on its target if it deals damage.
After you attack with the blade, you can make a melee or ranged
weapon attack with a second psychic blade as a bonus action on the
same turn, provided your other hand is free to create it. The
damage die of this bonus attack is 1d4, instead of 1d6.
"""
name = "Psychic Blades"
source = "Rogue (Soulknife)"
class SoulBlades(Feature):
"""Your Psychic Blades are now an expression of your psi-suffused
soul, giving you these powers that use your Psionic Energy dice:
Homing Strikes
If you make an attack roll with your Psychic Blades and miss the
target, you can roll one Psionic Energy die and add the number
rolled to the attack roll. If this causes the attack to hit, you
expend the Psionic Energy die.
Psychic Teleportation
As a bonus action, you manifest one of your Psychic Blades,
expend one Psionic Energy die and roll it, and throw the blade
at an unoccupied space you can see, up to a number of feet away
equal to 10 times the number rolled. You then teleport to that
space, and the blade vanishes.
"""
name = "Soul Blades"
source = "Rogue (Soulknife)"
class PsychicVeil(Feature):
"""You can weave a veil of psychic static to mask yourself. As an
action, you can magically become invisible, along with anything
you are wearing or carrying, for 1 hour or until you dismiss this
effect (no action required). This invisibility ends early
immediately after you deal damage to a creature or you force a
creature to make a saving throw.
Once you use this feature, you can't do so again until you finish
a long rest, unless you expend a Psionic Energy die to use this
feature again.
"""
name = "Psychic Veil"
source = "Rogue (Soulknife)"
class RendMind(Feature):
"""You can sweep your Psychic Blades directly through a creature's
mind. When you use your Psychic Blades to deal Sneak Attack damage
to a creature, you can force that target to make a Wisdom saving
throw (DC equal to 8 + your proficiency bonus + your Dexterity
modifier). If the save fails, the target is stunned for 1
minute. The stunned target can repeat the saving throw at the end
of each of its turns, ending the effect on itself on a success.
Once you use this feature, you can't do so again until you finish
a long rest, unless you expend three Psionic Energy dice to use it
again.
"""
name = "Rend Mind"
source = "Rogue (Soulknife)"