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Added soulknife roguish archtype.
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@@ -610,3 +610,134 @@ class MasterDuelist(Feature):
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name = "Master Duelist"
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source = "Rogue (Swashbuckler)"
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# Soulknife
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class PsionicPower(Feature):
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"""You harbor a wellspring of psionic energy within yourself. This·
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energy is represented by your Psionic Energy dice, which are each
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a ``d6``. You have a number of these dice equal to twice your
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proficiency bonus, and they fuel various psionic powers you have,
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which are detailed below.
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Some of your powers expend the Psionic Energy die they use, as
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specified in a power's description, and you can't use a power if
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it requires you to use a die when your dice are all expended. You
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regain all your expended Psionic Energy dice when you finish a
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long rest. In addition, as a bonus action, you can regain one
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expended Psionic Energy die, but you can't do so again until you
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finish a short or long rest.
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When you reach certain levels in this class, the size of your
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Psionic Energy dice increases: at 5th level (``d8``), 11th level
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(``dlO``), and 17th level (``d12``).
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The powers below use your Psionic Energy dice.
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Psi-Bolstered Knack
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When your nonpsionic training fails you, your psionic power can
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help: if you fail an ability check using a skill or tool with
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which you have proficiency, you can roll one Psionic Energy die
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and add the number rolled to the check, potentially turning
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failure into success. You expend the die only if the roll
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succeeds.
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Psychic Whispers
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You can establish telepathic communication between yourself and
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others-perfect for quiet infiltration. As an action, choose one
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or more creatures you can see, up to a number of creatures equal
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to your proficiency bonus, and then roll one Psionic Energy
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die. For a number of hours equal to the number rolled, the
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chosen creatures can speak telepathically with you, and you can
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speak telepathically with them. To send or receive a message (no
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action required), you and the other creature must be within 1
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mile of each other. A creature can't use this telepathy if it
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can't speak any languages, and a creature can end the telepathic
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connection at any time (no action required). You and the
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creature don't need to speak a common language to understand
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each other.
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The first time you use this power after each long rest, you
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don't expend the Psionic Energy die. All other times you use the
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power, you expend the die.
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"""
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name = "Psionic Power"
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source = "Rogue (Soulknife)"
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class PsychicBlades(Feature):
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"""You can manifest your psionic power as shimmering blades of psychic
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energy. Whenever you take the Attack action, you can manifest a
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psychic blade from your free hand and make the attack with that
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blade. This magic blade is a simple melee weapon with the finesse
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and thrown properties. It has a normal range of 60 feet and no
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long range, and on a hit, it deals psychic damage equal to 1d6
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plus the ability modifier you used for the attack roll. The blade
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vanishes immediately after it hits or misses its target, and it
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leaves no mark on its target if it deals damage.
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After you attack with the blade, you can make a melee or ranged
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weapon attack with a second psychic blade as a bonus action on the
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same turn, provided your other hand is free to create it. The
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damage die of this bonus attack is 1d4, instead of 1d6.
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"""
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name = "Psychic Blades"
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source = "Rogue (Soulknife)"
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class SoulBlades(Feature):
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"""Your Psychic Blades are now an expression of your psi-suffused
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soul, giving you these powers that use your Psionic Energy dice:
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Homing Strikes
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If you make an attack roll with your Psychic Blades and miss the
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target, you can roll one Psionic Energy die and add the number
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rolled to the attack roll. If this causes the attack to hit, you
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expend the Psionic Energy die.
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Psychic Teleportation
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As a bonus action, you manifest one of your Psychic Blades,
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expend one Psionic Energy die and roll it, and throw the blade
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at an unoccupied space you can see, up to a number of feet away
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equal to 10 times the number rolled. You then teleport to that
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space, and the blade vanishes.
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"""
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name = "Soul Blades"
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source = "Rogue (Soulknife)"
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class PsychicVeil(Feature):
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"""You can weave a veil of psychic static to mask yourself. As an
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action, you can magically become invisible, along with anything
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you are wearing or carrying, for 1 hour or until you dismiss this
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effect (no action required). This invisibility ends early
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immediately after you deal damage to a creature or you force a
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creature to make a saving throw.
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Once you use this feature, you can't do so again until you finish
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a long rest, unless you expend a Psionic Energy die to use this
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feature again.
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"""
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name = "Psychic Veil"
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source = "Rogue (Soulknife)"
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class RendMind(Feature):
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"""You can sweep your Psychic Blades directly through a creature's
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mind. When you use your Psychic Blades to deal Sneak Attack damage
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to a creature, you can force that target to make a Wisdom saving
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throw (DC equal to 8 + your proficiency bonus + your Dexterity
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modifier). If the save fails, the target is stunned for 1
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minute. The stunned target can repeat the saving throw at the end
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of each of its turns, ending the effect on itself on a success.
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Once you use this feature, you can't do so again until you finish
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a long rest, unless you expend three Psionic Energy dice to use it
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again.
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"""
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name = "Rend Mind"
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source = "Rogue (Soulknife)"
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