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add Channel Divinity features to Oath of Vengeance Paladin
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@@ -155,6 +155,7 @@ class OathOfVengeance(PaladinOath):
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17: [spells.HoldMonster, spells.Scrying],
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}
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features_by_level = defaultdict(list)
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features_by_level[3] = [features.AbjureEnemy, features.VowOfEnmity]
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features_by_level[7] = [features.RelentlessAvenger]
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features_by_level[15] = [features.SoulOfVengeance]
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features_by_level[20] = [features.AvengingAngel]
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@@ -263,6 +263,33 @@ class HolyNimbus(Feature):
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# Oath of Vengeance
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class AbjureEnemy(Feature):
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"""As an action, you present your holy symbol and speak a prayer of denunciation,
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using your Channel Divinity. Choose one creature within 60 feet of you that
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you can see. That creature must make a Wisdom saving throw, unless it is immune
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to being frightened. Fiends and undead have disadvantage on this saving throw.
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On a failed save, the creature is frightened for 1 minute or until it takes
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any damage. While frightened, the creature's speed is 0, and it can't benefit
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from any bonus to its speed.
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On a successful save, the creature's speed is halved for 1 minute or until the
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creature takes any damage.
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"""
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name = "Channel Divinity: Abjure Enemy"
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source = "Paladin (Oath of Vengeance)"
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class VowOfEnmity(Feature):
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""" As a bonus action, you can utter a vow of enmity against a creature you can
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see within 10 feet of you, using your Channel Divinity. You gain advantage on
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attack rolls against the creature for 1 minute or until it drops to 0 hit points
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or falls unconscious.
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"""
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name = "Channel Divinity: Vow of Enmity"
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source = "Paladin (Oath of Vengeance)"
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class RelentlessAvenger(Feature):
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"""By 7th level, your supernatural focus helps you close off a foe's retreat.
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When you hit a creature with an opportunity attack, you can move up to half
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