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Fixed some content details.
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@@ -112,7 +112,7 @@ class RivalIntern(Background):
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"""
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name = "Rival Intern"
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skill_proficiencies = ("history", "investigation")
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proficiencies_text = "One type of artisan's tools"
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proficiencies_text = ("One type of artisan's tools",)
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languages = ("[choose one]",)
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features = (feats.InsideInformant,)
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@@ -425,6 +425,52 @@ class BlackDragonWyrmling(Monster):
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hit_dice = "6d8"
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# PotA
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class BlackEarthGuard(Monster):
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"""Multiattack.
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The guard makes two melee attacks.
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Morningstar.
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*Melee Weapon Attack:* +5 to hit, reach 5 ft., one
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target. *Hit:* 7 (1d8 + 3) piercing damage.
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Unyielding.
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When the guard is subjected to an effect that would move it,
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knock it prone, or both, it can use its reaction to be neither
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moved nor knocked prone.
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Black Earth guards are the warriors of the earth cult. They are
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brutal, heavily armored thugs devoted to Ogrémoch. That devotion
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has granted them an uncanny ability to hold their ground against
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the buffeting assaults. It has also earned them the right to wear
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special plate armor of elemental stone, which breaks down when the
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guard is slain.
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These guards are fanatically loyal to the Black Earth priests and
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the leaders of the cult. They fight to the death if commanded to
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do so by their superiors. Those with more potential become
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burrowsharks.
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"""
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name = "Black Earth Guard"
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description = "Medium humanoid (human), neutral evil"
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challenge_rating = 2
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armor_class = 18
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skills = "Intimidation +1, Perception +2"
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senses = "passive Perception 12"
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languages = "Common"
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strength = Ability(17)
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dexterity = Ability(11)
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constitution = Ability(14)
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intelligence = Ability(10)
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wisdom = Ability(10)
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charisma = Ability(9)
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speed = 30
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swim_speed = 0
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fly_speed = 0
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climb_speed = 0
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hp_max = 39
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hit_dice = "6d8 + 12"
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# PotA
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class BlackEarthPriest(Monster):
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"""Spellcasting.
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@@ -165,6 +165,9 @@ class DeepGnomeSvirfneblin(Monster):
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hit_dice = "3d6"
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DeepGnome = DeepGnomeSvirfneblin
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class Deer(Monster):
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"""
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**Bite**: Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 2 (1d4) piercing damage.
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@@ -37,16 +37,19 @@ class Eagle(Monster):
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class EarthElemental(Monster):
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"""Earth Glide.
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The elemental can burrow through nonmagical, unworked earth and
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stone. While doing so, the elemental doesn't disturb the
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material it moves through.
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Siege Monster.
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The elemental deals double damage to objects and structures.
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Multiattack.
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The elemental makes two slam attacks.
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Slam.
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Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit:
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14 (2d8 + 5) bludgeoning damage.
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"""
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**Earth Glide**: The elemental can burrow through nonmagical, unworked earth and stone. While doing so, the elemental doesn't disturb the material it moves through.
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**Siege Monster**: The elemental deals double damage to objects and structures.
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**Multiattack**: The elemental makes two slam attacks.
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**Slam**: Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 14 (2d8 + 5) bludgeoning damage.
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"""
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name = "Earth Elemental"
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description = "Large elemental, neutral"
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challenge_rating = 5
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@@ -68,6 +71,51 @@ class EarthElemental(Monster):
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hit_dice = "12d10"
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# MTF
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class EarthElementalMyrmidon(Monster):
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"""Magic Weapons.
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The myrmidon's weapon attacks are magical.
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Multiattack.
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The myrmidon makes two maul attacks.
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Maul.
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*Melee Weapon Attack:* +7 to hit, reach 5 ft., one
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target. *Hit:* 11 (2d6 + 4) bludgeoning damage.
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Thunderous Strike (Recharge 6).
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The myrmidon makes one maul attack. On a hit, the target takes
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an extra 16 (3d10) thunder damage, and the target must succeed
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on a DC 14 Strength saving throw or be knocked prone.
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Elemental myrmidons are elementals conjured and bound by magic
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into ritually created suits of plate armor. In this form, they
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possess no recollection of their former existence as free
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elementals. They exist only to follow the commands of their
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creators.
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"""
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name = "Earth Elemental Myrmidon"
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description = "Medium elemental, neutral"
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challenge_rating = 7
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armor_class = 18
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damage_resistances = "bludgeoning, piercing, and slashing from nonmagical weapons"
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damage_immunities = "poison"
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condition_immunities = "paralyzed, petrified, poisoned, prone"
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skills = ""
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senses = "Darkvision 60 ft., Passive Perception 10"
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languages = "Terran, one language of its creator's choice"
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strength = Ability(18)
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dexterity = Ability(10)
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constitution = Ability(17)
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intelligence = Ability(8)
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wisdom = Ability(10)
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charisma = Ability(10)
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speed = 30
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swim_speed = 0
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fly_speed = 0
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climb_speed = 0
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hp_max = 127
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hit_dice = "17d8 + 51"
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class Efreeti(Monster):
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"""
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**Elemental Demise**: If the efreeti dies, its body disintegrates in a flash of fire and puff of smoke, leaving behind only equipment the djinni was wearing or carrying.
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@@ -972,7 +972,7 @@ class SuccubusIncubus(Monster):
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hit_dice = "12d8"
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class SwarmofBats(Monster):
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class SwarmOfBats(Monster):
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"""
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**Echolocation**: The swarm can't use its blindsight while deafened.
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@@ -1004,7 +1004,7 @@ class SwarmofBats(Monster):
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hit_dice = "5d8"
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class SwarmofBeetles(Monster):
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class SwarmOfBeetles(Monster):
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"""
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**Swarm**: The swarm can occupy another creature's space and vice versa, and the swarm can move through any opening large enough for a Tiny insect. The swarm can't regain hit points or gain temporary hit points.
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@@ -1032,7 +1032,7 @@ class SwarmofBeetles(Monster):
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hit_dice = "5d8"
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class SwarmofCentipedes(Monster):
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class SwarmOfCentipedes(Monster):
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"""
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**Swarm**: The swarm can occupy another creature's space and vice versa, and the swarm can move through any opening large enough for a Tiny insect. The swarm can't regain hit points or gain temporary hit points.
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@@ -1061,7 +1061,7 @@ class SwarmofCentipedes(Monster):
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hit_dice = "5d8"
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class SwarmofInsects(Monster):
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class SwarmOfInsects(Monster):
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"""
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**Swarm**: The swarm can occupy another creature's space and vice versa, and the swarm can move through any opening large enough for a Tiny insect. The swarm can't regain hit points or gain temporary hit points.
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@@ -1089,7 +1089,7 @@ class SwarmofInsects(Monster):
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hit_dice = "5d8"
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class SwarmofPoisonousSnakes(Monster):
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class SwarmOfPoisonousSnakes(Monster):
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"""
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**Swarm**: The swarm can occupy another creature's space and vice versa, and the swarm can move through any opening large enough for a Tiny snake. The swarm can't regain hit points or gain temporary hit points.
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@@ -1117,7 +1117,7 @@ class SwarmofPoisonousSnakes(Monster):
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hit_dice = "8d8"
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class SwarmofQuippers(Monster):
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class SwarmOfQuippers(Monster):
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"""
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**Blood Frenzy**: The swarm has advantage on melee attack rolls against any creature that doesn't have all its hit points.
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@@ -1149,7 +1149,7 @@ class SwarmofQuippers(Monster):
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hit_dice = "8d8"
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class SwarmofRats(Monster):
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class SwarmOfRats(Monster):
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"""
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**Keen Smell**: The swarm has advantage on Wisdom (Perception) checks that rely on smell.
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@@ -1179,7 +1179,7 @@ class SwarmofRats(Monster):
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hit_dice = "7d8"
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class SwarmofRavens(Monster):
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class SwarmOfRavens(Monster):
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"""
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**Swarm**: The swarm can occupy another creature's space and vice versa, and the swarm can move through any opening large enough for a Tiny raven. The swarm can't regain hit points or gain temporary hit points.
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@@ -1207,7 +1207,7 @@ class SwarmofRavens(Monster):
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hit_dice = "7d8"
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class SwarmofSpiders(Monster):
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class SwarmOfSpiders(Monster):
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"""
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**Swarm**: The swarm can occupy another creature's space and vice versa, and the swarm can move through any opening large enough for a Tiny insect. The swarm can't regain hit points or gain temporary hit points.
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@@ -1241,7 +1241,7 @@ class SwarmofSpiders(Monster):
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hit_dice = "5d8"
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class SwarmofWasps(Monster):
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class SwarmOfWasps(Monster):
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"""
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**Swarm**: The swarm can occupy another creature's space and vice versa, and the swarm can move through any opening large enough for a Tiny insect. The swarm can't regain hit points or gain temporary hit points.
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