Fixed some content details.

This commit is contained in:
Mark Wolfman
2021-06-15 06:24:42 -05:00
parent 57cb094d2e
commit a9c893a4e3
5 changed files with 117 additions and 20 deletions
+1 -1
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@@ -112,7 +112,7 @@ class RivalIntern(Background):
"""
name = "Rival Intern"
skill_proficiencies = ("history", "investigation")
proficiencies_text = "One type of artisan's tools"
proficiencies_text = ("One type of artisan's tools",)
languages = ("[choose one]",)
features = (feats.InsideInformant,)
+46
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@@ -425,6 +425,52 @@ class BlackDragonWyrmling(Monster):
hit_dice = "6d8"
# PotA
class BlackEarthGuard(Monster):
"""Multiattack.
The guard makes two melee attacks.
Morningstar.
*Melee Weapon Attack:* +5 to hit, reach 5 ft., one
target. *Hit:* 7 (1d8 + 3) piercing damage.
Unyielding.
When the guard is subjected to an effect that would move it,
knock it prone, or both, it can use its reaction to be neither
moved nor knocked prone.
Black Earth guards are the warriors of the earth cult. They are
brutal, heavily armored thugs devoted to Ogrémoch. That devotion
has granted them an uncanny ability to hold their ground against
the buffeting assaults. It has also earned them the right to wear
special plate armor of elemental stone, which breaks down when the
guard is slain.
These guards are fanatically loyal to the Black Earth priests and
the leaders of the cult. They fight to the death if commanded to
do so by their superiors. Those with more potential become
burrowsharks.
"""
name = "Black Earth Guard"
description = "Medium humanoid (human), neutral evil"
challenge_rating = 2
armor_class = 18
skills = "Intimidation +1, Perception +2"
senses = "passive Perception 12"
languages = "Common"
strength = Ability(17)
dexterity = Ability(11)
constitution = Ability(14)
intelligence = Ability(10)
wisdom = Ability(10)
charisma = Ability(9)
speed = 30
swim_speed = 0
fly_speed = 0
climb_speed = 0
hp_max = 39
hit_dice = "6d8 + 12"
# PotA
class BlackEarthPriest(Monster):
"""Spellcasting.
+3
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@@ -165,6 +165,9 @@ class DeepGnomeSvirfneblin(Monster):
hit_dice = "3d6"
DeepGnome = DeepGnomeSvirfneblin
class Deer(Monster):
"""
**Bite**: Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 2 (1d4) piercing damage.
+57 -9
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@@ -37,16 +37,19 @@ class Eagle(Monster):
class EarthElemental(Monster):
"""Earth Glide.
The elemental can burrow through nonmagical, unworked earth and
stone. While doing so, the elemental doesn't disturb the
material it moves through.
Siege Monster.
The elemental deals double damage to objects and structures.
Multiattack.
The elemental makes two slam attacks.
Slam.
Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit:
14 (2d8 + 5) bludgeoning damage.
"""
**Earth Glide**: The elemental can burrow through nonmagical, unworked earth and stone. While doing so, the elemental doesn't disturb the material it moves through.
**Siege Monster**: The elemental deals double damage to objects and structures.
**Multiattack**: The elemental makes two slam attacks.
**Slam**: Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 14 (2d8 + 5) bludgeoning damage.
"""
name = "Earth Elemental"
description = "Large elemental, neutral"
challenge_rating = 5
@@ -68,6 +71,51 @@ class EarthElemental(Monster):
hit_dice = "12d10"
# MTF
class EarthElementalMyrmidon(Monster):
"""Magic Weapons.
The myrmidon's weapon attacks are magical.
Multiattack.
The myrmidon makes two maul attacks.
Maul.
*Melee Weapon Attack:* +7 to hit, reach 5 ft., one
target. *Hit:* 11 (2d6 + 4) bludgeoning damage.
Thunderous Strike (Recharge 6).
The myrmidon makes one maul attack. On a hit, the target takes
an extra 16 (3d10) thunder damage, and the target must succeed
on a DC 14 Strength saving throw or be knocked prone.
Elemental myrmidons are elementals conjured and bound by magic
into ritually created suits of plate armor. In this form, they
possess no recollection of their former existence as free
elementals. They exist only to follow the commands of their
creators.
"""
name = "Earth Elemental Myrmidon"
description = "Medium elemental, neutral"
challenge_rating = 7
armor_class = 18
damage_resistances = "bludgeoning, piercing, and slashing from nonmagical weapons"
damage_immunities = "poison"
condition_immunities = "paralyzed, petrified, poisoned, prone"
skills = ""
senses = "Darkvision 60 ft., Passive Perception 10"
languages = "Terran, one language of its creator's choice"
strength = Ability(18)
dexterity = Ability(10)
constitution = Ability(17)
intelligence = Ability(8)
wisdom = Ability(10)
charisma = Ability(10)
speed = 30
swim_speed = 0
fly_speed = 0
climb_speed = 0
hp_max = 127
hit_dice = "17d8 + 51"
class Efreeti(Monster):
"""
**Elemental Demise**: If the efreeti dies, its body disintegrates in a flash of fire and puff of smoke, leaving behind only equipment the djinni was wearing or carrying.
+10 -10
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@@ -972,7 +972,7 @@ class SuccubusIncubus(Monster):
hit_dice = "12d8"
class SwarmofBats(Monster):
class SwarmOfBats(Monster):
"""
**Echolocation**: The swarm can't use its blindsight while deafened.
@@ -1004,7 +1004,7 @@ class SwarmofBats(Monster):
hit_dice = "5d8"
class SwarmofBeetles(Monster):
class SwarmOfBeetles(Monster):
"""
**Swarm**: The swarm can occupy another creature's space and vice versa, and the swarm can move through any opening large enough for a Tiny insect. The swarm can't regain hit points or gain temporary hit points.
@@ -1032,7 +1032,7 @@ class SwarmofBeetles(Monster):
hit_dice = "5d8"
class SwarmofCentipedes(Monster):
class SwarmOfCentipedes(Monster):
"""
**Swarm**: The swarm can occupy another creature's space and vice versa, and the swarm can move through any opening large enough for a Tiny insect. The swarm can't regain hit points or gain temporary hit points.
@@ -1061,7 +1061,7 @@ class SwarmofCentipedes(Monster):
hit_dice = "5d8"
class SwarmofInsects(Monster):
class SwarmOfInsects(Monster):
"""
**Swarm**: The swarm can occupy another creature's space and vice versa, and the swarm can move through any opening large enough for a Tiny insect. The swarm can't regain hit points or gain temporary hit points.
@@ -1089,7 +1089,7 @@ class SwarmofInsects(Monster):
hit_dice = "5d8"
class SwarmofPoisonousSnakes(Monster):
class SwarmOfPoisonousSnakes(Monster):
"""
**Swarm**: The swarm can occupy another creature's space and vice versa, and the swarm can move through any opening large enough for a Tiny snake. The swarm can't regain hit points or gain temporary hit points.
@@ -1117,7 +1117,7 @@ class SwarmofPoisonousSnakes(Monster):
hit_dice = "8d8"
class SwarmofQuippers(Monster):
class SwarmOfQuippers(Monster):
"""
**Blood Frenzy**: The swarm has advantage on melee attack rolls against any creature that doesn't have all its hit points.
@@ -1149,7 +1149,7 @@ class SwarmofQuippers(Monster):
hit_dice = "8d8"
class SwarmofRats(Monster):
class SwarmOfRats(Monster):
"""
**Keen Smell**: The swarm has advantage on Wisdom (Perception) checks that rely on smell.
@@ -1179,7 +1179,7 @@ class SwarmofRats(Monster):
hit_dice = "7d8"
class SwarmofRavens(Monster):
class SwarmOfRavens(Monster):
"""
**Swarm**: The swarm can occupy another creature's space and vice versa, and the swarm can move through any opening large enough for a Tiny raven. The swarm can't regain hit points or gain temporary hit points.
@@ -1207,7 +1207,7 @@ class SwarmofRavens(Monster):
hit_dice = "7d8"
class SwarmofSpiders(Monster):
class SwarmOfSpiders(Monster):
"""
**Swarm**: The swarm can occupy another creature's space and vice versa, and the swarm can move through any opening large enough for a Tiny insect. The swarm can't regain hit points or gain temporary hit points.
@@ -1241,7 +1241,7 @@ class SwarmofSpiders(Monster):
hit_dice = "5d8"
class SwarmofWasps(Monster):
class SwarmOfWasps(Monster):
"""
**Swarm**: The swarm can occupy another creature's space and vice versa, and the swarm can move through any opening large enough for a Tiny insect. The swarm can't regain hit points or gain temporary hit points.