Magic items now can add to saving throw modifiers, and added

Ankylosaurus back in.

This is all or nothing at the moment, so all saving throws get the
same bonus.

Fixes: https://github.com/canismarko/dungeon-sheets/issues/101
This commit is contained in:
Mark Wolfman
2021-08-05 21:34:27 -05:00
parent a1659873dc
commit a18b6df3bb
4 changed files with 49 additions and 9 deletions
+33
View File
@@ -1539,6 +1539,39 @@ class Ankheg(Monster):
spells = []
class Ankylosaurus(Monster):
"""Thick armor plating covers the body of the plant-eating dinosaur
ankylosaurus, which defends itself against predators with a
knobbed tail that delivers a devastating strike.
Tail
*Melee Weapon Attack:* +7 to hit, reach 10 ft., one
target. *Hit:* 18 (4d6+4) bludgeoning damage. If the target is a
creature, it must succeed on a DC 14 Strength saving throw or be
knocked prone.
"""
# TODO: This doesn't appear to be SRD
name = "Ankylosaurus"
description = "Huge beast, unaligned"
challenge_rating = 3
armor_class = 15
skills = ""
senses = "passive Perception 11"
strength = Ability(19)
dexterity = Ability(11)
constitution = Ability(15)
intelligence = Ability(2)
wisdom = Ability(12)
charisma = Ability(5)
speed = 30
swim_speed = 0
fly_speed = 0
climb_speed = 0
hp_max = 68
hit_dice = "8d12+16"
class Ape(Monster):
"""
Multiattack.