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added ALL spells; can add magic weapons/armor/shields using +X in name
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from .spells import Spell
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class OtilukesFreezingSphere(Spell):
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"""A frigid globe of cold energy streaks from your fingertips to a point of your
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choice within range, where it explodes in a 60-foot-radius sphere.
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Each creature
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within the area must make a Constitution saving throw. On a failed save, a
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creature takes 10d6 cold damage. On a successful save, it takes half as much
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damage.
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If the globe strikes a body of water or a liquid that is principally
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water (not including water-based creatures), it freezes the liquid to a depth of
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6 inches over an area 30 feet square. This ice lasts for 1 minute. Creatures
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that were swimming on the surface of frozen water are trapped in the ice. A
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trapped creature can use an action to make a Strength check against your spell
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save DC to break free.
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You can refrain from firing the globe after completing
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the spell, if you wish. A small globe about the size of a sling stone, cool to
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the touch, appears in your hand. At any time, you or a creature you give the
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globe to can throw the globe (to a range of 40 feet) or hurl it with a sling (to
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the sling’s normal range). It shatters on impact, with the same effect as the
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normal casting of the spell. You can also set the globe down without shattering
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it. After 1 minute, if the globe hasn’t already shattered, it explodes.
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At
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Higher Levels: When you cast this spell using a spell slot of 7th level or
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higher, the damage increases by 1d6 for each slot level above 6th
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"""
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name = "Otilukes Freezing Sphere"
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level = 6
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casting_time = "1 action"
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casting_range = "300 feet"
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components = ('V', 'S', 'M')
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materials = """A small crystal sphere"""
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duration = "Instantaneous"
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ritual = False
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magic_school = "Evocation"
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classes = ('Wizard',)
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class OtilukesResilientSphere(Spell):
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"""A sphere of shimmering force encloses a creature or object of Large size or
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smaller within range. An unwilling creature must make a Dexterity saving throw.
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On a failed save, the creature is enclosed for the duration.
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Nothing---not
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physical objects, energy, or other spell effects---can pass through the barrier,
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in or out, though a creature in the sphere can breathe there. The sphere is
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immune to all damage, and a creature or object inside can’t be damaged by
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attacks or effects originating from outside, nor can a creature inside the
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sphere damage anything outside it.
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The sphere is weightless and just large
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enough to contain the creature or object inside. An enclosed creature can use
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its action to push against the sphere’s walls and thus roll the sphere at up to
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half the creature’s speed. Similarly, the globe can be picked up and moved by
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other creatures.
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A disintegrate spell targeting the globe destroys it without
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harming anything inside it.
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"""
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name = "Otilukes Resilient Sphere"
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level = 4
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casting_time = "1 action"
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casting_range = "30 feet"
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components = ('V', 'S', 'M')
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materials = """A hemispherical piece of clear crystal and a matching hemispherical piece of gum arabic"""
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duration = "Concentration, up to 1 minute"
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ritual = False
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magic_school = "Evocation"
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classes = ('Wizard',)
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class OttosIrresistibleDance(Spell):
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"""Choose one creature that you can see within range. The target begins a comic
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dance in place: shuffling, tapping its feet, and capering for the duration.
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Creatures that can’t be charmed are immune to this spell.
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A dancing creature
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must use all its movement to dance without leaving its space and has
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disadvantage on Dexterity saving throws and attack rolls. While the target is
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affected by this spell, other creatures have advantage on attack rolls against
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it. As an action, a dancing creature makes a Wisdom saving throw to regain
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control of itself. On a successful save, the spell ends.
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"""
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name = "Ottos Irresistible Dance"
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level = 6
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casting_time = "1 action"
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casting_range = "30 feet"
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components = ('V',)
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materials = """"""
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duration = "Concentration, up to 1 minute"
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ritual = False
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magic_school = "Enchantment"
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classes = ('Bard', 'Wizard')
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