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added ALL spells; can add magic weapons/armor/shields using +X in name
This commit is contained in:
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from .spells import Spell
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class Bane(Spell):
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"""Up to three creatures of your choice that you can see within range must make
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Charisma saving throws. Whenever a target that fails this saving throw makes an
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attack roll or a saving throw before the spell ends, the target must roll a d4
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and subtract the number rolled from the attack roll or saving throw.
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At Higher
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Levels: When you cast this spell using a spelslot of 2nd level or higher, you
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can target one aditional creature for each slot level above 1st.
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"""
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name = "Bane"
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level = 1
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casting_time = "1 action"
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casting_range = "30 feet"
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components = ('V', 'S', 'M')
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materials = """A drop of blood"""
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duration = "Concentration, up to 1 minute"
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ritual = False
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magic_school = "Enchantment"
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classes = ('Bard', 'Cleric')
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class BanishingSmite(Spell):
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"""The next time you hit a creature with a weapon attack before this spell ends,
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your weapon crackles with force, and the attack deals an extra 5d10 force damage
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to the target. Additionally, if this attack reduces the target to 50 hit points
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of fewer, you banish it. If the target is native to a different plane of
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existence than the on you’re on, the target disappears, returning to its home
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plane. If the target is native to the plane you’re on, the creature vanishes
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into a harmless demiplane. While there, the target is incapacitated. It remains
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there until the spell ends, at which point the target reappears in the space it
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left or in the nearest unoccupied space if that space is occupied.
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"""
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name = "Banishing Smite"
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level = 5
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casting_time = "1 bonus action"
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casting_range = "Self"
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components = ('V',)
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materials = """"""
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duration = "Concentration, up to 1 minute"
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ritual = False
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magic_school = "Abjuration"
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classes = ('Paladin',)
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class Banishment(Spell):
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"""You attempt to send one creature that you can see within range to another place
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of existence. The target must succeed on a Charisma saving throw or be banished.
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If the target is native to the plane of existence you’re on, you banish the
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target to a harmless demiplane. While there, the target is incapacitated. The
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target remains there until the spell ends, at which point the target reappears
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in the space it left or in the nearest unoccupied space if that space is
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occupied.
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If the target is native to a different plane of existence that the
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one you’re on, the target is banished with a faint popping noise, returning to
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its home plane.
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If the spell ends before 1 minute has passed, the target
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reappears in the space it left or in the nearest unoccupied space if that space
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is occupied. Otherwise, the target doesn’t return.
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At Higher Levels: When you
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cast this spell using a spell slot of 5th level or higher, you can target one
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additional creature for each slot level above 4th.
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"""
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name = "Banishment"
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level = 4
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casting_time = "1 action"
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casting_range = "60 feet"
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components = ('V', 'S', 'M')
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materials = """An item distasteful to the target"""
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duration = "Concentration, up to 1 minute"
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ritual = False
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magic_school = "Abjuration"
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classes = ('Cleric', 'Paladin', 'Sorcerer', 'Warlock', 'Wizard')
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class Barkskin(Spell):
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"""You touch a willing creature. Until the spellends, the target’s skin has a
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rough, bark-like appearance, and the target’s AC can’t be less than 16,
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regardless of what kind of armor it is wearing.
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"""
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name = "Barkskin"
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level = 2
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casting_time = "1 action"
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casting_range = "Touch"
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components = ('V', 'S', 'M')
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materials = """A handful of oak bark"""
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duration = "Concentration, up to 1 hour"
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ritual = False
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magic_school = "Transmutation"
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classes = ('Druid', 'Ranger')
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class BeaconOfHope(Spell):
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"""This spell bestows hope and vitality. Choose any number of creatures within
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range. For the duration, each target has advantage on Wisdom saving throws and
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death saving throws, and regains the maximum number of hit points possible from
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any healing.
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"""
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name = "Beacon Of Hope"
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level = 3
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casting_time = "1 action"
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casting_range = "30 feet"
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components = ('V', 'S')
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materials = """"""
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duration = "Concentration, up to 1 minute"
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ritual = False
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magic_school = "Abjuration"
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classes = ('Cleric',)
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class BeastBond(Spell):
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"""You establish a telepathic link with one beast you touch that is friendly to you
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or charmed by you. The spell fails if the beast’s Intelligence is 4 or higher.
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Until the spell ends, the link is active while you and the beast are within line
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of sight of each other. Through the link, the beast can understand your
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telepathic messages to it, and it can telepathically communicate simple emotions
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and concepts back to you. While the link is active, the beast gains advantage
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on attack rolls against any creature within 5 feet of you that you can see.
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"""
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name = "Beast Bond"
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level = 1
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casting_time = "1 action"
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casting_range = "Touch"
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components = ('V', 'S', 'M')
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materials = """A bit of fur wrapped in a cloth"""
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duration = "Instantaneous"
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ritual = False
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magic_school = "Divination"
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classes = ('Druid', 'Ranger')
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class BeastSense(Spell):
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"""You touch a willing beast. For the duration of the spell, you can use your
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action to see through the beast’s eyes and hear what it hears, and continue to
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do so until you use your action to return to your normal senses.
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"""
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name = "Beast Sense"
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level = 2
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casting_time = "1 action"
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casting_range = "Touch"
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components = ('S',)
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materials = """"""
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duration = "Concentration, up to 1 hour"
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ritual = True
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magic_school = "Divination"
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classes = ('Druid', 'Ranger')
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class BestowCurse(Spell):
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"""You touch a creature, and that creature must succeed on a Wisdom saving throw or
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become cursed for the duration of the spell. When you cast this spell, choose
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the nature of the curse from the following options:* Choose one ability score.
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While cursed, the target has disadvantage on ability checks and saving throws
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made with that ability score.* While cursed, the target has disadvantage on
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attack rolls against you.* While cursed, the target must make a Wisdom saving
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throw at the start of each of its turns. If it fails, it wastes its action that
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turn doing nothing.* While the target is cursed, your attacks and spells deal an
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extra 1d8 necrotic damage to the target.
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A remove curse spell ends this
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effect. At the DM’s option, you may choose an alternative curse effect, but it
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should be no more powerful than those described above.
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The DM has final say on
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such a curse’s effect.
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At Higher Levels: If you cast this spell using a spell
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slot of 4th level or higher, the duration is concentration, up to 10 minutes.
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If you use a spell slot of 5th level or higher, the duration is 8 hours.
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If
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you use a spell slot of 7th level or higher, the duration is 24 hours.
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If you
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use a 9th level spell slot, the spell lasts until it is dispelled.
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Using a
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spell slot of 5th level or higher grants a duration that doesn’t require
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concentration.
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"""
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name = "Bestow Curse"
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level = 3
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casting_time = "1 action"
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casting_range = "Touch"
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components = ('V', 'S')
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materials = """"""
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duration = "Concentration, up to 1 minute"
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ritual = False
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magic_school = "Necromancy"
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classes = ('Bard', 'Cleric', 'Wizard')
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class BigbysHand(Spell):
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"""You create a Large hand of shimmering, translucent force in an unoccupied space
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that you can see within range. The hand lasts for the spell’s duration, and it
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moves at your command, mimicking the movements of your own hand.
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The hand is
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an object that has AC 20 and hit points equal to your hit point maximum. If it
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drops to 0 hit points, the spell ends. It has a Strength of 26 (+8) and a
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Dexterity of 10 (+0). The hand doesn’t fill its space.
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When you cast the spell
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and as a bonus action on your subsequent turns, you can move the hand up to 60
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feet and then cause one of the following effects with it.
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Clenched Fist
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The
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hand strikes one creature or object within 5 feet of it. Make a melee spell
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attack for the hand using your game statistics. On a hit, the target takes 4d8
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force damage.
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Forceful Hand
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The hand attempts to push a creature within 5 feet
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of it in a direction you choose. Make a check with the hand’s Strength
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contested by the Strength (Athletics) check of the target. If the target is
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Medium or smaller, you have advantage on the check. If you succeed, the hand
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pushes the target up to 5 feet plus a number of feet equal to five times your
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spellcasting ability modifier. The hand moves with the target to remain within 5
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feet of it.
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Grasping Hand
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The hand attempts to grapple a Huge or smaller
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creature within 5 feet of it. You use the hand’s Strength score to resolve the
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grapple. If the target is Medium or smaller, you have advantage on the check.
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While the hand is grappling the target, you can use a bonus action to have the
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hand crush it. When you do so, the target takes bludgeoning damage equal to 2d6
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+ your spellcasting ability modifier.
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Interposing Hand
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The hand interposes
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itself between you and a creature you choose until you give the hand a different
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command. The hand moves to stay between you and the target, providing you with
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half cover against the target. The target can’t move through the hand’s space if
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its Strength score is less than or equal to the hand’s Strength score. If its
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Strength score is higher than the hand’s Strength score, the target can move
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toward you through the hand’s space, but that space is difficult terrain for the
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target.
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At Higher Levels: When you cast this spell using a spell slot of 6th
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level or higher, the damage from the clenched fist option increases by 2d8 and
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the damage from the grasping hand increases by 2d6 for each slot level above
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5th.
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"""
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name = "Bigbys Hand"
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level = 5
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casting_time = "1 action"
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casting_range = "120 feet"
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components = ('V', 'S', 'M')
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materials = """An eggshell and a snakeskin glove"""
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duration = "Instantaneous"
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ritual = False
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magic_school = "Evocation"
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classes = ('Wizard',)
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class BladeBarrier(Spell):
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"""You create a vertical wall of whirling, razor-sharp blades made of magical
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energy. The wall appears within range and lasts for the duration. You can make a
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straight wall up to 100 feet long, 20 feet high, and 5 feet thick, or a ringed
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wall up to 60 feet in diameter, 20 feet high, and 5 feet thick. The wall
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provides three-quarters cover to creatures behind it, and its space is difficult
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terrain.
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When a creature enters the wall’s area for the first time on a turn
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or starts its turn there, the creature must make a Dexterity saving throw. On a
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failed save, the creature takes 6 d10 slashing damage. On a successful save,
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the creature takes half as much damage.
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"""
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name = "Blade Barrier"
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level = 6
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casting_time = "1 action"
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casting_range = "90 feet"
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components = ('V', 'S')
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materials = """"""
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duration = "Concentration, up to 10 minutes"
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ritual = False
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magic_school = "Evocation"
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classes = ('Cleric',)
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class BladeWard(Spell):
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"""You extend your hand and trace a sigil of warding in the air. Until the end of
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your next turn, you have resistance against bludgeoning, piercing, and slashing
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damage dealt by weapon attacks.
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"""
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name = "Blade Ward"
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level = 0
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casting_time = "1 action"
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casting_range = "Self"
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components = ('V', 'S')
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materials = """"""
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duration = "1 round"
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ritual = False
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magic_school = "Abjuration"
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classes = ('Bard', 'Sorcerer', 'Warlock', 'Wizard')
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class Bless(Spell):
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"""You bless up to three creatures of your choice within range. Whenever a target
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makes an attack roll or a saving throw before the spell ends, the target can
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roll a d4 and add the number rolled to the attack roll or saving throw.
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At
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Higher Levels: When you cast this spell using a spell slot of 2nd level or
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higher, you can target one additional creature for each slot level above 1st.
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"""
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name = "Bless"
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level = 1
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casting_time = "1 action"
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casting_range = "30 feet"
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components = ('V', 'S', 'M')
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materials = """A sprinkling of holy water"""
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duration = "Concentration, up to 1 minute"
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ritual = False
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magic_school = "Enchantment"
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classes = ('Cleric', 'Paladin')
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class Blight(Spell):
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"""Necromantic energy washes over a creature of your choice that you can see within
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range, draining moisture and vitality from it. The target must make a
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Constitution saving throw. The target takes 8d8 necrotic damage on a failed
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save, or half as much damage on a successful one. This spell has no effect on
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undead or constructs.
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If you target a plant creature or a magical plant, it
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makes the saving throw with disadvantage, and the spell deals maximum damage to
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it.
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If you target a nonmagical plant that isn’t a creature, such as a tree or
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shrub, it doesn’t make a saving throw; it simply withers and dies.
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At Higher
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Levels: When you cast this spell using a spell slot of 5th level or higher, the
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damage increases by 1d8 for each slot level above 4th.
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"""
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name = "Blight"
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level = 4
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casting_time = "1 action"
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casting_range = "30 feet"
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components = ('V', 'S')
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materials = """"""
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duration = "Instantaneous"
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ritual = False
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magic_school = "Necromancy"
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classes = ('Druid', 'Sorcerer', 'Warlock', 'Wizard')
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class BlindingSmite(Spell):
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"""The next time you hit a creature with a melee weapon attack during this spell’s
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duration, you weapon flares with a bright light, and the attack deals an extra
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3d8 radiant damage to the target. Additionally, the target must succeed on a
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Constitution saving throw or be blinded until the spell ends.
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A creature
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blinded by this spell makes another Constitution saving throw at the end of each
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of its turns. On a successful save, it is no longer blinded.
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"""
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name = "Blinding Smite"
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level = 3
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casting_time = "1 bonus action"
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casting_range = "Self"
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components = ('V',)
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materials = """"""
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duration = "Concentration, up to 1 minute"
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ritual = False
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magic_school = "Evocation"
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classes = ('Paladin',)
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class Blindnessdeafness(Spell):
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"""You can blind or deafen a foe. Choose one creature that you can see within range
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to make a Constitution saving throw. If it fails, the target is either blinded
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or deafened (your choice) for the duration. At the end of each of its turns, the
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target can make a Constitution saving throw. On a success, the spell ends.
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At
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Higher Levels: When you cast this spell using a spell slot of 3rd level or
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higher, you can target one additional creature for each slot level above 2nd.
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"""
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name = "Blindnessdeafness"
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level = 2
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casting_time = "1 action"
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casting_range = "30 feet"
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components = ('V',)
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materials = """"""
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duration = "1 minute"
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ritual = False
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magic_school = "Necromancy"
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classes = ('Bard', 'Cleric', 'Sorcerer', 'Wizard')
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class Blink(Spell):
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"""Roll a d20 at the end of each of your turns for the duration of the spell. On a
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roll of 11 or higher, you vanish from your current plane of existence and appear
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in the Etheral Plane (the spell fails and the casting is wasted if you were
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already on that plane).
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At the start of you next turn, and when the spell ends
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if you are on the Etheral Plane, you return to an unoccupied space of your
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choice that you can see within 10 feet of the space you vanished from. If no
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unoccupied space is available within that rang, you appear in the nearest
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unoccupied space (chosen at random if more that one space is equally near). You
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can dismiss this spell as an action.
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While on the Ethereal Plane, you can see
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and hear the plane you originated from, which is cast in shades of gray, and you
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can’t see anything more than 60 feet away.You can only affect and be affected
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by other reatures on the Ethereal Plane. Creature that aren’t there can’t
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perceive you or interact with you, unless they have the ability to do so.
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"""
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name = "Blink"
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level = 3
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casting_time = "1 action"
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casting_range = "Self"
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components = ('V', 'S')
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materials = """"""
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duration = "1 minute"
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ritual = False
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magic_school = "Transmutation"
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classes = ('Sorcerer', 'Wizard')
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class Blur(Spell):
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"""Your body becomes blurred, shifting and wavering to all who can see you. For the
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duration, any creature has disadvantage on attack rolls against you. An
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attacker is immune to this effect if it doesnt rely on sight, as with
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blindsight, or can see through illusions, as with truesight.
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"""
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name = "Blur"
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level = 2
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||||
casting_time = "1 action"
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casting_range = "Self"
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||||
components = ('V',)
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materials = """"""
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duration = "Concentration, up to 1 minute"
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ritual = False
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magic_school = "Illusion"
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classes = ('Sorcerer', 'Wizard')
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class BonesOfTheEarth(Spell):
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"""You cause up to six pillars of stone to burst from places on the ground that you
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can see within range. Each pillar is a cylinder that has a diameter of 5 feet
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and a height of up to 30 feet. The ground where a pillar appears must be wide
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enough for its diameter, and you can target ground under a creature if that
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creature is Medium or smaller. Each pillar has AC 5 and 30 hit points. When
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reduced to 0 hit points, a pillar crumbles into rubble, which creates an area of
|
||||
difficult terrain with a 10-foot radius. The rubble lasts until cleared.
|
||||
If a
|
||||
pillar is created under a creature, that creature must succeed on a Dexterity
|
||||
saving throw or be lifted by the pillar. A creature can choose to fail the save.
|
||||
|
||||
If a pillar is prevented from reaching its full height because of a ceiling or
|
||||
other obstacle, a creature on the pillar takes 6d6 bludgeoning damage and is
|
||||
restrained, pinched between the pillar and the obstacle. The restrained creature
|
||||
can use an action to make a Strength or Dexterity check (the creature’s choice)
|
||||
against the spell’s saving throw DC. On a success, the creature is no longer
|
||||
restrained and must either move off the pillar or fall off it.
|
||||
At Higher Levels.
|
||||
When you cast this spell using a spell slot of 7th level or higher, you can
|
||||
create two additional pillars for each slot level above 6th.
|
||||
"""
|
||||
name = "Bones Of The Earth"
|
||||
level = 6
|
||||
casting_time = "1 action"
|
||||
casting_range = "120 feet"
|
||||
components = ('V', 'S')
|
||||
materials = """"""
|
||||
duration = "Instantaneous"
|
||||
ritual = False
|
||||
magic_school = "Transmutation"
|
||||
classes = ('Druid',)
|
||||
|
||||
|
||||
class BoomingBlade(Spell):
|
||||
"""As part of the action used to cast this spell, you must make a melee attack with
|
||||
a weapon against one creature within the spell's range, otherwise the spell
|
||||
fails.
|
||||
On a hit, the target suffers the attack's normal effects, and it becomes
|
||||
sheathed in booming energy until the start of your next turn. If the target
|
||||
willingly moves be- fore then, it immediately takes 1d8 thunder damage, and the
|
||||
spell ends.
|
||||
This spell's damage increases when you reach higher levels.
|
||||
|
||||
At
|
||||
Higher Levels: At 5th level, the melee attack deals an extra 1d8 thunder damage
|
||||
to the target, and the damage the target takes for moving increases to 2d8. Both
|
||||
damage rolls increase by 1d8 at 11th level and 17th level.
|
||||
"""
|
||||
name = "Booming Blade"
|
||||
level = 0
|
||||
casting_time = "1 action"
|
||||
casting_range = "5 feet"
|
||||
components = ('V', 'M')
|
||||
materials = """A weapon"""
|
||||
duration = "Instantaneous"
|
||||
ritual = False
|
||||
magic_school = "Evocation"
|
||||
classes = ('Sorcerer', 'Warlock', 'Wizard')
|
||||
|
||||
|
||||
class BrandingSmite(Spell):
|
||||
"""The next time you hit a creature with a weapon attack before this spell ends,
|
||||
the weapon glemas with astral radiance as you strike. The attack deals an extra
|
||||
2d6 radiant damage to the target, which becomes visible if it is invisible, and
|
||||
the target sheds dim light in a 5-foot radius and can’t become invisible until
|
||||
the spell ends.
|
||||
|
||||
At Higher Levels: When you cast this spell using a spell slot
|
||||
of 3rd level or higher, the extra damage increases by 1d6 for each slot level
|
||||
above 2nd.
|
||||
"""
|
||||
name = "Branding Smite"
|
||||
level = 2
|
||||
casting_time = "1 bonus action"
|
||||
casting_range = "Self"
|
||||
components = ('V',)
|
||||
materials = """"""
|
||||
duration = "Concentration, up to 1 minute"
|
||||
ritual = False
|
||||
magic_school = "Evocation"
|
||||
classes = ('Paladin',)
|
||||
|
||||
|
||||
class BurningHands(Spell):
|
||||
"""As you hold your hands with thumbs touching and fingers spread, a thin sheet of
|
||||
flames shoots forth from your outstretched fingertips. Each creature in a
|
||||
15-foot cone must make a Dexterity saving throw. A creature takes 3d6 fire
|
||||
damage on a failed save, or half as much damage on a successful one.
|
||||
|
||||
The fire
|
||||
ignites any flammable objects in the area that aren’t being worn or carried.
|
||||
|
||||
At
|
||||
Higher Levels: When you cast this spell using a spell slot of 2nd level or
|
||||
higher, the damage increases by 1d6 for each slot level above 1st.
|
||||
"""
|
||||
name = "Burning Hands"
|
||||
level = 1
|
||||
casting_time = "1 action"
|
||||
casting_range = "Self (15-foot cone)"
|
||||
components = ('V', 'S')
|
||||
materials = """"""
|
||||
duration = "Instantaneous"
|
||||
ritual = False
|
||||
magic_school = "Evocation"
|
||||
classes = ('Sorcerer', 'Wizard')
|
||||
|
||||
|
||||
Reference in New Issue
Block a user