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Finished the basic functionality of the character creator.
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@@ -1,7 +1,14 @@
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"""This file describes the heroic adventurer {{ char.name }}.
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Modify this file as you level up and then re-generate the character
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sheet by running ``makesheets`` from the command line.
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"""
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name = '{{ char.name }}'
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character_class = '{{ char.class_name }}'
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player_name = '{{ char.player_name }}'
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background = "{{ char.background }}"
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background = "{{ char.background.name }}"
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race = "{{ char.race.name }}"
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level = {{ char.level }}
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alignment = "{{ char.alignment }}"
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@@ -15,80 +22,49 @@ constitution = {{ char.constitution.value }}
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intelligence = {{ char.intelligence.value }}
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wisdom = {{ char.wisdom.value }}
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charisma = {{ char.charisma.value }}
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skill_proficiencies = (
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# Put your skill proficiencies here, including the {{ char.race }} race.
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)
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skill_proficiencies = {{ char.skill_proficiencies }}
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# Proficiencies and languages
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languages = "Common, Elvish, Draconic, Dwarvish, Goblin."
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languages = "{{ char.languages }}"
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# Inventory
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# TODO: Get yourself some money
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cp = 0
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sp = 0
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ep = 0
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gp = 0
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pp = 0
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weapons = ('shortsword', 'longsword')
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equipment = (
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"""Gallon of ale, red cloak, shortsword, longsword, jar of salt, vodka
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(500mL), potion of vitality, wand of magic missiles (7/7),
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component pouch, spellbook, backpack, bottle of ink, ink pen, 10
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sheets of parchment, small knife, tome of historical lore, holy
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symbol, prayer book, set of common clothes, pouch.""")
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# TODO: Put your equipped weapons and armor here
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weapons = () # Example: ('shortsword', 'longsword')
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armor = "" # Eg "light leather armor"
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shield = "" # Eg "shield"
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equipment = "TODO: Describe your equipment from your {{ char.class_name }} class and {{ char.background.name }} background."
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attacks_and_spellcasting = "TODO: Describe specifics for how your {{ char.class_name }} attacks."
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# List of known spells
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spells = ('blindness deafness', 'burning hands', 'detect magic',
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'false life', 'mage armor', 'mage hand', 'magic missile',
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'prestidigitation', 'ray of frost', 'ray of sickness', 'shield',
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'shocking grasp', 'sleep', 'some other spell')
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# Example: spells = ('magic missile', 'mage armor')
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spells = () # Todo: Learn some spells
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# Which spells have been prepared (not including cantrips)
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spells_prepared = ('blindness deafness', 'false life', 'mage armor',
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'ray of sickness', 'shield', 'sleep',)
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spells_prepared = ()
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# Backstory
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personality_traits = """I use polysyllabic words that convey the impression of
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erudition. Also, I’ve spent so long in the temple that I have little
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experience dealing with people on a casual basis."""
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# TODO: Describe your backstory here
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personality_traits = """I am a leaf on the wind,
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watch how I...
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"""
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ideals = """Knowledge. The path to power and self-improvement is through
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knowledge."""
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ideals = """
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"""
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bonds = """The tome I carry with me is the record of my life’s work so far,
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and no vault is secure enough to keep it safe."""
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bonds = """
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"""
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flaws = """I’ll do just about anything to uncover historical secrets that
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would add to my research."""
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flaws = """
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"""
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features_and_traits = (
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"""Spellcasting Ability: Intelligence is your spellcasting ability for
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your spells. The saving throw DC to resist a spell you cast is
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13. Your attack bonus when you make an attack with a spell is
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+5. See the rulebook for rules on casting your spells.
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Arcane Recovery: You can regain some of your magical energy by
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studying your spellbook. Once per day during a short rest, you can
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choose to recover expended spell slots with a combined level equal
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to or less than half your wizard level (rounded up).
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Darkvision: You see in dim light within a 60-foot radius of you as
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if it were bright light, and in darkness in that radius as if it
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were dim light. You can’t discern color in darkness, only shades
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of gray.
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Fey Ancestry: You have advantage on saving throws against being
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charmed, and magic can’t put you to sleep.
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Trance: Elves don’t need to sleep. They meditate deeply, remaining
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semiconscious, for 4 hours a day and gain the same benefit a human
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does from 8 hours of sleep.
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Shelter of the Faithful: As a servant of Oghma, you command the
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respect of those who share your faith, and you can perform the
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rites of Oghma. You and your companions can expect to receive free
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healing and care at a temple, shrine, or other established
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presence of Oghma’s faith. Those who share your religion will
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support you (and only you) at a modest lifestyle. You also have
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ties to the temple of Oghma in Neverwinter, where you have a
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residence. When you are in Neverwinter, you can call upon the
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priests there for assistance that won’t endanger them.""")
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features_and_traits = """
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"""
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