mirror of
https://github.com/Threnklyn/dungeon-sheets.git
synced 2026-06-14 00:23:30 +02:00
Fixed small bugs with big effects
Fixed the character_potrait variable in make_sheets. Tested OK with .json files in example.
This commit is contained in:
@@ -765,7 +765,8 @@ class Character(Creature):
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weight = equipment_weight_parser(self.equipment,
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weight = equipment_weight_parser(self.equipment,
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self.equipment_weight_dict)
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self.equipment_weight_dict)
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weight += sum([w.weight for w in self.weapons])
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weight += sum([w.weight for w in self.weapons])
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weight += self.armor.weight
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if self.armor:
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weight += self.armor.weight
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if self.shield:
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if self.shield:
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weight += 6
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weight += 6
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weight += sum([self.cp, self.sp, self.ep, self.gp, self.pp])/50
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weight += sum([self.cp, self.sp, self.ep, self.gp, self.pp])/50
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@@ -13,8 +13,12 @@ from dungeonsheets.armor import all_armors
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all_weapons = simple_weapons + martial_weapons + firearms
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all_weapons = simple_weapons + martial_weapons + firearms
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item_reader = re.compile(r"(\d*)(\s*)(.+)")
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item_reader = re.compile(r"(\d*)(\s*)(.+)")
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gear_weight = {"abacus":2,
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gear_weight = {"abacus":2,
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"alms box":3,
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"vial of acid":1,
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"vial of acid":1,
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"flask of alchemist's fire":1,
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"flask of alchemist's fire":1,
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"flasks of alchemist's fire":1,
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"flask of oil":1,
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"flasks of oil":1,
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"arrows":1/20,
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"arrows":1/20,
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"arrow":1/20,
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"arrow":1/20,
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"bowgun needles": 1/50,
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"bowgun needles": 1/50,
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@@ -34,14 +38,20 @@ gear_weight = {"abacus":2,
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"bell":0,
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"bell":0,
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"blanket":3,
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"blanket":3,
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"block and tackle":5,
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"block and tackle":5,
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"block of incense":1/20,
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"blocks of incense":1/20,
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"censer":1/25,
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"book":5,
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"book":5,
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"book of lore":5,
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"glass bottle":2,
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"glass bottle":2,
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"bucket":2,
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"bucket":2,
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"caltrops":2/20,
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"caltrops":2/20,
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"candle":0,
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"candle":0,
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"candles":0,
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"crosbow bolt case":1,
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"crosbow bolt case":1,
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"scroll case":1,
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"scroll case":1,
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"map case":1,
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"map case":1,
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"cases for maps and scrolls":1,
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"feet of chain":1,
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"feet of chain":1,
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"feet chain":1,
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"feet chain":1,
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"chalk":0,
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"chalk":0,
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@@ -49,6 +59,7 @@ gear_weight = {"abacus":2,
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"climber's kit":12,
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"climber's kit":12,
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"common clothes":3,
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"common clothes":3,
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"costume":4,
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"costume":4,
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"costumes":4,
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"fine clothes":6,
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"fine clothes":6,
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"traveler's clothes":4,
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"traveler's clothes":4,
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"component pouch":2,
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"component pouch":2,
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@@ -63,6 +74,7 @@ gear_weight = {"abacus":2,
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"grappling hook":4,
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"grappling hook":4,
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"hammer":3,
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"hammer":3,
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"knife":1,
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"knife":1,
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"small knife":1,
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"sacrificial knife":1,
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"sacrificial knife":1,
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"sledge hammer":10,
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"sledge hammer":10,
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"healer's kit":3,
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"healer's kit":3,
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@@ -88,6 +100,7 @@ gear_weight = {"abacus":2,
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"flask of oil":1,
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"flask of oil":1,
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"paper sheet":0,
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"paper sheet":0,
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"parchment":0,
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"parchment":0,
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"sheets of parchment":0,
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"vial of perfume":0,
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"vial of perfume":0,
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"miner's pick":10,
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"miner's pick":10,
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"piton":0.25,
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"piton":0.25,
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@@ -97,6 +110,7 @@ gear_weight = {"abacus":2,
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"iron pot":10,
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"iron pot":10,
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"potion of healing":0.5,
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"potion of healing":0.5,
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"pouch":1,
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"pouch":1,
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"little bag of sand":1,
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"quiver":1,
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"quiver":1,
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"portable ram":35,
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"portable ram":35,
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"days of rations":2,
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"days of rations":2,
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@@ -105,6 +119,7 @@ gear_weight = {"abacus":2,
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"feet of hempen rope":10/50,
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"feet of hempen rope":10/50,
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"feet hempen rope":10/50,
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"feet hempen rope":10/50,
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"feet of silk rope":5/50,
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"feet of silk rope":5/50,
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"feet of string":1/50,
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"feet silk rope":5/50,
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"feet silk rope":5/50,
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"sack":0.5,
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"sack":0.5,
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"merchant's scale":3,
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"merchant's scale":3,
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@@ -121,6 +136,7 @@ gear_weight = {"abacus":2,
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"torch":1,
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"torch":1,
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"torches":1,
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"torches":1,
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"vial":0,
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"vial":0,
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"vestments":3,
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"waterskin":5,
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"waterskin":5,
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"wheatstone":1}
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"wheatstone":1}
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@@ -162,6 +178,7 @@ tools_weight = {"alchemist's supplies":8,
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"navigator's tools":2,
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"navigator's tools":2,
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"poisoner's kit":2,
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"poisoner's kit":2,
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"thieves' tools":1}
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"thieves' tools":1}
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gear_weight.update(tools_weight)
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gear_weight.update(tools_weight)
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gear_weight.update({armor.name.lower():armor.weight for armor in all_armors})
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gear_weight.update({armor.name.lower():armor.weight for armor in all_armors})
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gear_weight.update({w.name.lower():w.weight for w in all_weapons})
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gear_weight.update({w.name.lower():w.weight for w in all_weapons})
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@@ -501,6 +501,8 @@ def make_character_sheet(
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portrait_file = character.portrait
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portrait_file = character.portrait
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if portrait_file is True:
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if portrait_file is True:
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portrait_file=char_file.stem + ".jpeg"
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portrait_file=char_file.stem + ".jpeg"
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elif portrait_file is False:
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portrait_file=""
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# Set the fields in the FDF
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# Set the fields in the FDF
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basename = char_file.stem
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basename = char_file.stem
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char_base = basename + "_char"
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char_base = basename + "_char"
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@@ -385,7 +385,7 @@ class Shortsword(MartialWeapon, MeleeWeapon):
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cost = "10 gp"
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cost = "10 gp"
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base_damage = "1d6"
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base_damage = "1d6"
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damage_type = "p"
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damage_type = "p"
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weight = 0
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weight = 2
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properties = "Finesse, light"
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properties = "Finesse, light"
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is_finesse = True
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is_finesse = True
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ability = "strength"
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ability = "strength"
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