mirror of
https://github.com/Threnklyn/dungeon-sheets.git
synced 2026-05-18 20:23:27 +02:00
Added ability to parse JSON files exported from Foundry.
This commit is contained in:
+305
-44
@@ -7,7 +7,6 @@ import logging
|
||||
|
||||
from pathlib import Path
|
||||
|
||||
|
||||
from dungeonsheets import exceptions
|
||||
|
||||
log = logging.getLogger(__file__)
|
||||
@@ -30,17 +29,28 @@ def read_character_file(filename: str):
|
||||
# Parse the file name
|
||||
ext = filename.suffix
|
||||
try:
|
||||
reader = readers_by_extension[ext]()
|
||||
reader = readers_by_extension[ext](filename=filename)
|
||||
except KeyError:
|
||||
raise ValueError(f"Character definition {filename} is not a known file type.")
|
||||
else:
|
||||
new_char = reader(filename=filename)
|
||||
new_char = reader()
|
||||
return new_char
|
||||
|
||||
|
||||
class BaseCharacterReader:
|
||||
"""Callable to parse a generic character file. Meant to be subclassed."""
|
||||
|
||||
def __init__(self, filename: str):
|
||||
"""
|
||||
|
||||
Parameters
|
||||
----------
|
||||
filename
|
||||
The path to the file that will be imported.
|
||||
|
||||
"""
|
||||
self.filename = filename
|
||||
|
||||
def __call__(self, filename):
|
||||
"""
|
||||
Parameters
|
||||
@@ -51,17 +61,24 @@ class BaseCharacterReader:
|
||||
raise NotImplementedError()
|
||||
|
||||
|
||||
def json_character_reader(filename: str):
|
||||
"""Factory to create a JSON reader of the correct sub-type."""
|
||||
# Try and extract the schema version to see if it's valid
|
||||
json_reader = Roll20CharacterReader(filename)
|
||||
try:
|
||||
json_reader.schema_version
|
||||
except KeyError:
|
||||
# Assume it's a foundry file
|
||||
json_reader = FoundryCharacterReader(filename)
|
||||
return json_reader
|
||||
|
||||
|
||||
class JSONCharacterReader(BaseCharacterReader):
|
||||
"""Callable to parse a JSON character file from Roll20 VVTES.
|
||||
|
||||
The definition file should be a JSON file following one of the
|
||||
supported formats, filled with variables describing the character.
|
||||
|
||||
Parameters
|
||||
----------
|
||||
filename
|
||||
The path to the file that will be imported.
|
||||
|
||||
"""
|
||||
|
||||
@lru_cache()
|
||||
@@ -78,6 +95,12 @@ class JSONCharacterReader(BaseCharacterReader):
|
||||
val = 0
|
||||
return val
|
||||
|
||||
|
||||
class Roll20CharacterReader(JSONCharacterReader):
|
||||
@property
|
||||
def schema_version(self):
|
||||
return self.json_data()["schema_version"]
|
||||
|
||||
def get_attrib(self, key, which="current", default=None):
|
||||
for obj in self.json_data()["attribs"]:
|
||||
if obj["name"] == key:
|
||||
@@ -93,35 +116,6 @@ class JSONCharacterReader(BaseCharacterReader):
|
||||
false_profs = ["", "0"]
|
||||
return self.get_attrib(key=f"{key}_prof") not in false_profs
|
||||
|
||||
def spells(self, prepared: bool = False):
|
||||
"""Iterator over the spells the character knows.
|
||||
|
||||
Parameters
|
||||
==========
|
||||
prepared
|
||||
If true, only return prepared spells.
|
||||
|
||||
"""
|
||||
# "name": "repeating_spell-cantrip_-MEzYWPA5cUZYd4ZOvMS_spellname",
|
||||
prof_re = re.compile(
|
||||
"repeating_spell-(cantrip|[0-9]+)_([-0-9a-zA-Z]+)_spellname"
|
||||
)
|
||||
for obj in self.json_data()["attribs"]:
|
||||
match = prof_re.match(obj["name"])
|
||||
if match:
|
||||
level = match.group(1)
|
||||
spell_id = match.group(2)
|
||||
spell_name = self.get_attrib(
|
||||
f"repeating_spell-{level}_{spell_id}_spellname"
|
||||
)
|
||||
is_prepared = self.as_int(
|
||||
self.get_attrib(
|
||||
f"repeating_spell-{level}_{spell_id}_spellprepared", default=0
|
||||
)
|
||||
)
|
||||
if not prepared or is_prepared:
|
||||
yield spell_name.lower()
|
||||
|
||||
def proficiencies(self, kind=None):
|
||||
"""Iterator over the skills in which the character is proficient.
|
||||
|
||||
@@ -174,14 +168,41 @@ class JSONCharacterReader(BaseCharacterReader):
|
||||
weapon_name = weapon_name.split(",")[0].strip()
|
||||
yield weapon_name
|
||||
|
||||
def __call__(self, filename: str):
|
||||
def spells(self, prepared: bool = False):
|
||||
"""Iterator over the spells the character knows.
|
||||
|
||||
Parameters
|
||||
==========
|
||||
prepared
|
||||
If true, only return prepared spells.
|
||||
|
||||
"""
|
||||
# "name": "repeating_spell-cantrip_-MEzYWPA5cUZYd4ZOvMS_spellname",
|
||||
prof_re = re.compile(
|
||||
"repeating_spell-(cantrip|[0-9]+)_([-0-9a-zA-Z]+)_spellname"
|
||||
)
|
||||
for obj in self.json_data()["attribs"]:
|
||||
match = prof_re.match(obj["name"])
|
||||
if match:
|
||||
level = match.group(1)
|
||||
spell_id = match.group(2)
|
||||
spell_name = self.get_attrib(
|
||||
f"repeating_spell-{level}_{spell_id}_spellname"
|
||||
)
|
||||
is_prepared = self.as_int(
|
||||
self.get_attrib(
|
||||
f"repeating_spell-{level}_{spell_id}_spellprepared", default=0
|
||||
)
|
||||
)
|
||||
if not prepared or is_prepared:
|
||||
yield spell_name.lower()
|
||||
|
||||
def __call__(self):
|
||||
"""Create a character property dictionary from the JSON file."""
|
||||
# Verify the version compatibility
|
||||
self.filename = filename
|
||||
version = self.json_data()["schema_version"]
|
||||
if version != 2:
|
||||
if self.schema_version != 2:
|
||||
raise exceptions.JSONFormatError(
|
||||
"Cannot parse JSON schema version: %s" % version
|
||||
"Cannot parse JSON schema version: %s" % self.schema_version
|
||||
)
|
||||
# Parse the json tree to get character properties
|
||||
char_props = {}
|
||||
@@ -274,8 +295,247 @@ class JSONCharacterReader(BaseCharacterReader):
|
||||
return char_props
|
||||
|
||||
|
||||
class FoundryCharacterReader(JSONCharacterReader):
|
||||
def _skill_proficiency_value(self, key: str) -> float:
|
||||
proficiency_labels = {
|
||||
"acrobatics": "acr",
|
||||
"animal_handling": "ani",
|
||||
"arcana": "arc",
|
||||
"athletics": "ath",
|
||||
"deception": "dec",
|
||||
"history": "his",
|
||||
"insight": "ins",
|
||||
"intimidation": "itm",
|
||||
"investigation": "inv",
|
||||
"medicine": "med",
|
||||
"nature": "nat",
|
||||
"perception": "prc",
|
||||
"performance": "prf",
|
||||
"persuasion": "per",
|
||||
"religion": "rel",
|
||||
"sleight_of_hand": "slt",
|
||||
"stealth": "ste",
|
||||
"survival": "sur",
|
||||
}
|
||||
proficiency_value = float(
|
||||
self.json_data()["data"]["skills"][proficiency_labels[key]]["value"]
|
||||
)
|
||||
return proficiency_value
|
||||
|
||||
def skill_proficiency(self, key: str) -> bool:
|
||||
return self._skill_proficiency_value(key) >= 1.0
|
||||
|
||||
def skill_expertise(self, key: str) -> bool:
|
||||
return self._skill_proficiency_value(key) > 1.0
|
||||
|
||||
def proficiencies(self, kind=None):
|
||||
"""Iterator over the skills in which the character is proficient.
|
||||
|
||||
*kind* can be one of "weapon", "language", or None (all
|
||||
proficiencies).
|
||||
|
||||
"""
|
||||
yield_weapons = kind is None or kind == "weapon"
|
||||
yield_languages = kind is None or kind == "language"
|
||||
# Weapon proficiencies
|
||||
if yield_weapons:
|
||||
weapon_prof = self.json_data()["data"]["traits"]["weaponProf"]
|
||||
# Simple and martial weapons
|
||||
if "sim" in weapon_prof["value"]:
|
||||
yield "simple weapons"
|
||||
if "mar" in weapon_prof["value"]:
|
||||
yield "martial weapons"
|
||||
# Extra weapons
|
||||
for weapon in weapon_prof["custom"].split(";"):
|
||||
yield weapon.strip()
|
||||
if yield_languages:
|
||||
# Languages
|
||||
lang_json = self.json_data()["data"]["traits"]["languages"]
|
||||
languages = lang_json["value"]
|
||||
languages.extend([s.strip() for s in lang_json["custom"].split(";")])
|
||||
yield from languages
|
||||
|
||||
def weapons(self):
|
||||
"""Iterator over the weapons the character is carrying in her inventory."""
|
||||
items = self.json_data()["items"]
|
||||
for item in items:
|
||||
if item["type"] == "weapon" and item["name"] != "<no name>":
|
||||
yield item["name"].lower()
|
||||
|
||||
def armor(self):
|
||||
items = self.json_data()["items"]
|
||||
armor_types = ["light", "medium", "heavy"]
|
||||
for item in items:
|
||||
if (
|
||||
item["type"] == "equipment"
|
||||
and item["data"]["armor"]["type"] in armor_types
|
||||
):
|
||||
return item["name"].lower()
|
||||
|
||||
def shield(self):
|
||||
items = self.json_data()["items"]
|
||||
for item in items:
|
||||
if (
|
||||
item["type"] == "equipment"
|
||||
and item["data"]["armor"]["type"] == "shield"
|
||||
):
|
||||
return item["name"].lower()
|
||||
|
||||
def equipment(self):
|
||||
"""Iterator over the non-weapons the character is carrying in her
|
||||
inventory.
|
||||
|
||||
"""
|
||||
items = self.json_data()["items"]
|
||||
item_types = ["consumable", "equipment", "tool", "backpack", "loot"]
|
||||
for item in items:
|
||||
if item["type"] in item_types:
|
||||
item_name = item["name"]
|
||||
quantity = self.as_int(item["data"]["quantity"])
|
||||
if quantity != 1:
|
||||
item_name += f"({quantity})"
|
||||
yield item_name.lower()
|
||||
|
||||
def class_levels(self):
|
||||
for item in self.json_data()["items"]:
|
||||
if item["type"] == "class":
|
||||
yield (item["name"], item["data"]["levels"])
|
||||
|
||||
def spells(self, prepared: bool = False):
|
||||
"""Iterator over the spells the character knows.
|
||||
|
||||
Parameters
|
||||
==========
|
||||
prepared
|
||||
If true, only return prepared spells.
|
||||
|
||||
"""
|
||||
spells = (item for item in self.json_data()["items"] if item["type"] == "spell")
|
||||
if prepared:
|
||||
spells = (d for d in spells if d["data"]["preparation"]["prepared"])
|
||||
spell_names = (d["name"] for d in spells)
|
||||
yield from spell_names
|
||||
|
||||
def __call__(self):
|
||||
"""Create a character property dictionary from the JSON file."""
|
||||
# Parse the json tree to get character properties
|
||||
char_props = {}
|
||||
json_data = self.json_data()
|
||||
details = json_data["data"]["details"]
|
||||
char_props["name"] = json_data["name"]
|
||||
char_props["background"] = details["background"]
|
||||
char_props["race"] = details["race"]
|
||||
char_props["alignment"] = details["alignment"]
|
||||
char_props["xp"] = self.as_int(details["xp"]["value"])
|
||||
classes, levels = zip(*self.class_levels())
|
||||
char_props["levels"] = list(levels)
|
||||
char_props["classes"] = list(classes)
|
||||
# Attributes
|
||||
attribute_names = {
|
||||
"str": "strength",
|
||||
"dex": "dexterity",
|
||||
"con": "constitution",
|
||||
"int": "intelligence",
|
||||
"wis": "wisdom",
|
||||
"cha": "charisma",
|
||||
}
|
||||
abilities = self.json_data()["data"]["abilities"]
|
||||
save_proficiences = []
|
||||
for abbr, attr in attribute_names.items():
|
||||
char_props[attr] = self.as_int(abilities[abbr]["value"])
|
||||
# Check proficiency
|
||||
is_proficient = bool(abilities[abbr]["proficient"])
|
||||
if is_proficient:
|
||||
save_proficiences.append(attr)
|
||||
char_props["saving_throw_proficiencies"] = save_proficiences
|
||||
# Skill proficiencies
|
||||
skill_names = [
|
||||
"acrobatics",
|
||||
"animal_handling",
|
||||
"arcana",
|
||||
"athletics",
|
||||
"deception",
|
||||
"history",
|
||||
"insight",
|
||||
"intimidation",
|
||||
"investigation",
|
||||
"medicine",
|
||||
"nature",
|
||||
"perception",
|
||||
"performance",
|
||||
"persuasion",
|
||||
"religion",
|
||||
"sleight_of_hand",
|
||||
"stealth",
|
||||
"survival",
|
||||
]
|
||||
skill_profs = [skill for skill in skill_names if self.skill_proficiency(skill)]
|
||||
char_props["skill_proficiencies"] = skill_profs
|
||||
skill_expertise = [
|
||||
skill for skill in skill_names if self.skill_expertise(skill)
|
||||
]
|
||||
char_props["skill_expertise"] = skill_expertise
|
||||
# Other proficiencies
|
||||
char_props["weapon_proficiencies"] = self.proficiencies("weapon")
|
||||
char_props["languages"] = ", ".join(self.proficiencies("language"))
|
||||
# Tool proficiencies
|
||||
tool_labels = {
|
||||
"art": "artisan's tools",
|
||||
"disg": "disguise kit",
|
||||
"forg": "forger's kit",
|
||||
"game": "gaming set",
|
||||
"herb": "herbalism kit",
|
||||
"music": "musical instrument",
|
||||
"navg": "navigator's tools",
|
||||
"pois": "poisoner's kit",
|
||||
"thief": "thieves' tools",
|
||||
"vehicle": "vehicle (land or water)",
|
||||
}
|
||||
tool_profs = json_data["data"]["traits"]["toolProf"]["value"]
|
||||
tool_profs = [tool_labels[prof] for prof in tool_profs]
|
||||
custom_tool_profs = json_data["data"]["traits"]["toolProf"]["custom"]
|
||||
tool_profs.extend([s.strip() for s in custom_tool_profs.split(";")])
|
||||
char_props["_proficiencies_text"] = tool_profs
|
||||
# Combat stats
|
||||
char_props["hp_max"] = self.as_int(
|
||||
json_data["data"]["attributes"]["hp"]["value"]
|
||||
)
|
||||
# Equipment
|
||||
currency = json_data["data"]["currency"]
|
||||
char_props["cp"] = currency["cp"]
|
||||
char_props["sp"] = currency["sp"]
|
||||
char_props["ep"] = currency["ep"]
|
||||
char_props["gp"] = currency["gp"]
|
||||
char_props["pp"] = currency["pp"]
|
||||
char_props["weapons"] = list(self.weapons())
|
||||
char_props["equipment"] = ", ".join(self.equipment())
|
||||
char_props["armor"] = self.armor()
|
||||
char_props["shield"] = self.shield()
|
||||
# Personality, etc
|
||||
char_props["personality_traits"] = details["trait"].strip()
|
||||
char_props["flaws"] = details["flaw"].strip()
|
||||
char_props["ideals"] = details["ideal"].strip()
|
||||
char_props["bonds"] = details["bond"].strip()
|
||||
# Spells
|
||||
char_props["spells"] = self.spells()
|
||||
char_props["spells_prepared"] = self.spells(prepared=True)
|
||||
# Some unused values
|
||||
warn_msg = (
|
||||
"Importing the following traits from JSON is not yet supported: "
|
||||
"magic_items, attacks_and_spellcasting, "
|
||||
"infusions, wild_shapes."
|
||||
)
|
||||
warnings.warn(warn_msg)
|
||||
log.warning(warn_msg)
|
||||
char_props["magic_items"] = ()
|
||||
char_props["attacks_and_spellcasting"] = ""
|
||||
char_props["infusions"] = []
|
||||
char_props["wild_shapes"] = []
|
||||
return char_props
|
||||
|
||||
|
||||
class PythonCharacterReader(BaseCharacterReader):
|
||||
def __call__(self, filename: str):
|
||||
def __call__(self):
|
||||
"""Create a character object from the given definition file.
|
||||
|
||||
The definition file should be an importable python file, filled
|
||||
@@ -287,6 +547,7 @@ class PythonCharacterReader(BaseCharacterReader):
|
||||
The path to the file that will be imported.
|
||||
|
||||
"""
|
||||
filename = self.filename
|
||||
# Check if this file contains the version string
|
||||
version_re = re.compile(r'dungeonsheets_version\s*=\s*[\'"]([0-9.]+)[\'"]')
|
||||
with open(filename, mode="r") as f:
|
||||
@@ -315,5 +576,5 @@ class PythonCharacterReader(BaseCharacterReader):
|
||||
|
||||
readers_by_extension = {
|
||||
".py": PythonCharacterReader,
|
||||
".json": JSONCharacterReader,
|
||||
".json": json_character_reader,
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user