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Updated weapon damage to match tests
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@@ -598,7 +598,6 @@ class Character():
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if isinstance(c, classes.Druid):
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if isinstance(c, classes.Druid):
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c.wild_shapes = new_shapes
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c.wild_shapes = new_shapes
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@classmethod
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@classmethod
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def load(cls, character_file):
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def load(cls, character_file):
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# Create a character from the character definition
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# Create a character from the character definition
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