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Added magic items
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@@ -9,6 +9,15 @@ class MagicItem():
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needs_implementation = False
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rarity = ''
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def __init__(self, owner=None):
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self.owner = owner
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def __str__(self):
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return self.name
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def __repr__(self):
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return '\"{:s}\"'.format(str(self))
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class RingOfProtection(MagicItem):
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"""
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@@ -19,3 +28,123 @@ class RingOfProtection(MagicItem):
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ac_bonus = 1
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requires_attunement = True
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rarity = 'Rare'
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class DecanterOfEndlessWater(MagicItem):
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"""This stoppered flask sloshes when shaken, as if it contains water. The
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decanter weighs 2 pounds.
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You can use an action to remove the stopper and speak one of three command
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words, whereupon an amount of fresh water or salt water (your choice) pours
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out of the flask. The water stops pouring out at the start of your next
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turn. Choose from the following options:
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--"Stream" produces 1 gallon of water.
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--"Fountain" produces 5 gallons of water.
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--"Geyser" produces 30 gallons of water that gushes forth in a geyser 30
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feet long and 1 foot wide. As a bonus action while holding the decanter,
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you can aim the geyser at a creature you can see within 30 feet of you. The
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target must succeed on a DC 13 Strength saving throw or take 1d4
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bludgeoning damage and fall prone. Instead of a creature, you can target an
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object that isn't being worn or carried and that weighs no more than 200
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pounds. The object is either knocked over or pushed up to 15 feet away from
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you.
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"""
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name = "Decanter of Endless Water"
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rarity = 'Uncommon'
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class ToothOfAnimalFriendship(MagicItem):
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"""While holding this wolf's tooth, you can expend it's one charge to cast
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Animal Friendship (DC 13) or Speak With Animals.
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The charge resets at the next Dawn.
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"""
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name = "Tooth of Animal Friendship"
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rarity = 'Uncommon'
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class CloakOfBillowing(MagicItem):
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"""While wearing this cloak, you can use a bonus action to make it billow
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dramatically.
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"""
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name = "Cloak of Billowing"
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rarity = "Common"
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class CapeOfTheMountebank(MagicItem):
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"""This cape smells faintly of brimstone. While wearing it, you can use it to
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cast the Dimension Door spell as an action. This property of the cape can't
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be used again until the next dawn.
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When you disappear, you leave behind a cloud of smoke, and you appear in a
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similar cloud of smoke at your destination. The smoke lightly obscures the
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space you left and the space you appear in, and it dissipates at the end of
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your next turn. A light or stronger wind disperses the smoke.
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"""
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name = "Cape of the Mountebank"
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rarity = "Rare"
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class EyesOfCharming(MagicItem):
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"""These Crystal lenses fit over the eyes. They have 3 Charges. While wearing
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them, you can expend 1 charge as an action to cast the Charm Person spell
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(save DC 13) on a humanoid within 30 feet of you, provided that you and the
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target can see each other. The lenses regain all expended Charges daily at
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dawn.
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"""
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name = "Eyes of Charming"
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rarity = "Uncommon"
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requires_attunement = True
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class CharlattansDie(MagicItem):
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"""Whenever you roll this six—sided die, you can control which number it
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rolls.
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"""
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name = "Charlattan's Die"
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rarity = "Common"
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class PipeOfSmokeMonsters(MagicItem):
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"""While smoking this pipe, you can use an action to ex- hale a puff of smoke
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that takes the form of a single crea— ture, such as a dragon, a flumph, or
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a froghemoth. The form must be small enough to fit in a 1-foot cube and
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loses its shape after a few seconds, becoming an ordi- nary puff of smoke.
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"""
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name = 'Pipe of Smoke Monsters'
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rarity = "Common"
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class CoinsOfCommunication(MagicItem):
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"""This set of multiple coins are virtually indistinguishable from regular Gold
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Pieces, but are connected by magic. Once per day, a holder of any of any
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coin can whisper a single word into it, after which all coins will
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immediately vibrate and the word will replace a word in the traditional
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Kings Message imprinted on the coin. This ability cannot be used again by
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the holder of any of the coins until the following dawn.
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"""
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name = "Coins of Communication"
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rarity = "Uncommon"
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class FlameTongue(MagicItem):
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"""You can use a Bonus Action to speak this magic sword's Command Word, causing
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flames to erupt from the blade. These flames shed bright light in a 40-foot
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radius and dim light for an additional 40 feet. While the sword is ablaze,
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it deals an extra 2d6 fire damage to any target it hits. The flames last
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until you use a Bonus Action to speak the Command Word again or until you
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drop or sheathe the sword
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"""
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name = "Flame Tongue"
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rarity = "Rare"
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