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Added features for all classes and subclasses
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@@ -1813,5 +1813,139 @@ class GaseousForm(Spell):
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ritual = False
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magic_school = "Transmutation"
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classes = ('Sorcerer', 'Warlock', 'Wizard')
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class RopeTrick(Spell):
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"""You touch a length of rope that is up to 60 feet long. One end of the rope then
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rises into the air until the whole rope hangs perpendicular to the ground. At
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the upper end of the rope, an invisible entrance opens to an extradimensional
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space that lasts until the spell ends.
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The extradimensional space can be
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reached by climbing to the top of the rope. The space can hold as many as eight
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Medium or smaller creatures. The rope can be pulled into the space, making the
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rope disappear from view outside the space.
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Attacks and spells can’t cross
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through the entrance into or out of the extradimensional space, but those inside
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can see out of it as if through a 3-foot-by-5-foot window centered on the rope.
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Anything inside the extradimensional space drops out when the spell ends.
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"""
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name = "Rope Trick"
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level = 2
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casting_time = "1 action"
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casting_range = "Touch"
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components = ('V', 's', 'm')
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materials = """Powdered corn extract and a twisted loop of parchment"""
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duration = "1 hour"
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ritual = False
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magic_school = "Transmutation"
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classes = ('Wizard',)
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class Seeming(Spell):
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"""This spell allows you to change the appearance of any number of creatures that
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you can see within range.
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You give each target you choose a new, illusory
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appearance. An unwilling target can make a Charisma saving throw, and if it
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succeeds, it is unaffected by this spell.
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The spell disguises physicial
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appearances as well as clothing, armor, weapons, and equipment. You can make
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each creature seem 1 foot shorter or taller and appear thin, fat, or inbetween.
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You can’t change a target’s body type, so you must choose a form that has the
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same basic arrangement of limbs. Otherwise, the extent of the illusion is up to
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you. The spell lasts for the duration, unless you use your action to dismiss it
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sooner.
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The changes wrought by this spell fail to hold up to physical
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inspections. For example, if you use this spell to add a hat to a creature’s
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outfitm objects pass through the hat, and anyone who touches it would feel
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nothing or would feel the creature’s head and hair. If you use this spell to
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appear thinner then you are, the hand of someone who reaches out to touch you
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would bump into you while it was seemingly still in midair.
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A creature can use
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its action to inspect a target and make an Intelligence (Investigation) check
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against your spell save DC. If it succeeds, it becomes aware that the target is
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disguised.
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"""
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name = "Seeming"
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level = 5
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casting_time = "1 action"
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casting_range = "30 feet"
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components = ('V', 's')
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materials = """"""
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duration = "8 hours"
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ritual = False
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magic_school = "Illusion"
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classes = ('Bard', 'Sorcerer', 'Wizard')
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class GlyphOfWarding(Spell):
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"""When you cast this spell, you inscribe a glyph that harms other creatures,
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either upon a surface (such as a table or a section of floor or wall) or within
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an object that can be closed (such as a book, a scroll, or a treasure chest) to
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conceal the glyph.
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If you choose a surface, the glyph can cover an area of the
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surface no larger than 10 feet in diameter. If you choose an object, that object
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must remain in its place; if the object is moved more than 10 feet from where
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you cast this spell, the glyph is broken, and the spell ends without being
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triggered.
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The glyph is nearly invisible and requires a successful Intelligence
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(Investigation) check against your spell save DC to be found.
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You decide what
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triggers the glyph when you cast the spell. For glyphs inscribed on a surface,
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the most typical triggers include touching or standing on the glyph, removing
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another object covering the glyph, approaching within a certain distance of the
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glyph, or manipulating the object on which the glyph is inscribed. For glyphs
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inscribed within an object, the most common triggers include opening that
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object, approaching within a certain distance of the object, or seeing or
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reading the glyph. Once a glyph is triggered, this spell ends.
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You can further
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refine the trigger so the spell activates only under certain circumstances or
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according to physical characteristics (such as height or weight), creature kind
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(for example, the ward could be set to affect aberrations or drow), or
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alignment. You can also set conditions for creatures that don’t trigger the
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glyph, such as those who say a certain password.
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When you inscribe the glyph,
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choose explosive runes or a spell glyph.
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Explosive Runes
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When triggered, the
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glyph erupts with magical energy in a 20-foot-radius sphere centered on the
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glyph. The sphere spreads around corners. Each creature in the area must make a
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Dexterity saving throw. A creature takes 5d8 acid, cold, fire, lightning, or
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thunder damage on a failed saving throw (your choice when you create the glyph),
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or half as much damage on a successful one.
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Spell Glyph
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You can store a
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prepared spell of 3rd level or lower in the glyph by casting it as part of
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creating the glyph. The spell must target a single creature or an area. The
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spell being stored has no immediate effect when cast in this way. When the glyph
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is triggered, the stored spell is cast. If the spell has a target, it targets
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the creature that triggered the glyph. If the spell affects an area, the area is
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centered on that creature. If the spell summons hostile creatures or creates
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harmful objects or traps, they appear as close as possible to the intruder and
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attack it. If the spell requires concentration, it lasts until the end of its
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full duration.
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At Higher Levels:
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"""
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name = "Glyph Of Warding"
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level = 3
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casting_time = "1 hour"
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casting_range = "Touch"
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components = ('V', 's', 'm')
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materials = """Incense and powdered diamond worth at least 200 gp, which the spell consumes"""
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duration = "Until dispelled or triggered"
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ritual = False
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magic_school = "Abjuration"
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classes = ('you', 'cast', 'this', 'spell', 'using', 'a', 'spell', 'slot', 'of', '4th', 'level', 'or', 'higher', 'the', 'damage', 'of', 'an', 'explosive', 'runes', 'glyph', 'increases', 'by', '1d8', 'for', 'each', 'slot', 'level', 'above', '3rd.', 'If', 'you', 'create', 'a', 'spell', 'glyph', 'you', 'can', 'store', 'any', 'spell', 'of', 'up', 'to', 'the', 'same', 'level', 'as', 'the', 'slot', 'you', 'use', 'for', 'the', 'glyph', 'of')
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