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GM notes can now include arbitrary additional sections as attributes.
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@@ -5,14 +5,40 @@ monsters, etc.
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"""
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# This line (or one like it) is required in order for dungeonsheets to
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# recognize the file.
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dungeonsheets_version = "0.15.0"
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# Specifying ``sheet_type = "gm"`` gives us GM notes instead of a
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# player character sheet.
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sheet_type = "gm"
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# A short description of what happened last time, etc.
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summary = """The party is about the enter the dungeon of *eternal tortuosity*."""
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# A descriptive title to appear at the top of the document.
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session_title = "Objects in Space - Session 1"
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# Dungeonsheets supports a rudimentary version of cascading sheets. In
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# this case, details for the whole campaign can be defined once, then
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# sheets can be generated for each specific session using the
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# *parent_sheets* attribute.
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parent_sheets = ["gm-campaign-notes.py"]
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# Defining a *monsters* attribute will include their stat blocks in
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# the output
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monsters = ["aboleth", "wolf", "giant eagle", "Vashta Nerada", "priest"]
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# Arbitrary sections can be added to the GM notes. Any attribute that
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# is a string and whose name doesn't start with an underscore ("_")
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# will be included as a separate section
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BBEG_motivation = (
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"""Hans Gruber is after the $640 in bearer bonds stored in *Nakatomi
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plaza*."""
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)
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the_bar_fight = (
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"If the characters decide to go to the *Alliance Friendly Bar*, "
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"they will probably have to fight their way out against 5 enemies "
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"(3 Veteran, 2 Soldier)."
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)
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