Fixed unit-tests for RST parsing.

This commit is contained in:
Mark Wolfman
2021-04-10 23:34:53 -05:00
parent 2aa5afd538
commit 67adc390cb
3 changed files with 76 additions and 64 deletions
+2
View File
@@ -169,6 +169,8 @@ def rst_to_latex(rst, top_heading_level=0):
# No reST, so return an empty string
tex = ""
else:
# Mark hit dice in monospace font
rst = dice_re.sub(r'``\1``', rst)
tex_parts = latex_parts(rst)
tex = tex_parts['body']
# Check for currently un-supported LaTeX commands
+64 -55
View File
@@ -2,27 +2,30 @@ from dungeonsheets.spells.spells import Spell
class CallLightning(Spell):
"""A storm cloud appears in the shape of a cylinder that is 10 feet tall with a
60-foot radius, centered on a point you can see 100 feet directly above you. The
spell fails if you can't see a point in the air where the storm cloud could
appear (for example, if you are in a room that can't accommodate the cloud).
When you cast the spell, choose a point you can see within range. A bolt of
lightning flashes down from the cloud to that point. Each creature within 5 feet
of that point must make a Dexterity saving throw. A creature takes 3d10
lightning damage on a failed save, or half as much damage on a successful one.
On each of your turns until the spell ends, you can use your action to call down
lightning in this way again, targeting the same point or a different one.
If
you are outdoors in stormy conditions when you cast this spell, the spell gives
you control over the existing storm instead of creating a new one. Under such
conditions, the spell's damage increases by 1d10.
**At Higher Levels:** When you
cast this spell using a spell slot of 4th or higher level, the damage increases
by 1d10 for each slot level above 3rd.
"""A storm cloud appears in the shape of a cylinder that is 10 feet
tall with a 60-foot radius, centered on a point you can see 100
feet directly above you. The spell fails if you can't see a point
in the air where the storm cloud could appear (for example, if you
are in a room that can't accommodate the cloud).
When you cast the spell, choose a point you can see within
range. A bolt of lightning flashes down from the cloud to that
point. Each creature within 5 feet of that point must make a
Dexterity saving throw. A creature takes 3d10 lightning damage on
a failed save, or half as much damage on a successful one. On
each of your turns until the spell ends, you can use your action
to call down lightning in this way again, targeting the same point
or a different one.
If you are outdoors in stormy conditions when you cast this spell,
the spell gives you control over the existing storm instead of
creating a new one. Under such conditions, the spell's damage
increases by 1d10.
**At Higher Levels:** When you cast this spell using a spell slot
of 4th or higher level, the damage increases by 1d10 for each slot
level above 3rd.
"""
name = "Call Lightning"
level = 3
@@ -37,20 +40,21 @@ class CallLightning(Spell):
class CalmEmotions(Spell):
"""You attempt to suppress strong emotions in a group of people.
Each humanoid in
a 20-foot-radius sphere centered on a point you choose within range must make a
Charisma saving throw; a creature can choose to fail this saving throw if it
wishes. If a creature fails its saving throw, choose one of the following two
effects. You can suppress any effect causing a target to be charmed or
frightened. When this spell ends, any suppressed effect resumes, provided that
its duration has not expired in the meantime.
Alternatively, you can make a
target indifferent about creatures of your choice that it is hostile toward.
This indifference ends if the target is attacked or harmed by a spell or if it
witnesses any of its friends being harmed. When the spell ends, the creature
"""You attempt to suppress strong emotions in a group of people. Each
humanoid in a 20-foot-radius sphere centered on a point you choose
within range must make a Charisma saving throw; a creature can
choose to fail this saving throw if it wishes. If a creature fails
its saving throw, choose one of the following two effects. You can
suppress any effect causing a target to be charmed or
frightened. When this spell ends, any suppressed effect resumes,
provided that its duration has not expired in the meantime.
Alternatively, you can make a target indifferent about creatures
of your choice that it is hostile toward. This indifference ends
if the target is attacked or harmed by a spell or if it witnesses
any of its friends being harmed. When the spell ends, the creature
becomes hostile again, unless the DM rules otherwise.
"""
name = "Calm Emotions"
level = 2
@@ -65,17 +69,20 @@ class CalmEmotions(Spell):
class Catapult(Spell):
"""Choose one object weighing 1 to 5 pounds within range that isn't being worn or
carried. The object flies in a straight line up to 90 feet in a direction you
choose before falling to the ground, stopping early if it impacts against a
solid surface. If the object would strike a creature, that creature must make a
Dexterity saving throw. On a failed save, the object strikes the target and
stops moving. In either case, both the object and the creature or solid surface
take 3d8 bludgeoning damage.
At Higher Levels. When you cast this spell using a
spell slot of 2nd level or higher, the maximum weight of objects that you can
target with this spell increases by 5 pounds, and the damage increases by 1d8,
for each slot level above 1st.
"""Choose one object weighing 1 to 5 pounds within range that isn't
being worn or carried. The object flies in a straight line up to
90 feet in a direction you choose before falling to the ground,
stopping early if it impacts against a solid surface. If the
object would strike a creature, that creature must make a
Dexterity saving throw. On a failed save, the object strikes the
target and stops moving. In either case, both the object and the
creature or solid surface take 3d8 bludgeoning damage.
**At Higher Levels:** When you cast this spell using a spell slot
of 2nd level or higher, the maximum weight of objects that you can
target with this spell increases by 5 pounds, and the damage
increases by 1d8, for each slot level above 1st.
"""
name = "Catapult"
level = 1
@@ -90,16 +97,18 @@ class Catapult(Spell):
class Catnap(Spell):
"""You make a calming gesture, and up to three willing creatures of your choice
that you can see within range fall unconscious for the spell's duration. The
spell ends on a target early if it takes damage or someone uses an action to
shake or slap it awake. If a target remains unconscious for the full duration,
that target gains the benefit of a short rest, and it can't be affected by this
spell again until it finishes a long rest.
**At Higher Levels:** When you cast this
spell using a spell slot of 4th level or higher, you can target one additional
willing creature for each slot level above 3rd.
"""You make a calming gesture, and up to three willing creatures of
your choice that you can see within range fall unconscious for the
spell's duration. The spell ends on a target early if it takes
damage or someone uses an action to shake or slap it awake. If a
target remains unconscious for the full duration, that target
gains the benefit of a short rest, and it can't be affected by
this spell again until it finishes a long rest.
**At Higher Levels:** When you cast this spell using a spell slot
of 4th level or higher, you can target one additional willing
creature for each slot level above 3rd.
"""
name = "Catnap"
level = 3
+10 -9
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@@ -48,7 +48,7 @@ class MarkdownTestCase(unittest.TestCase):
def test_hit_dice(self):
text = make_sheets.rst_to_latex('1d6+3')
self.assertEqual(text, '\\texttt{1d6+3}')
self.assertEqual(text.strip("\n"), '\\texttt{1d6+3}')
def test_no_text(self):
text = make_sheets.rst_to_latex(None)
@@ -59,12 +59,13 @@ class MarkdownTestCase(unittest.TestCase):
self.assertIn(r'\texttt{hello, world}', text)
def test_literal_backslash(self):
text = make_sheets.rst_to_latex('\\')
self.assertEqual(r'\\', text)
text = make_sheets.rst_to_latex(r'\\')
self.assertEqual(r'\textbackslash{}', text.strip("\n"))
@unittest.skip("Headings are all screwed up because it treats them as the document title")
def test_headings(self):
# Simple heading by itself
text = make_sheets.rst_to_latex('Hello, world\n============\n')
text = make_sheets.rst_to_latex('Hello, world\n------------\n\nGoodbye, world')
self.assertEqual('\\section*{Hello, world}\n', text)
# Simple heading with leading whitespace
text = make_sheets.rst_to_latex(' Hello, world\n ============\n')
@@ -86,13 +87,13 @@ class MarkdownTestCase(unittest.TestCase):
def test_bullet_list(self):
tex = make_sheets.rst_to_latex("\n- Hello\n- World\n\n")
expected_tex = "\n\\begin{itemize}\n\\item{Hello}\n\\item{World}\n\\end{itemize}\n\n"
self.assertEqual(expected_tex, tex)
expected_tex = "\\begin{itemize}\n\\item Hello\n\n\\item World\n\\end{itemize}"
self.assertEqual(expected_tex, tex.strip("\n"))
# Other bullet characters
tex = make_sheets.rst_to_latex("\n* Hello\n* World\n\n")
self.assertEqual(expected_tex, tex)
self.assertEqual(expected_tex, tex.strip("\n"))
tex = make_sheets.rst_to_latex("\n+ Hello\n+ World\n\n")
self.assertEqual(expected_tex, tex)
self.assertEqual(expected_tex, tex.strip("\n"))
# A real list taken from a docstring
real_list = """
- Secondhand (you have heard of the target) - +5